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Model validation: Mage of the Jade

MageOfTheJade.mdx

0 errors 26 severe 57 warnings 201 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 129868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "M_beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "M_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 64 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 181 at frame 149634 has roughly the same value as tracks 180 and 182
  • 1 1 Bone 65 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 181 at frame 149634 has roughly the same value as tracks 180 and 182
  • 1 1 Bone 81 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 43 at frame 4834 has roughly the same value as tracks 42 and 44
  • 1 1 Bone 82 - "R_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 43 at frame 4834 has roughly the same value as tracks 42 and 44
  • 1 Bone 107 - "M_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "M_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "Hair_fix"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "R_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 144 - "L_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 17 at frame 143235 has roughly the same value as tracks 16 and 18
  • 1 Bone 145 - "R_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 146 - "L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 17 at frame 143235 has roughly the same value as tracks 16 and 18
  • 1 1 Bone 147 - "L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 17 at frame 143235 has roughly the same value as tracks 16 and 18
  • 1 Bone 148 - "R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 149 - "R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 17 Bone 150 - "L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
    • 17 Translation
      • Track 9 at frame 134835 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 134883 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 134919 has roughly the same value as tracks 10 and 12
      • Track 14 at frame 137934 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 138001 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 138068 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 138134 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 138301 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 138368 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 138434 has roughly the same value as tracks 19 and 21
      • Track 23 at frame 141700 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 141772 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 141868 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 141951 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 144122 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 144212 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 144301 has roughly the same value as tracks 28 and 30
  • 1 19 Bone 151 - "R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
    • 18 Translation
      • Track 9 at frame 134835 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 134883 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 134919 has roughly the same value as tracks 10 and 12
      • Track 14 at frame 137934 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 138001 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 138068 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 138134 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 138301 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 138368 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 138434 has roughly the same value as tracks 19 and 21
      • Track 23 at frame 141700 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 141772 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 141868 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 141951 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 142916 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 144122 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 144212 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 144301 has roughly the same value as tracks 29 and 31
    • 1 Rotation
      • Track 26 at frame 142916 has exactly the same value as tracks 25 and 27
  • 1 18 Bone 152 - "R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
    • 18 Translation
      • Track 9 at frame 134835 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 134883 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 134919 has roughly the same value as tracks 10 and 12
      • Track 14 at frame 137934 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 138001 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 138068 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 138134 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 138301 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 138368 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 138434 has roughly the same value as tracks 19 and 21
      • Track 23 at frame 141700 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 141772 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 141868 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 141951 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 142916 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 144122 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 144212 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 144301 has roughly the same value as tracks 29 and 31
