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Model validation: Lumberjack

ArmedLumberjack.mdx

0 errors 3 severe 15 warnings 96 unused
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 108 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "shield_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "shield_strap_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "neck_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 3934 has roughly the same value as tracks 20 and 22
  • 4 Bone 30 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 7 at frame 1533 has roughly the same value as tracks 6 and 8
      • Track 172 at frame 139234 has roughly the same value as tracks 171 and 173
      • Track 230 at frame 147902 has roughly the same value as tracks 229 and 231
      • Track 245 at frame 150202 has roughly the same value as tracks 244 and 246
  • 2 Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 60 at frame 13735 has roughly the same value as tracks 59 and 61
      • Track 186 at frame 151336 has roughly the same value as tracks 185 and 187
  • 2 Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 60 at frame 13735 has roughly the same value as tracks 59 and 61
      • Track 186 at frame 151336 has roughly the same value as tracks 185 and 187
  • 2 Bone 35 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 1367 has roughly the same value as tracks 3 and 5
      • Track 112 at frame 150036 has roughly the same value as tracks 111 and 113
  • 2 Bone 36 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 1367 has roughly the same value as tracks 3 and 5
      • Track 102 at frame 150036 has roughly the same value as tracks 101 and 103
  • 1 Bone 37 - "R_ind_finger_01_bind_jnt"
    • 1 Translation
      • Track 65 at frame 106767 has roughly the same value as tracks 64 and 66
  • 2 Bone 48 - "R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 107 at frame 140601 has roughly the same value as tracks 106 and 108
      • Track 118 at frame 146502 has roughly the same value as tracks 117 and 119
  • 2 Bone 59 - "R_armpad_bind_jnt"
    • 2 Rotation
      • Track 152 at frame 139501 has roughly the same value as tracks 151 and 153
      • Track 198 at frame 148169 has roughly the same value as tracks 197 and 199
  • 2 Bone 63 - "L_skirt_B_02_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1033 has roughly the same value as tracks 4 and 6
      • Track 207 at frame 149702 has roughly the same value as tracks 206 and 208
  • 1 Bone 69 - "R_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 81 at frame 16668 has roughly the same value as tracks 80 and 82
  • 1 Bone 100 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 201 at frame 103501 has roughly the same value as tracks 200 and 202
  • 2 Bone 101 - "L_lip_corner_bind_jnt"
    • 2 Translation
      • Track 143 at frame 86901 has roughly the same value as tracks 142 and 144
      • Track 191 at frame 103501 has roughly the same value as tracks 190 and 192
  • 1 Bone 102 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 194 at frame 103501 has roughly the same value as tracks 193 and 195
  • 1 Bone 103 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 195 at frame 103501 has roughly the same value as tracks 194 and 196
  • 1 Bone 104 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 194 at frame 103501 has roughly the same value as tracks 193 and 195
  • 2 Bone 105 - "R_lwr_lip_02_bind_jnt"
    • 2 Translation
      • Track 138 at frame 86901 has roughly the same value as tracks 137 and 139
      • Track 183 at frame 103501 has roughly the same value as tracks 182 and 184
  • 1 Bone 106 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 132 at frame 86901 has roughly the same value as tracks 131 and 133
  • 1 Bone 107 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 131 at frame 86901 has roughly the same value as tracks 130 and 132
  • 3 CollisionShape 1 - "B_KGS_Head"
    • 3 Rotation
      • Track 60 at frame 3834 has roughly the same value as tracks 59 and 61
      • Track 61 at frame 3867 has roughly the same value as tracks 60 and 62
      • Track 62 at frame 3900 has roughly the same value as tracks 61 and 63
  • 32 CollisionShape 2 - "B_KGS_Leg_L"
    • 32 Rotation
      • Track 179 at frame 16534 has exactly the same value as tracks 178 and 180
      • Track 180 at frame 16568 has exactly the same value as tracks 179 and 181
