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Triggers
solsrpg.. MAGNIFICENT JJ MODDED!!!.w3x
Variables
Initialization
Disconnect
Creep Respawn
Drop Items
Hero oo
City
Udaulig
Daulig
Hero
Fighter
Fire Mage
Watrealist
Knight
Healer
Kodo Rider
Shaman
Barbarien
Swordmaster
Money Man
Fenno
Mad Demon Doctor
Fly
Demon Master
CLAUD
Hunter
Warden
Ice Arrow
Bandit king
FireLord
OTTO
Armor Soldier
Build
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Spells
UnholyIce
MisC
AutoBuild
Claud Fan
Til Gud
Fra Gud
MOVE
Goldmines
claudrulez
Trees
AttackClaudFan
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
random
integer
No
TwinSwords
item
Yes
ItemNull
Disconnect
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
Creep Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 30.00 seconds
If ((Number of units in (Units within 700.00 of (Center of (Region centered at (Position of (Dying unit)) with size (1.00, 1.00))) matching (((Matching unit) belongs to an enemy of Neutral Hostile.) Equal to True).)) Equal to 0) then do (Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's max life and mana) else do (Run (This trigger) (checking conditions))
Drop Items
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set random = (Random integer number between 2 and 25)
If (random Equal to 5) then do (Create (Random level (Random integer number between 1 and 2) item-type) at (Position of (Dying unit))) else do (Do nothing)
If (random Equal to 10) then do (Create (Random level (Random integer number between 3 and 4) item-type) at (Position of (Dying unit))) else do (Do nothing)
If (random Equal to 15) then do (Create (Random level (Random integer number between 5 and 7) item-type) at (Position of (Dying unit))) else do (Do nothing)
Hero oo
Events
Unit - A unit enters Hero_Field <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: You already got a Hero!!!BIG DEAL!!!!!!!!!
Udaulig
Events
Unit - A unit enters Invonrebol <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Daulig
Events
Unit - A unit leaves Invonrebol <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Fighter
Events
Unit - A unit comes within 60.00 of Circle of Power 0051 <gen>
Conditions
Actions
Unit - Create 1 . Fighter for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Fighter 0023 <gen> from the game
Unit - Remove Circle of Power 0051 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Fire Mage
Events
Unit - A unit comes within 60.00 of Circle of Power 0050 <gen>
Conditions
Actions
Unit - Create 1 . Fire Mage for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Fire Mage 0024 <gen> from the game
Unit - Remove Circle of Power 0050 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Watrealist
Events
Unit - A unit comes within 60.00 of Circle of Power 0028 <gen>
Conditions
Actions
Unit - Create 1 . Necromancer for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Necromancer 0025 <gen> from the game
Unit - Remove Circle of Power 0028 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Knight
Events
Unit - A unit comes within 60.00 of Circle of Power 0029 <gen>
Conditions
Actions
Unit - Create 1 . Inter-Galactic Bounty Hunter for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Inter-Galactic Bounty Hunter 0026 <gen> from the game
Unit - Remove Circle of Power 0029 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Healer
Events
Unit - A unit comes within 60.00 of Circle of Power 0030 <gen>
Conditions
Actions
Unit - Create 1 . Panderen Healer for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Panderen Healer 0027 <gen> from the game
Unit - Remove Circle of Power 0030 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Kodo Rider
Events
Unit - A unit comes within 60.00 of Circle of Power 0031 <gen>
Conditions
Actions
Unit - Create 1 . Magnificent Christ for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Magnificent Christ 0052 <gen> from the game
Unit - Remove Circle of Power 0031 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Shaman
Events
Unit - A unit comes within 60.00 of Circle of Power 0032 <gen>
Conditions
Actions
Unit - Create 1 . Kirby for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Kirby 0053 <gen> from the game
Unit - Remove Circle of Power 0032 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Barbarien
Events
Unit - A unit comes within 60.00 of Circle of Power 0033 <gen>
Conditions
Actions
Unit - Create 1 . Barbarien for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Barbarien 0054 <gen> from the game
Unit - Remove Circle of Power 0033 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Swordmaster
Events
Unit - A unit comes within 60.00 of Circle of Power 0034 <gen>
Conditions
Actions
Unit - Create 1 . Holy Knight for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Holy Knight 0055 <gen> from the game
Unit - Remove Circle of Power 0034 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Money Man
Events
Unit - A unit comes within 60.00 of Circle of Power 0035 <gen>
Conditions
Actions
Unit - Create 1 . Money Man for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Money Man 0056 <gen> from the game
Unit - Remove Circle of Power 0035 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Fenno
Events
Unit - A unit comes within 60.00 of Circle of Power 0036 <gen>
Conditions
Actions
Unit - Create 1 . Copycat Ninja for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Copycat Ninja 0057 <gen> from the game
Unit - Remove Circle of Power 0036 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Mad Demon Doctor
Events
Unit - A unit comes within 60.00 of Circle of Power 0037 <gen>
Conditions
Actions
Unit - Create 1 . Mad Demon Doctor.. for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Mad Demon Doctor.. 0058 <gen> from the game
Unit - Remove Circle of Power 0037 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Fly
Events
Unit - A unit comes within 60.00 of Circle of Power 0038 <gen>
Conditions
Actions
Unit - Create 1 . Fly for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Fly 0059 <gen> from the game
Unit - Remove Circle of Power 0038 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Demon Master
Events
Unit - A unit comes within 60.00 of Circle of Power 0039 <gen>
Conditions
Actions
Unit - Create 1 . Darknes Lord for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Darknes Lord 0060 <gen> from the game
Unit - Remove Circle of Power 0039 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
CLAUD
Events
Unit - A unit comes within 60.00 of Circle of Power 0040 <gen>
Conditions
Actions
Unit - Create 1 . Magnificent Time Master for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Magnificent Time Master 0061 <gen> from the game
Unit - Remove Circle of Power 0040 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Hunter
Events
Unit - A unit comes within 60.00 of Circle of Power 0041 <gen>
Conditions
Actions