  • 1 17 Bone 153 - "L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
    • 17 Translation
      • Track 9 at frame 134835 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 134883 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 134919 has roughly the same value as tracks 10 and 12
      • Track 14 at frame 137934 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 138001 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 138068 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 138134 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 138301 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 138368 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 138434 has roughly the same value as tracks 19 and 21
      • Track 23 at frame 141700 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 141772 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 141868 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 141951 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 144122 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 144212 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 144301 has roughly the same value as tracks 28 and 30
  • 1 Bone 3 - "bone_chest"
    • 1 Translation
      • Track 272 at frame 138434 has roughly the same value as tracks 271 and 273
  • 1 Bone 4 - "neck_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 117268 has roughly the same value as tracks 116 and 118
  • 1 Bone 5 - "bone_head"
    • 1 Rotation
      • Track 218 at frame 117401 has roughly the same value as tracks 217 and 219
  • 2 Bone 21 - "R_nostril_bind_jnt"
    • 2 Translation
      • Track 55 at frame 144035 has roughly the same value as tracks 54 and 56
      • Track 62 at frame 144501 has roughly the same value as tracks 61 and 63
  • 2 Bone 22 - "L_cheek_bind_jnt"
    • 2 Translation
      • Track 10 at frame 131668 has roughly the same value as tracks 9 and 11
      • Track 101 at frame 143235 has roughly the same value as tracks 100 and 102
  • 4 Bone 23 - "L_cheek_02_bind_jnt"
    • 4 Translation
      • Track 12 at frame 131668 has roughly the same value as tracks 11 and 13
      • Track 38 at frame 134968 has roughly the same value as tracks 37 and 39
      • Track 64 at frame 138268 has roughly the same value as tracks 63 and 65
      • Track 114 at frame 143401 has roughly the same value as tracks 113 and 115
  • 1 Bone 26 - "R_cheek_02_bind_jnt"
    • 1 Translation
      • Track 106 at frame 143401 has roughly the same value as tracks 105 and 107
  • 1 Bone 51 - "L_hair_01_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 45701 has roughly the same value as tracks 12 and 14
  • 3 Bone 54 - "L_hair_04_bind_jnt"
    • 3 Rotation
      • Track 20 at frame 132668 has roughly the same value as tracks 19 and 21
      • Track 31 at frame 135968 has roughly the same value as tracks 30 and 32
      • Track 42 at frame 139268 has roughly the same value as tracks 41 and 43
  • 1 Bone 56 - "M_hair_04_bind_jnt"
    • 1 Rotation
      • Track 115 at frame 6301 has roughly the same value as tracks 114 and 116
  • 1 Bone 61 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
  • 1 Bone 63 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 201 at frame 135002 has roughly the same value as tracks 200 and 202
  • 1 Bone 78 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 213 at frame 141768 has roughly the same value as tracks 212 and 214
  • 1 Bone 80 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 92868 has roughly the same value as tracks 185 and 187
  • 1 Bone 85 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 90 at frame 7968 has roughly the same value as tracks 89 and 91
  • 1 Bone 96 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 173 at frame 104001 has roughly the same value as tracks 172 and 174
  • 3 Bone 97 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 163 at frame 131968 has roughly the same value as tracks 162 and 164
      • Track 202 at frame 146968 has roughly the same value as tracks 201 and 203
      • Track 212 at frame 150268 has roughly the same value as tracks 211 and 213
  • 1 Bone 98 - "bone_leg_left"
    • 1 Rotation
      • Track 209 at frame 143668 has roughly the same value as tracks 208 and 210
  • 1 Bone 100 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 200 at frame 141535 has roughly the same value as tracks 199 and 201
  • 5 Bone 101 - "R_leg_02_bind_jnt"
    • 5 Rotation
      • Track 159 at frame 130535 has roughly the same value as tracks 158 and 160
      • Track 171 at frame 133835 has roughly the same value as tracks 170 and 172
      • Track 183 at frame 137134 has roughly the same value as tracks 182 and 184
      • Track 203 at frame 145535 has roughly the same value as tracks 202 and 204
      • Track 215 at frame 148834 has roughly the same value as tracks 214 and 216
  • 27 Bone 109 - "weapon_jnt"
    • 27 Rotation
      • Track 152 at frame 8368 has exactly the same value as tracks 151 and 153
      • Track 153 at frame 8402 has exactly the same value as tracks 152 and 154
      • Track 154 at frame 8435 has exactly the same value as tracks 153 and 155
      • Track 155 at frame 8468 has exactly the same value as tracks 154 and 156
      • Track 156 at frame 8502 has exactly the same value as tracks 155 and 157
      • Track 157 at frame 8535 has exactly the same value as tracks 156 and 158
