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Model validation: Magni Bronzebeard
MagniBronzebeardV2.mdx
0errors27severe1warnings0unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 0.882 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 0.502 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 0.318 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 0.514 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 0.882 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 0.882 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay Flesh" (frame 356967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
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