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Triggers
Mage Tournament 1.7.w3x
Variables
Initialization
D1
d2
d2 Copy 2
d2 Copy 2 Copy
leave
leave Copy
leave Copy 2
leave Copy 3
leave Copy 4
leave Copy 5
leave Copy 6
leave Copy 7
leave Copy 8
leave Copy 9
leave Copy 10
leave Copy 11
d2 Copy
Weather set
Movie
Cinematic
lolzor
Cinematic ending
Dead
die
Frag
PWNING
Sight
Disable
STUFF
Leaderboard
Leaderboard Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BUTTON1
button
No
BUTTON2
button
No
BUTTON3
button
No
BUTTON4
button
No
Dialogbutton
dialog
No
PlayerKills
integer
Yes
D1
Events
Time - Elapsed game time is 55.00 seconds
Conditions
Actions
Dialog - Clear Dialogbutton
Dialog - Change the title of Dialogbutton to Choose |cff8b00ffMage|r|n
Dialog - Create a dialog button for Dialogbutton labelled |cffff0000Fire Mage|r
Set Variable Set BUTTON1 = (Last created dialog Button)
Dialog - Create a dialog button for Dialogbutton labelled |cff7777aaFrost Mage|r
Set Variable Set BUTTON2 = (Last created dialog Button)
Dialog - Create a dialog button for Dialogbutton labelled |cff996600Lightning Mage|r
Set Variable Set BUTTON3 = (Last created dialog Button)
Dialog - Create a dialog button for Dialogbutton labelled |cff802A2ADeath Mage|r
Set Variable Set BUTTON4 = (Last created dialog Button)
Dialog - Show Dialogbutton for Player 1 (Red)
Dialog - Show Dialogbutton for Player 2 (Blue)
Dialog - Show Dialogbutton for Player 3 (Teal)
Dialog - Show Dialogbutton for Player 4 (Purple)
Dialog - Show Dialogbutton for Player 5 (Yellow)
Dialog - Show Dialogbutton for Player 6 (Orange)
Dialog - Show Dialogbutton for Player 7 (Green)
Dialog - Show Dialogbutton for Player 8 (Pink)
Dialog - Show Dialogbutton for Player 9 (Gray)
Dialog - Show Dialogbutton for Player 10 (Light Blue)
Dialog - Show Dialogbutton for Player 11 (Dark Green)
Dialog - Show Dialogbutton for Player 12 (Brown)
d2
Events
Dialog - A dialog button is clicked for Dialogbutton
Conditions
(Clicked dialog button) Equal to BUTTON1
Actions
Unit - Create 1 . |cff8b00ffFire Mage|r for (Triggering player) at (Center of Region_000 <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of Region_000 <gen>) over 0 seconds
d2 Copy 2
Events
Dialog - A dialog button is clicked for Dialogbutton
Conditions
(Clicked dialog button) Equal to BUTTON2
Actions
Unit - Create 1 . |cff8b00ffFrost Mage|r for (Triggering player) at (Center of Region_000 <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of Region_000 <gen>) over 0 seconds
d2 Copy 2 Copy
Events
Dialog - A dialog button is clicked for Dialogbutton
Conditions
(Clicked dialog button) Equal to BUTTON4
Actions
Unit - Create 1 . |cff8b00ffDark Mage|r for (Triggering player) at (Center of Region_000 <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of Region_000 <gen>) over 0 seconds
leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
leave Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
leave Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
leave Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
leave Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
leave Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
leave Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
leave Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
leave Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
Unit - Remove (Random unit from (Units owned by Player 9 (Gray).)) from the game
leave Copy 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue).)) from the game
leave Copy 10
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
Unit - Remove (Random unit from (Units owned by Player 11 (Dark Green).)) from the game
leave Copy 11
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 12 (Brown)) + Has left the game)
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
Unit - Remove (Random unit from (Units owned by Player 12 (Brown).)) from the game
d2 Copy
Events
Dialog - A dialog button is clicked for Dialogbutton
Conditions
(Clicked dialog button) Equal to BUTTON3
Actions
Unit - Create 1 . |cff8b00ffLightning Mage|r for (Triggering player) at (Center of Region_000 <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of Region_000 <gen>) over 0 seconds
Weather set
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 10.00 , z-end 5000.00 , density 0.02 and color ( 60.00 %, 15.00 %, 20.00 %)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Cinematic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Wait 2.00 seconds
Unit - Order |cff8b00ffLightning Mage|r 0044 <gen> to Move To . (Center of Region_002 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Witch Doctor 0043 <gen> named |cff8b00ffFrost Mage|r|n : Play No sound and display Winter Magic! . Modify duration: Add 0 seconds and Wait
