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Model validation: MadAxe_Biguy

MadAxe_Biguy.mdx

0 errors 0 severe 2 warnings 24 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 9 - "Cinematic Flail"
    • Sequence "Cinematic Flail" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Stun"
    • Sequence "Cinematic Stun" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "Bone_Leg_R"
    • 1 Rotation
      • Track 237 at frame 12766 has roughly the same value as tracks 236 and 238
  • 3 Bone 2 - "Bone_LegKnee_R"
    • 3 Rotation
      • Track 234 at frame 12699 has roughly the same value as tracks 233 and 235
      • Track 251 at frame 13566 has roughly the same value as tracks 250 and 252
      • Track 541 at frame 31331 has roughly the same value as tracks 540 and 542
  • 2 Bone 3 - "Bone_LegFoot_R"
    • 2 Rotation
      • Track 124 at frame 7600 has roughly the same value as tracks 123 and 125
      • Track 258 at frame 15366 has roughly the same value as tracks 257 and 259
  • 1 Bone 6 - "Bone_LegKnee_L"
    • 1 Rotation
      • Track 494 at frame 30598 has roughly the same value as tracks 493 and 495
  • 1 Bone 9 - "Bone_Spine"
    • 1 Rotation
      • Track 409 at frame 31398 has roughly the same value as tracks 408 and 410
  • 1 Bone 10 - "Bone_Spine_01"
    • 1 Rotation
      • Track 429 at frame 31398 has roughly the same value as tracks 428 and 430
  • 3 Bone 13 - "Bone_ArmFore_L"
    • 3 Rotation
      • Track 220 at frame 15166 has roughly the same value as tracks 219 and 221
      • Track 290 at frame 19832 has roughly the same value as tracks 289 and 291
      • Track 457 at frame 31498 has roughly the same value as tracks 456 and 458
  • 10 Bone 18 - "Bone_ArmFore_R"
    • 10 Rotation
      • Track 14 at frame 800 has roughly the same value as tracks 13 and 15
      • Track 50 at frame 2900 has roughly the same value as tracks 49 and 51
      • Track 99 at frame 5600 has roughly the same value as tracks 98 and 100
      • Track 148 at frame 8500 has roughly the same value as tracks 147 and 149
      • Track 170 at frame 9666 has roughly the same value as tracks 169 and 171
      • Track 282 at frame 16266 has roughly the same value as tracks 281 and 283
      • Track 304 at frame 17432 has roughly the same value as tracks 303 and 305
      • Track 383 at frame 22032 has roughly the same value as tracks 382 and 384
      • Track 469 at frame 28398 has roughly the same value as tracks 468 and 470
      • Track 520 at frame 31398 has roughly the same value as tracks 519 and 521
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