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Model validation: Lynx [COLOR VARIATIONS]

Lynx.mdx

0 errors 0 severe 46 warnings 56 unused
  • 3 1 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Sequence 12 - "Cinematic 974"
    • Sequence name "Cinematic 974" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 13 - "Cinematic 965"
    • Sequence name "Cinematic 965" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 14 - "Cinematic 986"
    • Sequence name "Cinematic 986" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 16 - "Cinematic 997"
    • Sequence name "Cinematic 997" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 17 - "Cinematic 1018"
    • Sequence name "Cinematic 1018" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 30 - "Cinematic 17011"
    • Sequence name "Cinematic 17011" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 31 - "Cinematic 9412"
    • Sequence name "Cinematic 9412" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 33 - "Cinematic 12313"
    • Sequence name "Cinematic 12313" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 34 - "Cinematic 11414"
    • Sequence name "Cinematic 11414" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 35 - "Cinematic 11616"
    • Sequence name "Cinematic 11616" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 3 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 413 at frame 133867 has roughly the same value as tracks 412 and 414
      • Track 444 at frame 143833 has roughly the same value as tracks 443 and 445
      • Track 447 at frame 147167 has roughly the same value as tracks 446 and 448
  • 1 Bone 37 - "bone_b37"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "bone_b38"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "bone_b39"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "bone_b40"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "bone_b41"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "bone_b42"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_b43"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "bone_b44"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "bone_b45"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "bone_b46"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_b47"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "bone_b48"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "bone_b49"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "bone_b50"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "bone_b51"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "bone_b52"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "bone_b53"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "bone_b54"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "bone_b55"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "bone_b56"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "bone_b57"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "bone_b58"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "bone_b59"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "bone_b60"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "bone_b61"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "bone_b62"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "bone_b63"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "bone_b64"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "bone_b65"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "bone_b66"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "bone_b67"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "bone_b68"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic ShuffleRight"
    • Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic ShuffleLeft"
    • Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic JumpStart"
    • Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic JumpEnd"
    • Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 22 - "Cinematic Jump"
    • Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic Fall"
    • Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 26 - "Cinematic SwimBackward"
    • Sequence "Cinematic SwimBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 29 - "Cinematic WalkBackward"
    • Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 32 - "Cinematic EmoteDance"
    • Sequence "Cinematic EmoteDance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 13 Bone 1 - "bone_b1"
    • 13 Rotation
      • Track 343 at frame 66700 has roughly the same value as tracks 342 and 344
      • Track 344 at frame 66767 has roughly the same value as tracks 343 and 345
      • Track 349 at frame 68567 has roughly the same value as tracks 348 and 350
      • Track 350 at frame 68633 has roughly the same value as tracks 349 and 351
      • Track 371 at frame 71067 has roughly the same value as tracks 370 and 372
      • Track 712 at frame 133667 has roughly the same value as tracks 711 and 713
      • Track 713 at frame 133700 has roughly the same value as tracks 712 and 714
      • Track 727 at frame 134267 has roughly the same value as tracks 726 and 728
      • Track 728 at frame 134300 has roughly the same value as tracks 727 and 729
      • Track 788 at frame 144100 has roughly the same value as tracks 787 and 789
      • Track 794 at frame 144300 has roughly the same value as tracks 793 and 795
      • Track 797 at frame 146700 has roughly the same value as tracks 796 and 798
      • Track 803 at frame 146900 has roughly the same value as tracks 802 and 804
  • 6 Bone 2 - "bone_b2"
    • 6 Rotation
      • Track 229 at frame 144067 has roughly the same value as tracks 228 and 230
      • Track 230 at frame 144100 has roughly the same value as tracks 229 and 231
      • Track 236 at frame 144300 has roughly the same value as tracks 235 and 237
      • Track 239 at frame 146700 has roughly the same value as tracks 238 and 240
      • Track 245 at frame 146900 has roughly the same value as tracks 244 and 246
      • Track 246 at frame 146933 has roughly the same value as tracks 245 and 247
  • 2 Bone 3 - "bone_b3"
    • 2 Rotation
      • Track 851 at frame 144100 has roughly the same value as tracks 850 and 852
      • Track 866 at frame 146900 has roughly the same value as tracks 865 and 867
  • 9 Bone 5 - "bone_b5"
    • 9 Rotation
      • Track 781 at frame 144067 has roughly the same value as tracks 780 and 782
      • Track 782 at frame 144100 has roughly the same value as tracks 781 and 783
      • Track 783 at frame 144133 has roughly the same value as tracks 782 and 784
      • Track 786 at frame 144267 has roughly the same value as tracks 785 and 787
      • Track 787 at frame 144300 has roughly the same value as tracks 786 and 788
      • Track 790 at frame 146700 has roughly the same value as tracks 789 and 791
      • Track 794 at frame 146867 has roughly the same value as tracks 793 and 795
      • Track 795 at frame 146900 has roughly the same value as tracks 794 and 796
      • Track 796 at frame 146933 has roughly the same value as tracks 795 and 797
  • 2 Bone 6 - "bone_b6"
    • 2 Rotation
      • Track 1026 at frame 144100 has roughly the same value as tracks 1025 and 1027
      • Track 1041 at frame 146900 has roughly the same value as tracks 1040 and 1042
  • 3 Bone 7 - "bone_b7"
    • 3 Rotation
      • Track 8 at frame 3833 has roughly the same value as tracks 7 and 9
      • Track 672 at frame 100700 has roughly the same value as tracks 671 and 673
      • Track 681 at frame 103533 has roughly the same value as tracks 680 and 682
  • 5 Bone 9 - "bone_b9"
    • 5 Rotation
      • Track 354 at frame 70800 has roughly the same value as tracks 353 and 355
      • Track 688 at frame 133767 has roughly the same value as tracks 687 and 689
      • Track 703 at frame 134267 has roughly the same value as tracks 702 and 704
      • Track 765 at frame 144100 has roughly the same value as tracks 764 and 766
      • Track 780 at frame 146900 has roughly the same value as tracks 779 and 781
  • 1 Bone 10 - "bone_b10"
    • 1 Rotation
      • Track 446 at frame 70833 has roughly the same value as tracks 445 and 447
  • 1 Bone 21 - "bone_b21"
    • 1 Rotation
      • Track 1081 at frame 144100 has roughly the same value as tracks 1080 and 1082
  • 1 Bone 24 - "bone_b24"
    • 1 Rotation
      • Track 406 at frame 144300 has roughly the same value as tracks 405 and 407
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