Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
PIK.w3x
Variables
Initialization
Time Elapsed
Dialog
Yes Please
Nothanks
Name
Type
is_array
initial_value
Dialog
dialog
No
DialogButton
button
Yes
Time Elapsed
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Animation - Change Footman 0000 <gen> 's animation speed to 25.00 % of its original speed
Animation - Change Sorceress 0002 <gen> 's animation speed to 25.00 % of its original speed
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Footman Dennis : Play No sound and display You will know endless torment! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Wait 2.00 seconds
Unit - Order Footman 0000 <gen> to Move To . (Center of Region_000 <gen>)
Wait 0.50 seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Footman 0000 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Animation - Lock Footman 0000 <gen> 's Chest to face Sorceress 0002 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Footman Dennis : Play No sound and display For the love. . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Unit - Order Footman 0000 <gen> to Move To . (Position of Rifleman 0001 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Footman Dennis : Play No sound and display For victory! . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Footman 0000 <gen> 's attack animation
Wait 2 seconds
Animation - Play Rifleman 0001 <gen> 's death animation
Wait 2 seconds
Unit - Order Sorceress 0002 <gen> to Move To . (Position of Footman 0000 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Sorceress 0002 <gen> named Lina : Play No sound and display I hate when people fight over me! . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Animation - Play Sorceress 0002 <gen> 's Spell attack animation
Wait 3.00 seconds
Animation - Play Footman 0000 <gen> 's death animation
Wait 4.00 seconds
Game - Display to (All players) the text: Poor Dennis...
Wait 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Unit - Order Sorceress 0002 <gen> to Move To . (Position of Pit Lord 0004 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Sorceress 0002 <gen> named Lina : Play No sound and display You know it's you i really want babe! . Modify duration: Set to 6.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out over 24.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Pit Lord 0004 <gen> named Peter Parker a.k.a. Spiderman(?) : Play O05Mannoroth43 <gen> and display Mwhahahahahahaaa... . Modify duration: Set to 24.00 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Dialog
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Dialog - Clear Dialog
Dialog - Change the title of Dialog to Press Button when ready
Dialog - Create a dialog button for Dialog labelled GO!
Set Variable Set DialogButton[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled I don't wanna watch anyways
Set Variable Set DialogButton[2] = (Last created dialog Button)
Dialog - Show Dialog for Player 1 (Red)
Yes Please
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to DialogButton[1]
Actions
Trigger - Run Time_Elapsed <gen> (ignoring conditions)
Game - Display to (All players) the text: Enjoy.By Davdav2 of www.hiveworkshop.com
Nothanks
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to DialogButton[2]
Actions
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Don't wanna watch? Fuck you!
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