• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import maid_R

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model maid_R of the bundle maid_R. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file A Certain Scientific Railgun.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

maid_R
right.mdx
face.blp
eyelash.blp
int_mouth.blp
eyebrow.blp
eyes.blp
teeth.blp
tongue.blp
gl5.blp
holo1alpha.blp
holotext.blp
holotext_m.blp
OO.blp
shockmouth.blp
tr02.blp
f_hair.blp
L_hair.blp
torso.blp
arm1.blp
nails.blp
legs.blp
shoes1.blp
shoe_b.blp
leg_acc.blp
skt.blp
lines.blp
skt_int.blp
socks.blp
socks2.blp
armacc1.blp
armacc1int.blp
cloth1.blp
panel.blp
jewel.blp
rib1.blp
c1.blp
brlc.blp
holoprj.blp
hs1.blp
hs_sp.blp
hs2_1.blp
hs2.blp
tattoo.blp
white.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing right.mdx

Now Click the "Import File" Button:

Next select 'right.mdx' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx

Done, you have imported the file right.mdx.

Importing arm1.blp

Now Click the "Import File" Button:

Next select 'arm1.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
war3mapimported/arm1.blp

Double-click the file arm1.blp:

arm1.blp
Image / Texture
18
war3mapimported/arm1.blp

Tick the box "Use Custom Path" and type in the correct path:

arm1.blp
Image / Texture
18
arm1.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp

Done, you have imported the file arm1.blp.

Importing armacc1.blp

Now Click the "Import File" Button:

Next select 'armacc1.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
war3mapimported/armacc1.blp

Double-click the file armacc1.blp:

armacc1.blp
Image / Texture
17
war3mapimported/armacc1.blp

Tick the box "Use Custom Path" and type in the correct path:

armacc1.blp
Image / Texture
17
armacc1.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp

Done, you have imported the file armacc1.blp.

Importing armacc1int.blp

Now Click the "Import File" Button:

Next select 'armacc1int.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
war3mapimported/armacc1int.blp

Double-click the file armacc1int.blp:

armacc1int.blp
Image / Texture
63
war3mapimported/armacc1int.blp

Tick the box "Use Custom Path" and type in the correct path:

armacc1int.blp
Image / Texture
63
armacc1int.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp

Done, you have imported the file armacc1int.blp.

Importing brlc.blp

Now Click the "Import File" Button:

Next select 'brlc.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
war3mapimported/brlc.blp

Double-click the file brlc.blp:

brlc.blp
Image / Texture
14
war3mapimported/brlc.blp

Tick the box "Use Custom Path" and type in the correct path:

brlc.blp
Image / Texture
14
brlc.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp

Done, you have imported the file brlc.blp.

Importing c1.blp

Now Click the "Import File" Button:

Next select 'c1.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
war3mapimported/c1.blp

Double-click the file c1.blp:

c1.blp
Image / Texture
17
war3mapimported/c1.blp

Tick the box "Use Custom Path" and type in the correct path:

c1.blp
Image / Texture
17
c1.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp

Done, you have imported the file c1.blp.

Importing cloth1.blp

Now Click the "Import File" Button:

Next select 'cloth1.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
war3mapimported/cloth1.blp

Double-click the file cloth1.blp:

cloth1.blp
Image / Texture
21
war3mapimported/cloth1.blp

Tick the box "Use Custom Path" and type in the correct path:

cloth1.blp
Image / Texture
21
cloth1.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp

Done, you have imported the file cloth1.blp.

Importing eyebrow.blp

Now Click the "Import File" Button:

Next select 'eyebrow.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
war3mapimported/eyebrow.blp

Double-click the file eyebrow.blp:

eyebrow.blp
Image / Texture
25
war3mapimported/eyebrow.blp

Tick the box "Use Custom Path" and type in the correct path:

eyebrow.blp
Image / Texture
25
eyebrow.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp

Done, you have imported the file eyebrow.blp.

Importing eyelash.blp

Now Click the "Import File" Button:

Next select 'eyelash.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
war3mapimported/eyelash.blp

Double-click the file eyelash.blp:

eyelash.blp
Image / Texture
43
war3mapimported/eyelash.blp

Tick the box "Use Custom Path" and type in the correct path:

eyelash.blp
Image / Texture
43
eyelash.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp

Done, you have imported the file eyelash.blp.

Importing eyes.blp

Now Click the "Import File" Button:

Next select 'eyes.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
war3mapimported/eyes.blp

Double-click the file eyes.blp:

eyes.blp
Image / Texture
42
war3mapimported/eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

eyes.blp
Image / Texture
42
eyes.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp

Done, you have imported the file eyes.blp.

