Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Magtheridon TBC of the bundle Magtheridon TBC. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Magtheridon TBC.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Magtheridon.mdx
Now Click the "Import File" Button:
Next select 'Magtheridon.mdx' in the folder which you extracted from the zip archive:
Magtheridon TBC
fire1white.blp
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
pitlord_mat_b.blp
pitlord_mat_c.blp
smoke02c.blp
The file has been properly added to the map archive:
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
Done, you have imported the file Magtheridon.mdx.
Importing fire1white.blp
Now Click the "Import File" Button:
Next select 'fire1white.blp' in the folder which you extracted from the zip archive:
Magtheridon TBC
Magtheridon.mdx
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
pitlord_mat_b.blp
pitlord_mat_c.blp
smoke02c.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
war3mapimported/fire1white.blp
Double-click the file fire1white.blp:
fire1white.blp
Image / Texture
36
war3mapimported/fire1white.blp
Tick the box "Use Custom Path" and type in the correct path:
fire1white.blp
Image / Texture
36
fire1white.blp
The file has been properly added to the map archive:
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
Done, you have imported the file fire1white.blp.
Importing glave_1h_magtheridon_d_01.blp
Now Click the "Import File" Button:
Next select 'glave_1h_magtheridon_d_01.blp' in the folder which you extracted from the zip archive:
Magtheridon TBC
Magtheridon.mdx
fire1white.blp
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
pitlord_mat_b.blp
pitlord_mat_c.blp
smoke02c.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
war3mapimported/glave_1h_magtheridon_d_01.blp
Double-click the file glave_1h_magtheridon_d_01.blp:
glave_1h_magtheridon_d_01.blp
Image / Texture
36
war3mapimported/glave_1h_magtheridon_d_01.blp
Tick the box "Use Custom Path" and type in the correct path:
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
The file has been properly added to the map archive:
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
Done, you have imported the file glave_1h_magtheridon_d_01.blp.
Importing glave_1h_magtheridon_d_01_glow.blp
Now Click the "Import File" Button:
Next select 'glave_1h_magtheridon_d_01_glow.blp' in the folder which you extracted from the zip archive:
Magtheridon TBC
Magtheridon.mdx
fire1white.blp
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
pitlord_mat_b.blp
pitlord_mat_c.blp
smoke02c.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
war3mapimported/glave_1h_magtheridon_d_01_glow.blp
Double-click the file glave_1h_magtheridon_d_01_glow.blp:
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
war3mapimported/glave_1h_magtheridon_d_01_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
The file has been properly added to the map archive:
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
Done, you have imported the file glave_1h_magtheridon_d_01_glow.blp.
Importing pitlord_mat_a.blp
Now Click the "Import File" Button:
Next select 'pitlord_mat_a.blp' in the folder which you extracted from the zip archive:
Magtheridon TBC
Magtheridon.mdx
fire1white.blp
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_b.blp
pitlord_mat_c.blp
smoke02c.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
Image / Texture
818
war3mapimported/pitlord_mat_a.blp
Double-click the file pitlord_mat_a.blp:
pitlord_mat_a.blp
Image / Texture
818
war3mapimported/pitlord_mat_a.blp
Tick the box "Use Custom Path" and type in the correct path:
pitlord_mat_a.blp
Image / Texture
818
pitlord_mat_a.blp
The file has been properly added to the map archive:
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
Image / Texture
818
pitlord_mat_a.blp
Done, you have imported the file pitlord_mat_a.blp.
Importing pitlord_mat_b.blp
Now Click the "Import File" Button:
Next select 'pitlord_mat_b.blp' in the folder which you extracted from the zip archive:
Magtheridon TBC
Magtheridon.mdx
fire1white.blp
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
pitlord_mat_c.blp
smoke02c.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
Image / Texture
818
pitlord_mat_a.blp
pitlord_mat_b.blp
Image / Texture
914
war3mapimported/pitlord_mat_b.blp
Double-click the file pitlord_mat_b.blp:
pitlord_mat_b.blp
Image / Texture
914
war3mapimported/pitlord_mat_b.blp
Tick the box "Use Custom Path" and type in the correct path:
pitlord_mat_b.blp
Image / Texture
914
pitlord_mat_b.blp
The file has been properly added to the map archive:
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
Image / Texture
818
pitlord_mat_a.blp
pitlord_mat_b.blp
Image / Texture
914
pitlord_mat_b.blp
Done, you have imported the file pitlord_mat_b.blp.
Importing pitlord_mat_c.blp
Now Click the "Import File" Button:
Next select 'pitlord_mat_c.blp' in the folder which you extracted from the zip archive:
Magtheridon TBC
Magtheridon.mdx
fire1white.blp
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
pitlord_mat_b.blp
smoke02c.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
Image / Texture
818
pitlord_mat_a.blp
pitlord_mat_b.blp
Image / Texture
914
pitlord_mat_b.blp
pitlord_mat_c.blp
Image / Texture
123
war3mapimported/pitlord_mat_c.blp
Double-click the file pitlord_mat_c.blp:
pitlord_mat_c.blp
Image / Texture
123
war3mapimported/pitlord_mat_c.blp
Tick the box "Use Custom Path" and type in the correct path:
pitlord_mat_c.blp
Image / Texture
123
pitlord_mat_c.blp
The file has been properly added to the map archive:
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
Image / Texture
818
pitlord_mat_a.blp
pitlord_mat_b.blp
Image / Texture
914
pitlord_mat_b.blp
pitlord_mat_c.blp
Image / Texture
123
pitlord_mat_c.blp
Done, you have imported the file pitlord_mat_c.blp.
Importing smoke02c.blp
Now Click the "Import File" Button:
Next select 'smoke02c.blp' in the folder which you extracted from the zip archive:
Magtheridon TBC
Magtheridon.mdx
fire1white.blp
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
pitlord_mat_b.blp
pitlord_mat_c.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
Image / Texture
818
pitlord_mat_a.blp
pitlord_mat_b.blp
Image / Texture
914
pitlord_mat_b.blp
pitlord_mat_c.blp
Image / Texture
123
pitlord_mat_c.blp
smoke02c.blp
Image / Texture
15
war3mapimported/smoke02c.blp
Double-click the file smoke02c.blp:
smoke02c.blp
Image / Texture
15
war3mapimported/smoke02c.blp
Tick the box "Use Custom Path" and type in the correct path:
smoke02c.blp
Image / Texture
15
smoke02c.blp
The file has been properly added to the map archive:
Magtheridon.mdx
Model
1,869
war3mapimported/Magtheridon.mdx
fire1white.blp
Image / Texture
36
fire1white.blp
glave_1h_magtheridon_d_01.blp
Image / Texture
36
glave_1h_magtheridon_d_01.blp
glave_1h_magtheridon_d_01_glow.blp
Image / Texture
5
glave_1h_magtheridon_d_01_glow.blp
pitlord_mat_a.blp
Image / Texture
818
pitlord_mat_a.blp
pitlord_mat_b.blp
Image / Texture
914
pitlord_mat_b.blp
pitlord_mat_c.blp
Image / Texture
123
pitlord_mat_c.blp
smoke02c.blp
Image / Texture
15
smoke02c.blp
Done, you have imported the file smoke02c.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.