Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Lu'lin, Mistress of Solitude of the bundle Lu'lin, Mistress of Solitude. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Twin Empyreans (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing LulinMistressofSolitude.mdx
Now Click the "Import File" Button:
Next select 'LulinMistressofSolitude.mdx' in the folder which you extracted from the zip archive:
Lulin Mistress of Solitude
LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
TwinEmpyreans_StarSfx.blp
The file has been properly added to the map archive:
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
Done, you have imported the file LulinMistressofSolitude.mdx.
Importing LulinMistressofSolitude_Armor.blp
Now Click the "Import File" Button:
Next select 'LulinMistressofSolitude_Armor.blp' in the folder which you extracted from the zip archive:
Lulin Mistress of Solitude
LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
TwinEmpyreans_StarSfx.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
war3mapimported/LulinMistressofSolitude_Armor.blp
Double-click the file LulinMistressofSolitude_Armor.blp:
LulinMistressofSolitude_Armor.blp
Image / Texture
149
war3mapimported/LulinMistressofSolitude_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
The file has been properly added to the map archive:
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
Done, you have imported the file LulinMistressofSolitude_Armor.blp.
Importing LulinMistressofSolitude_Body.blp
Now Click the "Import File" Button:
Next select 'LulinMistressofSolitude_Body.blp' in the folder which you extracted from the zip archive:
Lulin Mistress of Solitude
LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
TwinEmpyreans_StarSfx.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
Image / Texture
428
war3mapimported/LulinMistressofSolitude_Body.blp
Double-click the file LulinMistressofSolitude_Body.blp:
LulinMistressofSolitude_Body.blp
Image / Texture
428
war3mapimported/LulinMistressofSolitude_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
LulinMistressofSolitude_Body.blp
Image / Texture
428
LulinMistressofSolitude_Body.blp
The file has been properly added to the map archive:
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
Image / Texture
428
LulinMistressofSolitude_Body.blp
Done, you have imported the file LulinMistressofSolitude_Body.blp.
Importing LulinMistressofSolitude_Weapon.blp
Now Click the "Import File" Button:
Next select 'LulinMistressofSolitude_Weapon.blp' in the folder which you extracted from the zip archive:
Lulin Mistress of Solitude
LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
TwinEmpyreans_StarSfx.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
Image / Texture
428
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
Image / Texture
128
war3mapimported/LulinMistressofSolitude_Weapon.blp
Double-click the file LulinMistressofSolitude_Weapon.blp:
LulinMistressofSolitude_Weapon.blp
Image / Texture
128
war3mapimported/LulinMistressofSolitude_Weapon.blp
Tick the box "Use Custom Path" and type in the correct path:
LulinMistressofSolitude_Weapon.blp
Image / Texture
128
LulinMistressofSolitude_Weapon.blp
The file has been properly added to the map archive:
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
Image / Texture
428
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
Image / Texture
128
LulinMistressofSolitude_Weapon.blp
Done, you have imported the file LulinMistressofSolitude_Weapon.blp.
Importing TwinEmpyreans_RaySfx.blp
Now Click the "Import File" Button:
Next select 'TwinEmpyreans_RaySfx.blp' in the folder which you extracted from the zip archive:
Lulin Mistress of Solitude
LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_StarSfx.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
Image / Texture
428
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
Image / Texture
128
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
Image / Texture
22
war3mapimported/TwinEmpyreans_RaySfx.blp
Double-click the file TwinEmpyreans_RaySfx.blp:
TwinEmpyreans_RaySfx.blp
Image / Texture
22
war3mapimported/TwinEmpyreans_RaySfx.blp
Tick the box "Use Custom Path" and type in the correct path:
TwinEmpyreans_RaySfx.blp
Image / Texture
22
TwinEmpyreans_RaySfx.blp
The file has been properly added to the map archive:
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
Image / Texture
428
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
Image / Texture
128
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
Image / Texture
22
TwinEmpyreans_RaySfx.blp
Done, you have imported the file TwinEmpyreans_RaySfx.blp.
Importing TwinEmpyreans_StarSfx.blp
Now Click the "Import File" Button:
Next select 'TwinEmpyreans_StarSfx.blp' in the folder which you extracted from the zip archive:
Lulin Mistress of Solitude
LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
TwinEmpyreans_StarSfx.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
Image / Texture
428
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
Image / Texture
128
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
Image / Texture
22
TwinEmpyreans_RaySfx.blp
TwinEmpyreans_StarSfx.blp
Image / Texture
16
war3mapimported/TwinEmpyreans_StarSfx.blp
Double-click the file TwinEmpyreans_StarSfx.blp:
TwinEmpyreans_StarSfx.blp
Image / Texture
16
war3mapimported/TwinEmpyreans_StarSfx.blp
Tick the box "Use Custom Path" and type in the correct path:
TwinEmpyreans_StarSfx.blp
Image / Texture
16
TwinEmpyreans_StarSfx.blp
The file has been properly added to the map archive:
LulinMistressofSolitude.mdx
Model
1,039
war3mapimported/LulinMistressofSolitude.mdx
LulinMistressofSolitude_Armor.blp
Image / Texture
149
LulinMistressofSolitude_Armor.blp
LulinMistressofSolitude_Body.blp
Image / Texture
428
LulinMistressofSolitude_Body.blp
LulinMistressofSolitude_Weapon.blp
Image / Texture
128
LulinMistressofSolitude_Weapon.blp
TwinEmpyreans_RaySfx.blp
Image / Texture
22
TwinEmpyreans_RaySfx.blp
TwinEmpyreans_StarSfx.blp
Image / Texture
16
TwinEmpyreans_StarSfx.blp
Done, you have imported the file TwinEmpyreans_StarSfx.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.