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Player - Player 1 (Red) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing - (Unexpected type: 'stringnoformat') as A substring
Conditions
(Substring((Entered chat string), 1, 5)) Equal to -mail
Actions
Set Variable Set Player_Tem[(Player number of (Triggering player))] = (Triggering player)
Set Variable Set String_Tem = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
Set Variable Set Int_Tem = (Number of units in (Units currently selected by Player_Tem[(Player number of (Triggering player))]))
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units currently selected by Player_Tem[(Player number of (Triggering player))]) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
Int_Tem Equal to 1
Then - Actions
Hero - Create |cFFFFFF00Mail|r and give it to (Picked unit)
Set Variable Set RL = (Position of (Picked unit))
Hashtable - Save String_Tem as 0 of (Key (Last created item).) in Hashtable .
Custom script: call RemoveLocation(udg_RL)
Else - Actions
Game - Display to (Player group(Player_Tem[(Player number of (Triggering player))])) the text: Letters may only be given to one Hero at a time.
1. Copy Item "Mail"
2. Copy ability "Mail"
3. Copy folder "Mail sys"
4. Open you map
5. Paste Item, ability, and folder.
6. Enter my namy to credit=)
Thank for using my system!
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