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Triggers
LOTR Castle Wars Version 3.w3x
Variables
Initialization
Melee Initialization
cinematic
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 009 Copy Copy
Untitled Trigger 009 Copy Copy 2
Untitled Trigger 009 Copy Copy 2 Copy
Untitled Trigger 009 Copy Copy 2 Copy 2
Untitled Trigger 009 Copy Copy 2 Copy 2 Copy
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 009 Copy Copy 2 Copy Copy
Untitled Trigger 010
Victory and Defeat
Victory for A
Victory for B
Defeat for A
Defeat for B
team set
teamA
Kings
alarm A
alarm B
Resources
Time Reward
Player Leaves
Player 1 Leaves
Player 2 Leaves
Player 3 Leaves
Player 4 Leaves
Player 5 Leaves
Player 7 Leaves
Player 8 Leaves
Player 9 Leaves
Player 10 Leaves
Player 11 Leaves
CPU creeps
A1
A2
A3
A4
A5
A6
da1
da2
da3
da4
da5
da6
B1
B2
B3
B4
B5
B6
db1
db2
db3
db4
db5
db6
CPU creeps 2
A1 Copy
A2 Copy
A3 Copy
A4 Copy
A5 Copy
A6 Copy
da1 Copy
da2 Copy
da3 Copy
da4 Copy
da5 Copy
da6 Copy
B1 Copy
B2 Copy
B3 Copy
B4 Copy
B5 Copy
B6 Copy
db1 Copy
db2 Copy
db3 Copy
db4 Copy
db5 Copy
db6 Copy
KA moves
attack of A1
attack of A2
attack of A3
attack of A4
KB moves
attack of B1
attack of B2
attack of B3
attack of B4
Gate
Outer Gate Attack A
Outer Gate Attack B
King Gate Attack A
King Gate Attack B
Race Select
Select Human A
Select Human B
Select Orc A
Select Orc B
Select Undead A
Select Undead B
Select Night Elf A
Select Night Elf B
Setup Hero
Start game
Saruman's chat
The chat
Ents Awakening
Ents awakening
The Timer
Untitled Trigger 003
Sauron
Untitled Trigger 005
Untitled Trigger 005 Copy
Quests
Quests
Gate Control
TeamA Main Open
TeamA Main Close
TeamB Main Open Gate
TeamB Main Close Gate Copy
TeamA King Open Gate
TeamA King Close Gate
TeamB Aragorn Open gate
TeamB Main Open Copy Copy
TeamB
TeamB close
TeamB Copy 2
TeamB Copy 2 close
TeamB Copy
TeamB copy close
TeamB Copy Copy
TeamB Copy Copy close
Mount Doom
Untitled Trigger 007
Messages
Player 1 upgrade troops
Player 2 upgrade troops
Player 3 upgrade troops
Player 4 upgrade troops
Player 5 upgrade troops
Player 7 upgrade troops
Player 8 upgrade troops
Player 9 upgrade troops
Player 10 upgrade troops
Player 11 upgrade troops
On off Triggers
Untitled Trigger 012
Human victory
Untitled Trigger 013
Untitled Trigger 014
Gollum's Death
Untitled Trigger 004
Untitled Trigger 016
Misc.
