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Triggers
Lyon Builder V-1.w3x
Variables
Initialization
Income Trigger
Untitled Trigger 001
Melee Initialization
Starting Money
War Triggers
Dark Force Hero
Light force Hero
Army Dark Force
Army Light Force
Movement Dark Army
Movement Light Army
Upgrades
Activation
Massive Armies
Alliances
Ally Blue
Ally Red
Ally Teal
Ally Purple
Ally Yellow
Ally Orange
Ally Green
Ally Red Copy 2
Ally Red Copy 3
Ally Red Copy 4
Unally
Gates
Open Horizontal Gate
Close Horizontal Gate
Open Vertical Gate
Close Vertical Gate
Make Vertical Gate
Race Selection
Red Race
Blue Race
Purple Race
Teal Race
Yellow Race
Orange Race
Green Race
Pink Race
Grey Race
Light Blue Race
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
HoriBP
location
No
HoriTP
location
No
VertLocation
location
No
VertLP
location
No
VertRP
location
No
Income Trigger
Events
Time - Every 30.00 seconds of game time
Conditions
(Triggering unit) Equal to (Constructed structure)
Actions
For each (Integer A) from 1 to (Number of living House units owned by Player 1 (Red)) , do (Add 100 to Player 1 (Red).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 2 (Blue)) , do (Add 100 to Player 2 (Blue).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 3 (Teal)) , do (Add 100 to Player 3 (Teal).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 4 (Purple)) , do (Add 100 to Player 4 (Purple).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 5 (Yellow)) , do (Add 100 to Player 5 (Yellow).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 6 (Orange)) , do (Add 100 to Player 6 (Orange).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 7 (Green)) , do (Add 100 to Player 7 (Green).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 8 (Pink)) , do (Add 100 to Player 8 (Pink).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 9 (Gray)) , do (Add 100 to Player 9 (Gray).Current gold)
For each (Integer A) from 1 to (Number of living House units owned by Player 10 (Light Blue)) , do (Add 100 to Player 10 (Light Blue).Current gold)
For each (Integer A) from 1 to (Player 1 (Red) Current lumber) , do (Add 1000 to Player 1 (Red).Current gold)
For each (Integer A) from 1 to (Player 2 (Blue) Current lumber) , do (Add 1000 to Player 2 (Blue).Current gold)
For each (Integer A) from 1 to (Player 3 (Teal) Current lumber) , do (Add 1000 to Player 3 (Teal).Current gold)
For each (Integer A) from 1 to (Player 4 (Purple) Current lumber) , do (Add 1000 to Player 4 (Purple).Current gold)
For each (Integer A) from 1 to (Player 5 (Yellow) Current lumber) , do (Add 1000 to Player 5 (Yellow).Current gold)
For each (Integer A) from 1 to (Player 6 (Orange) Current lumber) , do (Add 1000 to Player 6 (Orange).Current gold)
For each (Integer A) from 1 to (Player 7 (Green) Current lumber) , do (Add 1000 to Player 7 (Green).Current gold)
For each (Integer A) from 1 to (Player 8 (Pink) Current lumber) , do (Add 1000 to Player 8 (Pink).Current gold)
For each (Integer A) from 1 to (Player 9 (Gray) Current lumber) , do (Add 1000 to Player 9 (Gray).Current gold)
For each (Integer A) from 1 to (Player 10 (Light Blue) Current lumber) , do (Add 1000 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: Taxes Have been Collected 50 Gold Per House 1000 Gold per Lumber
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Player - Limit training of Heroes to 1 for Player 6 (Orange)
Player - Limit training of Heroes to 1 for Player 7 (Green)
Player - Limit training of Heroes to 1 for Player 8 (Pink)
Player - Limit training of Heroes to 1 for Player 9 (Gray)
Player - Limit training of Heroes to 1 for Player 10 (Light Blue)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Starting_Camera <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Starting_Camera <gen>
Starting Money
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 80000
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 8 (Pink) . Current gold to 750
Player - Set Player 9 (Gray) . Current gold to 750
Player - Set Player 10 (Light Blue) . Current gold to 750
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Dark Force Hero
Events
Unit - Death Knight 0036 <gen> Dies
Conditions
Actions
Wait 35.00 seconds
Hero - Instantly revive Death Knight 0036 <gen> at (Center of Dark_Force_Army <gen>) , Show revival graphics
Light force Hero
Events
Unit - Beastmaster 0057 <gen> Dies
Conditions
Actions
Wait 35.00 seconds
Hero - Instantly revive Beastmaster 0057 <gen> at (Center of Light_Army <gen>) , Show revival graphics
Army Dark Force
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Ghoul for Player 11 (Dark Green) at (Center of Dark_Force_Army <gen>) facing Default building facing degrees
Unit - Create 10 . Dreadnaught for Player 11 (Dark Green) at (Center of Dark_Force_Army <gen>) facing Default building facing degrees
Army Light Force
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Corrupted Spear Thrower for Player 12 (Brown) at (Center of Light_Army <gen>) facing Default building facing degrees
Unit - Create 10 . Corrupted Royal Gaurd for Player 12 (Brown) at (Center of Light_Army <gen>) facing Default building facing degrees
Movement Dark Army
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Movement_Both <gen> owned by (Owner of Death Knight 0036 <gen>)) to Attack-Move To . (Center of Light_Army <gen>)
Movement Light Army
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Movement_Both <gen> owned by (Owner of Beastmaster 0057 <gen>)) to Attack-Move To . (Center of Dark_Force_Army <gen>)
Upgrades
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Order Graveyard 0063 <gen> to research Rume (Unexpected type: 'techcode')
Unit - Order Graveyard 0064 <gen> to research Ruar (Unexpected type: 'techcode')
Unit - Order Graveyard 0058 <gen> to research Ruar (Unexpected type: 'techcode')
Unit - Order Graveyard 0065 <gen> to research Rume (Unexpected type: 'techcode')
Game - Display to (All players) the text: Neutral armed forces have grown stronger!
