Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Machine 3 of the bundle Machine 3. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Blood experiment machine.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing BlackRockBloodMachine04.mdx
Now Click the "Import File" Button:
Next select 'BlackRockBloodMachine04.mdx' in the folder which you extracted from the zip archive:
Machine 3
BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
The file has been properly added to the map archive:
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
Done, you have imported the file BlackRockBloodMachine04.mdx.
Importing BLACKROCKMACHINE01.BLP
Now Click the "Import File" Button:
Next select 'BLACKROCKMACHINE01.BLP' in the folder which you extracted from the zip archive:
Machine 3
BlackRockBloodMachine04.mdx
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
war3mapimported/BLACKROCKMACHINE01.BLP
Double-click the file BLACKROCKMACHINE01.BLP:
BLACKROCKMACHINE01.BLP
Image / Texture
174
war3mapimported/BLACKROCKMACHINE01.BLP
Tick the box "Use Custom Path" and type in the correct path:
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
The file has been properly added to the map archive:
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
Done, you have imported the file BLACKROCKMACHINE01.BLP.
Importing BLACKROCKMACHINE02.BLP
Now Click the "Import File" Button:
Next select 'BLACKROCKMACHINE02.BLP' in the folder which you extracted from the zip archive:
Machine 3
BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
war3mapimported/BLACKROCKMACHINE02.BLP
Double-click the file BLACKROCKMACHINE02.BLP:
BLACKROCKMACHINE02.BLP
Image / Texture
165
war3mapimported/BLACKROCKMACHINE02.BLP
Tick the box "Use Custom Path" and type in the correct path:
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
The file has been properly added to the map archive:
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
Done, you have imported the file BLACKROCKMACHINE02.BLP.
Importing ROUNDGLOW.BLP
Now Click the "Import File" Button:
Next select 'ROUNDGLOW.BLP' in the folder which you extracted from the zip archive:
Machine 3
BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
war3mapimported/ROUNDGLOW.BLP
Double-click the file ROUNDGLOW.BLP:
ROUNDGLOW.BLP
Image / Texture
3
war3mapimported/ROUNDGLOW.BLP
Tick the box "Use Custom Path" and type in the correct path:
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
The file has been properly added to the map archive:
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
Done, you have imported the file ROUNDGLOW.BLP.
Importing TESTINGJARGLASSGLEAM.BLP
Now Click the "Import File" Button:
Next select 'TESTINGJARGLASSGLEAM.BLP' in the folder which you extracted from the zip archive:
Machine 3
BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
war3mapimported/TESTINGJARGLASSGLEAM.BLP
Double-click the file TESTINGJARGLASSGLEAM.BLP:
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
war3mapimported/TESTINGJARGLASSGLEAM.BLP
Tick the box "Use Custom Path" and type in the correct path:
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
TESTINGJARGLASSGLEAM.BLP
The file has been properly added to the map archive:
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
TESTINGJARGLASSGLEAM.BLP
Done, you have imported the file TESTINGJARGLASSGLEAM.BLP.
Importing TESTINGJARREFLECTION.BLP
Now Click the "Import File" Button:
Next select 'TESTINGJARREFLECTION.BLP' in the folder which you extracted from the zip archive:
Machine 3
BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
Image / Texture
28
war3mapimported/TESTINGJARREFLECTION.BLP
Double-click the file TESTINGJARREFLECTION.BLP:
TESTINGJARREFLECTION.BLP
Image / Texture
28
war3mapimported/TESTINGJARREFLECTION.BLP
Tick the box "Use Custom Path" and type in the correct path:
TESTINGJARREFLECTION.BLP
Image / Texture
28
TESTINGJARREFLECTION.BLP
The file has been properly added to the map archive:
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
Image / Texture
28
TESTINGJARREFLECTION.BLP
Done, you have imported the file TESTINGJARREFLECTION.BLP.
Importing TestingJarReflectionRed.blp
Now Click the "Import File" Button:
Next select 'TestingJarReflectionRed.blp' in the folder which you extracted from the zip archive:
Machine 3
BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
Image / Texture
28
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
Image / Texture
28
war3mapimported/TestingJarReflectionRed.blp
Double-click the file TestingJarReflectionRed.blp:
TestingJarReflectionRed.blp
Image / Texture
28
war3mapimported/TestingJarReflectionRed.blp
Tick the box "Use Custom Path" and type in the correct path:
TestingJarReflectionRed.blp
Image / Texture
28
TestingJarReflectionRed.blp
The file has been properly added to the map archive:
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
Image / Texture
28
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
Image / Texture
28
TestingJarReflectionRed.blp
Done, you have imported the file TestingJarReflectionRed.blp.
Importing WORNCAULDRON.BLP
Now Click the "Import File" Button:
Next select 'WORNCAULDRON.BLP' in the folder which you extracted from the zip archive:
Machine 3
BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
Image / Texture
28
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
Image / Texture
28
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
Image / Texture
116
war3mapimported/WORNCAULDRON.BLP
Double-click the file WORNCAULDRON.BLP:
WORNCAULDRON.BLP
Image / Texture
116
war3mapimported/WORNCAULDRON.BLP
Tick the box "Use Custom Path" and type in the correct path:
WORNCAULDRON.BLP
Image / Texture
116
WORNCAULDRON.BLP
The file has been properly added to the map archive:
BlackRockBloodMachine04.mdx
Model
58
war3mapimported/BlackRockBloodMachine04.mdx
BLACKROCKMACHINE01.BLP
Image / Texture
174
BLACKROCKMACHINE01.BLP
BLACKROCKMACHINE02.BLP
Image / Texture
165
BLACKROCKMACHINE02.BLP
ROUNDGLOW.BLP
Image / Texture
3
ROUNDGLOW.BLP
TESTINGJARGLASSGLEAM.BLP
Image / Texture
5
TESTINGJARGLASSGLEAM.BLP
TESTINGJARREFLECTION.BLP
Image / Texture
28
TESTINGJARREFLECTION.BLP
TestingJarReflectionRed.blp
Image / Texture
28
TestingJarReflectionRed.blp
WORNCAULDRON.BLP
Image / Texture
116
WORNCAULDRON.BLP
Done, you have imported the file WORNCAULDRON.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.