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Model validation: LWP WWII Rifleman2
LWP_WWII_Rifleman2.mdx
0errors4severe2warnings14unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
13
Bone 14 - "Bone_Arm2_R"
5
Translation
Track 3 at frame 13333 has exactly the same value as tracks 2 and 4
Track 4 at frame 13360 has exactly the same value as tracks 3 and 5
Track 5 at frame 13367 has exactly the same value as tracks 4 and 6
Track 6 at frame 13373 has exactly the same value as tracks 5 and 7
Track 7 at frame 13400 has exactly the same value as tracks 6 and 8
8
Rotation
Track 4 at frame 13333 has exactly the same value as tracks 3 and 5
Track 5 at frame 13360 has exactly the same value as tracks 4 and 6
Track 6 at frame 13367 has exactly the same value as tracks 5 and 7
Track 7 at frame 13373 has exactly the same value as tracks 6 and 8
Track 8 at frame 13400 has exactly the same value as tracks 7 and 9
Track 9 at frame 13433 has exactly the same value as tracks 8 and 10
Track 10 at frame 13467 has exactly the same value as tracks 9 and 11
Track 11 at frame 13500 has exactly the same value as tracks 10 and 12
1
ParticleEmitter2 1 - "Rifle Flash"
1
Visibility
Track 4 at frame 13373 has exactly the same value as tracks 3 and 5
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