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Model validation: LT-1

LT-1.mdx

0 errors 0 severe 2 warnings 169 unused
  • 2 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 10 GeosetAnimation 0
    • 10 Alpha
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 4600 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 5600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
      • Track 22 at frame 18200 has exactly the same value as tracks 21 and 23
  • 10 GeosetAnimation 1
    • 10 Alpha
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 4600 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 5600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
      • Track 22 at frame 18200 has exactly the same value as tracks 21 and 23
  • 10 GeosetAnimation 2
    • 10 Alpha
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 4600 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 5600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
      • Track 22 at frame 18200 has exactly the same value as tracks 21 and 23
  • 10 GeosetAnimation 3
    • 10 Alpha
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 29 at frame 5600 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 6000 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 6400 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 6700 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 7500 has exactly the same value as tracks 32 and 34
      • Track 36 at frame 18200 has exactly the same value as tracks 35 and 37
  • 11 GeosetAnimation 4
    • 11 Alpha
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 4600 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 5600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 7500 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 18200 has exactly the same value as tracks 21 and 23
  • 7 Bone 1 - "Arm1_L"
    • 6 Translation
      • Track 8 at frame 5600 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 6400 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6700 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7500 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 18200 has exactly the same value as tracks 14 and 16
    • 1 Rotation
      • Track 19 at frame 7500 has roughly the same value as tracks 18 and 20
  • 12 Bone 2 - "Bone_Chest"
    • 11 Translation
      • Track 3 at frame 2250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2750 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3600 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 4600 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 5600 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 6000 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6400 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6700 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 7500 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 18200 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 21 at frame 7500 has exactly the same value as tracks 20 and 22
  • 9 Bone 3 - "WeaponSpin_L"
    • 9 Rotation
      • Track 3 at frame 2250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2750 has exactly the same value as tracks 4 and 6
      • Track 22 at frame 5600 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 6000 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 6400 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 6700 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 7500 has exactly the same value as tracks 25 and 27
      • Track 29 at frame 18200 has exactly the same value as tracks 28 and 30
  • 9 Bone 4 - "WeaponSpin_R"
    • 9 Rotation
      • Track 3 at frame 2250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2750 has exactly the same value as tracks 4 and 6
      • Track 23 at frame 5600 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 6000 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 6400 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 6700 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 7500 has exactly the same value as tracks 26 and 28
      • Track 30 at frame 18200 has exactly the same value as tracks 29 and 31
  • 7 Bone 5 - "Arm1_R"
    • 6 Translation
      • Track 8 at frame 5600 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 6400 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6700 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7500 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 18200 has exactly the same value as tracks 14 and 16
    • 1 Rotation
      • Track 19 at frame 7500 has roughly the same value as tracks 18 and 20
  • 6 Bone 7 - "Bone_Pelvis"
    • 1 Translation
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
    • 5 Rotation
      • Track 6 at frame 3600 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4600 has exactly the same value as tracks 8 and 10
      • Track 15 at frame 6700 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 7500 has exactly the same value as tracks 15 and 17
      • Track 19 at frame 18200 has exactly the same value as tracks 18 and 20
  • 2 Bone 8 - "Leg1_FL"
    • 2 Rotation
      • Track 20 at frame 6700 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 7500 has exactly the same value as tracks 20 and 22
  • 2 Bone 9 - "Leg2_FL"
    • 2 Rotation
      • Track 20 at frame 6700 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 7500 has exactly the same value as tracks 20 and 22
  • 2 Bone 10 - "Leg1_FR"
    • 2 Rotation
      • Track 20 at frame 6700 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 7500 has exactly the same value as tracks 20 and 22
  • 2 Bone 11 - "Leg2_FR"
    • 2 Rotation
      • Track 20 at frame 6700 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 7500 has exactly the same value as tracks 20 and 22
  • 2 Bone 12 - "Leg1_BR"
    • 2 Rotation
      • Track 19 at frame 6700 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 7500 has exactly the same value as tracks 19 and 21
  • 2 Bone 13 - "Leg2_BR"
    • 2 Rotation
      • Track 19 at frame 6700 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 7500 has exactly the same value as tracks 19 and 21
  • 2 Bone 14 - "Leg1_BL"
    • 2 Rotation
      • Track 19 at frame 6700 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 7500 has exactly the same value as tracks 19 and 21
  • 2 Bone 15 - "Leg2_BL"
    • 2 Rotation
      • Track 19 at frame 6700 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 7500 has exactly the same value as tracks 19 and 21
  • 2 Helper 0
    • 2 Rotation
      • Track 2 at frame 7500 has roughly the same value as tracks 1 and 3
      • Track 5 at frame 18200 has exactly the same value as tracks 4 and 6
  • 10 ParticleEmitter2 0 - "GunSmoke_R"
    • 10 Visibility
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 15 at frame 5600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 7500 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 18200 has exactly the same value as tracks 21 and 23
  • 10 ParticleEmitter2 1 - "GunSmoke_L"
    • 10 Visibility
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 15 at frame 5600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 7500 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 18200 has exactly the same value as tracks 21 and 23
  • 10 ParticleEmitter2 2 - "DeathFire"
    • 10 Visibility
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 4600 has exactly the same value as tracks 11 and 13
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 7000 has exactly the same value as tracks 18 and 20
      • Track 24 at frame 18200 has exactly the same value as tracks 23 and 25
  • 10 ParticleEmitter2 3 - "LightFlare"
    • 10 Visibility
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 4600 has exactly the same value as tracks 11 and 13
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6700 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 7000 has exactly the same value as tracks 18 and 20
      • Track 24 at frame 18200 has exactly the same value as tracks 23 and 25
  • 10 ParticleEmitter2 4 - "DecaySmoke"
    • 10 Visibility
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2750 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3600 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 4600 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 5600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
      • Track 19 at frame 7000 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 7200 has exactly the same value as tracks 19 and 21
      • Track 25 at frame 18200 has exactly the same value as tracks 24 and 26
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