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Triggers
Ludzie 1 Oboz.w3x
Variables
Komenda
Zoom
Wskazowka
Porażka
Zniszczenie bazy
Przegrana
Dialogi
Dialog 1
Orkowie skrypt
Peon
dwaj peonowie
Orkowie
1
Spawn 1
Spawn 2
spawn 3
spawn 4
spawn 5
Atak 1
Atak 2
Atak 3
Stop spawn
1
2
Spawn 11
Spawn 22
Spawn 33
Spawn 44
atak 1
atak 2
atak 3
Stop spawn Kopiuj
2
Zadania
Zadanie 1
Zadanie glowne
Zadanie wykonane glowne
Wygrana
Zadanie 1
Zadanie 2
Zadanie dodatkowe
Zadanie Wykonane Dodatkowe
Zadanie 2
;
kolor
Skrypt dla gracza
Chlop zloto
Chlop drewno
Filmy
Początek
Uther idzie
piech idzie
Ut 1
p 2
Ut 3
p 4
U 5
Początek
Początek Kamera
Kamera 1
Kamera koniec
Początek Kamera
Inicjalizacja
Rozpoczęcie walki wręcz
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
Zoom
Events
Player - Player 2 (Blue) types a chat message containing -Kamera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2850.99 over 0.60 seconds
Wskazowka
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cff8080ffWskazówka:|r Jeżeli nie odpowiada ci taka wielkość kamery możesz ją powiększyć komendą: -Kamera
Zniszczenie bazy
Events
Unit - Town Hall 0001 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: |cffff0000Ratusz:|r Twoja baza główna została zniszczona!
Trigger - Turn on Przegrana <gen>
Przegrana
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: |cffff0000Porażka|r!
Dialog 1
Events
Unit - A unit enters Tauren_Dialog <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to (All players) from Tauren Chieftain 0097 <gen> named Wódz Taurenów : Play No sound and display Zostaw nas w spokoju! . Modify duration: Set to 0 seconds and Don't wait
Trigger - Turn off (This trigger)
Peon
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Peon 0105 <gen> to Harvest . Fall Tree Wall 2482 <gen>
dwaj peonowie
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Peon 0062 <gen> to Harvest . Fall Tree Wall 1587 <gen>
Unit - Order Peon 0063 <gen> to Harvest . Fall Tree Wall 1584 <gen>
Spawn 1
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Unit - Create 2 . Grunt for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Spawn 2
Events
Time - Elapsed game time is 230.00 seconds
Conditions
Actions
Unit - Create 3 . Grunt for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Raider for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
spawn 3
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 1 . Tauren for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
spawn 4
Events
Time - Elapsed game time is 440.00 seconds
Conditions
Actions
Unit - Create 3 . Demolisher for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Grunt for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Kodo Beast for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Trigger - Turn on spawn_5 <gen>
spawn 5
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Unit - Create 3 . Demolisher for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Headhunter for Player 6 (Orange) at (Center of Orc_spawn_1 <gen>) facing Default building facing degrees
Atak 1
Events
Unit - A unit enters Orc_spawn_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_1 <gen>)
Atak 2
Events
Unit - A unit enters Orc_Center_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_2 <gen>)
Atak 3
Events
Unit - A unit enters Orc_Center_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Stop spawn
Events
Unit - Barracks 0045 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_1 <gen>
Trigger - Turn off Spawn_2 <gen>
Trigger - Turn off spawn_3 <gen>
Trigger - Turn off spawn_4 <gen>
Trigger - Turn off spawn_5 <gen>
Spawn 11
Events
Time - Elapsed game time is 130.00 seconds
Conditions
Actions
Unit - Create 3 . Grunt for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Spawn 22
Events
Time - Elapsed game time is 222.00 seconds
Conditions
Actions
Unit - Create 5 . Headhunter for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Spawn 33
Events
Time - Elapsed game time is 312.00 seconds
Conditions
Actions
Unit - Create 3 . Tauren for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Raider for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Demolisher for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Trigger - Turn on Spawn_44 <gen>
Spawn 44
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Unit - Create 3 . Demolisher for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Grunt for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Kodo Beast for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 6 (Orange) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
atak 1
Events
Unit - A unit enters Orc_Spawn_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Center_4 <gen>)
atak 2
Events
Unit - A unit enters Orc_Center_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_5 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_5 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_5 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_5 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_5 <gen>)
atak 3
Events
Unit - A unit enters Orc_Center_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Center_3 <gen>)
Stop spawn Kopiuj
Events
Unit - Barracks 0070 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_11 <gen>
Trigger - Turn off Spawn_22 <gen>
Trigger - Turn off Spawn_33 <gen>
Trigger - Turn off Spawn_44 <gen>
Zadanie glowne
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffff00Zadanie Główne:|r Znajdź i zniszcz główną bazę orków.
