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Triggers
Lumbercamp.w3x
Variables
Time
in game time
Lumbercamp
invulnerable
Turn off
Camera's
Cameras
Workers
Extra lumber
Elfen
Elfen attack
Quest
Main quest
Cape
Cape completed
Stupid sentence
Captain
I lost my inviseble cape
captain gets mad
Captain sleeps
Under attack
Golem
Armor
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cape
quest
Yes
Capereg
questitem
Yes
lumbercamp1
quest
Yes
lumbercampreq1
questitem
Yes
in game time
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 1.00 % of the default speed
Game - Set the time of day to 17.55
invulnerable
Events
Map initialization
Conditions
Actions
Destructible - Make Crates 0078 <gen> Invulnerable
Turn off
Events
Conditions
Actions
Cameras
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Wait 4.01 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 4.01 seconds
Unit - Order Zizaki 0037 <gen> to Right-Click . Delrith 0016 <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Delrith 0016 <gen> named Delrith : Play No sound and display You a'e the new guy? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Zizaki 0037 <gen> named Zizaki : Play No sound and display I am Zizaki, and yes, I'm new. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Delrith 0016 <gen> named Delrith : Play No sound and display Good, I'm Del'ith, the elf over the'e is called 'asp. He is a bit moody today... . Modify duration: Subtract 1.00 seconds and Wait
Wait 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Rasp 0015 <gen> , offset by ( 50.00 , 50.00 ) using The unit's rotation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Delrith 0016 <gen> named Delrith : Play No sound and display Anyway, go to the captain, he wishes to speak you... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Unit - Order Delrith 0016 <gen> to Harvest Nearby Lumber .
Extra lumber
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Elfen
Events
Map initialization
Conditions
Actions
Unit - Order Rasp 0015 <gen> to Harvest Nearby Lumber .
Elfen attack
Events
Map initialization
Conditions
Actions
Unit - Order Gnoll Poacher 0023 <gen> to Attack . Swordsman 0019 <gen>
Unit - Order Gnoll Poacher 0024 <gen> to Attack . Swordsman 0019 <gen>
Unit - Order Gnoll Poacher 0014 <gen> to Attack . Swordsman 0019 <gen>
Unit - Order Gnoll Poacher 0022 <gen> to Attack . Swordsman 0019 <gen>
Main quest
Events
Unit - A unit enters Captain <gen>
Conditions
(Triggering unit) Equal to Zizaki 0037 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Zizaki 0037 <gen> to Stop .
Unit - Make Zizaki 0037 <gen> face Captain 0017 <gen> over 0.20 seconds
Unit - Pause Zizaki 0037 <gen>
Unit - Make Captain 0017 <gen> face Zizaki 0037 <gen> over 0.50 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Captain 0017 <gen> named Captain : Play No sound and display Oh, welcome... This is our lumbercamp and we called more people because we can't get enough wood in this small time. I presume you are able to cut down trees but anyway. Try to harvest 10.000 lumber with Delrith and Rasp... . Modify duration: Set to 12.50 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Zizaki 0037 <gen> named Zizaki : Play No sound and display Eh... Sure thing captain! . Modify duration: Add 4.00 seconds and Wait
Quest - Display to Player Group - Player 1 (Red) the Secret message: |cffffcc32(Thaughts)|r: I thought it was Delith and Asp...
Quest - Create a Required quest titled Let's get to work! with the description OK, so I have to cut 10.000 lumber with an elf and an orc. A angry elf and a stupid talking orc. Geez, I wonder how tha hell I can get out of here... , using icon path ReplaceableTextures\CommandButtons\BTNBundleOfLumber.blp
Set Variable Set lumbercamp1[1] = (Last created quest)
Quest - Create a quest requirement for lumbercamp1[1] with the description Cut 10.000 lumber
Set Variable Set lumbercampreq1[1] = (Last created quest requirement)
Unit - Unpause Zizaki 0037 <gen>
Cape
Events
Time - Elapsed game time is 155.00 seconds
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Zizaki 0037 <gen> named Zizaki : Play No sound and display If I try to find that cape it may be of use... . Modify duration: Set to 5.00 seconds and Wait
Quest - Create a Optional quest titled Cape with the description The captain said his cape was stolen, that moron just lost it, I'll find it and keep it myself. , using icon path ReplaceableTextures\CommandButtons\BTNCloak.blp
Set Variable Set Cape[1] = (Last created quest)
Quest - Create a quest requirement for Cape[1] with the description Find the invisibility cape
Set Variable Set Capereg[1] = (Last created quest requirement)
Cape completed
Events
Destructible - Crates 0078 <gen> dies
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: c|ffff32ccQuest Completed|r You have found the Cape of the captain, you can now be invisible in the night or you can return it to the captain.
Quest - Mark Cape[1] as Completed
Quest - Mark Capereg[1] as Completed
Quest - Display to (All players) the Hint message: You are now able to give the cape to the captain, say 'Cape' to give it to the captain...
Captain
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Captain 0017 <gen> named Captain : Play No sound and display OBEY ME... . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Captain 0017 <gen> 's Stand Victory animation
Cinematic - Send transmission to (All players) from Zizaki 0037 <gen> named Zizaki : Play No sound and display Right... . Modify duration: Set to 1.00 seconds and Wait
I lost my inviseble cape
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Captain 0017 <gen> named Captain : Play No sound and display Someone stole my invisibility cape... (hips) . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Captain 0017 <gen> to Move To . (Center of Mad_captain <gen>)
Destructible - Make Crates 0078 <gen> Vulnerable
captain gets mad
Events
Unit - A unit enters Mad_captain <gen>
Conditions
(Triggering unit) Equal to Captain 0017 <gen>
Actions
Cinematic - Send transmission to (All players) from Captain 0017 <gen> named Captain : Play No sound and display Damn, i wanna **** that queen... . Modify duration: Subtract 2.00 seconds and Wait
Unit - Order Captain 0017 <gen> to Move To . (Center of Captains_hut <gen>)
Captain sleeps
Events
Unit - A unit enters Captains_hut <gen>
Conditions
(Triggering unit) Equal to Captain 0017 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Mine_place <gen>)
Golem
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100.00 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Wait 2 seconds
Destructible - Kill Summer Tree Wall 0241 <gen>
Wait 0.50 seconds
Destructible - Kill Summer Tree Wall 0240 <gen>
Cinematic - Send transmission to (All players) from Grunt 0021 <gen> named Grunt : Play No sound and display What the??? . Modify duration: Set to 1.50 seconds and Wait
Destructible - Kill Summer Tree Wall 0243 <gen>
Unit - Create 1 . Battle Golem for Player 12 (Brown) at (Position of Summer Tree Wall 0243 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Kill Grunt 0021 <gen>
Unit - Order Grunt 0020 <gen> to Attack . (Last created unit)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Grunt 0020 <gen> named Grunt : Play No sound and display Alarm, Bul'ran is killed! RAAAAH!! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Armor
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to (Last created unit)
Actions
Cinematic - Send transmission to (All players) from Zizaki 0037 <gen> named Zizaki : Play No sound and display Can I have his armor? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Unit - Remove Zizaki 0037 <gen> from the game
Unit - Move Zizaki 0039 <gen> instantly to (Position of Zizaki 0037 <gen>)
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
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