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Triggers
machines vs aliens.w3x
Variables
READ THIS FIRST
Untitled Trigger 001
Initialization
------Human Doors------
Door of the Human
Door of the Human 2
Door of the Human 3
------Cheats------
Visibility
Invinsibility
Mana
Building
Spawning
Spawn Human On
Spawn Alien On
Spawning Off
Human Death
Alien Death
Spells
Super Air Kill
air target destroyer
Item Effects
Claws of Wolvarine Left
Claws of Wolvarine Manupilate
Attachments
sword
Wolf Attachment
Pirate Attachment
Tidal lord
Hostile
Wolves
Marine
Medic
Elite
Rocket Hunter
Shock Troop
Tauren
Sniper
Commander
Golems
Tidal Lord
Arena
Arena Teleport
Arena Fight
Arena Again
Arena Again Copy
Arena Again Copy 2
Arena Again Copy 3
Arena Again Copy 4
Arena Again Copy 5
Arena Again Copy 5 Copy
Arena Again Copy 5 Copy 2
Arena Again Copy 5 Copy 2 Copy
Arena Again Copy 5 Copy 2 Copy 2
Arena Again Copy 5 Copy 2 Copy 3
Arena Again Copy 5 Copy 2 Copy 4
Arena Again Copy 5 Copy 2 Copy 5
Arena Again Copy 5 Copy 2 Copy 5 Copy
Arena Again Copy 5 Copy 2 Copy 5 Copy 2
Arena Again Copy 5 Copy 2 Copy 5 Copy 3
Arena Again Copy 5 Copy 2 Copy 5 Copy 4
Commet
Hostile Exit
Movement
ma1
Text
a
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
LotusCaster
unit
No
LotusTarget
unit
No
before you change stuff please be careful we are letting you do and edit things here
Untitled Trigger 001
Events
Conditions
Actions
Door of the Human
Events
Unit - A unit enters Castle_Gate_1 <gen>
Conditions
((Entering unit) is A Hero) Equal to ((Entering unit) belongs to an ally of Player 1 (Red).)
Actions
Destructible - Open Inner Fire 0001 <gen>
Destructible - Make Inner Fire 0001 <gen> Vulnerable
Door of the Human 2
Events
Unit - A unit enters Castle_Gate_2 <gen>
Conditions
((Entering unit) is A Hero) Equal to ((Entering unit) belongs to an ally of Player 1 (Red).)
Actions
Destructible - Open Inner Fire 0009 <gen>
Destructible - Make Inner Fire 0009 <gen> Vulnerable
Door of the Human 3
Events
Unit - A unit enters Castle_Gate_3 <gen>
Conditions
((Entering unit) is A Hero) Equal to ((Entering unit) belongs to an ally of Player 1 (Red).)
Actions
Destructible - Open Inner Fire 0021 <gen>
Destructible - Make Inner Fire 0021 <gen> Vulnerable
Visibility
Events
Player - Player 1 (Red) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Disabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Disabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Invinsibility
Events
Player - Player 1 (Red) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Triggering unit))
Mana
Events
Player - Player 1 (Red) types a chat message containing thereisnospoon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Earth armor from (Triggering unit)
Unit - Remove Cool army from (Triggering unit)
Unit - Remove Frost armor from (Triggering unit)
Unit - Remove Frost shock from (Triggering unit)
Unit - Remove Ice ring from (Triggering unit)
Unit - Remove Ice stomp from (Triggering unit)
Unit - Remove Ironic crash from (Triggering unit)
Unit - Remove Landslide from (Triggering unit)
Unit - Remove Snipe ice from (Triggering unit)
Unit - Remove Summon fel ice golem from (Triggering unit)
Unit - Remove Super science from (Triggering unit)
Unit - Remove Unleash frozen fury from (Triggering unit)
Unit - Remove Volcanic Burst from (Triggering unit)
Unit - Remove cold shot from (Triggering unit)
Building
Events
Player - Player 1 (Red) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Constructed structure)
Unit - Kill (Constructing structure)
Spawn Human On
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heavy Tank Anti Air Artillery Metal Fox for Player 6 (Orange) at (Center of Spawn_Human_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Destructor for Player 6 (Orange) at (Center of Spawn_Human_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Tank Anti Air Artillery Metal Fox for Player 6 (Orange) at (Center of Spawn_Human_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Drillbot for Player 6 (Orange) at (Center of Spawn_Human_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Tank Anti Air Artillery Metal Fox for Player 6 (Orange) at (Center of Spawn_Human_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Destructor for Player 6 (Orange) at (Center of Spawn_Human_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Tank Anti Air Artillery Metal Fox for Player 6 (Orange) at (Center of Spawn_Human_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Drillbot for Player 6 (Orange) at (Center of Spawn_Human_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Tank Anti Air Artillery Metal Fox for Player 6 (Orange) at (Center of Spawn_Human_5 <gen>) facing Default building facing degrees
Unit - Create 3 . Destructor for Player 6 (Orange) at (Center of Spawn_Human_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Tank Anti Air Artillery Metal Fox for Player 6 (Orange) at (Center of Spawn_Human_6 <gen>) facing Default building facing degrees
Unit - Create 3 . Drillbot for Player 6 (Orange) at (Center of Spawn_Human_6 <gen>) facing Default building facing degrees
Spawn Alien On
