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Model validation: Lynx (team color)

lynxTC.mdx

0 errors 1 severe 20 warnings 27 unused
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 125933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 12 Model
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 66 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "mount_neck_armor_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "mount_neck_armor_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 9 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 1 - "mount_spine_02_bind_jnt"
    • 2 Rotation
      • Track 33 at frame 3600 has roughly the same value as tracks 32 and 34
      • Track 106 at frame 127500 has roughly the same value as tracks 105 and 107
  • 2 Bone 8 - "mount_L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 181 at frame 130167 has roughly the same value as tracks 180 and 182
      • Track 210 at frame 135700 has roughly the same value as tracks 209 and 211
  • 1 Bone 9 - "mount_L_hand_bind_jnt"
    • 1 Rotation
      • Track 217 at frame 132333 has roughly the same value as tracks 216 and 218
  • 1 Bone 14 - "mount_R_hand_bind_jnt"
    • 1 Rotation
      • Track 239 at frame 136700 has roughly the same value as tracks 238 and 240
  • 2 Bone 15 - "mount_bone_hand_right"
    • 2 Rotation
      • Track 30 at frame 3500 has roughly the same value as tracks 29 and 31
      • Track 108 at frame 127400 has roughly the same value as tracks 107 and 109
  • 1 Bone 27 - "mount_tail_03_bind_jnt"
    • 1 Rotation
      • Track 183 at frame 129100 has roughly the same value as tracks 182 and 184
  • 1 Bone 37 - "mount_L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1167 has roughly the same value as tracks 2 and 4
  • 1 Bone 43 - "mount_R_ear_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 4500 has roughly the same value as tracks 64 and 66
  • 1 Bone 47 - "mount_L_whisker_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 667 has roughly the same value as tracks 6 and 8
  • 1 Bone 48 - "mount_R_whisker_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 667 has roughly the same value as tracks 8 and 10
  • 1 Bone 56 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 318 at frame 129833 has roughly the same value as tracks 317 and 319
  • 1 Bone 63 - "mount_R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 198 at frame 33600 has roughly the same value as tracks 197 and 199
  • 1 Bone 64 - "mount_R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 193 at frame 33600 has roughly the same value as tracks 192 and 194
  • 1 CollisionShape 1 - "B_KGS_MNTTorso"
    • 1 Rotation
      • Track 150 at frame 132267 has roughly the same value as tracks 149 and 151
  • 2 CollisionShape 3 - "B_KGS_MNTTail"
    • 2 Rotation
      • Track 15 at frame 800 has roughly the same value as tracks 14 and 16
      • Track 135 at frame 5500 has roughly the same value as tracks 134 and 136
  • 1 CollisionShape 4 - "B_KGS_Torso"
    • 1 Rotation
      • Track 217 at frame 132267 has roughly the same value as tracks 216 and 218
  • 1 CollisionShape 5 - "B_KGS_Head"
    • 1 Rotation
      • Track 230 at frame 133267 has roughly the same value as tracks 229 and 231
  • 2 CollisionShape 10 - "B_KGS_Weapon"
    • 2 Rotation
      • Track 119 at frame 5233 has roughly the same value as tracks 118 and 120
      • Track 217 at frame 132267 has roughly the same value as tracks 216 and 218
  • 1 CollisionShape 11 - "B_KGS_Shield"
    • 1 Rotation
      • Track 244 at frame 135700 has roughly the same value as tracks 243 and 245
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