Rivendell gate
Untitled Trigger 011
Untitled Trigger 011 Copy
Untitled Trigger 011 Copy 2
Untitled Trigger 011 Copy 3
Untitled Trigger 015
Misty Mountain in
Untitled Trigger 021
Untitled Trigger 020
Osgilliath Rule
Sauron
Aragorn
Dismount
Theoden
Eomer
Gandalf
Eowyen
Mount
Theoden mount
Eomer mount Copy
Mount Sauron
Uruk Hai
Berzerker
Woodcutter
Dismount Sauron
Berzerker dis
Uruk Hai dis Copy
Woodcutter dis
Shelob's Death
Untitled Trigger 006
Boarding the fort
Topleft
Top left
Topleft Middle
Top left Middle
Topright Middle Copy
Top right Middle Copy
Topright Copy
Top right Copy
Prison
Untitled Trigger 017
Untitled Trigger 018
Music
Untitled Trigger 019
Mountain gate
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 024
Name
Type
is_array
initial_value
EntTimer
timer
No
Frodo
unitcode
No
H002
Gatetimer
timer
No
Ring
itemcode
No
I000
Sauron
unitcode
No
U002
teamA
force
No
teamB
force
No
TheOneRing
quest
No
Timer
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Trigger - Run Start_game <gen> (ignoring conditions)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Sicht_oben <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Sicht_oben <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Sicht_oben <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Sicht_oben <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Sicht_oben <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Sicht_unten <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Sicht_unten <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Sicht_unten <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Sicht_unten <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Sicht_unten <gen>
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Untitled Trigger 009
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Untitled Trigger 009 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 3.00 seconds)
Untitled Trigger 009 Copy Copy
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Neutral Hostile . Undead Soldier named Undead Soldier at (Target of gg_cam_Camera_001) : Play No sound and display This the middle of a war between the two most powerful cities in Middle Earth, Minas Morgul and Minas Tirith. . Modify duration: Set to 10.00 seconds and Wait
Untitled Trigger 009 Copy Copy 2
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from a Neutral Hostile . Captain named Leader of the Survivors at (Target of gg_cam_Camera_002) : Play No sound and display We are the survivors of attack after attack from Minas Morgul, so we have decided to stick here and not let anyone get past. Yes, that means you Minas Tirith too! . Modify duration: Set to 10.00 seconds and Wait
Untitled Trigger 009 Copy Copy 2 Copy
Events
Time - Elapsed game time is 24.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Neutral Hostile . Medicine Man Leader named Medicine Man Leader at (Target of gg_cam_Camera_002) : Play No sound and display We will hold you back for as long as possible and then you charge into the enemy castle and kill the king. If Sauron enters the circle of power near here, his allies will be able to get Osgiliath units. If Frodo does the same his allies will get the same. . Modify duration: Set to 10.00 seconds and Wait
Untitled Trigger 009 Copy Copy 2 Copy 2
Events
Time - Elapsed game time is 34.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_003 for (Picked player) over 10.00 seconds)
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . King of Gondor named Aragorn at (Target of gg_cam_Camera_003) : Play No sound and display I am the King of Gondor. If Saurons' armies get in and kill me, Middle Earth will fall to the Orcs.If not, the Orcs will still be a dangerous foe. . Modify duration: Set to 10.00 seconds and Wait
Untitled Trigger 009 Copy Copy 2 Copy 2 Copy
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply without panning. gg_cam_Camera_004 for (Picked player) over 3.00 seconds)
Cinematic - Send transmission to (All players) from a Player 6 (Orange) . The Witch King named The Witch King!!! at (Target of gg_cam_Camera_004) : Play No sound and display I am not The Witch King! *cough* *cough* . Modify duration: Set to 5.00 seconds and Wait
Untitled Trigger 001
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 3.00 seconds)
Cinematic - Send transmission to (All players) from a Neutral Hostile . Captain named Leader of the Survivors at (Target of gg_cam_Camera_002) : Play No sound and display Ok, now go away! . Modify duration: Set to 3.00 seconds and Wait
Untitled Trigger 002
Events
Time - Elapsed game time is 53.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Neutral Hostile . Horselord named Horselord Traitor at (Target of gg_cam_Camera_002) : Play No sound and display Remember, my horsemen are still alive! . Modify duration: Set to 4.00 seconds and Wait
Untitled Trigger 009 Copy Copy 2 Copy Copy
Events
Time - Elapsed game time is 57.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Neutral Hostile . Man named Survivors at (Target of gg_cam_Camera_002) : Play No sound and display We may look like we are weak but we still have plenty of resources! . Modify duration: Set to 7.00 seconds and Wait
Untitled Trigger 010
Events
Time - Elapsed game time is 64.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Victory for A
Events
Unit - King of Gondor 0300 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Victory for B
Events
Unit - The Witch King 0027 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Defeat for A
Events
Unit - The Witch King 0027 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: What! The Witch King is dead! Sauron will not be pleased...
Game - Defeat Player 2 (Blue) with the message: What! The Witch King is dead! Sauron will not be pleased...