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Frost Fury for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 3 . Fire Hound for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Fury for Player 12 (Brown) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 3 . Ancient Warrior for Player 12 (Brown) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Fury for Player 12 (Brown) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 3 . Fire Hound for Player 12 (Brown) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Fury for Player 12 (Brown) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 3 . Ancient Warrior for Player 12 (Brown) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Fury for Player 12 (Brown) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 3 . Fire Hound for Player 12 (Brown) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Fury for Player 12 (Brown) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 3 . Ancient Warrior for Player 12 (Brown) at (Center of Region_019 <gen>) facing Default building facing degrees
Spawning Off
Events
Unit - Tank Factory 0026 <gen> Dies
Unit - Tank Factory 0027 <gen> Dies
Unit - Tank Factory 0028 <gen> Dies
Unit - Tank Factory 0029 <gen> Dies
Unit - Tank Factory 0030 <gen> Dies
Unit - Tank Factory 0031 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Human_On <gen>
Trigger - Turn off Spawn_Alien_On <gen>
Human Death
Events
Unit - Star Base 0043 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Explode (Triggering unit).)
Alien Death
Events
Unit - Alien base 0072 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Triggering unit))
Super Air Kill
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Super Air Destroyer
Actions
Unit - Kill (Target unit of ability being cast)
air target destroyer
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Air target destroyer
Actions
Unit - Kill (Target unit of ability being cast)
Claws of Wolvarine Left
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Claws of Wolvarine
Actions
Special Effect - Create a special effect attached to the big wheel,left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GoldClaw.mdx
Claws of Wolvarine Manupilate
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item carried by (Triggering unit) of type Claws of Wolvarine)) Equal to Claws of Wolvarine
Actions
Wait 10.00 seconds
Item - Create Claws of Wolvarine at (Position of (Item carried by (Triggering unit) in slot 1))
sword
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the left,hand (Unexpected type: 'attachpoint') of claw master 0163 <gen> using war3mapImported\Power_Claws.mdx
Special Effect - Create a special effect attached to the right,hand (Unexpected type: 'attachpoint') of Sword master 0162 <gen> using war3mapImported\TheGrandSword.mdx
Special Effect - Create a special effect attached to the right,hand (Unexpected type: 'attachpoint') of claw master 0163 <gen> using war3mapImported\Power_Claws.mdx
Wolf Attachment
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right,hand (Unexpected type: 'attachpoint') of Wolverined wolf 0135 <gen> using war3mapImported\GoldClaw.mdx
Pirate Attachment
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right,hand (Unexpected type: 'attachpoint') of Pirate 0137 <gen> using war3mapImported\Espada de Hielo.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0137 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0147 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0146 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0145 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0148 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0144 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0149 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0143 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0150 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0152 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0151 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0152 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0153 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0141 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0153 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0138 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0156 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0139 <gen> using war3mapImported\PirateHat.MDX
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pirate 0155 <gen> using war3mapImported\PirateHat.MDX
Tidal lord
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right,hand (Unexpected type: 'attachpoint') of Tidal Lord 0103 <gen> using war3mapImported\Power_Claws.mdx
Wolves
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wolverined wolf
Actions
Wait 30.00 seconds
Unit - Create 1 Wolverined wolf for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Marine
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Space orc marine
Actions
Wait 30.00 seconds
Unit - Create 1 Space orc marine for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Medic
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Space orc medic
Actions
Wait 30.00 seconds
