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Model validation: LumberMill

LumberMill.mdx

0 errors 8 severe 4 warnings 13 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 4 Model
    • Missing the Origin attachment point
    • Attachment 3 "BirthLink Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 4 "Birthlink Second Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Bone 0 - "Bone01"
    • 2 Rotation
      • Track 7 at frame 17187 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 18229 has exactly the same value as tracks 7 and 9
  • 3 Bone 1 - "Bone03"
    • 3 Rotation
      • Track 3 at frame 2308 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 17187 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 18229 has exactly the same value as tracks 11 and 13
  • 5 Bone 2 - "Bone02"
    • 3 Translation
      • Track 3 at frame 2343 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3906 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 10 at frame 17187 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 18229 has exactly the same value as tracks 10 and 12
  • 3 Bone 3 - "Bone04"
    • 3 Rotation
      • Track 3 at frame 2308 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 17187 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 18229 has exactly the same value as tracks 11 and 13
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