Unit - Replace |cff8b00ffLightning Mage|r 0044 <gen> with a Penguin using The old unit's relative life and mana
Animation - Play Witch Doctor 0043 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Witch Doctor 0043 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play Witch Doctor 0043 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Penguin named |cff8b00ffLightning Mage|r|n at (Center of Region_002 <gen>) : Play No sound and display Argh, i am a penguin! Die frost sucker!! . Modify duration: Add 0 seconds and Wait
Unit - Order Witch Doctor 0043 <gen> to Patrol To . (Center of Region_006 <gen>)
Cinematic - Send transmission to (All players) from Witch Doctor 0043 <gen> named |cff8b00ffFrost Mage|r : Play No sound and display No! Dont kill me! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Witch Doctor 0043 <gen> using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Wait 0.60 seconds
Unit - Kill Witch Doctor 0043 <gen>
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 1 (Red) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 2 (Blue) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 3 (Teal) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 4 (Purple) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 5 (Yellow) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 6 (Orange) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 7 (Green) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 8 (Pink) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 9 (Gray) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 10 (Light Blue) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 11 (Dark Green) over 4.00 seconds
Camera - Rotate camera 80.00 degrees around (Center of Region_002 <gen>) for Player 12 (Brown) over 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Penguin named |cff8b00ffLightning Mage|r|n at (Center of Region_002 <gen>) : Play No sound and display Haha! Easly done.. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Region_003 <gen>) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the (hand + left) of dshif 0045 <gen> using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Special Effect - Create a special effect attached to the (hand + right) of dshif 0045 <gen> using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Animation - Play dshif 0045 <gen> 's attack animation
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . |cff8b00ffFire Mage|r named Fire mage at (Center of Region_003 <gen>) : Play No sound and display Rain of fire! . Modify duration: Add 0 seconds and Wait
Animation - Play dshif 0045 <gen> 's attack animation
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Region_002 <gen>) over 1.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 2.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Region_003 <gen>) over 1.00 seconds
Animation - Play dshif 0045 <gen> 's Stand victory animation
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in Region_009 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in Region_009 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill dshif 0045 <gen>
Unit - Order |cff8b00ffDark Mage|r 0046 <gen> to Move To . (Center of Region_009 <gen>)
Cinematic - Send transmission to (All players) from a Neutral Passive . |cff8b00ffDark Mage|r named Death Mage at (Center of Region_009 <gen>) : Play No sound and display n00b <(^_^)> . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_002 <gen>) over 1.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Region_002 <gen>) over 1.00 seconds
Unit - Remove |cff8b00ffDark Mage|r 0046 <gen> from the game
Trigger - Turn on lolzor <gen>
lolzor
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Penguin
Actions
Wait 31.00 seconds
Unit - Kill (Triggering unit)
Cinematic ending
Events
Time - Elapsed game time is 52.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 0 seconds
die
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Region_001 <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 0 seconds
PWNING
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Pwned + ((Name of (Owner of (Dying unit))) + )))
Disable
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Leaderboard
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set PlayerKills[(Player number of (Owner of (Killing unit)))] = (PlayerKills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to PlayerKills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |cff8b00ffMage Tournament: Kills|r|n
Custom script: set bj_wantDestroyGroup=true
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
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