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How to import maid_L

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model maid_L of the bundle maid_L. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file A Certain Scientific Railgun.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

maid_L
left.mdx
Y_yifu.blp
n_lian.blp
Y_yanjing.blp
Y_lian.blp
Y_toufa.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing left.mdx

Now Click the "Import File" Button:

Next select 'left.mdx' in the folder which you extracted from the zip archive:

maid_L
left.mdx
n_lian.blp
Y_lian.blp
Y_toufa.blp
Y_yanjing.blp
Y_yifu.blp

The file has been properly added to the map archive:

left.mdx
Model
28,457
war3mapimported/left.mdx

Done, you have imported the file left.mdx.

Importing n_lian.blp

Now Click the "Import File" Button:

Next select 'n_lian.blp' in the folder which you extracted from the zip archive:

maid_L
left.mdx
n_lian.blp
Y_lian.blp
Y_toufa.blp
Y_yanjing.blp
Y_yifu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
war3mapimported/n_lian.blp

Double-click the file n_lian.blp:

n_lian.blp
Image / Texture
154
war3mapimported/n_lian.blp

Tick the box "Use Custom Path" and type in the correct path:

n_lian.blp
Image / Texture
154
n_lian.blp

The file has been properly added to the map archive:

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp

Done, you have imported the file n_lian.blp.

Importing Y_lian.blp

Now Click the "Import File" Button:

Next select 'Y_lian.blp' in the folder which you extracted from the zip archive:

maid_L
left.mdx
n_lian.blp
Y_lian.blp
Y_toufa.blp
Y_yanjing.blp
Y_yifu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp
Y_lian.blp
Image / Texture
154
war3mapimported/Y_lian.blp

Double-click the file Y_lian.blp:

Y_lian.blp
Image / Texture
154
war3mapimported/Y_lian.blp

Tick the box "Use Custom Path" and type in the correct path:

Y_lian.blp
Image / Texture
154
y_lian.blp

The file has been properly added to the map archive:

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp
Y_lian.blp
Image / Texture
154
y_lian.blp

Done, you have imported the file Y_lian.blp.

Importing Y_toufa.blp

Now Click the "Import File" Button:

Next select 'Y_toufa.blp' in the folder which you extracted from the zip archive:

maid_L
left.mdx
n_lian.blp
Y_lian.blp
Y_toufa.blp
Y_yanjing.blp
Y_yifu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp
Y_lian.blp
Image / Texture
154
y_lian.blp
Y_toufa.blp
Image / Texture
1,029
war3mapimported/Y_toufa.blp

Double-click the file Y_toufa.blp:

Y_toufa.blp
Image / Texture
1,029
war3mapimported/Y_toufa.blp

Tick the box "Use Custom Path" and type in the correct path:

Y_toufa.blp
Image / Texture
1,029
Y_toufa.blp

The file has been properly added to the map archive:

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp
Y_lian.blp
Image / Texture
154
y_lian.blp
Y_toufa.blp
Image / Texture
1,029
Y_toufa.blp

Done, you have imported the file Y_toufa.blp.

Importing Y_yanjing.blp

Now Click the "Import File" Button:

Next select 'Y_yanjing.blp' in the folder which you extracted from the zip archive:

maid_L
left.mdx
n_lian.blp
Y_lian.blp
Y_toufa.blp
Y_yanjing.blp
Y_yifu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp
Y_lian.blp
Image / Texture
154
y_lian.blp
Y_toufa.blp
Image / Texture
1,029
Y_toufa.blp
Y_yanjing.blp
Image / Texture
134
war3mapimported/Y_yanjing.blp

Double-click the file Y_yanjing.blp:

Y_yanjing.blp
Image / Texture
134
war3mapimported/Y_yanjing.blp

Tick the box "Use Custom Path" and type in the correct path:

Y_yanjing.blp
Image / Texture
134
Y_yanjing.blp

The file has been properly added to the map archive:

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp
Y_lian.blp
Image / Texture
154
y_lian.blp
Y_toufa.blp
Image / Texture
1,029
Y_toufa.blp
Y_yanjing.blp
Image / Texture
134
Y_yanjing.blp

Done, you have imported the file Y_yanjing.blp.

Importing Y_yifu.blp

Now Click the "Import File" Button:

Next select 'Y_yifu.blp' in the folder which you extracted from the zip archive:

maid_L
left.mdx
n_lian.blp
Y_lian.blp
Y_toufa.blp
Y_yanjing.blp
Y_yifu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp
Y_lian.blp
Image / Texture
154
y_lian.blp
Y_toufa.blp
Image / Texture
1,029
Y_toufa.blp
Y_yanjing.blp
Image / Texture
134
Y_yanjing.blp
Y_yifu.blp
Image / Texture
573
war3mapimported/Y_yifu.blp

Double-click the file Y_yifu.blp:

Y_yifu.blp
Image / Texture
573
war3mapimported/Y_yifu.blp

Tick the box "Use Custom Path" and type in the correct path:

Y_yifu.blp
Image / Texture
573
y_yifu.blp

The file has been properly added to the map archive:

left.mdx
Model
28,457
war3mapimported/left.mdx
n_lian.blp
Image / Texture
154
n_lian.blp
Y_lian.blp
Image / Texture
154
y_lian.blp
Y_toufa.blp
Image / Texture
1,029
Y_toufa.blp
Y_yanjing.blp
Image / Texture
134
Y_yanjing.blp
Y_yifu.blp
Image / Texture
573
y_yifu.blp

Done, you have imported the file Y_yifu.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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