Model validation: LWP WWII Rifleman2

LWP_WWII_Rifleman2.mdx

0 errors 4 severe 2 warnings 14 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 13 Bone 14 - "Bone_Arm2_R"
    • 5 Translation
      • Track 3 at frame 13333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 13360 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13367 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13373 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 13400 has exactly the same value as tracks 6 and 8
    • 8 Rotation
      • Track 4 at frame 13333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13360 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13367 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 13373 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13400 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 13467 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 13500 has exactly the same value as tracks 10 and 12
  • 1 ParticleEmitter2 1 - "Rifle Flash"
    • 1 Visibility
      • Track 4 at frame 13373 has exactly the same value as tracks 3 and 5
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