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How to import Magister's Terrace

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Magister's Terrace of the bundle Magister's Terrace. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file SunwellMagisters Terrace.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Magisters Terrace
Terrace.mdx
Terrace_tower_6_diffuse.dds
Terrace_tower_1_diffuse.dds
Terrace_Floor1_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_Floor_diffuse.tif
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Terrace.mdx

Now Click the "Import File" Button:

Next select 'Terrace.mdx' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx

Done, you have imported the file Terrace.mdx.

Importing Terrace_Floor1_diffuse.tif

Now Click the "Import File" Button:

Next select 'Terrace_Floor1_diffuse.tif' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
war3mapimported/Terrace_Floor1_diffuse.tif

Double-click the file Terrace_Floor1_diffuse.tif:

Terrace_Floor1_diffuse.tif
Image / Texture
657
war3mapimported/Terrace_Floor1_diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif

Done, you have imported the file Terrace_Floor1_diffuse.tif.

Importing Terrace_Floor_diffuse.tif

Now Click the "Import File" Button:

Next select 'Terrace_Floor_diffuse.tif' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
war3mapimported/Terrace_Floor_diffuse.tif

Double-click the file Terrace_Floor_diffuse.tif:

Terrace_Floor_diffuse.tif
Image / Texture
467
war3mapimported/Terrace_Floor_diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif

Done, you have imported the file Terrace_Floor_diffuse.tif.

Importing Terrace_Floor_Normal.tif

Now Click the "Import File" Button:

Next select 'Terrace_Floor_Normal.tif' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
war3mapimported/Terrace_Floor_Normal.tif

Double-click the file Terrace_Floor_Normal.tif:

Terrace_Floor_Normal.tif
Image / Texture
1,418
war3mapimported/Terrace_Floor_Normal.tif

Tick the box "Use Custom Path" and type in the correct path:

Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif

Done, you have imported the file Terrace_Floor_Normal.tif.

Importing Terrace_tower_1_diffuse.dds

Now Click the "Import File" Button:

Next select 'Terrace_tower_1_diffuse.dds' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
war3mapimported/Terrace_tower_1_diffuse.dds

Double-click the file Terrace_tower_1_diffuse.dds:

Terrace_tower_1_diffuse.dds
Image / Texture
5,461
war3mapimported/Terrace_tower_1_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds

Done, you have imported the file Terrace_tower_1_diffuse.dds.

Importing Terrace_tower_2_diffuse.dds

Now Click the "Import File" Button:

Next select 'Terrace_tower_2_diffuse.dds' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
war3mapimported/Terrace_tower_2_diffuse.dds

Double-click the file Terrace_tower_2_diffuse.dds:

Terrace_tower_2_diffuse.dds
Image / Texture
5,461
war3mapimported/Terrace_tower_2_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds

Done, you have imported the file Terrace_tower_2_diffuse.dds.

Importing Terrace_tower_3_diffuse.dds

Now Click the "Import File" Button:

Next select 'Terrace_tower_3_diffuse.dds' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
war3mapimported/Terrace_tower_3_diffuse.dds

Double-click the file Terrace_tower_3_diffuse.dds:

Terrace_tower_3_diffuse.dds
Image / Texture
5,461
war3mapimported/Terrace_tower_3_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds

Done, you have imported the file Terrace_tower_3_diffuse.dds.

Importing Terrace_tower_3_emissive.dds

Now Click the "Import File" Button:

Next select 'Terrace_tower_3_emissive.dds' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
war3mapimported/Terrace_tower_3_emissive.dds

Double-click the file Terrace_tower_3_emissive.dds:

Terrace_tower_3_emissive.dds
Image / Texture
2,731
war3mapimported/Terrace_tower_3_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds

Done, you have imported the file Terrace_tower_3_emissive.dds.

Importing Terrace_tower_5_diffuse.dds

Now Click the "Import File" Button:

Next select 'Terrace_tower_5_diffuse.dds' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
war3mapimported/Terrace_tower_5_diffuse.dds

Double-click the file Terrace_tower_5_diffuse.dds:

Terrace_tower_5_diffuse.dds
Image / Texture
5,461
war3mapimported/Terrace_tower_5_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds

Done, you have imported the file Terrace_tower_5_diffuse.dds.

Importing Terrace_tower_6_diffuse.dds

Now Click the "Import File" Button:

Next select 'Terrace_tower_6_diffuse.dds' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
war3mapimported/Terrace_tower_6_diffuse.dds

Double-click the file Terrace_tower_6_diffuse.dds:

Terrace_tower_6_diffuse.dds
Image / Texture
2,731
war3mapimported/Terrace_tower_6_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds

Done, you have imported the file Terrace_tower_6_diffuse.dds.

