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How to import Lunarwing Druid Dark

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lunarwing Druid Dark of the bundle Lunarwing Druid Dark. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lunarwing Druid Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lunarwing Druid Dark
lunarwing_dark.mdx
star5a.blp
starfield_mask_split4blendadd.blp
druidflightform_dark.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing lunarwing_dark.mdx

Now Click the "Import File" Button:

Next select 'lunarwing_dark.mdx' in the folder which you extracted from the zip archive:

Lunarwing Druid Dark
lunarwing_dark.mdx
druidflightform_dark.blp
star5a.blp
starfield_mask_split4blendadd.blp

The file has been properly added to the map archive:

lunarwing_dark.mdx
Model
2,936
war3mapimported/lunarwing_dark.mdx

Done, you have imported the file lunarwing_dark.mdx.

Importing druidflightform_dark.blp

Now Click the "Import File" Button:

Next select 'druidflightform_dark.blp' in the folder which you extracted from the zip archive:

Lunarwing Druid Dark
lunarwing_dark.mdx
druidflightform_dark.blp
star5a.blp
starfield_mask_split4blendadd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lunarwing_dark.mdx
Model
2,936
war3mapimported/lunarwing_dark.mdx
druidflightform_dark.blp
Image / Texture
163
war3mapimported/druidflightform_dark.blp

Double-click the file druidflightform_dark.blp:

druidflightform_dark.blp
Image / Texture
163
war3mapimported/druidflightform_dark.blp

Tick the box "Use Custom Path" and type in the correct path:

druidflightform_dark.blp
Image / Texture
163
druidflightform_dark.blp

The file has been properly added to the map archive:

lunarwing_dark.mdx
Model
2,936
war3mapimported/lunarwing_dark.mdx
druidflightform_dark.blp
Image / Texture
163
druidflightform_dark.blp

Done, you have imported the file druidflightform_dark.blp.

Importing star5a.blp

Now Click the "Import File" Button:

Next select 'star5a.blp' in the folder which you extracted from the zip archive:

Lunarwing Druid Dark
lunarwing_dark.mdx
druidflightform_dark.blp
star5a.blp
starfield_mask_split4blendadd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lunarwing_dark.mdx
Model
2,936
war3mapimported/lunarwing_dark.mdx
druidflightform_dark.blp
Image / Texture
163
druidflightform_dark.blp
star5a.blp
Image / Texture
3
war3mapimported/star5a.blp

Double-click the file star5a.blp:

star5a.blp
Image / Texture
3
war3mapimported/star5a.blp

Tick the box "Use Custom Path" and type in the correct path:

star5a.blp
Image / Texture
3
star5a.blp

The file has been properly added to the map archive:

lunarwing_dark.mdx
Model
2,936
war3mapimported/lunarwing_dark.mdx
druidflightform_dark.blp
Image / Texture
163
druidflightform_dark.blp
star5a.blp
Image / Texture
3
star5a.blp

Done, you have imported the file star5a.blp.

Importing starfield_mask_split4blendadd.blp

Now Click the "Import File" Button:

Next select 'starfield_mask_split4blendadd.blp' in the folder which you extracted from the zip archive:

Lunarwing Druid Dark
lunarwing_dark.mdx
druidflightform_dark.blp
star5a.blp
starfield_mask_split4blendadd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lunarwing_dark.mdx
Model
2,936
war3mapimported/lunarwing_dark.mdx
druidflightform_dark.blp
Image / Texture
163
druidflightform_dark.blp
star5a.blp
Image / Texture
3
star5a.blp
starfield_mask_split4blendadd.blp
Image / Texture
57
war3mapimported/starfield_mask_split4blendadd.blp

Double-click the file starfield_mask_split4blendadd.blp:

starfield_mask_split4blendadd.blp
Image / Texture
57
war3mapimported/starfield_mask_split4blendadd.blp

Tick the box "Use Custom Path" and type in the correct path:

starfield_mask_split4blendadd.blp
Image / Texture
57
starfield_mask_split4blendadd.blp

The file has been properly added to the map archive:

lunarwing_dark.mdx
Model
2,936
war3mapimported/lunarwing_dark.mdx
druidflightform_dark.blp
Image / Texture
163
druidflightform_dark.blp
star5a.blp
Image / Texture
3
star5a.blp
starfield_mask_split4blendadd.blp
Image / Texture
57
starfield_mask_split4blendadd.blp

Done, you have imported the file starfield_mask_split4blendadd.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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