Game - Defeat Player 3 (Teal) with the message: What! The Witch King is dead! Sauron will not be pleased...
Game - Defeat Player 4 (Purple) with the message: What! The Witch King is dead! Sauron will not be pleased...
Game - Defeat Player 5 (Yellow) with the message: What! The Witch King is dead! Sauron will not be pleased...
Defeat for B
Events
Unit - King of Gondor 0300 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: So Aragorn is dead. You should have had better defenses!
Game - Defeat Player 8 (Pink) with the message: So Aragorn is dead. You should have had better defenses!
Game - Defeat Player 9 (Gray) with the message: So Aragorn is dead. You should have had better defenses!
Game - Defeat Player 10 (Light Blue) with the message: So Aragorn is dead. You should have had better defenses!
Game - Defeat Player 11 (Dark Green) with the message: So Aragorn is dead. You should have had better defenses!
teamA
Events
Conditions
Actions
Player Group - Add Player 1 (Red) to teamA
Player Group - Add Player 2 (Blue) to teamA
Player Group - Add Player 3 (Teal) to teamA
Player Group - Add Player 4 (Purple) to teamA
Player Group - Add Player 5 (Yellow) to teamA
alarm A
Events
Unit - The Witch King 0027 <gen> Takes damage
Conditions
Actions
Game - Display to (All allies of Player 6 (Orange).) the text: The Witch King is taking damage. What are you waiting for? Rescue him!
alarm B
Events
Unit - King of Gondor 0300 <gen> Takes damage
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Aragorn is under attack! Defend him!
Time Reward
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Add 10 to (Owner of (Picked unit)).Current gold)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Add 5 to (Owner of (Picked unit)).Current lumber)
All Triggers Created By Benji_123
Player 1 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Change ownership of (Picked unit) to (Random player from teamA) and Change color)
Player 2 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Change ownership of (Picked unit) to (Random player from teamA) and Change color)
Player 3 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Change ownership of (Picked unit) to (Random player from teamA) and Change color)
Player 4 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Change ownership of (Picked unit) to (Random player from teamA) and Change color)
Player 5 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Change ownership of (Picked unit) to (Random player from teamA) and Change color)
Player 7 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Change ownership of (Picked unit) to (Random player from teamB) and Change color)
All Triggers Created By Benji_123
Player 8 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Change ownership of (Picked unit) to (Random player from teamB) and Change color)
All Triggers Created By Benji_123
Player 9 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 9 (Gray) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Change ownership of (Picked unit) to (Random player from teamB) and Change color)
All Triggers Created By Benji_123
Player 10 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
All Triggers Created By Benji_123
Player 11 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Change ownership of (Picked unit) to (Random player from teamB) and Change color)
A1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Orc Woodcutter for Player 6 (Orange) at (Center of A1 <gen>) facing (Destination of Orc house 0012 <gen>)
A2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Orc Woodcutter for Player 6 (Orange) at (Center of A2 <gen>) facing (Destination of Orc house 0015 <gen>)
A3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Orc Woodcutter for Player 6 (Orange) at (Center of A3 <gen>) facing (Destination of Orc house 0014 <gen>)
A4
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Orc Woodcutter for Player 6 (Orange) at (Center of A4 <gen>) facing (Destination of Orc house 0151 <gen>)
A5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Orc Woodcutter for Player 6 (Orange) at (Center of A5 <gen>) facing (Destination of Orc house 0152 <gen>)
A6
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Orc Woodcutter for Player 6 (Orange) at (Center of A6 <gen>) facing (Destination of Orc house 0016 <gen>)
da1
Events
Unit - Orc house 0012 <gen> Dies
Conditions
Actions
Trigger - Turn off A1 <gen>
da2
Events
Unit - Orc house 0015 <gen> Dies
Conditions
Actions
Trigger - Turn off A2 <gen>
da3
Events
Unit - Orc house 0014 <gen> Dies
Conditions
Actions
Trigger - Turn off A3 <gen>