      • Track 181 at frame 16601 has exactly the same value as tracks 180 and 182
      • Track 182 at frame 16634 has exactly the same value as tracks 181 and 183
      • Track 183 at frame 16668 has exactly the same value as tracks 182 and 184
      • Track 184 at frame 16701 has exactly the same value as tracks 183 and 185
      • Track 185 at frame 16734 has exactly the same value as tracks 184 and 186
      • Track 186 at frame 16768 has exactly the same value as tracks 185 and 187
      • Track 187 at frame 16801 has exactly the same value as tracks 186 and 188
      • Track 188 at frame 16834 has exactly the same value as tracks 187 and 189
      • Track 189 at frame 16868 has exactly the same value as tracks 188 and 190
      • Track 190 at frame 16901 has exactly the same value as tracks 189 and 191
      • Track 191 at frame 16934 has exactly the same value as tracks 190 and 192
      • Track 192 at frame 16968 has exactly the same value as tracks 191 and 193
      • Track 193 at frame 17001 has exactly the same value as tracks 192 and 194
      • Track 194 at frame 17034 has exactly the same value as tracks 193 and 195
      • Track 195 at frame 17068 has exactly the same value as tracks 194 and 196
      • Track 196 at frame 17101 has exactly the same value as tracks 195 and 197
      • Track 197 at frame 17134 has exactly the same value as tracks 196 and 198
      • Track 198 at frame 17168 has exactly the same value as tracks 197 and 199
      • Track 199 at frame 17201 has exactly the same value as tracks 198 and 200
      • Track 200 at frame 17234 has exactly the same value as tracks 199 and 201
      • Track 201 at frame 17268 has exactly the same value as tracks 200 and 202
      • Track 202 at frame 17301 has exactly the same value as tracks 201 and 203
      • Track 203 at frame 17334 has exactly the same value as tracks 202 and 204
      • Track 204 at frame 17368 has exactly the same value as tracks 203 and 205
      • Track 205 at frame 17401 has exactly the same value as tracks 204 and 206
      • Track 206 at frame 17434 has exactly the same value as tracks 205 and 207
      • Track 207 at frame 17468 has exactly the same value as tracks 206 and 208
      • Track 208 at frame 17501 has exactly the same value as tracks 207 and 209
      • Track 209 at frame 17534 has exactly the same value as tracks 208 and 210
      • Track 210 at frame 17568 has exactly the same value as tracks 209 and 211
  • 1 CollisionShape 4 - "B_KGS_Root"
    • 1 Rotation
      • Track 177 at frame 54701 has roughly the same value as tracks 176 and 178
  • 1 CollisionShape 5 - "B_KGS_Arm_L"
    • 1 Translation
      • Track 349 at frame 100734 has roughly the same value as tracks 348 and 350
  • 4 CollisionShape 7 - "B_KGS_Weapon"
    • 4 Rotation
      • Track 212 at frame 140635 has exactly the same value as tracks 211 and 213
      • Track 213 at frame 140668 has exactly the same value as tracks 212 and 214
      • Track 233 at frame 146536 has exactly the same value as tracks 232 and 234
      • Track 234 at frame 146569 has exactly the same value as tracks 233 and 235
  • unused Texture 0 - "Human_Militia_Main_Diffuse.tif"
  • unused Texture 1 - "Human_Militia_Main_Normal.tif"
  • unused Texture 2 - "Human_Militia_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_Militia_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_Militia_Hair_Normal.tif"
  • unused Texture 8 - "Human_Militia_Hair_ORM.tif"
  • unused Texture 9 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 10 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 11 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 12 - "Tuskar_TuskarRanged_Weapon_Diffuse.tif"
  • unused Texture 13 - "Tuskar_TuskarRanged_Weapon_Normal.tif"
  • unused Texture 14 - "Tuskar_TuskarRanged_Weapon_ORM.tif"
  • unused Texture 15 - "Human_Peasant_Axe_Diffuse.tif"
  • unused Texture 16 - "Human_Peasant_Axe_Normal.tif"
  • unused Texture 17 - "Human_Peasant_Axe_ORM.tif"
  • unused Texture 18 - "Human_Peasant_Lumber_Diffuse.tif"
  • unused Texture 19 - "Human_Peasant_Lumber_Normal.tif"
  • unused Texture 20 - "Human_Peasant_Lumber_ORM.tif"
  • unused Texture 21 - "Orc_Blademaster_Main_Diffuse.tif"
  • unused Texture 22 - "Orc_Blademaster_Main_Normal.tif"
  • unused Texture 23 - "Orc_Blademaster_Main_ORM.tif"
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