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How to import MadAxe_Skyrocket

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model MadAxe_Skyrocket of the bundle MadAxe_Skyrocket. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file MadAxe Orcs Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
BloodH.blp
BloodI.blp
smokeAI.blp
BloodG.blp
newboom1.blp
fx-flare-generic.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MadAxe_Skyrocket.mdx

Now Click the "Import File" Button:

Next select 'MadAxe_Skyrocket.mdx' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx

Done, you have imported the file MadAxe_Skyrocket.mdx.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
117
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
117
BloodG.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
108
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
108
BloodH.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
94
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
94
BloodI.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing fx-flare-generic.blp

Now Click the "Import File" Button:

Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
war3mapimported/fx-flare-generic.blp

Double-click the file fx-flare-generic.blp:

fx-flare-generic.blp
Image / Texture
1
war3mapimported/fx-flare-generic.blp

Tick the box "Use Custom Path" and type in the correct path:

fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp

Done, you have imported the file fx-flare-generic.blp.

Importing MadAxe_Erratic_Dif.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Erratic_Dif.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
war3mapimported/MadAxe_Erratic_Dif.blp

Double-click the file MadAxe_Erratic_Dif.blp:

MadAxe_Erratic_Dif.blp
Image / Texture
109
war3mapimported/MadAxe_Erratic_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp

Done, you have imported the file MadAxe_Erratic_Dif.blp.

Importing MadAxe_Erratic_Emi.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Erratic_Emi.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
war3mapimported/MadAxe_Erratic_Emi.blp

Double-click the file MadAxe_Erratic_Emi.blp:

MadAxe_Erratic_Emi.blp
Image / Texture
19
war3mapimported/MadAxe_Erratic_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp

Done, you have imported the file MadAxe_Erratic_Emi.blp.

Importing MadAxe_Goblin_Dif.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Goblin_Dif.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
war3mapimported/MadAxe_Goblin_Dif.blp

Double-click the file MadAxe_Goblin_Dif.blp:

MadAxe_Goblin_Dif.blp
Image / Texture
56
war3mapimported/MadAxe_Goblin_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp

Done, you have imported the file MadAxe_Goblin_Dif.blp.

Importing MadAxe_Goblin_Emi.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Goblin_Emi.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
war3mapimported/MadAxe_Goblin_Emi.blp

Double-click the file MadAxe_Goblin_Emi.blp:

MadAxe_Goblin_Emi.blp
Image / Texture
19
war3mapimported/MadAxe_Goblin_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp

Done, you have imported the file MadAxe_Goblin_Emi.blp.

Importing MadAxe_Grunt_Dif.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Grunt_Dif.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
war3mapimported/MadAxe_Grunt_Dif.blp

Double-click the file MadAxe_Grunt_Dif.blp:

MadAxe_Grunt_Dif.blp
Image / Texture
114
war3mapimported/MadAxe_Grunt_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp

Done, you have imported the file MadAxe_Grunt_Dif.blp.

Importing MadAxe_Grunt_Emi.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Grunt_Emi.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
war3mapimported/MadAxe_Grunt_Emi.blp

Double-click the file MadAxe_Grunt_Emi.blp:

MadAxe_Grunt_Emi.blp
Image / Texture
18
war3mapimported/MadAxe_Grunt_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp

Done, you have imported the file MadAxe_Grunt_Emi.blp.

Importing MadAxe_Skyrocket_Dif.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Skyrocket_Dif.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
Image / Texture
38
war3mapimported/MadAxe_Skyrocket_Dif.blp

Double-click the file MadAxe_Skyrocket_Dif.blp:

MadAxe_Skyrocket_Dif.blp
Image / Texture
38
war3mapimported/MadAxe_Skyrocket_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Skyrocket_Dif.blp
Image / Texture
38
MadAxe_Skyrocket_Dif.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
Image / Texture
38
MadAxe_Skyrocket_Dif.blp

Done, you have imported the file MadAxe_Skyrocket_Dif.blp.

Importing MadAxe_Skyrocket_Emi.blp

Now Click the "Import File" Button:

Next select 'MadAxe_Skyrocket_Emi.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
Image / Texture
38
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
Image / Texture
10
war3mapimported/MadAxe_Skyrocket_Emi.blp

Double-click the file MadAxe_Skyrocket_Emi.blp:

MadAxe_Skyrocket_Emi.blp
Image / Texture
10
war3mapimported/MadAxe_Skyrocket_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

MadAxe_Skyrocket_Emi.blp
Image / Texture
10
MadAxe_Skyrocket_Emi.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
Image / Texture
38
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
Image / Texture
10
MadAxe_Skyrocket_Emi.blp

Done, you have imported the file MadAxe_Skyrocket_Emi.blp.

Importing newboom1.blp

Now Click the "Import File" Button:

Next select 'newboom1.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
Image / Texture
38
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
Image / Texture
10
MadAxe_Skyrocket_Emi.blp
newboom1.blp
Image / Texture
107
war3mapimported/newboom1.blp

Double-click the file newboom1.blp:

newboom1.blp
Image / Texture
107
war3mapimported/newboom1.blp

Tick the box "Use Custom Path" and type in the correct path:

newboom1.blp
Image / Texture
107
newboom1.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
Image / Texture
38
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
Image / Texture
10
MadAxe_Skyrocket_Emi.blp
newboom1.blp
Image / Texture
107
newboom1.blp

Done, you have imported the file newboom1.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

MadAxe_Skyrocket
MadAxe_Skyrocket.mdx
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
Image / Texture
38
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
Image / Texture
10
MadAxe_Skyrocket_Emi.blp
newboom1.blp
Image / Texture
107
newboom1.blp
smokeAI.blp
Image / Texture
9
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
9
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
9
smokeAI.blp

The file has been properly added to the map archive:

MadAxe_Skyrocket.mdx
Model
389
war3mapimported/MadAxe_Skyrocket.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
MadAxe_Erratic_Dif.blp
Image / Texture
109
MadAxe_Erratic_Dif.blp
MadAxe_Erratic_Emi.blp
Image / Texture
19
MadAxe_Erratic_Emi.blp
MadAxe_Goblin_Dif.blp
Image / Texture
56
MadAxe_Goblin_Dif.blp
MadAxe_Goblin_Emi.blp
Image / Texture
19
MadAxe_Goblin_Emi.blp
MadAxe_Grunt_Dif.blp
Image / Texture
114
MadAxe_Grunt_Dif.blp
MadAxe_Grunt_Emi.blp
Image / Texture
18
MadAxe_Grunt_Emi.blp
MadAxe_Skyrocket_Dif.blp
Image / Texture
38
MadAxe_Skyrocket_Dif.blp
MadAxe_Skyrocket_Emi.blp
Image / Texture
10
MadAxe_Skyrocket_Emi.blp
newboom1.blp
Image / Texture
107
newboom1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp

Done, you have imported the file smokeAI.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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