Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model M1a2 7 of the bundle M1a2 7. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file M1a2 7.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing M1A2_Abrams.MDX
Now Click the "Import File" Button:
Next select 'M1A2_Abrams.MDX' in the folder which you extracted from the zip archive:
M1a2 7
AbGlow1.blp
Abrams.blp
AbramsDestroyed.blp
AbSmoke1.blp
AbSmoke2.blp
Wave1.blp
wheel1.blp
wheel2.blp
wheel3.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
Done, you have imported the file M1A2_Abrams.MDX.
Importing AbGlow1.blp
Now Click the "Import File" Button:
Next select 'AbGlow1.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
Abrams.blp
AbramsDestroyed.blp
AbSmoke1.blp
AbSmoke2.blp
Wave1.blp
wheel1.blp
wheel2.blp
wheel3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
war3mapimported/AbGlow1.blp
Double-click the file AbGlow1.blp:
AbGlow1.blp
Image / Texture
44
war3mapimported/AbGlow1.blp
Tick the box "Use Custom Path" and type in the correct path:
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Done, you have imported the file AbGlow1.blp.
Importing Abrams.blp
Now Click the "Import File" Button:
Next select 'Abrams.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
AbGlow1.blp
AbramsDestroyed.blp
AbSmoke1.blp
AbSmoke2.blp
Wave1.blp
wheel1.blp
wheel2.blp
wheel3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
war3mapimported/Abrams.blp
Double-click the file Abrams.blp:
Abrams.blp
Image / Texture
172
war3mapimported/Abrams.blp
Tick the box "Use Custom Path" and type in the correct path:
Abrams.blp
Image / Texture
172
Abrams.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
Done, you have imported the file Abrams.blp.
Importing AbramsDestroyed.blp
Now Click the "Import File" Button:
Next select 'AbramsDestroyed.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
AbGlow1.blp
Abrams.blp
AbSmoke1.blp
AbSmoke2.blp
Wave1.blp
wheel1.blp
wheel2.blp
wheel3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
war3mapimported/AbramsDestroyed.blp
Double-click the file AbramsDestroyed.blp:
AbramsDestroyed.blp
Image / Texture
172
war3mapimported/AbramsDestroyed.blp
Tick the box "Use Custom Path" and type in the correct path:
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
Done, you have imported the file AbramsDestroyed.blp.
Importing AbSmoke1.blp
Now Click the "Import File" Button:
Next select 'AbSmoke1.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
AbGlow1.blp
Abrams.blp
AbramsDestroyed.blp
AbSmoke2.blp
Wave1.blp
wheel1.blp
wheel2.blp
wheel3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
war3mapimported/AbSmoke1.blp
Double-click the file AbSmoke1.blp:
AbSmoke1.blp
Image / Texture
12
war3mapimported/AbSmoke1.blp
Tick the box "Use Custom Path" and type in the correct path:
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
Done, you have imported the file AbSmoke1.blp.
Importing AbSmoke2.blp
Now Click the "Import File" Button:
Next select 'AbSmoke2.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
AbGlow1.blp
Abrams.blp
AbramsDestroyed.blp
AbSmoke1.blp
Wave1.blp
wheel1.blp
wheel2.blp
wheel3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
war3mapimported/AbSmoke2.blp
Double-click the file AbSmoke2.blp:
AbSmoke2.blp
Image / Texture
12
war3mapimported/AbSmoke2.blp
Tick the box "Use Custom Path" and type in the correct path:
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Done, you have imported the file AbSmoke2.blp.
Importing Wave1.blp
Now Click the "Import File" Button:
Next select 'Wave1.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
AbGlow1.blp
Abrams.blp
AbramsDestroyed.blp
AbSmoke1.blp
AbSmoke2.blp
wheel1.blp
wheel2.blp
wheel3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Wave1.blp
Image / Texture
44
war3mapimported/Wave1.blp
Double-click the file Wave1.blp:
Wave1.blp
Image / Texture
44
war3mapimported/Wave1.blp
Tick the box "Use Custom Path" and type in the correct path:
Wave1.blp
Image / Texture
44
Wave1.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Wave1.blp
Image / Texture
44
Wave1.blp
Done, you have imported the file Wave1.blp.
Importing wheel1.blp
Now Click the "Import File" Button:
Next select 'wheel1.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
AbGlow1.blp
Abrams.blp
AbramsDestroyed.blp
AbSmoke1.blp
AbSmoke2.blp
Wave1.blp
wheel2.blp
wheel3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Wave1.blp
Image / Texture
44
Wave1.blp
wheel1.blp
Image / Texture
12
war3mapimported/wheel1.blp
Double-click the file wheel1.blp:
wheel1.blp
Image / Texture
12
war3mapimported/wheel1.blp
Tick the box "Use Custom Path" and type in the correct path:
wheel1.blp
Image / Texture
12
wheel1.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Wave1.blp
Image / Texture
44
Wave1.blp
wheel1.blp
Image / Texture
12
wheel1.blp
Done, you have imported the file wheel1.blp.
Importing wheel2.blp
Now Click the "Import File" Button:
Next select 'wheel2.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
AbGlow1.blp
Abrams.blp
AbramsDestroyed.blp
AbSmoke1.blp
AbSmoke2.blp
Wave1.blp
wheel1.blp
wheel3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Wave1.blp
Image / Texture
44
Wave1.blp
wheel1.blp
Image / Texture
12
wheel1.blp
wheel2.blp
Image / Texture
12
war3mapimported/wheel2.blp
Double-click the file wheel2.blp:
wheel2.blp
Image / Texture
12
war3mapimported/wheel2.blp
Tick the box "Use Custom Path" and type in the correct path:
wheel2.blp
Image / Texture
12
wheel2.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Wave1.blp
Image / Texture
44
Wave1.blp
wheel1.blp
Image / Texture
12
wheel1.blp
wheel2.blp
Image / Texture
12
wheel2.blp
Done, you have imported the file wheel2.blp.
Importing wheel3.blp
Now Click the "Import File" Button:
Next select 'wheel3.blp' in the folder which you extracted from the zip archive:
M1a2 7
M1A2_Abrams.MDX
AbGlow1.blp
Abrams.blp
AbramsDestroyed.blp
AbSmoke1.blp
AbSmoke2.blp
Wave1.blp
wheel1.blp
wheel2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Wave1.blp
Image / Texture
44
Wave1.blp
wheel1.blp
Image / Texture
12
wheel1.blp
wheel2.blp
Image / Texture
12
wheel2.blp
wheel3.blp
Image / Texture
12
war3mapimported/wheel3.blp
Double-click the file wheel3.blp:
wheel3.blp
Image / Texture
12
war3mapimported/wheel3.blp
Tick the box "Use Custom Path" and type in the correct path:
wheel3.blp
Image / Texture
12
wheel3.blp
The file has been properly added to the map archive:
M1A2_Abrams.MDX
Model
145
war3mapimported/M1A2_Abrams.MDX
AbGlow1.blp
Image / Texture
44
AbGlow1.blp
Abrams.blp
Image / Texture
172
Abrams.blp
AbramsDestroyed.blp
Image / Texture
172
AbramsDestroyed.blp
AbSmoke1.blp
Image / Texture
12
AbSmoke1.blp
AbSmoke2.blp
Image / Texture
12
AbSmoke2.blp
Wave1.blp
Image / Texture
44
Wave1.blp
wheel1.blp
Image / Texture
12
wheel1.blp
wheel2.blp
Image / Texture
12
wheel2.blp
wheel3.blp
Image / Texture
12
wheel3.blp
Done, you have imported the file wheel3.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.