Importing f_hair.blp

Now Click the "Import File" Button:

Next select 'f_hair.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
war3mapimported/f_hair.blp

Double-click the file f_hair.blp:

f_hair.blp
Image / Texture
33
war3mapimported/f_hair.blp

Tick the box "Use Custom Path" and type in the correct path:

f_hair.blp
Image / Texture
33
f_hair.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp

Done, you have imported the file f_hair.blp.

Importing face.blp

Now Click the "Import File" Button:

Next select 'face.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
war3mapimported/face.blp

Double-click the file face.blp:

face.blp
Image / Texture
23
war3mapimported/face.blp

Tick the box "Use Custom Path" and type in the correct path:

face.blp
Image / Texture
23
face.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp

Done, you have imported the file face.blp.

Importing gl5.blp

Now Click the "Import File" Button:

Next select 'gl5.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
war3mapimported/gl5.blp

Double-click the file gl5.blp:

gl5.blp
Image / Texture
90
war3mapimported/gl5.blp

Tick the box "Use Custom Path" and type in the correct path:

gl5.blp
Image / Texture
90
gl5.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp

Done, you have imported the file gl5.blp.

Importing holo1alpha.blp

Now Click the "Import File" Button:

Next select 'holo1alpha.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
war3mapimported/holo1alpha.blp

Double-click the file holo1alpha.blp:

holo1alpha.blp
Image / Texture
56
war3mapimported/holo1alpha.blp

Tick the box "Use Custom Path" and type in the correct path:

holo1alpha.blp
Image / Texture
56
holo1alpha.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp

Done, you have imported the file holo1alpha.blp.

Importing holoprj.blp

Now Click the "Import File" Button:

Next select 'holoprj.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
war3mapimported/holoprj.blp

Double-click the file holoprj.blp:

holoprj.blp
Image / Texture
103
war3mapimported/holoprj.blp

Tick the box "Use Custom Path" and type in the correct path:

holoprj.blp
Image / Texture
103
holoprj.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp

Done, you have imported the file holoprj.blp.

Importing holotext.blp

Now Click the "Import File" Button:

Next select 'holotext.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
war3mapimported/holotext.blp

Double-click the file holotext.blp:

holotext.blp
Image / Texture
211
war3mapimported/holotext.blp

Tick the box "Use Custom Path" and type in the correct path:

holotext.blp
Image / Texture
211
holotext.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp

Done, you have imported the file holotext.blp.

Importing holotext_m.blp

Now Click the "Import File" Button:

Next select 'holotext_m.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
war3mapimported/holotext_m.blp

Double-click the file holotext_m.blp:

holotext_m.blp
Image / Texture
211
war3mapimported/holotext_m.blp

Tick the box "Use Custom Path" and type in the correct path:

holotext_m.blp
Image / Texture
211
holotext_m.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp

Done, you have imported the file holotext_m.blp.

Importing hs1.blp

Now Click the "Import File" Button:

Next select 'hs1.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
war3mapimported/hs1.blp

Double-click the file hs1.blp:

hs1.blp
Image / Texture
21
war3mapimported/hs1.blp

Tick the box "Use Custom Path" and type in the correct path:

hs1.blp
Image / Texture
21
hs1.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp

Done, you have imported the file hs1.blp.

Importing hs2.blp

Now Click the "Import File" Button:

Next select 'hs2.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
war3mapimported/hs2.blp

Double-click the file hs2.blp:

hs2.blp
Image / Texture
26
war3mapimported/hs2.blp

Tick the box "Use Custom Path" and type in the correct path:

hs2.blp
Image / Texture
26
hs2.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp

Done, you have imported the file hs2.blp.

Importing hs2_1.blp

Now Click the "Import File" Button:

Next select 'hs2_1.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
war3mapimported/hs2_1.blp

Double-click the file hs2_1.blp:

hs2_1.blp
Image / Texture
77
war3mapimported/hs2_1.blp

Tick the box "Use Custom Path" and type in the correct path:

hs2_1.blp
Image / Texture
77
hs2_1.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp

Done, you have imported the file hs2_1.blp.

Importing hs_sp.blp

Now Click the "Import File" Button:

Next select 'hs_sp.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
war3mapimported/hs_sp.blp

Double-click the file hs_sp.blp:

hs_sp.blp
Image / Texture
61
war3mapimported/hs_sp.blp

Tick the box "Use Custom Path" and type in the correct path:

hs_sp.blp
Image / Texture
61
hs_sp.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp

Done, you have imported the file hs_sp.blp.