Quest - Create a Required quest titled |cffffff00Baza Orków|r with the description Orkowie zaszyli się gdzieś blisko twojego obozu zniszcz ich bazę by nie dręczyli Uthera i jego ludzi. , using icon path ReplaceableTextures\CommandButtons\BTNGrunt.blp
Zadanie wykonane glowne
Events
Unit - Stronghold 0079 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |cffffff00Baza orków:|r Główne zadanie wykonane!
Trigger - Turn on Wygrana <gen>
Wygrana
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Zadanie dodatkowe
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cff808080Zadanie Dodatkowe:|r Znajdź mniejszą bazę orków i ją zniszcz.
Quest - Create a Optional quest titled |cff808080Mała Baza|r with the description Orkowie mają więcej baz niż tylko jedną zniszcz tą poboczną by ułatwić sobie rozgrywke. , using icon path ReplaceableTextures\CommandButtons\BTNGreathall.blp
Zadanie Wykonane Dodatkowe
Events
Unit - Stronghold 0044 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |cff808080Mała Baza:|rZadanie dodatkowe wykonane!
kolor
Events
Conditions
Actions
Chlop zloto
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Peasant 0004 <gen> to Harvest . Gold Mine 0000 <gen>
Unit - Order Peasant 0005 <gen> to Harvest . Gold Mine 0000 <gen>
Unit - Order Peasant 0006 <gen> to Harvest . Gold Mine 0000 <gen>
Chlop drewno
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Peasant 0003 <gen> to Harvest . Fall Tree Wall 0150 <gen>
Unit - Order Peasant 0002 <gen> to Harvest . Fall Tree Wall 0138 <gen>
Uther idzie
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Unit - Order Paladin 0022 <gen> to Move To . (Center of Uther <gen>)
piech idzie
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Order Captain 0023 <gen> to Move To . (Center of Kapitan <gen>)
Ut 1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0022 <gen> named Uther : Play No sound and display Melduj. . Modify duration: Add 0 seconds and Wait
p 2
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Captain 0023 <gen> named Kapitan : Play No sound and display Obok naszego obozu jest kopalnia złota która nam się może przydać ale strzegą jej potwory. Bazy wroga nie widziałem... . Modify duration: Add 0 seconds and Wait
Ut 3
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0022 <gen> named Uther : Play No sound and display Coś jeszcze? . Modify duration: Add 0 seconds and Wait
p 4
Events
Time - Elapsed game time is 17.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Captain 0023 <gen> named Kapitan : Play No sound and display Po za tym nic wiem tylko tyle że musimy znaleść i zniszczyć bazę wroga. Nie możemy mieć tu żadnego przeciwnika. . Modify duration: Add 0 seconds and Wait
U 5
Events
Time - Elapsed game time is 26.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0022 <gen> named Uther : Play No sound and display Rozumiem więc do dzieła kapitanie. . Modify duration: Add 0 seconds and Wait
Kamera 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Disable occlusion for (All players)
Sound - Play Arthas' Theme .
Sound - Set volume of (Last played sound) to 100 %
Kamera koniec
Events
Time - Elapsed game time is 29.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic - Enable occlusion for (All players)
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
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