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How to import MadAxe_Trapjaw

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model MadAxe_Trapjaw of the bundle MadAxe_Trapjaw. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file MadAxe Orcs Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

MadAxe_Trapjaw
MadAxe_Trapjaw.mdx
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MadAxe_Trapjaw.mdx

Now Click the "Import File" Button:

Next select 'MadAxe_Trapjaw.mdx' in the folder which you extracted from the zip archive:

MadAxe_Trapjaw
MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp

The file has been properly added to the map archive:

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx

Done, you have imported the file MadAxe_Trapjaw.mdx.

Importing MadAxe_Grunt_Dif.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Grunt_Dif.blp' in the folder which you extracted from the zip archive:

MadAxe_Trapjaw
MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
war3mapimported/MadAxe_Grunt_Dif.blp

Double-click the file MadAxe_Grunt_Dif.blp:

MadAxe_Grunt_Dif.blp
Image / Texture
114
war3mapimported/MadAxe_Grunt_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp

The file has been properly added to the map archive:

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp

Done, you have imported the file MadAxe_Grunt_Dif.blp.

Importing MadAxe_Grunt_Emi.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Grunt_Emi.blp' in the folder which you extracted from the zip archive:

MadAxe_Trapjaw
MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
war3mapimported/MadAxe_Grunt_Emi.blp

Double-click the file MadAxe_Grunt_Emi.blp:

MadAxe_Grunt_Emi.blp
Image / Texture
18
war3mapimported/MadAxe_Grunt_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp

The file has been properly added to the map archive:

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp

Done, you have imported the file MadAxe_Grunt_Emi.blp.

Importing MadAxe_Trapjaw_Armor_Dif.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Trapjaw_Armor_Dif.blp' in the folder which you extracted from the zip archive:

MadAxe_Trapjaw
MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
war3mapimported/MadAxe_Trapjaw_Armor_Dif.blp

Double-click the file MadAxe_Trapjaw_Armor_Dif.blp:

MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
war3mapimported/MadAxe_Trapjaw_Armor_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
MadAxe_Trapjaw_Armor_Dif.blp

The file has been properly added to the map archive:

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
MadAxe_Trapjaw_Armor_Dif.blp

Done, you have imported the file MadAxe_Trapjaw_Armor_Dif.blp.

Importing MadAxe_Trapjaw_Armor_Emi.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Trapjaw_Armor_Emi.blp' in the folder which you extracted from the zip archive:

MadAxe_Trapjaw
MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
Image / Texture
22
war3mapimported/MadAxe_Trapjaw_Armor_Emi.blp

Double-click the file MadAxe_Trapjaw_Armor_Emi.blp:

MadAxe_Trapjaw_Armor_Emi.blp
Image / Texture
22
war3mapimported/MadAxe_Trapjaw_Armor_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Trapjaw_Armor_Emi.blp
Image / Texture
22
MadAxe_Trapjaw_Armor_Emi.blp

The file has been properly added to the map archive:

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
Image / Texture
22
MadAxe_Trapjaw_Armor_Emi.blp

Done, you have imported the file MadAxe_Trapjaw_Armor_Emi.blp.

Importing MadAxe_Trapjaw_Body_Dif.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Trapjaw_Body_Dif.blp' in the folder which you extracted from the zip archive:

MadAxe_Trapjaw
MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
Image / Texture
22
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
Image / Texture
103
war3mapimported/MadAxe_Trapjaw_Body_Dif.blp

Double-click the file MadAxe_Trapjaw_Body_Dif.blp:

MadAxe_Trapjaw_Body_Dif.blp
Image / Texture
103
war3mapimported/MadAxe_Trapjaw_Body_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Trapjaw_Body_Dif.blp
Image / Texture
103
MadAxe_Trapjaw_Body_Dif.blp

The file has been properly added to the map archive:

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
Image / Texture
22
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
Image / Texture
103
MadAxe_Trapjaw_Body_Dif.blp

Done, you have imported the file MadAxe_Trapjaw_Body_Dif.blp.

Importing MadAxe_Trapjaw_Body_Emi.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Trapjaw_Body_Emi.blp' in the folder which you extracted from the zip archive:

MadAxe_Trapjaw
MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
Image / Texture
22
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
Image / Texture
103
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp
Image / Texture
12
war3mapimported/MadAxe_Trapjaw_Body_Emi.blp

Double-click the file MadAxe_Trapjaw_Body_Emi.blp:

MadAxe_Trapjaw_Body_Emi.blp
Image / Texture
12
war3mapimported/MadAxe_Trapjaw_Body_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Trapjaw_Body_Emi.blp
Image / Texture
12
MadAxe_Trapjaw_Body_Emi.blp

The file has been properly added to the map archive:

MadAxe_Trapjaw.mdx
Model
1,151
war3mapimported/MadAxe_Trapjaw.mdx
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Trapjaw_Armor_Dif.blp
Image / Texture
114
MadAxe_Trapjaw_Armor_Dif.blp
MadAxe_Trapjaw_Armor_Emi.blp
Image / Texture
22
MadAxe_Trapjaw_Armor_Emi.blp
MadAxe_Trapjaw_Body_Dif.blp
Image / Texture
103
MadAxe_Trapjaw_Body_Dif.blp
MadAxe_Trapjaw_Body_Emi.blp
Image / Texture
12
MadAxe_Trapjaw_Body_Emi.blp

Done, you have imported the file MadAxe_Trapjaw_Body_Emi.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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