da4
Events
Unit - Orc house 0151 <gen> Dies
Conditions
Actions
Trigger - Turn off A4 <gen>
da5
Events
Unit - Orc house 0152 <gen> Dies
Conditions
Actions
Trigger - Turn off A5 <gen>
da6
Events
Unit - Orc house 0016 <gen> Dies
Conditions
Actions
Trigger - Turn off A6 <gen>
B1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gondor Soldier for Player 12 (Brown) at (Center of B1 <gen>) facing (Destination of City Building 0002 <gen>)
B2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gondor Soldier for Player 12 (Brown) at (Center of B2 <gen>) facing (Destination of City Building 0021 <gen>)
B3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gondor Soldier for Player 12 (Brown) at (Center of B3 <gen>) facing (Destination of City Building 0025 <gen>)
B4
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gondor Soldier for Player 12 (Brown) at (Center of B4 <gen>) facing (Destination of City Building 0024 <gen>)
B5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gondor Soldier for Player 12 (Brown) at (Center of B5 <gen>) facing (Destination of City Building 0023 <gen>)
B6
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gondor Soldier for Player 12 (Brown) at (Center of B6 <gen>) facing (Destination of City Building 0022 <gen>)
db1
Events
Unit - City Building 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off B1 <gen>
db2
Events
Unit - City Building 0021 <gen> Dies
Conditions
Actions
Trigger - Turn off B2 <gen>
db3
Events
Unit - City Building 0025 <gen> Dies
Conditions
Actions
Trigger - Turn off B3 <gen>
db4
Events
Unit - City Building 0024 <gen> Dies
Conditions
Actions
Trigger - Turn off B4 <gen>
db5
Events
Unit - City Building 0023 <gen> Dies
Conditions
Actions
Trigger - Turn off B5 <gen>
db6
Events
Unit - City Building 0022 <gen> Dies
Conditions
Actions
Trigger - Turn off B6 <gen>
A1 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Morgul Orc for Player 6 (Orange) at (Center of A1 <gen>) facing (Destination of Orc house 0012 <gen>)
A2 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Morgul Orc for Player 6 (Orange) at (Center of A2 <gen>) facing (Destination of Orc house 0015 <gen>)
A3 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Morgul Orc for Player 6 (Orange) at (Center of A3 <gen>) facing (Destination of Orc house 0014 <gen>)
A4 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Morgul Orc for Player 6 (Orange) at (Center of A4 <gen>) facing (Destination of Orc house 0151 <gen>)
A5 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Morgul Orc for Player 6 (Orange) at (Center of A5 <gen>) facing (Destination of Orc house 0152 <gen>)
A6 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Morgul Orc for Player 6 (Orange) at (Center of A6 <gen>) facing (Destination of Orc house 0016 <gen>)
da1 Copy
Events
Unit - Orc house 0012 <gen> Dies
Conditions
Actions
Trigger - Turn off A1_Copy <gen>
da2 Copy
Events
Unit - Orc house 0015 <gen> Dies
Conditions
Actions
Trigger - Turn off A2_Copy <gen>
da3 Copy
Events
Unit - Orc house 0014 <gen> Dies
Conditions
Actions
Trigger - Turn off A3_Copy <gen>
da4 Copy
Events
Unit - Orc house 0151 <gen> Dies
Conditions
Actions
Trigger - Turn off A4_Copy <gen>
da5 Copy
Events
Unit - Orc house 0152 <gen> Dies
Conditions
Actions
Trigger - Turn off A5_Copy <gen>
da6 Copy
Events
Unit - Orc house 0016 <gen> Dies
Conditions
Actions
Trigger - Turn off A6_Copy <gen>
B1 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Elven Archer for Player 12 (Brown) at (Center of B1 <gen>) facing (Destination of City Building 0002 <gen>)
B2 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Elven Archer for Player 12 (Brown) at (Center of B2 <gen>) facing (Destination of City Building 0021 <gen>)
B3 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Elven Archer for Player 12 (Brown) at (Center of B3 <gen>) facing (Destination of City Building 0025 <gen>)
B4 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Elven Archer for Player 12 (Brown) at (Center of B4 <gen>) facing (Destination of City Building 0024 <gen>)
B5 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Elven Archer for Player 12 (Brown) at (Center of B5 <gen>) facing (Destination of City Building 0023 <gen>)
B6 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Elven Archer for Player 12 (Brown) at (Center of B6 <gen>) facing (Destination of City Building 0022 <gen>)
db1 Copy
Events
Unit - City Building 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off B1 <gen>
db2 Copy
Events
Unit - City Building 0021 <gen> Dies
Conditions
Actions
Trigger - Turn off B2 <gen>
