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Model validation: MadAxe_Erratic
MadAxe_Erratic.mdx
0errors0severe2warnings21unused
2
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 8 - "Cinematic Dance"
Sequence "Cinematic Dance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 9 - "Cinematic Flail"
Sequence "Cinematic Flail" is a non-standard cinematic animation; for in-game models this just bloats filesize.
2
Bone 0 - "Bone_Root"
1
Translation
Track 346 at frame 15132 has roughly the same value as tracks 345 and 347
1
Rotation
Track 13 at frame 3700 has roughly the same value as tracks 12 and 14
2
Bone 2 - "Bone_Leg_Thigh_L"
2
Rotation
Track 7 at frame 1466 has roughly the same value as tracks 6 and 8
Track 172 at frame 11732 has roughly the same value as tracks 171 and 173
2
Bone 4 - "Bone_Leg_Foot_L"
2
Rotation
Track 5 at frame 1466 has roughly the same value as tracks 4 and 6
Track 164 at frame 11732 has roughly the same value as tracks 163 and 165
4
Bone 6 - "Bone_Leg_Thigh_R"
4
Rotation
Track 7 at frame 1466 has roughly the same value as tracks 6 and 8
Track 15 at frame 2766 has roughly the same value as tracks 14 and 16
Track 171 at frame 11732 has roughly the same value as tracks 170 and 172
Track 179 at frame 13032 has roughly the same value as tracks 178 and 180
1
Bone 7 - "Bone_Leg_Calf_R"
1
Rotation
Track 169 at frame 14466 has roughly the same value as tracks 168 and 170
1
Bone 10 - "Bone_Spine01"
1
Rotation
Track 20 at frame 3800 has roughly the same value as tracks 19 and 21
2
Bone 16 - "Bone_Arm_Lower_L"
2
Rotation
Track 124 at frame 14066 has roughly the same value as tracks 123 and 125
Track 166 at frame 16166 has roughly the same value as tracks 165 and 167
3
Bone 17 - "Bone_Arm_Hand_L"
3
Rotation
Track 16 at frame 3000 has roughly the same value as tracks 15 and 17
Track 129 at frame 8925 has roughly the same value as tracks 128 and 130
Track 147 at frame 13266 has roughly the same value as tracks 146 and 148
1
Bone 19 - "Bone_Arm_Lower_R"
1
Rotation
Track 135 at frame 15799 has roughly the same value as tracks 134 and 136
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