• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Magnataur Champion

magnataurhero.mdx

0 errors 3 severe 11 warnings 84 unused
  • 1 Geoset 3
    • Too many vertices in one geoset: 8302
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 143798); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 143798); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 596 at frame 48665 has roughly the same value as tracks 595 and 597
  • 2 Bone 3 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 203 at frame 16797 has roughly the same value as tracks 202 and 204
      • Track 321 at frame 144798 has roughly the same value as tracks 320 and 322
  • 1 Bone 5 - "spine_00_bind_jnt"
    • 1 Rotation
      • Track 303 at frame 145065 has roughly the same value as tracks 302 and 304
  • 1 Bone 9 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 2133 has roughly the same value as tracks 21 and 23
  • 1 Bone 10 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 79 at frame 7532 has roughly the same value as tracks 78 and 80
  • 1 Bone 11 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 800 has roughly the same value as tracks 3 and 5
  • 2 Bone 12 - "L_hand_bind_jnt"
    • 2 Rotation
      • Track 94 at frame 6932 has roughly the same value as tracks 93 and 95
      • Track 152 at frame 12331 has roughly the same value as tracks 151 and 153
  • 1 Bone 13 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 800 has roughly the same value as tracks 6 and 8
  • 4 Bone 14 - "L_tmb_02_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
      • Track 39 at frame 7399 has roughly the same value as tracks 38 and 40
      • Track 89 at frame 14597 has roughly the same value as tracks 88 and 90
      • Track 144 at frame 144398 has roughly the same value as tracks 143 and 145
  • 1 Bone 15 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 2 Bone 16 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
      • Track 89 at frame 10232 has roughly the same value as tracks 88 and 90
  • 1 Bone 19 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 20 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 21 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 22 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 23 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 24 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 25 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 185 at frame 145897 has roughly the same value as tracks 184 and 186
  • 1 Bone 26 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 5765 has roughly the same value as tracks 53 and 55
  • 1 Bone 37 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 19631 has roughly the same value as tracks 31 and 33
  • 3 Bone 42 - "R_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 26 at frame 6332 has roughly the same value as tracks 25 and 27
      • Track 93 at frame 15997 has roughly the same value as tracks 92 and 94
      • Track 182 at frame 21431 has roughly the same value as tracks 181 and 183
  • 3 Bone 47 - "L_lwr_eyelid_bind_jnt"
    • 3 Translation
      • Track 8 at frame 4033 has roughly the same value as tracks 7 and 9
      • Track 57 at frame 16897 has roughly the same value as tracks 56 and 58
      • Track 110 at frame 148963 has roughly the same value as tracks 109 and 111
  • 2 Bone 49 - "L_upr_eyelid_bind_jnt"
    • 2 Translation
      • Track 3 at frame 1799 has roughly the same value as tracks 2 and 4
      • Track 54 at frame 16897 has roughly the same value as tracks 53 and 55
  • 1 Bone 77 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 106 at frame 7365 has roughly the same value as tracks 105 and 107
  • 1 Bone 78 - "L_ivory_bind_jnt"
    • 1 Rotation
      • Track 180 at frame 148830 has roughly the same value as tracks 179 and 181
  • 4 Bone 89 - "F_cloth_02_bind_jnt"
    • 2 Translation
      • Track 6 at frame 2733 has roughly the same value as tracks 5 and 7
      • Track 80 at frame 14430 has roughly the same value as tracks 79 and 81
    • 2 Rotation
      • Track 162 at frame 9798 has roughly the same value as tracks 161 and 163
      • Track 467 at frame 145165 has roughly the same value as tracks 466 and 468
  • 1 Bone 97 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 295 at frame 20464 has roughly the same value as tracks 294 and 296
  • 10 ParticleEmitterPopcorn 0 - "Hero_Glow"
    • 5 Alpha
      • Track 1 at frame 867 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 19098 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 20198 has exactly the same value as tracks 10 and 12
      • Track 18 at frame 87298 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 90131 has exactly the same value as tracks 18 and 20
    • 5 Visibility
      • Track 1 at frame 867 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 19098 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 20198 has exactly the same value as tracks 10 and 12
      • Track 18 at frame 87298 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 90131 has exactly the same value as tracks 18 and 20
  • 12 CollisionShape 0 - "B_KGS_Torso"
    • 12 Rotation
      • Track 289 at frame 20298 has roughly the same value as tracks 288 and 290
      • Track 297 at frame 20564 has roughly the same value as tracks 296 and 298
      • Track 298 at frame 20598 has roughly the same value as tracks 297 and 299
      • Track 299 at frame 20631 has roughly the same value as tracks 298 and 300
      • Track 300 at frame 20664 has roughly the same value as tracks 299 and 301
      • Track 301 at frame 20698 has roughly the same value as tracks 300 and 302
      • Track 302 at frame 20731 has roughly the same value as tracks 301 and 303
      • Track 303 at frame 20764 has roughly the same value as tracks 302 and 304
      • Track 304 at frame 20798 has roughly the same value as tracks 303 and 305
      • Track 305 at frame 20831 has roughly the same value as tracks 304 and 306
      • Track 306 at frame 20864 has roughly the same value as tracks 305 and 307
      • Track 355 at frame 22898 has roughly the same value as tracks 354 and 356
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Translation
      • Track 617 at frame 48665 has roughly the same value as tracks 616 and 618
  • 2 CollisionShape 4 - "B_KGS_Leg"
    • 1 Translation
      • Track 596 at frame 48665 has roughly the same value as tracks 595 and 597
    • 1 Rotation
      • Track 34 at frame 10898 has roughly the same value as tracks 33 and 35
  • 1 CollisionShape 5 - "B_KGS_Tail"
    • 1 Translation
      • Track 601 at frame 48665 has roughly the same value as tracks 600 and 602
  • 1 CollisionShape 6 - "B_KGS_collision_01"
    • 1 Translation
      • Track 768 at frame 108598 has roughly the same value as tracks 767 and 769
  • unused Texture 0 - "MagnataurChampMD.dds"
  • unused Texture 1 - "MagnataurBlue_Main_Normal.tif"
  • unused Texture 2 - "MagnataurBlue_Main_ORM.tif"
  • unused Texture 3 - "MagnataurBlue_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Black32.blp"
  • unused Texture 7 - "MagnataurBlue_Corpse_Diffuse.tif"
  • unused Texture 8 - "MagnataurBlue_Corpse_Normal.tif"
  • unused Texture 9 - "MagnataurBlue_Corpse_ORM.tif"
  • unused Texture 10 - "Undead_GiantSkeletonWarrior_Hammer_Diffuse.tif"
  • unused Texture 11 - "Undead_GiantSkeletonWarrior_Hammer_Normal.tif"
  • unused Texture 12 - "Undead_GiantSkeletonWarrior_Hammer_ORM.tif"
  • unused Texture 13 - "SkeletonOrcChampion_Main_Diffuse.tif"
  • unused Texture 14 - "SkeletonOrcChampion_Main_Normal.tif"
  • unused Texture 15 - "SkeletonOrcChampion_Main_ORM.tif"
Back
Top