db3 Copy
Events
Unit - City Building 0025 <gen> Dies
Conditions
Actions
Trigger - Turn off B3 <gen>
db4 Copy
Events
Unit - City Building 0024 <gen> Dies
Conditions
Actions
Trigger - Turn off B4 <gen>
db5 Copy
Events
Unit - City Building 0023 <gen> Dies
Conditions
Actions
Trigger - Turn off B5 <gen>
db6 Copy
Events
Unit - City Building 0022 <gen> Dies
Conditions
Actions
Trigger - Turn off B6 <gen>
attack of A1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Castle_A <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Outer_wg_A_out <gen>))
attack of A2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Outer_wg_A_out <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Outer_wg_B_in <gen>))
attack of A3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Outer_wg_B_out <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of king_gate_B <gen>))
attack of A4
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in kg_out_B <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of KingB_area <gen>))
attack of B1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Castle_B <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Outer_wg_B_out <gen>))
attack of B2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Outer_wg_B_out <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Outer_wg_A_in <gen>))
attack of B3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Outer_wg_A_out <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of king_gate_A <gen>))
attack of B4
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in kg_out_A <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of KingA_area <gen>))
Outer Gate Attack A
Events
Unit - A unit enters Outer_wg_B_in <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack . Gate 0007 <gen>
Outer Gate Attack B
Events
Unit - A unit enters Outer_wg_A_in <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack . Gate 0000 <gen>
King Gate Attack A
Events
Unit - A unit enters king_gate_B <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack . Elven Gate 0008 <gen>
King Gate Attack B
Events
Unit - A unit enters king_gate_A <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack . Elven Gate 0004 <gen>
Select Human A
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to "Sheep"
Actions
Unit - Create 3 . Man for (Owner of (Triggering unit)) at (Center of Region_032 <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Human B
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to "Sheep"
Actions
Unit - Create 3 . Man for (Owner of (Triggering unit)) at (Center of Region_038 <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Orc A
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to "Sheep"
Actions
Unit - Create 3 . Peon for (Owner of (Triggering unit)) at (Center of Region_032 <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Orc B
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to "Sheep"
Actions
Unit - Create 3 . Peon for (Owner of (Triggering unit)) at (Center of Region_038 <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Undead A
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to "Sheep"
Actions
Unit - Create 3 . Orc Worker for (Owner of (Triggering unit)) at (Center of Region_032 <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Undead B
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to "Sheep"
Actions
Unit - Create 3 . Orc Worker for (Owner of (Triggering unit)) at (Center of Region_038 <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Night Elf A
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to "Sheep"
Actions
Unit - Create 3 . Wall Builder for (Owner of (Triggering unit)) at (Center of Region_032 <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Night Elf B
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to "Sheep"
Actions
Unit - Create 3 . Wall Builder for (Owner of (Triggering unit)) at (Center of Region_038 <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Setup Hero
Events
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Start game
Events
Conditions
Actions
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
The chat
Events
Map initialization
Conditions
Actions
Wait 600.00 seconds
Trigger - Turn on The_chat <gen>
Game - Display to (All players) the text: Saruman has had a long chat with Wulf, the Leader of the Dunlending Wildmen, and they have decided to go to war against Minas Tirith.
Game - Display to (All players) the text: Saruman: Clear this section of the Forest!
Game - Display to (All players) the text: Ugluk: Saruman, the Orcs have rebelled!
