• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Machine Gun Wagon

Wagon5.mdx

0 errors 0 severe 3 warnings 66 unused
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 6 GeosetAnimation 0
    • 3 Alpha
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
    • 3 Color
      • Track 10 at frame 10000 is not in any sequence
      • Track 7 at frame 8200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8400 has exactly the same value as tracks 7 and 9
  • 6 GeosetAnimation 1
    • 3 Alpha
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
    • 3 Color
      • Track 10 at frame 10000 is not in any sequence
      • Track 7 at frame 8200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8400 has exactly the same value as tracks 7 and 9
  • 6 GeosetAnimation 2
    • 3 Alpha
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
    • 3 Color
      • Track 10 at frame 10000 is not in any sequence
      • Track 7 at frame 8200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8400 has exactly the same value as tracks 7 and 9
  • 6 GeosetAnimation 3
    • 3 Alpha
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
    • 3 Color
      • Track 10 at frame 10000 is not in any sequence
      • Track 7 at frame 8200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8400 has exactly the same value as tracks 7 and 9
  • 6 GeosetAnimation 4
    • 3 Alpha
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
    • 3 Color
      • Track 10 at frame 10000 is not in any sequence
      • Track 7 at frame 8200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8400 has exactly the same value as tracks 7 and 9
  • 6 GeosetAnimation 5
    • 3 Alpha
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
    • 3 Color
      • Track 10 at frame 10000 is not in any sequence
      • Track 7 at frame 8200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8400 has exactly the same value as tracks 7 and 9
  • 3 Bone 0 - "default_bone01"
    • 3 Translation
      • Track 7 at frame 10000 is not in any sequence
      • Track 4 at frame 8200 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8400 has exactly the same value as tracks 4 and 6
  • 3 Bone 1 - "bone_new1"
    • 3 Rotation
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
  • 3 Bone 2 - "bone_new0"
    • 3 Rotation
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
  • 3 Bone 3 - "bone_new3"
    • 3 Rotation
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
  • 3 Bone 4 - "bone_new2"
    • 3 Rotation
      • Track 8 at frame 10000 is not in any sequence
      • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8400 has exactly the same value as tracks 5 and 7
  • 2 Bone 5 - "bone_new1"
    • 2 Translation
      • Track 5 at frame 9000 is not in any sequence
      • Track 6 at frame 10000 is not in any sequence
  • 1 Bone 6 - "default_bone01"
    • 1 Translation
      • Track 5 at frame 9000 is not in any sequence
  • 3 ParticleEmitter2 0 - "Fire"
    • 3 Visibility
      • Track 9 at frame 10000 is not in any sequence
      • Track 6 at frame 8200 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8400 has exactly the same value as tracks 6 and 8
  • 3 ParticleEmitter2 1 - "Blast"
    • 3 Visibility
      • Track 10 at frame 10000 is not in any sequence
      • Track 7 at frame 8200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8400 has exactly the same value as tracks 7 and 9
  • 3 ParticleEmitter2 2 - "Feu1"
    • 3 Visibility
      • Track 7 at frame 10000 is not in any sequence
      • Track 4 at frame 8200 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8400 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 3 - "Feu2"
    • 3 Visibility
      • Track 7 at frame 10000 is not in any sequence
      • Track 4 at frame 8200 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8400 has exactly the same value as tracks 4 and 6
Back
Top