Importing int_mouth.blp

Now Click the "Import File" Button:

Next select 'int_mouth.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
war3mapimported/int_mouth.blp

Double-click the file int_mouth.blp:

int_mouth.blp
Image / Texture
19
war3mapimported/int_mouth.blp

Tick the box "Use Custom Path" and type in the correct path:

int_mouth.blp
Image / Texture
19
int_mouth.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp

Done, you have imported the file int_mouth.blp.

Importing jewel.blp

Now Click the "Import File" Button:

Next select 'jewel.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
war3mapimported/jewel.blp

Double-click the file jewel.blp:

jewel.blp
Image / Texture
43
war3mapimported/jewel.blp

Tick the box "Use Custom Path" and type in the correct path:

jewel.blp
Image / Texture
43
jewel.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp

Done, you have imported the file jewel.blp.

Importing L_hair.blp

Now Click the "Import File" Button:

Next select 'L_hair.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
war3mapimported/L_hair.blp

Double-click the file L_hair.blp:

L_hair.blp
Image / Texture
27
war3mapimported/L_hair.blp

Tick the box "Use Custom Path" and type in the correct path:

L_hair.blp
Image / Texture
27
L_hair.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp

Done, you have imported the file L_hair.blp.

Importing leg_acc.blp

Now Click the "Import File" Button:

Next select 'leg_acc.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
war3mapimported/leg_acc.blp

Double-click the file leg_acc.blp:

leg_acc.blp
Image / Texture
14
war3mapimported/leg_acc.blp

Tick the box "Use Custom Path" and type in the correct path:

leg_acc.blp
Image / Texture
14
leg_acc.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp

Done, you have imported the file leg_acc.blp.

Importing legs.blp

Now Click the "Import File" Button:

Next select 'legs.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
war3mapimported/legs.blp

Double-click the file legs.blp:

legs.blp
Image / Texture
18
war3mapimported/legs.blp

Tick the box "Use Custom Path" and type in the correct path:

legs.blp
Image / Texture
18
legs.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp

Done, you have imported the file legs.blp.

Importing lines.blp

Now Click the "Import File" Button:

Next select 'lines.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
war3mapimported/lines.blp

Double-click the file lines.blp:

lines.blp
Image / Texture
141
war3mapimported/lines.blp

Tick the box "Use Custom Path" and type in the correct path:

lines.blp
Image / Texture
141
lines.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp

Done, you have imported the file lines.blp.

Importing nails.blp

Now Click the "Import File" Button:

Next select 'nails.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
war3mapimported/nails.blp

Double-click the file nails.blp:

nails.blp
Image / Texture
7
war3mapimported/nails.blp

Tick the box "Use Custom Path" and type in the correct path:

nails.blp
Image / Texture
7
nails.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp

Done, you have imported the file nails.blp.

Importing OO.blp

Now Click the "Import File" Button:

Next select 'OO.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
war3mapimported/OO.blp

Double-click the file OO.blp:

OO.blp
Image / Texture
187
war3mapimported/OO.blp

Tick the box "Use Custom Path" and type in the correct path:

OO.blp
Image / Texture
187
OO.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp

Done, you have imported the file OO.blp.

Importing panel.blp

Now Click the "Import File" Button:

Next select 'panel.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
war3mapimported/panel.blp

Double-click the file panel.blp:

panel.blp
Image / Texture
44
war3mapimported/panel.blp

Tick the box "Use Custom Path" and type in the correct path:

panel.blp
Image / Texture
44
panel.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp

Done, you have imported the file panel.blp.

Importing rib1.blp

Now Click the "Import File" Button:

Next select 'rib1.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
war3mapimported/rib1.blp

Double-click the file rib1.blp:

rib1.blp
Image / Texture
16
war3mapimported/rib1.blp

Tick the box "Use Custom Path" and type in the correct path:

rib1.blp
Image / Texture
16
rib1.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp

Done, you have imported the file rib1.blp.

Importing shockmouth.blp

Now Click the "Import File" Button:

Next select 'shockmouth.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
war3mapimported/shockmouth.blp

Double-click the file shockmouth.blp:

shockmouth.blp
Image / Texture
196
war3mapimported/shockmouth.blp

Tick the box "Use Custom Path" and type in the correct path:

shockmouth.blp
Image / Texture
196
shockmouth.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp

Done, you have imported the file shockmouth.blp.