Activation
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Trigger - Turn on Massive_Armies <gen>
Game - Display to (All players) the text: Annihilation Soldiers have been released, prepare for war.
Massive Armies
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Corrupted Golem for Player 12 (Brown) at (Center of Light_Army <gen>) facing Default building facing degrees
Unit - Create 2 . Ice golem for Player 11 (Dark Green) at (Center of Dark_Force_Army <gen>) facing Default building facing degrees
Ally Blue
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Ally Red
Events
Player - Player 1 (Red) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Ally Teal
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Ally Purple
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Ally Yellow
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Ally Orange
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Ally Green
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Ally Red Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Ally Red Copy 3
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Ally Red Copy 4
Events
Player - Player 1 (Red) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Unally
Events
Player - Player 1 (Red) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Open Horizontal Gate
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Operate Gate(H-O)
Actions
Unit - Replace (Casting unit) with a Gate (Open)(Horizontal) using The old unit's relative life and mana
Animation - Play (Last replaced unit) 's Death Alternate animation
Close Horizontal Gate
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Operate Gate(H-C)
Actions
Region - Center HoriDetect <gen> on (Position of (Casting unit))
Region - Center HoriTop <gen> on ((Position of (Casting unit)) offset by (0.00, 100.00))
Region - Center HoriBottom <gen> on ((Position of (Casting unit)) offset by (0.00, -100.00))
Set Variable Set HoriBP = ((Position of (Casting unit)) offset by (-200.00, -300.00))
Set Variable Set HoriTP = ((Position of (Casting unit)) offset by (200.00, 300.00))
Wait 0.02 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in HoriDetect <gen> matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A ground unit) Equal to True))) and do (Actions)
Loop - Actions
If ((HoriTop <gen> contains (Picked unit)) Equal to True) then do (Move (Picked unit) instantly to HoriTP) else do (Do nothing)
If ((HoriBottom <gen> contains (Picked unit)) Equal to True) then do (Move (Picked unit) instantly to HoriBP) else do (Do nothing)
Wait 0.02 seconds
Custom script: call RemoveLocation(udg_HoriTP)
Custom script: call RemoveLocation(udg_HoriBP)
Unit - Replace (Casting unit) with a Gate(horizontal) (Close)(Horizontal) using The old unit's relative life and mana
Animation - Play (Last replaced unit) 's stand animation
Open Vertical Gate
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Operate Gate(V-O)
Actions
Unit - Replace (Casting unit) with a Gate (Open)(Vertical) using The old unit's relative life and mana
Animation - Play (Last replaced unit) 's Death Alternate animation
Close Vertical Gate
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Operate Gate(V-C)
Actions
Region - Center VertDetect <gen> on (Position of (Casting unit))
Region - Center VertTop <gen> on ((Position of (Casting unit)) offset by (-100.00, 0.00))
Region - Center VertBottom <gen> on ((Position of (Casting unit)) offset by (100.00, 0.00))
Set Variable Set VertLP = ((Position of (Casting unit)) offset by (-300.00, -200.00))
Set Variable Set VertRP = ((Position of (Casting unit)) offset by (300.00, 200.00))
Wait 0.02 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in VertDetect <gen> matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A ground unit) Equal to True))) and do (Actions)
Loop - Actions
If ((VertTop <gen> contains (Picked unit)) Equal to True) then do (Move (Picked unit) instantly to VertLP) else do (Do nothing)
If ((VertBottom <gen> contains (Picked unit)) Equal to True) then do (Move (Picked unit) instantly to VertRP) else do (Do nothing)
Wait 0.02 seconds
Custom script: call RemoveLocation(udg_HoriTP)
Custom script: call RemoveLocation(udg_HoriBP)
Unit - Replace (Casting unit) with a Gate(Vertical) (Close)(Vertical) using The old unit's relative life and mana
Animation - Play (Last replaced unit) 's stand animation
Make Vertical Gate
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Gate(Vertical) (Close)(Vertical)
Actions
Set Variable Set VertLocation = (Position of (Constructed structure))
Unit - Remove (Constructed structure) from the game
Unit - Create 1 . Gate(Vertical) (Close)(Vertical) for (Owner of (Constructed structure)) at VertLocation facing 0.00 degrees
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