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How to import M3 Scout Car

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model M3 Scout Car of the bundle M3 Scout Car. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Soviet RKKA units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

M3 Scout Car
M3Scout_Soviet.mdx
T_GroundVehicles.blp
InfantryRussian.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing M3Scout_Soviet.mdx

Now Click the "Import File" Button:

Next select 'M3Scout_Soviet.mdx' in the folder which you extracted from the zip archive:

M3 Scout Car
M3Scout_Soviet.mdx
InfantryRussian.blp
T_GroundVehicles.blp

The file has been properly added to the map archive:

M3Scout_Soviet.mdx
Model
310
war3mapimported/M3Scout_Soviet.mdx

Done, you have imported the file M3Scout_Soviet.mdx.

Importing InfantryRussian.blp

Now Click the "Import File" Button:

Next select 'InfantryRussian.blp' in the folder which you extracted from the zip archive:

M3 Scout Car
M3Scout_Soviet.mdx
InfantryRussian.blp
T_GroundVehicles.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

M3Scout_Soviet.mdx
Model
310
war3mapimported/M3Scout_Soviet.mdx
InfantryRussian.blp
Image / Texture
60
war3mapimported/InfantryRussian.blp

Double-click the file InfantryRussian.blp:

InfantryRussian.blp
Image / Texture
60
war3mapimported/InfantryRussian.blp

Tick the box "Use Custom Path" and type in the correct path:

InfantryRussian.blp
Image / Texture
60
InfantryRussian.blp

The file has been properly added to the map archive:

M3Scout_Soviet.mdx
Model
310
war3mapimported/M3Scout_Soviet.mdx
InfantryRussian.blp
Image / Texture
60
InfantryRussian.blp

Done, you have imported the file InfantryRussian.blp.

Importing T_GroundVehicles.blp

Now Click the "Import File" Button:

Next select 'T_GroundVehicles.blp' in the folder which you extracted from the zip archive:

M3 Scout Car
M3Scout_Soviet.mdx
InfantryRussian.blp
T_GroundVehicles.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

M3Scout_Soviet.mdx
Model
310
war3mapimported/M3Scout_Soviet.mdx
InfantryRussian.blp
Image / Texture
60
InfantryRussian.blp
T_GroundVehicles.blp
Image / Texture
184
war3mapimported/T_GroundVehicles.blp

Double-click the file T_GroundVehicles.blp:

T_GroundVehicles.blp
Image / Texture
184
war3mapimported/T_GroundVehicles.blp

Tick the box "Use Custom Path" and type in the correct path:

T_GroundVehicles.blp
Image / Texture
184
T_GroundVehicles.blp

The file has been properly added to the map archive:

M3Scout_Soviet.mdx
Model
310
war3mapimported/M3Scout_Soviet.mdx
InfantryRussian.blp
Image / Texture
60
InfantryRussian.blp
T_GroundVehicles.blp
Image / Texture
184
T_GroundVehicles.blp

Done, you have imported the file T_GroundVehicles.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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