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Model validation: LumberMill
LumberMill.mdx
0errors8severe4warnings13unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
4
Model
Missing the Origin attachment point
Attachment 3 "BirthLink Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 4 "Birthlink Second Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
2
Bone 0 - "Bone01"
2
Rotation
Track 7 at frame 17187 has exactly the same value as tracks 6 and 8
Track 8 at frame 18229 has exactly the same value as tracks 7 and 9
3
Bone 1 - "Bone03"
3
Rotation
Track 3 at frame 2308 has exactly the same value as tracks 2 and 4
Track 11 at frame 17187 has exactly the same value as tracks 10 and 12
Track 12 at frame 18229 has exactly the same value as tracks 11 and 13
5
Bone 2 - "Bone02"
3
Translation
Track 3 at frame 2343 has exactly the same value as tracks 2 and 4
Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
Track 5 at frame 3906 has exactly the same value as tracks 4 and 6
2
Rotation
Track 10 at frame 17187 has exactly the same value as tracks 9 and 11
Track 11 at frame 18229 has exactly the same value as tracks 10 and 12
3
Bone 3 - "Bone04"
3
Rotation
Track 3 at frame 2308 has exactly the same value as tracks 2 and 4
Track 11 at frame 17187 has exactly the same value as tracks 10 and 12
Track 12 at frame 18229 has exactly the same value as tracks 11 and 13
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