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Model validation: MadAxe_Grunt
MadAxe_Grunt.mdx
0errors0severe2warnings17unused
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Sequence 8 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
2
Bone 0 - "BoneSpine01"
2
Rotation
Track 56 at frame 11900 has roughly the same value as tracks 55 and 57
Track 87 at frame 14101 has roughly the same value as tracks 86 and 88
4
Bone 1 - "BoneSpine02"
4
Rotation
Track 102 at frame 9167 has roughly the same value as tracks 101 and 103
Track 107 at frame 10033 has roughly the same value as tracks 106 and 108
Track 108 at frame 10267 has roughly the same value as tracks 107 and 109
Track 109 at frame 10633 has roughly the same value as tracks 108 and 110
1
Bone 2 - "BoneShoulderR"
1
Rotation
Track 146 at frame 12267 has roughly the same value as tracks 145 and 147
1
Bone 4 - "BoneForeArmR"
1
Rotation
Track 39 at frame 9200 has roughly the same value as tracks 38 and 40
2
Bone 5 - "BoneHandR"
2
Rotation
Track 6 at frame 5000 has roughly the same value as tracks 5 and 7
Track 139 at frame 24767 has roughly the same value as tracks 138 and 140
2
Bone 6 - "BoneShoulderL"
2
Rotation
Track 27 at frame 5200 has roughly the same value as tracks 26 and 28
Track 198 at frame 24967 has roughly the same value as tracks 197 and 199
1
Bone 15 - "BoneFootL"
1
Rotation
Track 21 at frame 1300 has roughly the same value as tracks 20 and 22
3
Helper 1
3
Rotation
Track 101 at frame 10367 has roughly the same value as tracks 100 and 102
Track 102 at frame 10433 has roughly the same value as tracks 101 and 103
Track 150 at frame 13767 has roughly the same value as tracks 149 and 151
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