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Triggers
lundza6.w3x
Variables
Initialization
Melee Initialization
aplykamera
revivehero
creepsspawn
gold win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create 1.(Unit-type of (Random unit from (Units in randomheros <gen>))) for (Picked player) at (Random point in randomspawn <gen>) facing Default building facing degrees)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_kamera for (Picked player) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Camera - Lock camera target for (Picked player) to (Random unit from (Units owned by (Picked player).)) , offset by ( 0 , 0 ) using Default rotation
aplykamera
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_kamera for (Picked player) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Camera - Lock camera target for (Picked player) to (Random unit from (Units owned by (Picked player).)) , offset by ( 0 , 0 ) using Default rotation
revivehero
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 3.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in randomspawn <gen>) , Hide revival graphics
creepsspawn
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at (Random point in randomspawn <gen>) facing Default building facing degrees
gold win
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 2000.00
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 2000.00
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 2000.00
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 2000.00
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 2000.00
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 2000.00
Conditions
Actions
Game - Victory (Triggering player) ( Show dialogs, Show scores)
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