Unit - Change ownership of Leader of the Wildmen 0010 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Leader of Isengarth 0019 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Orc Shredder 0032 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Orc Shredder 0033 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Orc Shredder 0031 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Orc Shredder 0026 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Orc Shredder 0034 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai Berzerker 0321 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai 0316 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai 0317 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai 0315 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai 0319 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai Berzerker 0323 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai Berzerker 0322 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai 0320 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Unit - Change ownership of Uruk-Hai 0318 <gen> to (Random player from (All allies of Player 1 (Red).)) and Change color
Ents awakening
Events
Map initialization
Conditions
Actions
Wait 620.00 seconds
Game - Display to (All players) the text: Treebeard has had a long chat with the Ents, and has persuaded them to go to war against Minas Morgul.
Unit - Change ownership of Guardian of the Forest 0028 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0077 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0036 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0076 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0035 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0037 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0072 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0074 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0073 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Unit - Change ownership of Ent 0075 <gen> to (Random player from (All allies of Player 7 (Green).)) and Change color
Untitled Trigger 003
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 6000.00 seconds
Untitled Trigger 005
Events
Conditions
Actions
If ((Item-type of (Item carried by Sauron's Soul 0397 <gen> in slot 1)) Equal to The One Ring) then do (Replace Sauron's Soul 0397 <gen> with a Dark Lord using The new unit's default life and mana) else do (Do nothing)
Game - Display to (All players) the text: Sauron has reclaimed the ring and has also reclaimed his physical form. Middle Earth is doomed.
Untitled Trigger 005 Copy
Events
Unit - Sauron's Soul 0397 <gen> Dies
Conditions
Actions
Unit - Replace (Triggering unit) with a Sauron's Soul using The new unit's default life and mana
Quests
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: If you are new to this game, press F9 or click on Quests in the top left-hand corner of your screen after the cinematic.
Quest - Create a Optional quest titled Using the Gates with the description If you want to open and close a gate, look for a nearby pair of Gate Wardens. The one to your left opens the gate and the one to your right closes the gate. To do the action, simply click on the Warden. , using icon path ReplaceableTextures\CommandButtons\BTNDemonGate.blp
Quest - Create a Required quest titled Minas Tirith Defenders with the description Kill The Witch King before the enemy kills Aragorn.OrHave Frodo with The One Ring in slot 1 and put him in the lava in Mount Doom , using icon path ReplaceableTextures\CommandButtons\BTNAcolyte.blp
Quest - Create a Required quest titled Sauron's Armies with the description Kill Aragorn before the enemy kills The Witch King. , using icon path ReplaceableTextures\CommandButtons\BTNArthas.blp
Quest - Create a Optional quest titled Tips for Minas Tirith with the description Every Minas Tirith player has two extra Heroes. Make sure you use them wisely.Sauron has a secret weapon called siege towers towers so his orcs don't need to use the main gate to get in. Although they are not Minas Tirith's, you can still use them.If you want to upgrade the King's Forces to Elven Archers, type -ugrade gondor soldiersThe heroes on Horseback can dismount at the circle of power near Aragorn. The can mount again at the stable.If a hero has been captured by the enemy and are in prison, you need to rescue them. Simply put an unit on the cricle of power and te hero is free.South of the Castle is a hospital for dying soldiers. Use it often. , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
