Model validation: LWP WWII Flamethower

LWP_WWII_Flamethower.mdx

0 errors 2 severe 3 warnings 2 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 308000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 308000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 5 - "Bone_Head"
    • 1 Rotation
      • Track 40 at frame 309499 has exactly the same value as tracks 39 and 41
  • 1 Bone 30 - "Jaw"
    • 1 Rotation
      • Track 43 at frame 309499 has exactly the same value as tracks 42 and 44
Back
Top