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Model validation: Magnataur Seer

magnataurmagicranged.mdx

0 errors 4 severe 14 warnings 76 unused
  • 1 Geoset 3
    • Too many vertices in one geoset: 8302
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 143798); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 143798); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 143798); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 2 Bone 11 - "B_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 16 at frame 2333 has roughly the same value as tracks 15 and 17
      • Track 103 at frame 9932 has roughly the same value as tracks 102 and 104
  • 1 Bone 60 - "hair_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "weapon_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "lower_L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 867 has roughly the same value as tracks 6 and 8
  • 2 Bone 8 - "B_shield_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 2333 has roughly the same value as tracks 15 and 17
      • Track 103 at frame 9932 has roughly the same value as tracks 102 and 104
  • 2 Bone 12 - "L_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
      • Track 123 at frame 14630 has roughly the same value as tracks 122 and 124
  • 5 Bone 13 - "L_tmb_02_bind_jnt"
    • 5 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
      • Track 39 at frame 7399 has roughly the same value as tracks 38 and 40
      • Track 59 at frame 10165 has roughly the same value as tracks 58 and 60
      • Track 89 at frame 14730 has roughly the same value as tracks 88 and 90
      • Track 148 at frame 144398 has roughly the same value as tracks 147 and 149
  • 2 Bone 14 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 56 at frame 16531 has roughly the same value as tracks 55 and 57
      • Track 65 at frame 17131 has roughly the same value as tracks 64 and 66
  • 1 Bone 15 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 86 at frame 8765 has roughly the same value as tracks 85 and 87
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 86 at frame 8731 has roughly the same value as tracks 85 and 87
  • 1 Bone 17 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 2 Bone 18 - "L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
      • Track 79 at frame 8765 has roughly the same value as tracks 78 and 80
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 20 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 21 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 22 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 23 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 4 Bone 25 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 46 at frame 12831 has roughly the same value as tracks 45 and 47
      • Track 51 at frame 13198 has roughly the same value as tracks 50 and 52
      • Track 81 at frame 16531 has roughly the same value as tracks 80 and 82
      • Track 174 at frame 147631 has roughly the same value as tracks 173 and 175
  • 1 Bone 26 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 800 has roughly the same value as tracks 3 and 5
  • 2 Bone 28 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 2133 has roughly the same value as tracks 21 and 23
      • Track 311 at frame 144331 has roughly the same value as tracks 310 and 312
  • 1 Bone 36 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 19631 has roughly the same value as tracks 31 and 33
  • 1 Bone 41 - "R_hand_bind_jnt"
    • 1 Rotation
      • Track 463 at frame 119698 has roughly the same value as tracks 462 and 464
  • 4 Bone 42 - "R_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 64 at frame 13164 has roughly the same value as tracks 63 and 65
      • Track 205 at frame 22665 has roughly the same value as tracks 204 and 206
      • Track 210 at frame 22898 has roughly the same value as tracks 209 and 211
      • Track 215 at frame 47132 has roughly the same value as tracks 214 and 216
  • 2 Bone 43 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 27 at frame 3033 has roughly the same value as tracks 26 and 28
      • Track 289 at frame 21398 has roughly the same value as tracks 288 and 290
  • 1 Bone 44 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 473 at frame 119698 has roughly the same value as tracks 472 and 474
  • 1 Bone 45 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 5765 has roughly the same value as tracks 53 and 55
  • 2 Bone 52 - "R_upr_eyelid_bind_jnt"
    • 2 Translation
      • Track 3 at frame 1799 has roughly the same value as tracks 2 and 4
      • Track 28 at frame 12598 has roughly the same value as tracks 27 and 29
  • 2 Bone 53 - "R_lwr_eyelid_bind_jnt"
    • 2 Translation
      • Track 3 at frame 1799 has roughly the same value as tracks 2 and 4
      • Track 28 at frame 12598 has roughly the same value as tracks 27 and 29
  • 1 Bone 82 - "L_ivory_bind_jnt"
    • 1 Rotation
      • Track 172 at frame 148830 has roughly the same value as tracks 171 and 173
  • 1 Bone 83 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 21 at frame 1767 has exactly the same value as tracks 20 and 22
  • 1 Bone 87 - "R_parts_02_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 2333 has roughly the same value as tracks 15 and 17
  • 1 Bone 88 - "R_parts_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 2333 has roughly the same value as tracks 15 and 17
  • 1 Bone 90 - "L_parts_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 2333 has roughly the same value as tracks 15 and 17
  • 1 Bone 91 - "L_parts_02_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 2333 has roughly the same value as tracks 15 and 17
  • 1 Bone 93 - "spine_00_bind_jnt"
    • 1 Rotation
      • Track 309 at frame 145065 has roughly the same value as tracks 308 and 310
  • 1 Bone 95 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 381 at frame 146297 has roughly the same value as tracks 380 and 382
  • 1 Bone 98 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 131 at frame 12431 has roughly the same value as tracks 130 and 132
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Rotation
      • Track 752 at frame 119698 has roughly the same value as tracks 751 and 753
  • 2 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Translation
      • Track 757 at frame 119698 has roughly the same value as tracks 756 and 758
    • 1 Rotation
      • Track 516 at frame 119698 has roughly the same value as tracks 515 and 517
  • 1 CollisionShape 3 - "B_KGS_Leg"
    • 1 Rotation
      • Track 309 at frame 145065 has roughly the same value as tracks 308 and 310
  • unused Texture 0 - "MagnataurSeerMD.dds"
  • unused Texture 1 - "Magnataur_Main_Normal.tif"
  • unused Texture 2 - "Magnataur_Main_ORM.tif"
  • unused Texture 3 - "Magnataur_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Black32.blp"
  • unused Texture 7 - "Magnataur_Corpse_Diffuse.tif"
  • unused Texture 8 - "Magnataur_Corpse_Normal.tif"
  • unused Texture 9 - "Magnataur_Corpse_ORM.tif"
  • unused Texture 10 - "Neutral_StormreaverNecrolyte_Lvl_6_Weapon_Diffuse.tif"
  • unused Texture 11 - "Neutral_StormreaverNecrolyte_Lvl_6_Weapon_Normal.tif"
  • unused Texture 12 - "Neutral_StormreaverNecrolyte_Lvl_6_Weapon_ORM.tif"
  • unused Texture 13 - "Neutral_StormreaverNecrolyte_Lvl_6_Weapon_Emissive.tif"
  • unused Texture 14 - "Dragon_SpawnPurple_Main_Diffuse.tif"
  • unused Texture 15 - "Dragon_SpawnPurple_Main_Normal.tif"
  • unused Texture 16 - "Dragon_SpawnPurple_Main_ORM.tif"
  • unused Texture 17 - "Dragon_SpawnPurple_Main_Emissive.tif"
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