Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Sound - Stop music Immediately
Sound - Clear the music list
Sound - Set music volume to 100 %
Sound - Disable dawn and dusk sounds
Game - Turn the day/night cycle Off
Cinematic - Turn cinematic mode On for (All players)
Environment - Create at Region_066 <gen> the weather effect Outland Wind (Heavy)
Unit Group - Pick every unit in (Units in Region_067 <gen>) and do (Pause (Picked unit))
Floating Text - Create floating text that reads Andre presents at (Center of Region_069 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) the text: Very well then
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
sauron mace
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\SauronsMace.mdx
Animation - Play Paladin 1122 <gen> 's death animation
scene 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Sound - Play test <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Region_000 <gen>) to Move To . (Center of Region_001 <gen>)
Wait 2.00 seconds
Visibility - Enable fog of war
scene 1 Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Region_003_Copy_Copy_2 <gen>) to Move To . (Center of Region_008 <gen>)
Unit Group - Order (Units in Region_003_Copy_3 <gen>) to Move To . (Center of Region_008_Copy_5 <gen>)
Unit Group - Order (Units in Region_003_Copy_Copy <gen>) to Move To . (Center of Region_008_Copy <gen>)
Unit Group - Order (Units in Region_003_Copy_2 <gen>) to Move To . (Center of Region_008_Copy_6 <gen>)
Unit Group - Order (Units in Region_003_Copy <gen>) to Move To . (Center of Region_008_Copy_2 <gen>)
Unit Group - Order (Units in Region_003 <gen>) to Move To . (Center of Region_008_Copy_7 <gen>)
Unit Group - Order (Units in Region_003_Copy_Copy_3 <gen>) to Move To . (Center of Region_008_Copy_3 <gen>)
Unit Group - Order (Units in Region_003_Copy_4 <gen>) to Move To . (Center of Region_008_Copy_8 <gen>)
Unit Group - Order (Units in Region_003_Copy_Copy_4 <gen>) to Move To . (Center of Region_008_Copy_4 <gen>)
Unit Group - Order (Units in Region_003_Copy_5 <gen>) to Move To . (Center of Region_008_Copy_9 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit Group - Order (Units in Region_013_Copy_3 <gen>) to Move To . (Center of Region_017 <gen>)
Unit Group - Order (Units in Region_013_Copy_2 <gen>) to Move To . (Center of Region_018 <gen>)
Unit Group - Order (Units in Region_013_Copy <gen>) to Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_013 <gen>) to Move To . (Center of Region_020 <gen>)
Unit Group - Order (Units in Region_013_Copy_3_Copy <gen>) to Move To . (Center of Region_017 <gen>)
Unit Group - Order (Units in Region_013_Copy_2_Copy <gen>) to Move To . (Center of Region_018 <gen>)
Unit Group - Order (Units in Region_013_Copy_2_Copy_2 <gen>) to Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_013_Copy_2_Copy_3 <gen>) to Move To . (Center of Region_020 <gen>)
Visibility - Enable fog of war
scene 1 Copy Copy
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
scene 1 Copy Copy Copy
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Order Archer 0230 <gen> to Attack . Skeleton Archer 0510 <gen>
Unit - Order Archer 0229 <gen> to Attack . Skeleton Archer 0510 <gen>
Unit - Order Archer 0228 <gen> to Attack . Skeleton Archer 0508 <gen>
Unit - Order Archer 0227 <gen> to Attack . Skeleton Archer 0508 <gen>
Unit - Order Archer 0226 <gen> to Attack . Skeleton Archer 0504 <gen>
Unit - Order Archer 0225 <gen> to Attack . Skeleton Archer 0498 <gen>
Unit - Order Archer 0224 <gen> to Attack . Skeleton Archer 0497 <gen>
Unit - Order Archer 0223 <gen> to Attack . Skeleton Archer 0501 <gen>
Unit - Order Archer 0222 <gen> to Attack . Skeleton Archer 0500 <gen>
Unit - Order Archer 0221 <gen> to Attack . Skeleton Archer 0495 <gen>
Wait 1.00 seconds
Unit - Order Archer 0244 <gen> to Attack . Skeleton Archer 0511 <gen>
Unit - Order Archer 0243 <gen> to Attack . Skeleton Archer 0509 <gen>
Unit - Order Archer 0242 <gen> to Attack . Skeleton Archer 0512 <gen>
Unit - Order Archer 0241 <gen> to Attack . Skeleton Archer 0503 <gen>
Unit - Order Archer 0240 <gen> to Attack . Skeleton Archer 0502 <gen>
Unit - Order Archer 0239 <gen> to Attack . Skeleton Archer 0502 <gen>
Unit - Order Archer 0238 <gen> to Attack . Skeleton Archer 0507 <gen>
Unit - Order Archer 0237 <gen> to Attack . Skeleton Archer 0507 <gen>
Unit - Order Archer 0236 <gen> to Attack . Skeleton Archer 0499 <gen>
Unit - Order Archer 0235 <gen> to Attack . Skeleton Archer 0496 <gen>
scene 1 Copy Copy Copy Copy
Events
Time - Elapsed game time is 25.50 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Unit Group - Order (Units in Region_013_Copy_Copy <gen>) to Move To . (Center of Region_047 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_12 <gen>) to Move To . (Center of Region_047 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_2 <gen>) to Move To . (Center of Region_047_Copy <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_11 <gen>) to Move To . (Center of Region_047_Copy <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_3 <gen>) to Move To . (Center of Region_047_Copy_2 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_10 <gen>) to Move To . (Center of Region_047_Copy_2 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_4 <gen>) to Move To . (Center of Region_047_Copy_3 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_9 <gen>) to Move To . (Center of Region_047_Copy_3 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_5 <gen>) to Move To . (Center of Region_047_Copy_4 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_8 <gen>) to Move To . (Center of Region_047_Copy_4 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_6 <gen>) to Move To . (Center of Region_047_Copy_5 <gen>)
Unit Group - Order (Units in Region_013_Copy_Copy_7 <gen>) to Move To . (Center of Region_047_Copy_5 <gen>)
Wait 2.80 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
scene 1 Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 32.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_053 <gen>) and do (Play (Picked unit)'s defend animation)
Unit Group - Pick every unit in (Units in Region_053_Copy <gen>) and do (Play (Picked unit)'s defend animation)
scene 1 Copy Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 33.50 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
scene 1 Copy Copy Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
scene 1 Copy Copy Copy Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 36.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Unit - Order Sauron 1039 <gen> to Attack . Footman 1087 <gen>
Wait 3.00 seconds
Unit - Order Sauron 1039 <gen> to Attack . Footman 1098 <gen>
Wait 3.00 seconds
Unit - Order Sauron 1039 <gen> to Attack . Footman 1089 <gen>
footmen die by sauron
Events
Unit - Footman 1087 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Kill Footman 1086 <gen>
Unit - Kill Footman 1092 <gen>
Unit - Kill Footman 1093 <gen>
Unit - Kill Footman 1094 <gen>
Unit - Kill Footman 1088 <gen>
footmen die by sauron Copy
Events
Unit - Footman 1098 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Kill Footman 1097 <gen>
Unit - Kill Footman 1102 <gen>
Unit - Kill Footman 1103 <gen>
Unit - Kill Footman 1104 <gen>
Unit - Kill Footman 1099 <gen>
footmen die by sauron Copy Copy
Events
Unit - Footman 1089 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.