Importing Terrace_Trims_diffuse.tif

Now Click the "Import File" Button:

Next select 'Terrace_Trims_diffuse.tif' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Image / Texture
408
war3mapimported/Terrace_Trims_diffuse.tif

Double-click the file Terrace_Trims_diffuse.tif:

Terrace_Trims_diffuse.tif
Image / Texture
408
war3mapimported/Terrace_Trims_diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Terrace_Trims_diffuse.tif
Image / Texture
408
Terrace_Trims_diffuse.tif

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Image / Texture
408
Terrace_Trims_diffuse.tif

Done, you have imported the file Terrace_Trims_diffuse.tif.

Importing Terrace_Trims_Normal.tif

Now Click the "Import File" Button:

Next select 'Terrace_Trims_Normal.tif' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Image / Texture
408
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Image / Texture
1,104
war3mapimported/Terrace_Trims_Normal.tif

Double-click the file Terrace_Trims_Normal.tif:

Terrace_Trims_Normal.tif
Image / Texture
1,104
war3mapimported/Terrace_Trims_Normal.tif

Tick the box "Use Custom Path" and type in the correct path:

Terrace_Trims_Normal.tif
Image / Texture
1,104
Terrace_Trims_Normal.tif

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Image / Texture
408
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Image / Texture
1,104
Terrace_Trims_Normal.tif

Done, you have imported the file Terrace_Trims_Normal.tif.

Importing Terrace_Wall_diffuse.tif

Now Click the "Import File" Button:

Next select 'Terrace_Wall_diffuse.tif' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Image / Texture
408
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Image / Texture
1,104
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Image / Texture
406
war3mapimported/Terrace_Wall_diffuse.tif

Double-click the file Terrace_Wall_diffuse.tif:

Terrace_Wall_diffuse.tif
Image / Texture
406
war3mapimported/Terrace_Wall_diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Terrace_Wall_diffuse.tif
Image / Texture
406
Terrace_Wall_diffuse.tif

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Image / Texture
408
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Image / Texture
1,104
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Image / Texture
406
Terrace_Wall_diffuse.tif

Done, you have imported the file Terrace_Wall_diffuse.tif.

Importing Terrace_Wall_Normal.tif

Now Click the "Import File" Button:

Next select 'Terrace_Wall_Normal.tif' in the folder which you extracted from the zip archive:

Magisters Terrace
Terrace.mdx
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Image / Texture
408
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Image / Texture
1,104
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Image / Texture
406
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif
Image / Texture
1,072
war3mapimported/Terrace_Wall_Normal.tif

Double-click the file Terrace_Wall_Normal.tif:

Terrace_Wall_Normal.tif
Image / Texture
1,072
war3mapimported/Terrace_Wall_Normal.tif

Tick the box "Use Custom Path" and type in the correct path:

Terrace_Wall_Normal.tif
Image / Texture
1,072
Terrace_Wall_Normal.tif

The file has been properly added to the map archive:

Terrace.mdx
Model
3,371
war3mapimported/Terrace.mdx
Terrace_Floor1_diffuse.tif
Image / Texture
657
Terrace_Floor1_diffuse.tif
Terrace_Floor_diffuse.tif
Image / Texture
467
Terrace_Floor_diffuse.tif
Terrace_Floor_Normal.tif
Image / Texture
1,418
Terrace_Floor_Normal.tif
Terrace_tower_1_diffuse.dds
Image / Texture
5,461
Terrace_tower_1_diffuse.dds
Terrace_tower_2_diffuse.dds
Image / Texture
5,461
Terrace_tower_2_diffuse.dds
Terrace_tower_3_diffuse.dds
Image / Texture
5,461
Terrace_tower_3_diffuse.dds
Terrace_tower_3_emissive.dds
Image / Texture
2,731
Terrace_tower_3_emissive.dds
Terrace_tower_5_diffuse.dds
Image / Texture
5,461
Terrace_tower_5_diffuse.dds
Terrace_tower_6_diffuse.dds
Image / Texture
2,731
Terrace_tower_6_diffuse.dds
Terrace_Trims_diffuse.tif
Image / Texture
408
Terrace_Trims_diffuse.tif
Terrace_Trims_Normal.tif
Image / Texture
1,104
Terrace_Trims_Normal.tif
Terrace_Wall_diffuse.tif
Image / Texture
406
Terrace_Wall_diffuse.tif
Terrace_Wall_Normal.tif
Image / Texture
1,072
Terrace_Wall_Normal.tif

Done, you have imported the file Terrace_Wall_Normal.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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