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Triggers
Minas Tirith v3.9.w3x
Variables
Initialization
Untitled Trigger 006
Untitled Category
Untitled Trigger 002 Copy
Untitled Trigger 003
Untitled Trigger 002 Copy Copy
Melee Initialization
Untitled Trigger 002
Untitled Trigger 003 Copy
Untitled Category
Untitled Trigger 010
Untitled Trigger 005
Untitled Trigger 001
Untitled Trigger 004
Untitled Category
Untitled Trigger 013
Untitled Trigger 013 Copy
Untitled Category
Untitled Trigger 015
Untitled Trigger 014 Copy
Untitled Trigger 016
Untitled Trigger 014 Copy Copy
Untitled Trigger 014 Copy Copy Copy
Untitled Trigger 018
Name
Type
is_array
initial_value
Untitled Trigger 006
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Humans You Must Destroy The Flag Of The Enemy Orcs You Must Destroy The Flag Of The Enemy
Untitled Trigger 002 Copy
Events
Unit - Sea Witch 0232 <gen> Dies
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 999999
Player - Set Player 1 (Red) . Current lumber to 999999
Player - Set Player 2 (Blue) . Current lumber to 999999
Player - Set Player 3 (Teal) . Current lumber to 999999
Player - Set Player 4 (Purple) . Current lumber to 999999
Player - Set Player 5 (Yellow) . Current lumber to 999999
Player - Set Player 2 (Blue) . Current gold to 999999
Player - Set Player 3 (Teal) . Current gold to 999999
Player - Set Player 4 (Purple) . Current gold to 999999
Player - Set Player 5 (Yellow) . Current gold to 999999
Untitled Trigger 003
Events
Unit - Flag 0085 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Untitled Trigger 002 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 999999
Player - Set Player 1 (Red) . Current lumber to 999999
Player - Set Player 2 (Blue) . Current lumber to 999999
Player - Set Player 3 (Teal) . Current lumber to 999999
Player - Set Player 4 (Purple) . Current lumber to 999999
Player - Set Player 5 (Yellow) . Current lumber to 999999
Player - Set Player 2 (Blue) . Current gold to 999999
Player - Set Player 3 (Teal) . Current gold to 999999
Player - Set Player 4 (Purple) . Current gold to 999999
Player - Set Player 5 (Yellow) . Current gold to 999999
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 999999
Player - Set Player 1 (Red) . Current lumber to 999999
Player - Set Player 2 (Blue) . Current lumber to 999999
Player - Set Player 3 (Teal) . Current lumber to 999999
Player - Set Player 4 (Purple) . Current lumber to 999999
Player - Set Player 5 (Yellow) . Current lumber to 999999
Player - Set Player 2 (Blue) . Current gold to 999999
Player - Set Player 3 (Teal) . Current gold to 999999
Player - Set Player 4 (Purple) . Current gold to 999999
Player - Set Player 5 (Yellow) . Current gold to 999999
Untitled Trigger 003 Copy
Events
Unit - Flag 0084 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Sound - Play uberlego_minas_tirith_battle_part1__www_flvto_com_u <gen> , skipping the first 0 seconds and fading in over 0 seconds
Untitled Trigger 005
Events
Player - Player 1 (Red) types a chat message containing part 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play uberlego_minas_tirith_battle_2__www_flvto_com_u <gen>
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing Sound 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play preview <gen>
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing part 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Pelennor Fields at (Center of Region_005 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 013 Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Minas Tirith at (Center of Region_006 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 015
Events
Unit - Oliphaunt 0216 <gen> Dies
Conditions
Actions
Unit - Create 10 . Fell Beast for Player 5 (Yellow) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . Nether Dragon Hatchling for Player 5 (Yellow) at (Center of Region_011 <gen>) facing Default building facing degrees
Untitled Trigger 014 Copy
Events
Unit - Wall 0112 <gen> Dies
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Fel Orc Grunt for Player 5 (Yellow) at (Random point in Region_001 <gen>) facing Default building facing degrees
Untitled Trigger 016
Events
Unit - A unit enters Region_011 <gen>
Time - Every 1000000000.00 seconds of game time
Conditions
(Unit-type of (Entering unit)) Equal to Nether Dragon Hatchling
Actions
Untitled Trigger 014 Copy Copy
Events
Unit - Wall 0111 <gen> Dies
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Fel Orc Grunt for Player 5 (Yellow) at (Random point in Region_008 <gen>) facing Default building facing degrees
Untitled Trigger 014 Copy Copy Copy
Events
Unit - Wall 0088 <gen> Dies
Unit - Wall 0110 <gen> Dies
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Fel Orc Grunt for Player 5 (Yellow) at (Random point in Region_009 <gen>) facing Default building facing degrees
Untitled Trigger 018
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Nether Dragon Hatchling
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