Unit - Create 1 Space orc medic for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Elite
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Space orc elite
Actions
Wait 30.00 seconds
Unit - Create 1 Space orc elite for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Rocket Hunter
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Space orc rocket hunter
Actions
Wait 10.00 seconds
Unit - Create 1 Space orc rocket hunter for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Shock Troop
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Space orc shock troop
Actions
Wait 30.00 seconds
Unit - Create 1 Space orc shock troop for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Tauren
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Space Tauren
Actions
Wait 30.00 seconds
Unit - Create 1 Space Tauren for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Sniper
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Orc sniper
Actions
Wait 30.00 seconds
Unit - Create 1 Orc sniper for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Commander
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Orc commander
Actions
Wait 30.00 seconds
Unit - Create 1 Orc commander for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Golems
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to ice golem
Actions
Wait 40.00 seconds
Unit - Create 1 ice golem for Neutral Hostile at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Tidal Lord
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tidal Lord
Actions
Wait 35.00 seconds
Unit - Create 1 Tidal Lord for Player 1 (Red) at (Position of (Dying unit)) facing (Position of (Triggering unit))
Arena Teleport
Events
Unit - A unit enters Arena_Start <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Arena_Fighter_1 <gen>)
Arena Fight
Events
Unit - A unit enters Arena_Fighter_1 <gen>
Conditions
Actions
Unit - Create 1 Pirate for Neutral Hostile at (Center of Arena_Fighter_2 <gen>) facing (Position of (Triggering unit))
Arena Again
Events
Unit - Pirate 0137 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0138 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy
Events
Unit - Pirate 0138 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0139 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 2
Events
Unit - Pirate 0139 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0141 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 3
Events
Unit - Pirate 0141 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0142 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 4
Events
Unit - Pirate 0142 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0143 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5
Events
Unit - Pirate 0142 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0143 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy
Events
Unit - Pirate 0143 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0144 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2
Events
Unit - Pirate 0144 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0145 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy
Events
Unit - Pirate 0145 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0146 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy 2
Events
Unit - Pirate 0146 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0147 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy 3
Events
Unit - Pirate 0147 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0148 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy 4
Events
Unit - Pirate 0148 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0149 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy 5
Events
Unit - Pirate 0149 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0150 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy 5 Copy
Events
Unit - Pirate 0150 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0151 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy 5 Copy 2
Events
Unit - Pirate 0151 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0152 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy 5 Copy 3
Events
Unit - Pirate 0153 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0155 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Arena Again Copy 5 Copy 2 Copy 5 Copy 4
Events
Unit - Pirate 0155 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Move Pirate 0156 <gen> instantly to (Center of Arena_Fighter_2 <gen>)
Commet
Events
Unit - A unit enters Arena_Start <gen>
Conditions
Actions
-------- Win the Arena!!!!! --------
Hostile Exit
Events
Unit - A unit leaves Arena <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Pirate
Actions
Unit - Move (Leaving unit) instantly to (Center of Arena_Fighter_2 <gen>)
ma1
Events
Conditions
Actions
a
Events
Conditions
Actions
Floating Text - Create floating text that reads Earth at (Center of Region_033 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads If your not intrested in this element try another at (Center of Region_032 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Fire at (Center of fire <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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