Unit - Create 1 . Hunter for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Hunter 0062 <gen> from the game
Unit - Remove Circle of Power 0041 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Warden
Events
Unit - A unit comes within 60.00 of Circle of Power 0042 <gen>
Conditions
Actions
Unit - Create 1 . Holy Knight for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Tear 0063 <gen> from the game
Unit - Remove Circle of Power 0042 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Ice Arrow
Events
Unit - A unit comes within 60.00 of Circle of Power 0043 <gen>
Conditions
Actions
Unit - Create 1 . Ice Arrow for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Ice Arrow 0064 <gen> from the game
Unit - Remove Circle of Power 0043 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Bandit king
Events
Unit - A unit comes within 60.00 of Circle of Power 0044 <gen>
Conditions
Actions
Unit - Create 1 . Bandit King for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Bandit King 0065 <gen> from the game
Unit - Remove Circle of Power 0044 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
FireLord
Events
Unit - A unit comes within 60.00 of Circle of Power 0045 <gen>
Conditions
Actions
Unit - Create 1 . Magma Master for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Magma Master 0066 <gen> from the game
Unit - Remove Circle of Power 0045 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
OTTO
Events
Unit - A unit comes within 60.00 of Circle of Power 0046 <gen>
Conditions
Actions
Unit - Create 1 . Salesman for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Salesman 0067 <gen> from the game
Unit - Remove Circle of Power 0046 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Armor Soldier
Events
Unit - A unit comes within 60.00 of Circle of Power 0047 <gen>
Conditions
Actions
Unit - Create 1 . Armor Soldier for (Owner of (Triggering unit)) at (Center of Hero <gen>) facing 270.00 degrees
Hero - Create Base Builder and give it to (Last created unit)
Unit - Remove Armor Soldier 0068 <gen> from the game
Unit - Remove Circle of Power 0047 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.20 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Explode (Triggering unit) .
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 200 to (Owner of (Triggering unit)) . Current lumber
Player 1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 1 (Red)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 2
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 2 (Blue)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 3
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 3 (Teal)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 4
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 4 (Purple)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 5
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 5 (Yellow)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 6
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 6 (Orange)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 7
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 7 (Green)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 8
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 8 (Pink)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 9
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 9 (Gray)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 10
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 10 (Light Blue)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Player 11
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Quest - Display to (All players) the Quest Update message: ((Name of Player 11 (Dark Green)) + Is no Longer a Bum!!)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
UnholyIce
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Unholy Ice
Actions
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 250.00 towards 0 degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 250.00 towards 90.00 degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 250.00 towards 180.00 degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 250.00 towards 270.00 degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 250.00 towards 100.00 degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 250.00 towards 190.00 degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 250.00 towards 280.00 degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 370.00 towards 0 degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
AutoBuild
Events
Unit - A unit Dies
Conditions
(Item-type of (Item carried by (Dying unit) of type Base Builder)) Equal to Base Builder
Actions
Item - Remove (Item carried by (Dying unit) of type Base Builder)
Unit - Create 1 . Base Builder for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
Wait 10.00 seconds
Unit - Make (Last created unit) Vulnerable
Claud Fan
Events
Map initialization
Conditions
Actions
Destructible - Open Elven Gate 0003 <gen>
Destructible - Open Elven Gate 0002 <gen>
Destructible - Open Elven Gate 0000 <gen>
Destructible - Open Elven Gate 0001 <gen>
Hero - Modify Strength of : Add 1000000000 .
Hero - Modify Intelligence of : Add 1000000000 .
Hero - Modify Agility of : Add 1000000000 .
Til Gud
Events
Unit - A unit enters To_God <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Land_With_God <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Land_With_God <gen>) over 0.00 seconds
Fra Gud
Events
Unit - A unit enters Away_from_God <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero <gen>) over 0.00 seconds
MOVE
Events
Unit - A unit enters Invonrebol <gen>
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Entire map))
Quest - Display to (All players) the Quest Update message: Don't build in the holy area MORON!!!!!!!!! (you'r building is moved to another place) :(
Goldmines
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Neutral Building - Set Gold Mine 0149 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0150 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0151 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0152 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0153 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0155 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0162 <gen> to 1000000000 gold
claudrulez
Events
Player - Player 1 (Red) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing claudrulez (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Create Fan Ring and give it to (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True).))
Trees
Events
Destructible - A destructible within (Entire map) dies
Conditions
Actions
Destructible - Create a (Destructible-type of (Dying destructible)) at (Position of (Dying destructible)) facing (Random angle) with scale 1 and variation 0
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