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Model validation: LWP WWII Sapper
LWP_WWII_Sapper.mdx
0errors3severe4warnings71unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 308000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 308000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Attachment 5 - "Chest Ref"
1
Rotation
Missing opening track for sequence "Attack" at frame 146033 where it is needed
3
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
3
Light 1 - "OmniSpell"
Minimum attenuation should probably be bigger than or equal to 80, but is 0
3
Visibility
Track 3 at frame 146210 has exactly the same value as tracks 2 and 4
Track 4 at frame 146829 has exactly the same value as tracks 3 and 5
Track 29 at frame 317800 has exactly the same value as tracks 28 and 30
1
Material 0
1
Layer 0
1
Alpha
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
1
GeosetAnimation 0
1
Alpha
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
1
GeosetAnimation 1
1
Alpha
Track 23 at frame 317800 has exactly the same value as tracks 22 and 24
1
GeosetAnimation 2
1
Alpha
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
1
GeosetAnimation 13
1
Alpha
Track 5 at frame 317800 has exactly the same value as tracks 4 and 6
3
Bone 0 - "gutz00"
1
Translation
Track 25 at frame 317800 has exactly the same value as tracks 24 and 26
1
Rotation
Track 25 at frame 317800 has exactly the same value as tracks 24 and 26
1
Scaling
Track 26 at frame 317800 has exactly the same value as tracks 25 and 27
1
Bone 1 - "Wrench"
1
Scaling
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
1
Bone 3 - "Bone_Head"
1
Translation
Track 29 at frame 317800 has exactly the same value as tracks 28 and 30
1
Bone 9 - "Bone_Arm1_R"
1
Rotation
Track 37 at frame 317800 has exactly the same value as tracks 36 and 38
23
Bone 10 - "Bone_Arm1_L"
23
Rotation
Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
Track 4 at frame 146164 has exactly the same value as tracks 3 and 5
Track 5 at frame 146168 has exactly the same value as tracks 4 and 6
Track 6 at frame 146265 has exactly the same value as tracks 5 and 7
Track 7 at frame 146276 has exactly the same value as tracks 6 and 8
Track 8 at frame 146341 has exactly the same value as tracks 7 and 9
Track 9 at frame 146348 has exactly the same value as tracks 8 and 10
Track 10 at frame 146379 has exactly the same value as tracks 9 and 11
Track 11 at frame 146400 has exactly the same value as tracks 10 and 12
Track 12 at frame 146453 has exactly the same value as tracks 11 and 13
Track 13 at frame 146520 has exactly the same value as tracks 12 and 14
Track 14 at frame 146522 has exactly the same value as tracks 13 and 15
Track 15 at frame 146594 has exactly the same value as tracks 14 and 16
Track 16 at frame 146666 has exactly the same value as tracks 15 and 17
Track 17 at frame 146668 has exactly the same value as tracks 16 and 18
Track 18 at frame 146732 has exactly the same value as tracks 17 and 19
Track 19 at frame 146733 has exactly the same value as tracks 18 and 20
Track 20 at frame 146780 has exactly the same value as tracks 19 and 21
Track 21 at frame 146781 has exactly the same value as tracks 20 and 22
Track 22 at frame 146827 has exactly the same value as tracks 21 and 23
Track 23 at frame 146829 has exactly the same value as tracks 22 and 24
Track 24 at frame 146833 has exactly the same value as tracks 23 and 25
Track 25 at frame 146835 has exactly the same value as tracks 24 and 26
5
Bone 11 - "Bone_Arm2_L"
5
Rotation
Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
Track 4 at frame 146164 has exactly the same value as tracks 3 and 5
Track 24 at frame 146829 has exactly the same value as tracks 23 and 25
Track 25 at frame 146833 has exactly the same value as tracks 24 and 26
Track 26 at frame 146835 has exactly the same value as tracks 25 and 27
2
Bone 12 - "Bone_Hand_L"
1
Translation
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
1
Scaling
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
1
Bone 13 - "Bone_Arm2_R"
1
Translation
Track 39 at frame 317800 has exactly the same value as tracks 38 and 40
3
Bone 14 - "Bone_Hand_R"
1
Translation
Track 39 at frame 317800 has exactly the same value as tracks 38 and 40
1
Rotation
Track 31 at frame 317800 has exactly the same value as tracks 30 and 32
1
Scaling
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
2
Bone 15 - "Bone_Leg1_R"
1
Translation
Track 38 at frame 317800 has exactly the same value as tracks 37 and 39
1
Rotation
Track 40 at frame 317800 has exactly the same value as tracks 39 and 41
1
Bone 16 - "Bone_Leg2_R"
1
Rotation
Track 38 at frame 317800 has exactly the same value as tracks 37 and 39
2
Bone 17 - "Bone_Foot_R"
1
Translation
Track 32 at frame 317800 has exactly the same value as tracks 31 and 33
1
Rotation
Track 39 at frame 317800 has exactly the same value as tracks 38 and 40
2
Bone 18 - "Bone_Foot_L"
1
Translation
Track 32 at frame 317800 has exactly the same value as tracks 31 and 33
1
Rotation
Track 39 at frame 317800 has exactly the same value as tracks 38 and 40
2
Bone 19 - "Bone_Leg2_L"
1
Translation
Track 28 at frame 317800 has exactly the same value as tracks 27 and 29
1
Rotation
Track 43 at frame 317800 has exactly the same value as tracks 42 and 44
2
Bone 20 - "Bone_Leg1_L"
1
Translation
Track 38 at frame 317800 has exactly the same value as tracks 37 and 39
1
Rotation
Track 43 at frame 317800 has exactly the same value as tracks 42 and 44
2
Bone 21 - "Bone_Pelvis"
1
Translation
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
1
Rotation
Track 32 at frame 317800 has exactly the same value as tracks 31 and 33
2
Bone 24 - "MachineGun"
1
Translation
Track 38 at frame 317800 has exactly the same value as tracks 37 and 39
1
Rotation
Track 31 at frame 317800 has exactly the same value as tracks 30 and 32
1
Light 0 - "omni1"
1
Visibility
Track 29 at frame 317800 has exactly the same value as tracks 28 and 30
3
Helper 0
1
Translation
Track 40 at frame 317800 has exactly the same value as tracks 39 and 41
1
Rotation
Track 31 at frame 317800 has exactly the same value as tracks 30 and 32
1
Scaling
Track 27 at frame 317800 has exactly the same value as tracks 26 and 28
1
ParticleEmitter2 0 - "Machinegun Flash"
1
Visibility
Track 29 at frame 317800 has exactly the same value as tracks 28 and 30
3
ParticleEmitter2 1 - "Spell"
3
Visibility
Track 3 at frame 146210 has exactly the same value as tracks 2 and 4
Track 4 at frame 146829 has exactly the same value as tracks 3 and 5
Track 29 at frame 317800 has exactly the same value as tracks 28 and 30
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