      • Track 158 at frame 8568 has exactly the same value as tracks 157 and 159
      • Track 159 at frame 8602 has exactly the same value as tracks 158 and 160
      • Track 160 at frame 8635 has exactly the same value as tracks 159 and 161
      • Track 161 at frame 8668 has exactly the same value as tracks 160 and 162
      • Track 162 at frame 8702 has exactly the same value as tracks 161 and 163
      • Track 163 at frame 8735 has exactly the same value as tracks 162 and 164
      • Track 164 at frame 8768 has exactly the same value as tracks 163 and 165
      • Track 165 at frame 8802 has exactly the same value as tracks 164 and 166
      • Track 166 at frame 8835 has exactly the same value as tracks 165 and 167
      • Track 167 at frame 8868 has exactly the same value as tracks 166 and 168
      • Track 168 at frame 8902 has exactly the same value as tracks 167 and 169
      • Track 169 at frame 8935 has exactly the same value as tracks 168 and 170
      • Track 170 at frame 8968 has exactly the same value as tracks 169 and 171
      • Track 171 at frame 9002 has exactly the same value as tracks 170 and 172
      • Track 172 at frame 9035 has exactly the same value as tracks 171 and 173
      • Track 173 at frame 9068 has exactly the same value as tracks 172 and 174
      • Track 174 at frame 9102 has exactly the same value as tracks 173 and 175
      • Track 175 at frame 9135 has exactly the same value as tracks 174 and 176
      • Track 176 at frame 9168 has exactly the same value as tracks 175 and 177
      • Track 177 at frame 9202 has exactly the same value as tracks 176 and 178
      • Track 178 at frame 9235 has exactly the same value as tracks 177 and 179
  • 3 Bone 138 - "LB_skirt_02_bind_jnt"
    • 3 Rotation
      • Track 119 at frame 130768 has roughly the same value as tracks 118 and 120
      • Track 132 at frame 134068 has roughly the same value as tracks 131 and 133
      • Track 145 at frame 137368 has roughly the same value as tracks 144 and 146
  • unused Texture 0 - "MageOfTheJade_Main_Diffuse.dds"
  • unused Texture 1 - "MageOfTheJade_Main_Normal.dds"
  • unused Texture 2 - "MageOfTheJade_Main_ORM.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Orc_ChenStormstoutFire_Hair_Diffuse.tif"
  • unused Texture 7 - "Orc_ChenStormstoutFire_Hair_Normal.tif"
  • unused Texture 8 - "Orc_ChenStormstoutFire_Hair_ORM.tif"
  • unused Texture 9 - "Orc_ChenStormstoutFire_Hair_Emissive.tif"
  • unused Texture 10 - "Black32.dds"
  • unused Texture 11 - "Orc_ChenStormstoutFire_Main_Diffuse.tif"
  • unused Texture 12 - "Orc_ChenStormstoutFire_Main_Normal.tif"
  • unused Texture 13 - "Orc_ChenStormstoutFire_Main_ORM.tif"
  • unused Texture 14 - "neutral_pandarenbrewmaster_flail_diffuse.tif"
  • unused Texture 15 - "neutral_pandarenbrewmaster_flail_normal.tif"
  • unused Texture 16 - "neutral_pandarenbrewmaster_flail_orm.tif"
  • unused Texture 17 - "Orc_ChenStormstoutFire_Blade_Diffuse.tif"
  • unused Texture 18 - "Orc_ChenStormstoutFire_Blade_Normal.tif"
  • unused Texture 19 - "Orc_ChenStormstoutFire_Blade_ORM.tif"
  • unused Texture 20 - "Orc_ChenStormstout_Main_Diffuse.tif"
  • unused Texture 21 - "Orc_ChenStormstout_Main_Normal.tif"
  • unused Texture 22 - "Orc_ChenStormstout_Main_ORM.tif"
  • unused Texture 23 - "Orc_ChenStormstout_Main_Emissive.tif"
  • unused Texture 24 - "Neutral_Earth_Main_Diffuse.tif"
  • unused Texture 25 - "Neutral_Earth_Main_Normal.tif"
  • unused Texture 26 - "Neutral_Earth_Main_ORM.tif"
  • unused Texture 27 - "Neutral_Earth_Main_Emissive.tif"
  • unused Texture 28 - "Neutral_PandarenBrewmaster_Flail_Diffuse.tif"
  • unused Texture 29 - "Neutral_PandarenBrewmaster_Flail_Normal.tif"
  • unused Texture 30 - "Neutral_PandarenBrewmaster_Flail_ORM.tif"
  • unused Texture 31 - "Neutral_PandarenBrewmaster_Flail_Emissive.tif"
  • unused Texture 32 - "Orc_ChenStormstout_Staff_Diffuse.tif"
  • unused Texture 33 - "Orc_ChenStormstout_Staff_Normal.tif"
  • unused Texture 34 - "Orc_ChenStormstout_Staff_ORM.tif"
  • unused Texture 35 - "Orc_ChenStormstout_Staff_Emissive.tif"
  • unused Texture 36 - "Chaplain_main_Diffuse.tif"
  • unused Texture 37 - "Chaplain_main_Normal.tif"
  • unused Texture 38 - "Chaplain_main_ORM.tif"
  • unused Texture 39 - "Human_Priest_Main_Diffuse.tif"
  • unused Texture 40 - "Human_Priest_Main_Normal.tif"
  • unused Texture 41 - "Human_Priest_Main_ORM.tif"
  • unused Texture 42 - "Human_Priest_Main_Emissive.tif"
  • unused Texture 43 - "Human_Priest_Weapon_Diffuse.tif"
  • unused Texture 44 - "Human_Priest_Weapon_Normal.tif"
  • unused Texture 45 - "Human_Priest_Weapon_ORM.tif"
  • unused Texture 46 - "Human_Priest_Weapon_Emissive.tif"
  • unused Texture 47 - "Orc_WatcherWard_Main_Diffuse.tif"
  • unused Texture 48 - "Orc_WatcherWard_Main_Normal.tif"
  • unused Texture 49 - "Orc_WatcherWard_Main_ORM.tif"
  • unused Texture 50 - "Orc_WatcherWard_Main_Emissive.tif"
  • unused Texture 51 - "Neutral_HighElfRunner_Main_Diffuse.tif"
  • unused Texture 52 - "Neutral_HighElfRunner_Main_Normal.tif"
  • unused Texture 53 - "Neutral_HighElfRunner_Main_ORM.tif"
  • unused Texture 54 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 55 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 56 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 57 - "Portrait_BG_Diffuse.tif"
  • unused Texture 58 - "normal.blp"
  • unused Texture 59 - "Portrait_BG_ORM.tif"
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