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Model validation: Mage (Blood Elf, Wretched)

MageWretchedV1.11.mdx

0 errors 0 severe 25 warnings 45 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (15)
    • 1 Extent
      • Negative extents
  • 4 Geoset 1
    • Number of sequence extents (8) does not match the number of sequences (15)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 7 Geoset 2
    • Number of sequence extents (8) does not match the number of sequences (15)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 4
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 5
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 6
    • Number of sequence extents (9) does not match the number of sequences (15)
  • 1 Geoset 7
    • Number of sequence extents (9) does not match the number of sequences (15)
  • 1 Bone 10 - "Plane03"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Plane04"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "Nose"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "RightCheek"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "LeftCheek"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 2 at frame 30000 is not in any sequence
  • 3 Bone 43 - "scream01"
    • 3 Scaling
      • Track 15 at frame 212533 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 214767 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 214867 has exactly the same value as tracks 24 and 26
  • 3 Bone 60 - "Mesh02"
    • 3 Translation
      • Track 3 at frame 17067 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 17200 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 17333 has exactly the same value as tracks 4 and 6
  • 2 Helper 0
    • 1 Translation
      • Track 30 at frame 22167 has exactly the same value as tracks 29 and 31
    • 1 Rotation
      • Track 16 at frame 22167 has exactly the same value as tracks 15 and 17
  • 3 Helper 1
    • 2 Translation
      • Track 2 at frame 21833 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 22167 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 7 at frame 22167 has exactly the same value as tracks 6 and 8
  • 4 Helper 2
    • 4 Translation
      • Track 10 at frame 21833 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 22000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 22167 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 22400 has exactly the same value as tracks 12 and 14
  • 5 Helper 3
    • 5 Translation
      • Track 11 at frame 21833 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 22000 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 22100 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 22133 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 22400 has exactly the same value as tracks 14 and 16
  • 2 Helper 6
    • 2 Translation
      • Track 11 at frame 21833 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 22000 has exactly the same value as tracks 11 and 13
  • 1 Helper 8
    • 1 Rotation
      • Track 5 at frame 22167 has exactly the same value as tracks 4 and 6
  • 2 Helper 10
    • 2 Translation
      • Track 2 at frame 21833 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 22167 has exactly the same value as tracks 2 and 4
  • 2 Helper 13
    • 2 Translation
      • Track 2 at frame 21833 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 22167 has exactly the same value as tracks 2 and 4
  • 3 Helper 14
    • 3 Translation
      • Track 4 at frame 19933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 20100 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 20333 has exactly the same value as tracks 5 and 7
  • 7 Helper 20
    • 6 Rotation
      • Track 14 at frame 206933 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 207700 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 208033 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 208233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 208533 has exactly the same value as tracks 17 and 19
      • Track 24 at frame 213033 has exactly the same value as tracks 23 and 25
    • 1 Scaling
      • Track 6 at frame 209033 has exactly the same value as tracks 5 and 7
  • 1 Helper 22
    • 1 Rotation
      • Track 3 at frame 16967 has exactly the same value as tracks 2 and 4
  • 2 Helper 23
    • 2 Scaling
      • Track 8 at frame 208967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 209100 has exactly the same value as tracks 8 and 10
  • 3 Helper 24
    • 3 Scaling
      • Track 16 at frame 208967 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 209100 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 209267 has exactly the same value as tracks 17 and 19
  • 1 ParticleEmitter2 2 - "BlizParticleFireFront"
    • 1 Visibility
      • Track 2 at frame 30000 is not in any sequence
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