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Model validation: MadAxe_Skyrocket

MadAxe_Skyrocket.mdx

0 errors 0 severe 2 warnings 35 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 3 Bone 0 - "Bone Root"
    • 3 Rotation
      • Track 38 at frame 2033 has roughly the same value as tracks 37 and 39
      • Track 99 at frame 4800 has roughly the same value as tracks 98 and 100
      • Track 311 at frame 19433 has roughly the same value as tracks 310 and 312
  • 5 Bone 1 - "Bone Stomach"
    • 5 Rotation
      • Track 7 at frame 733 has roughly the same value as tracks 6 and 8
      • Track 31 at frame 3500 has roughly the same value as tracks 30 and 32
      • Track 42 at frame 4233 has roughly the same value as tracks 41 and 43
      • Track 230 at frame 18133 has roughly the same value as tracks 229 and 231
      • Track 241 at frame 18866 has roughly the same value as tracks 240 and 242
  • 1 Bone 2 - "Bone Chest Top"
    • 1 Rotation
      • Track 286 at frame 12966 has roughly the same value as tracks 285 and 287
  • 3 Bone 4 - "Bone Arm R"
    • 3 Rotation
      • Track 20 at frame 800 has roughly the same value as tracks 19 and 21
      • Track 82 at frame 5233 has roughly the same value as tracks 81 and 83
      • Track 236 at frame 19866 has roughly the same value as tracks 235 and 237
  • 1 Bone 5 - "Bone 4arm R"
    • 1 Rotation
      • Track 35 at frame 2133 has roughly the same value as tracks 34 and 36
  • 3 Bone 8 - "Bone 4arm L"
    • 3 Rotation
      • Track 18 at frame 2133 has roughly the same value as tracks 17 and 19
      • Track 38 at frame 4900 has roughly the same value as tracks 37 and 39
      • Track 187 at frame 19533 has roughly the same value as tracks 186 and 188
  • 4 Bone 10 - "Bone Back"
    • 4 Rotation
      • Track 8 at frame 400 has roughly the same value as tracks 7 and 9
      • Track 23 at frame 1033 has roughly the same value as tracks 22 and 24
      • Track 76 at frame 3167 has roughly the same value as tracks 75 and 77
      • Track 196 at frame 17800 has roughly the same value as tracks 195 and 197
  • 7 Bone 11 - "Bone_Hip"
    • 7 Rotation
      • Track 15 at frame 800 has roughly the same value as tracks 14 and 16
      • Track 38 at frame 2100 has roughly the same value as tracks 37 and 39
      • Track 69 at frame 3567 has roughly the same value as tracks 68 and 70
      • Track 91 at frame 4867 has roughly the same value as tracks 90 and 92
      • Track 143 at frame 8566 has roughly the same value as tracks 142 and 144
      • Track 183 at frame 18200 has roughly the same value as tracks 182 and 184
      • Track 205 at frame 19500 has roughly the same value as tracks 204 and 206
  • 5 Bone 13 - "Bone Shin R"
    • 5 Rotation
      • Track 25 at frame 1067 has roughly the same value as tracks 24 and 26
      • Track 41 at frame 1733 has roughly the same value as tracks 40 and 42
      • Track 56 at frame 2300 has roughly the same value as tracks 55 and 57
      • Track 61 at frame 2633 has roughly the same value as tracks 60 and 62
      • Track 175 at frame 7133 has roughly the same value as tracks 174 and 176
  • 3 Bone 16 - "Bone Shin L"
    • 3 Rotation
      • Track 84 at frame 3300 has roughly the same value as tracks 83 and 85
      • Track 369 at frame 13266 has roughly the same value as tracks 368 and 370
      • Track 386 at frame 17933 has roughly the same value as tracks 385 and 387
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