Importing shoe_b.blp

Now Click the "Import File" Button:

Next select 'shoe_b.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
war3mapimported/shoe_b.blp

Double-click the file shoe_b.blp:

shoe_b.blp
Image / Texture
19
war3mapimported/shoe_b.blp

Tick the box "Use Custom Path" and type in the correct path:

shoe_b.blp
Image / Texture
19
shoe_b.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp

Done, you have imported the file shoe_b.blp.

Importing shoes1.blp

Now Click the "Import File" Button:

Next select 'shoes1.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
war3mapimported/shoes1.blp

Double-click the file shoes1.blp:

shoes1.blp
Image / Texture
42
war3mapimported/shoes1.blp

Tick the box "Use Custom Path" and type in the correct path:

shoes1.blp
Image / Texture
42
shoes1.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp

Done, you have imported the file shoes1.blp.

Importing skt.blp

Now Click the "Import File" Button:

Next select 'skt.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
war3mapimported/skt.blp

Double-click the file skt.blp:

skt.blp
Image / Texture
211
war3mapimported/skt.blp

Tick the box "Use Custom Path" and type in the correct path:

skt.blp
Image / Texture
211
skt.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp

Done, you have imported the file skt.blp.

Importing skt_int.blp

Now Click the "Import File" Button:

Next select 'skt_int.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
war3mapimported/skt_int.blp

Double-click the file skt_int.blp:

skt_int.blp
Image / Texture
62
war3mapimported/skt_int.blp

Tick the box "Use Custom Path" and type in the correct path:

skt_int.blp
Image / Texture
62
skt_int.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp

Done, you have imported the file skt_int.blp.

Importing socks.blp

Now Click the "Import File" Button:

Next select 'socks.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
war3mapimported/socks.blp

Double-click the file socks.blp:

socks.blp
Image / Texture
215
war3mapimported/socks.blp

Tick the box "Use Custom Path" and type in the correct path:

socks.blp
Image / Texture
215
socks.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp

Done, you have imported the file socks.blp.

Importing socks2.blp

Now Click the "Import File" Button:

Next select 'socks2.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
war3mapimported/socks2.blp

Double-click the file socks2.blp:

socks2.blp
Image / Texture
875
war3mapimported/socks2.blp

Tick the box "Use Custom Path" and type in the correct path:

socks2.blp
Image / Texture
875
socks2.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp

Done, you have imported the file socks2.blp.

Importing tattoo.blp

Now Click the "Import File" Button:

Next select 'tattoo.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
war3mapimported/tattoo.blp

Double-click the file tattoo.blp:

tattoo.blp
Image / Texture
329
war3mapimported/tattoo.blp

Tick the box "Use Custom Path" and type in the correct path:

tattoo.blp
Image / Texture
329
tattoo.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp

Done, you have imported the file tattoo.blp.

Importing teeth.blp

Now Click the "Import File" Button:

Next select 'teeth.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
war3mapimported/teeth.blp

Double-click the file teeth.blp:

teeth.blp
Image / Texture
11
war3mapimported/teeth.blp

Tick the box "Use Custom Path" and type in the correct path:

teeth.blp
Image / Texture
11
teeth.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp

Done, you have imported the file teeth.blp.

Importing white.blp

Now Click the "Import File" Button:

Next select 'white.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp
white.blp
Image / Texture
0
war3mapimported/white.blp

Double-click the file white.blp:

white.blp
Image / Texture
0
war3mapimported/white.blp

Tick the box "Use Custom Path" and type in the correct path:

white.blp
Image / Texture
0
Textures/white.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp
white.blp
Image / Texture
0
Textures/white.blp

Done, you have imported the file white.blp.

Importing tongue.blp

Now Click the "Import File" Button:

Next select 'tongue.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp
white.blp
Image / Texture
0
Textures/white.blp
tongue.blp
Image / Texture
19
war3mapimported/tongue.blp

Double-click the file tongue.blp:

tongue.blp
Image / Texture
19
war3mapimported/tongue.blp

Tick the box "Use Custom Path" and type in the correct path:

tongue.blp
Image / Texture
19
tongue.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp
white.blp
Image / Texture
0
Textures/white.blp
tongue.blp
Image / Texture
19
tongue.blp

Done, you have imported the file tongue.blp.

