• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Mage Tower

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Mage Tower of the bundle Mage Tower. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mage Tower.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Mage Tower
HU_Mage_Tower.blp
HU_Building_Wall.blp
VFX_Buildings_Summoning_Vortex.blp
HU_Building_Fence.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Roof.blp
VFX_Ribbon_Generic.blp
VFX_Flame_Holy_2x2.blp
HU_Mage_Tower.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HU_Mage_Tower.mdx

Now Click the "Import File" Button:

Next select 'HU_Mage_Tower.mdx' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx

Done, you have imported the file HU_Mage_Tower.mdx.

Importing HU_Building_Fence.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Fence.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
war3mapimported/HU_Building_Fence.blp

Double-click the file HU_Building_Fence.blp:

HU_Building_Fence.blp
Image / Texture
49
war3mapimported/HU_Building_Fence.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp

Done, you have imported the file HU_Building_Fence.blp.

Importing HU_Building_Roof.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Roof.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
war3mapimported/HU_Building_Roof.blp

Double-click the file HU_Building_Roof.blp:

HU_Building_Roof.blp
Image / Texture
82
war3mapimported/HU_Building_Roof.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp

Done, you have imported the file HU_Building_Roof.blp.

Importing HU_Building_Stair.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Stair.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
war3mapimported/HU_Building_Stair.blp

Double-click the file HU_Building_Stair.blp:

HU_Building_Stair.blp
Image / Texture
62
war3mapimported/HU_Building_Stair.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp

Done, you have imported the file HU_Building_Stair.blp.

Importing HU_Building_Trim.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Trim.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
war3mapimported/HU_Building_Trim.blp

Double-click the file HU_Building_Trim.blp:

HU_Building_Trim.blp
Image / Texture
190
war3mapimported/HU_Building_Trim.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp

Done, you have imported the file HU_Building_Trim.blp.

Importing HU_Building_Wall.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Wall.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
war3mapimported/HU_Building_Wall.blp

Double-click the file HU_Building_Wall.blp:

HU_Building_Wall.blp
Image / Texture
217
war3mapimported/HU_Building_Wall.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp

Done, you have imported the file HU_Building_Wall.blp.

Importing HU_Mage_Tower.blp

Now Click the "Import File" Button:

Next select 'HU_Mage_Tower.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
HU_Mage_Tower.blp
Image / Texture
120
war3mapimported/HU_Mage_Tower.blp

Double-click the file HU_Mage_Tower.blp:

HU_Mage_Tower.blp
Image / Texture
120
war3mapimported/HU_Mage_Tower.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Mage_Tower.blp
Image / Texture
120
HU_Mage_Tower.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
HU_Mage_Tower.blp
Image / Texture
120
HU_Mage_Tower.blp

Done, you have imported the file HU_Mage_Tower.blp.

Importing VFX_Buildings_Summoning_Vortex.blp

Now Click the "Import File" Button:

Next select 'VFX_Buildings_Summoning_Vortex.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
HU_Mage_Tower.blp
Image / Texture
120
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
Image / Texture
91
war3mapimported/VFX_Buildings_Summoning_Vortex.blp

Double-click the file VFX_Buildings_Summoning_Vortex.blp:

VFX_Buildings_Summoning_Vortex.blp
Image / Texture
91
war3mapimported/VFX_Buildings_Summoning_Vortex.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Buildings_Summoning_Vortex.blp
Image / Texture
91
VFX_Buildings_Summoning_Vortex.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
HU_Mage_Tower.blp
Image / Texture
120
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
Image / Texture
91
VFX_Buildings_Summoning_Vortex.blp

Done, you have imported the file VFX_Buildings_Summoning_Vortex.blp.

Importing VFX_Flame_Holy_2x2.blp

Now Click the "Import File" Button:

Next select 'VFX_Flame_Holy_2x2.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
HU_Mage_Tower.blp
Image / Texture
120
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
Image / Texture
91
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
Image / Texture
162
war3mapimported/VFX_Flame_Holy_2x2.blp

Double-click the file VFX_Flame_Holy_2x2.blp:

VFX_Flame_Holy_2x2.blp
Image / Texture
162
war3mapimported/VFX_Flame_Holy_2x2.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Flame_Holy_2x2.blp
Image / Texture
162
VFX_Flame_Holy_2x2.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
HU_Mage_Tower.blp
Image / Texture
120
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
Image / Texture
91
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
Image / Texture
162
VFX_Flame_Holy_2x2.blp

Done, you have imported the file VFX_Flame_Holy_2x2.blp.

Importing VFX_Ribbon_Generic.blp

Now Click the "Import File" Button:

Next select 'VFX_Ribbon_Generic.blp' in the folder which you extracted from the zip archive:

Mage Tower
HU_Mage_Tower.mdx
HU_Building_Fence.blp
HU_Building_Roof.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
HU_Mage_Tower.blp
Image / Texture
120
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
Image / Texture
91
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
Image / Texture
162
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp
Image / Texture
14
war3mapimported/VFX_Ribbon_Generic.blp

Double-click the file VFX_Ribbon_Generic.blp:

VFX_Ribbon_Generic.blp
Image / Texture
14
war3mapimported/VFX_Ribbon_Generic.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Ribbon_Generic.blp
Image / Texture
14
VFX_Ribbon_Generic.blp

The file has been properly added to the map archive:

HU_Mage_Tower.mdx
Model
404
war3mapimported/HU_Mage_Tower.mdx
HU_Building_Fence.blp
Image / Texture
49
HU_Building_Fence.blp
HU_Building_Roof.blp
Image / Texture
82
HU_Building_Roof.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
HU_Mage_Tower.blp
Image / Texture
120
HU_Mage_Tower.blp
VFX_Buildings_Summoning_Vortex.blp
Image / Texture
91
VFX_Buildings_Summoning_Vortex.blp
VFX_Flame_Holy_2x2.blp
Image / Texture
162
VFX_Flame_Holy_2x2.blp
VFX_Ribbon_Generic.blp
Image / Texture
14
VFX_Ribbon_Generic.blp

Done, you have imported the file VFX_Ribbon_Generic.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top