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How to import Lurker Behemoth

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lurker Behemoth of the bundle Lurker Behemoth. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lurker Behemoth.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lurker Behemoth
Zerg Lurkalisk.MDX
TerranSmoke3.blp
LurkerHidden.blp
Blood1.blp
Blood2.blp
LurkerBehemoth.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Zerg Lurkalisk.MDX

Now Click the "Import File" Button:

Next select 'Zerg Lurkalisk.MDX' in the folder which you extracted from the zip archive:

Lurker Behemoth
Zerg Lurkalisk.MDX
Blood1.blp
Blood2.blp
LurkerBehemoth.blp
LurkerHidden.blp
TerranSmoke3.blp

The file has been properly added to the map archive:

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX

Done, you have imported the file Zerg Lurkalisk.MDX.

Importing Blood1.blp

Now Click the "Import File" Button:

Next select 'Blood1.blp' in the folder which you extracted from the zip archive:

Lurker Behemoth
Zerg Lurkalisk.MDX
Blood1.blp
Blood2.blp
LurkerBehemoth.blp
LurkerHidden.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
war3mapimported/Blood1.blp

Double-click the file Blood1.blp:

Blood1.blp
Image / Texture
12
war3mapimported/Blood1.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood1.blp
Image / Texture
12
Blood1.blp

The file has been properly added to the map archive:

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp

Done, you have imported the file Blood1.blp.

Importing Blood2.blp

Now Click the "Import File" Button:

Next select 'Blood2.blp' in the folder which you extracted from the zip archive:

Lurker Behemoth
Zerg Lurkalisk.MDX
Blood1.blp
Blood2.blp
LurkerBehemoth.blp
LurkerHidden.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp
Blood2.blp
Image / Texture
12
war3mapimported/Blood2.blp

Double-click the file Blood2.blp:

Blood2.blp
Image / Texture
12
war3mapimported/Blood2.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood2.blp
Image / Texture
12
Blood2.blp

The file has been properly added to the map archive:

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp
Blood2.blp
Image / Texture
12
Blood2.blp

Done, you have imported the file Blood2.blp.

Importing LurkerBehemoth.blp

Now Click the "Import File" Button:

Next select 'LurkerBehemoth.blp' in the folder which you extracted from the zip archive:

Lurker Behemoth
Zerg Lurkalisk.MDX
Blood1.blp
Blood2.blp
LurkerBehemoth.blp
LurkerHidden.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp
Blood2.blp
Image / Texture
12
Blood2.blp
LurkerBehemoth.blp
Image / Texture
172
war3mapimported/LurkerBehemoth.blp

Double-click the file LurkerBehemoth.blp:

LurkerBehemoth.blp
Image / Texture
172
war3mapimported/LurkerBehemoth.blp

Tick the box "Use Custom Path" and type in the correct path:

LurkerBehemoth.blp
Image / Texture
172
LurkerBehemoth.blp

The file has been properly added to the map archive:

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp
Blood2.blp
Image / Texture
12
Blood2.blp
LurkerBehemoth.blp
Image / Texture
172
LurkerBehemoth.blp

Done, you have imported the file LurkerBehemoth.blp.

Importing LurkerHidden.blp

Now Click the "Import File" Button:

Next select 'LurkerHidden.blp' in the folder which you extracted from the zip archive:

Lurker Behemoth
Zerg Lurkalisk.MDX
Blood1.blp
Blood2.blp
LurkerBehemoth.blp
LurkerHidden.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp
Blood2.blp
Image / Texture
12
Blood2.blp
LurkerBehemoth.blp
Image / Texture
172
LurkerBehemoth.blp
LurkerHidden.blp
Image / Texture
44
war3mapimported/LurkerHidden.blp

Double-click the file LurkerHidden.blp:

LurkerHidden.blp
Image / Texture
44
war3mapimported/LurkerHidden.blp

Tick the box "Use Custom Path" and type in the correct path:

LurkerHidden.blp
Image / Texture
44
LurkerHidden.blp

The file has been properly added to the map archive:

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp
Blood2.blp
Image / Texture
12
Blood2.blp
LurkerBehemoth.blp
Image / Texture
172
LurkerBehemoth.blp
LurkerHidden.blp
Image / Texture
44
LurkerHidden.blp

Done, you have imported the file LurkerHidden.blp.

Importing TerranSmoke3.blp

Now Click the "Import File" Button:

Next select 'TerranSmoke3.blp' in the folder which you extracted from the zip archive:

Lurker Behemoth
Zerg Lurkalisk.MDX
Blood1.blp
Blood2.blp
LurkerBehemoth.blp
LurkerHidden.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp
Blood2.blp
Image / Texture
12
Blood2.blp
LurkerBehemoth.blp
Image / Texture
172
LurkerBehemoth.blp
LurkerHidden.blp
Image / Texture
44
LurkerHidden.blp
TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp

Double-click the file TerranSmoke3.blp:

TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp

The file has been properly added to the map archive:

Zerg Lurkalisk.MDX
Model
75
war3mapimported/Zerg Lurkalisk.MDX
Blood1.blp
Image / Texture
12
Blood1.blp
Blood2.blp
Image / Texture
12
Blood2.blp
LurkerBehemoth.blp
Image / Texture
172
LurkerBehemoth.blp
LurkerHidden.blp
Image / Texture
44
LurkerHidden.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp

Done, you have imported the file TerranSmoke3.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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