Name | Type | is_array | initial_value |
AngleDifference | real | No | |
AttackingAngle | real | No | |
BarracksType | unitcode | Yes | |
CitiesOwned | integer | Yes | 0 |
CityNames | string | Yes | |
CityOwner | player | Yes | |
CityUnitSet | unit | Yes | |
Gate | destructable | Yes | |
GateDead | boolean | Yes | |
GateDeath | boolean | No | |
GateLever | unit | Yes | |
GateOpen | boolean | Yes | |
GateOpeningDeath | boolean | No | |
GateType | destructablecode | Yes | |
Kills | integer | Yes | |
LadderEnter | rect | Yes | |
LadderReady | boolean | Yes | |
LadderScale | rect | Yes | |
Multiboard | multiboard | No | |
ReinforcementsTimer | timer | No | |
Spawn | boolean | Yes | true |
SpawnRegions | rect | Yes | |
TabulateEvil | integer | No | |
TabulateGood | integer | No | |
TempPoint1 | location | No | |
UnitFacing | real | No |