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Model validation: Lynx (team color)
0
errors
1
severe
20
warnings
27
unused
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 125933); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
12
Model
Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Bone 66 - "mount_bone_head"
There are no vertices attached to this bone
1
Bone 67 - "mount_neck_armor_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 68 - "mount_neck_armor_02_bind_jnt"
There are no vertices attached to this bone
1
Sequence 9 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 10 - "Cinematic Standard One"
Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 11 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
2
Bone 1 - "mount_spine_02_bind_jnt"
2
Rotation
Track 33 at frame 3600 has roughly the same value as tracks 32 and 34
Track 106 at frame 127500 has roughly the same value as tracks 105 and 107
2
Bone 8 - "mount_L_lwr_arm_bind_jnt"
2
Rotation
Track 181 at frame 130167 has roughly the same value as tracks 180 and 182
Track 210 at frame 135700 has roughly the same value as tracks 209 and 211
1
Bone 9 - "mount_L_hand_bind_jnt"
1
Rotation
Track 217 at frame 132333 has roughly the same value as tracks 216 and 218
1
Bone 14 - "mount_R_hand_bind_jnt"
1
Rotation
Track 239 at frame 136700 has roughly the same value as tracks 238 and 240
2
Bone 15 - "mount_bone_hand_right"
2
Rotation
Track 30 at frame 3500 has roughly the same value as tracks 29 and 31
Track 108 at frame 127400 has roughly the same value as tracks 107 and 109
1
Bone 27 - "mount_tail_03_bind_jnt"
1
Rotation
Track 183 at frame 129100 has roughly the same value as tracks 182 and 184
1
Bone 37 - "mount_L_lwr_eyelid_bind_jnt"
1
Rotation
Track 3 at frame 1167 has roughly the same value as tracks 2 and 4
1
Bone 43 - "mount_R_ear_bind_jnt"
1
Rotation
Track 65 at frame 4500 has roughly the same value as tracks 64 and 66
1
Bone 47 - "mount_L_whisker_bind_jnt"
1
Rotation
Track 7 at frame 667 has roughly the same value as tracks 6 and 8
1
Bone 48 - "mount_R_whisker_bind_jnt"
1
Rotation
Track 9 at frame 667 has roughly the same value as tracks 8 and 10
1
Bone 56 - "mount_tongue_01_bind_jnt"
1
Translation
Track 318 at frame 129833 has roughly the same value as tracks 317 and 319
1
Bone 63 - "mount_R_lwr_lip_01_bind_jnt"
1
Translation
Track 198 at frame 33600 has roughly the same value as tracks 197 and 199
1
Bone 64 - "mount_R_lip_corner_bind_jnt"
1
Translation
Track 193 at frame 33600 has roughly the same value as tracks 192 and 194
1
CollisionShape 1 - "B_KGS_MNTTorso"
1
Rotation
Track 150 at frame 132267 has roughly the same value as tracks 149 and 151
2
CollisionShape 3 - "B_KGS_MNTTail"
2
Rotation
Track 15 at frame 800 has roughly the same value as tracks 14 and 16
Track 135 at frame 5500 has roughly the same value as tracks 134 and 136
1
CollisionShape 4 - "B_KGS_Torso"
1
Rotation
Track 217 at frame 132267 has roughly the same value as tracks 216 and 218
1
CollisionShape 5 - "B_KGS_Head"
1
Rotation
Track 230 at frame 133267 has roughly the same value as tracks 229 and 231
2
CollisionShape 10 - "B_KGS_Weapon"
2
Rotation
Track 119 at frame 5233 has roughly the same value as tracks 118 and 120
Track 217 at frame 132267 has roughly the same value as tracks 216 and 218
1
CollisionShape 11 - "B_KGS_Shield"
1
Rotation
Track 244 at frame 135700 has roughly the same value as tracks 243 and 245