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Model validation: MadAxe_Erratic

MadAxe_Erratic.mdx

0 errors 0 severe 2 warnings 21 unused
  • 2 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Sequence 8 - "Cinematic Dance"
    • Sequence "Cinematic Dance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Flail"
    • Sequence "Cinematic Flail" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 0 - "Bone_Root"
    • 1 Translation
      • Track 346 at frame 15132 has roughly the same value as tracks 345 and 347
    • 1 Rotation
      • Track 13 at frame 3700 has roughly the same value as tracks 12 and 14
  • 2 Bone 2 - "Bone_Leg_Thigh_L"
    • 2 Rotation
      • Track 7 at frame 1466 has roughly the same value as tracks 6 and 8
      • Track 172 at frame 11732 has roughly the same value as tracks 171 and 173
  • 2 Bone 4 - "Bone_Leg_Foot_L"
    • 2 Rotation
      • Track 5 at frame 1466 has roughly the same value as tracks 4 and 6
      • Track 164 at frame 11732 has roughly the same value as tracks 163 and 165
  • 4 Bone 6 - "Bone_Leg_Thigh_R"
    • 4 Rotation
      • Track 7 at frame 1466 has roughly the same value as tracks 6 and 8
      • Track 15 at frame 2766 has roughly the same value as tracks 14 and 16
      • Track 171 at frame 11732 has roughly the same value as tracks 170 and 172
      • Track 179 at frame 13032 has roughly the same value as tracks 178 and 180
  • 1 Bone 7 - "Bone_Leg_Calf_R"
    • 1 Rotation
      • Track 169 at frame 14466 has roughly the same value as tracks 168 and 170
  • 1 Bone 10 - "Bone_Spine01"
    • 1 Rotation
      • Track 20 at frame 3800 has roughly the same value as tracks 19 and 21
  • 2 Bone 16 - "Bone_Arm_Lower_L"
    • 2 Rotation
      • Track 124 at frame 14066 has roughly the same value as tracks 123 and 125
      • Track 166 at frame 16166 has roughly the same value as tracks 165 and 167
  • 3 Bone 17 - "Bone_Arm_Hand_L"
    • 3 Rotation
      • Track 16 at frame 3000 has roughly the same value as tracks 15 and 17
      • Track 129 at frame 8925 has roughly the same value as tracks 128 and 130
      • Track 147 at frame 13266 has roughly the same value as tracks 146 and 148
  • 1 Bone 19 - "Bone_Arm_Lower_R"
    • 1 Rotation
      • Track 135 at frame 15799 has roughly the same value as tracks 134 and 136
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