Importing torso.blp

Now Click the "Import File" Button:

Next select 'torso.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp
white.blp
Image / Texture
0
Textures/white.blp
tongue.blp
Image / Texture
19
tongue.blp
torso.blp
Image / Texture
17
war3mapimported/torso.blp

Double-click the file torso.blp:

torso.blp
Image / Texture
17
war3mapimported/torso.blp

Tick the box "Use Custom Path" and type in the correct path:

torso.blp
Image / Texture
17
torso.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp
white.blp
Image / Texture
0
Textures/white.blp
tongue.blp
Image / Texture
19
tongue.blp
torso.blp
Image / Texture
17
torso.blp

Done, you have imported the file torso.blp.

Importing tr02.blp

Now Click the "Import File" Button:

Next select 'tr02.blp' in the folder which you extracted from the zip archive:

maid_R
right.mdx
arm1.blp
armacc1.blp
armacc1int.blp
brlc.blp
c1.blp
cloth1.blp
eyebrow.blp
eyelash.blp
eyes.blp
f_hair.blp
face.blp
gl5.blp
holo1alpha.blp
holoprj.blp
holotext.blp
holotext_m.blp
hs1.blp
hs2.blp
hs2_1.blp
hs_sp.blp
int_mouth.blp
jewel.blp
L_hair.blp
leg_acc.blp
legs.blp
lines.blp
nails.blp
OO.blp
panel.blp
rib1.blp
shockmouth.blp
shoe_b.blp
shoes1.blp
skt.blp
skt_int.blp
socks.blp
socks2.blp
tattoo.blp
teeth.blp
white.blp
tongue.blp
torso.blp
tr02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp
white.blp
Image / Texture
0
Textures/white.blp
tongue.blp
Image / Texture
19
tongue.blp
torso.blp
Image / Texture
17
torso.blp
tr02.blp
Image / Texture
100
war3mapimported/tr02.blp

Double-click the file tr02.blp:

tr02.blp
Image / Texture
100
war3mapimported/tr02.blp

Tick the box "Use Custom Path" and type in the correct path:

tr02.blp
Image / Texture
100
tr02.blp

The file has been properly added to the map archive:

right.mdx
Model
50,699
war3mapimported/right.mdx
arm1.blp
Image / Texture
18
arm1.blp
armacc1.blp
Image / Texture
17
armacc1.blp
armacc1int.blp
Image / Texture
63
armacc1int.blp
brlc.blp
Image / Texture
14
brlc.blp
c1.blp
Image / Texture
17
c1.blp
cloth1.blp
Image / Texture
21
cloth1.blp
eyebrow.blp
Image / Texture
25
eyebrow.blp
eyelash.blp
Image / Texture
43
eyelash.blp
eyes.blp
Image / Texture
42
eyes.blp
f_hair.blp
Image / Texture
33
f_hair.blp
face.blp
Image / Texture
23
face.blp
gl5.blp
Image / Texture
90
gl5.blp
holo1alpha.blp
Image / Texture
56
holo1alpha.blp
holoprj.blp
Image / Texture
103
holoprj.blp
holotext.blp
Image / Texture
211
holotext.blp
holotext_m.blp
Image / Texture
211
holotext_m.blp
hs1.blp
Image / Texture
21
hs1.blp
hs2.blp
Image / Texture
26
hs2.blp
hs2_1.blp
Image / Texture
77
hs2_1.blp
hs_sp.blp
Image / Texture
61
hs_sp.blp
int_mouth.blp
Image / Texture
19
int_mouth.blp
jewel.blp
Image / Texture
43
jewel.blp
L_hair.blp
Image / Texture
27
L_hair.blp
leg_acc.blp
Image / Texture
14
leg_acc.blp
legs.blp
Image / Texture
18
legs.blp
lines.blp
Image / Texture
141
lines.blp
nails.blp
Image / Texture
7
nails.blp
OO.blp
Image / Texture
187
OO.blp
panel.blp
Image / Texture
44
panel.blp
rib1.blp
Image / Texture
16
rib1.blp
shockmouth.blp
Image / Texture
196
shockmouth.blp
shoe_b.blp
Image / Texture
19
shoe_b.blp
shoes1.blp
Image / Texture
42
shoes1.blp
skt.blp
Image / Texture
211
skt.blp
skt_int.blp
Image / Texture
62
skt_int.blp
socks.blp
Image / Texture
215
socks.blp
socks2.blp
Image / Texture
875
socks2.blp
tattoo.blp
Image / Texture
329
tattoo.blp
teeth.blp
Image / Texture
11
teeth.blp
white.blp
Image / Texture
0
Textures/white.blp
tongue.blp
Image / Texture
19
tongue.blp
torso.blp
Image / Texture
17
torso.blp
tr02.blp
Image / Texture
100
tr02.blp

Done, you have imported the file tr02.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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