Quest - Create a Optional quest titled Tips for Sauron's Armies with the description Uruk-Hai need more Lumber than Gold.Use Mercenary camps wisely.To upgrade Sauron's woodcutters type -upgrade woodcutters to turn the orange woodcutters being created into Morgul Orcs. Be aware that it costs 10000 gold.Orc engineers have made what they call a siege tower. Put one on the light coloured grass at Minas Tirith and you can board the castle.If you want yor Uruk-Hai, normal and Berzerkers, to ride on horseback, command them to go to the Beastiary near Mount Doom. Keep in mind it costs 200 gold.If you want your Uruk-Hai, normal and berzerkers, to go back to being on foot, command them to go to the circle of power near Mount Doom. You will get a full refund.If you want to turn your Woodcutters into Warg Riders, command them to go to the Beastiary. It will cost 100 gold. If you want to turn your Warg Riders into Woodcutters, command them to go to the circle of power. You will get 100 gold.North of the castle is a prison. If you have a possessor and you capture a hero, go to the circle of power near the prison. The enemy hero will be stuck in the prison. Put your hero's items into the storage building, otherwise some items may get stuck in the prison. , using icon path ReplaceableTextures\CommandButtons\BTNOrcMeleeUpThree.tga
Quest - Create a Optional quest titled Tips for Everyone with the description Osgiliath may be in ruins, but it could still be a good base. Try to take it over as soon as possible.The Misty Mountains is filled with Goblins, which means they may have treasure there.The Misty Mountain Goblins have captured some dwarves and forced them to build one of their gates. If you want to enter, the game time must be between 18.00 (6pm) and 6.00 (6am). , using icon path ReplaceableTextures\CommandButtons\BTNDrum.blp
TeamA Main Open
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0497 <gen>) then do (Open Gate 0000 <gen>) else do (Do nothing)
TeamA Main Close
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0498 <gen>) then do (Close Gate 0000 <gen>) else do (Do nothing)
TeamB Main Open Gate
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0495 <gen>) then do (Open Gate 0007 <gen>) else do (Do nothing)
TeamB Main Close Gate Copy
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0496 <gen>) then do (Close Gate 0007 <gen>) else do (Do nothing)
TeamA King Open Gate
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0499 <gen>) then do (Open Elven Gate 0004 <gen>) else do (Do nothing)
TeamA King Close Gate
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0500 <gen>) then do (Close Elven Gate 0004 <gen>) else do (Do nothing)
TeamB Aragorn Open gate
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0502 <gen>) then do (Open Elven Gate 0008 <gen>) else do (Do nothing)
TeamB Main Open Copy Copy
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0501 <gen>) then do (Close Elven Gate 0008 <gen>) else do (Do nothing)
TeamB
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0503 <gen>) then do (Open Gate 0613 <gen>) else do (Do nothing)
TeamB close
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0504 <gen>) then do (Close Gate 0613 <gen>) else do (Do nothing)
TeamB Copy 2
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0505 <gen>) then do (Open Gate 1439 <gen>) else do (Do nothing)
TeamB Copy 2 close
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0506 <gen>) then do (Close Gate 1439 <gen>) else do (Do nothing)
TeamB Copy
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0507 <gen>) then do (Open Gate 1437 <gen>) else do (Do nothing)
TeamB copy close
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0508 <gen>) then do (Close Gate 1437 <gen>) else do (Do nothing)
TeamB Copy Copy
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0509 <gen>) then do (Open Gate 1438 <gen>) else do (Do nothing)
TeamB Copy Copy close
Events
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
If ((Triggering unit) Equal to Gate Warden 0510 <gen>) then do (Close Gate 1438 <gen>) else do (Do nothing)
Untitled Trigger 007
Events
Unit - A unit enters Mount_Doom <gen>
Conditions
(Triggering unit) Equal to Carrier of The One Ring 0009 <gen>
gg_item_I000_0162 Equal to (Item carried by Carrier of The One Ring 0009 <gen> in slot 1)
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Display to teamB the text: Frodo has destroyed the Ring. Peace at last.
Game - Defeat Player 1 (Red) with the message: Frodo has destroyed the Ring. You idiots!
Game - Defeat Player 2 (Blue) with the message: Frodo has destroyed the Ring. You idiots!
Game - Defeat Player 3 (Teal) with the message: Frodo has destroyed the Ring. You idiots!
Game - Defeat Player 4 (Purple) with the message: Frodo has destroyed the Ring. You idiots!
Game - Defeat Player 5 (Yellow) with the message: Frodo has destroyed the Ring. You idiots!
Game - Defeat Player 6 (Orange) with the message: Frodo has destroyed the Ring. You idiots!
Player 1 upgrade troops
Events
Player - Player 1 (Red) types a chat message containing -upgrade woodcutters (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off A1 <gen>
Trigger - Turn off A2 <gen>
Trigger - Turn off A3 <gen>
Trigger - Turn off A4 <gen>
Trigger - Turn off A5 <gen>
Trigger - Turn off A6 <gen>
Player - Add -10000 to Player 1 (Red) . Current gold
Trigger - Turn on A1_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A4_Copy <gen>
Trigger - Turn on A5_Copy <gen>
Trigger - Turn on A6_Copy <gen>
Player 2 upgrade troops
Events
Player - Player 2 (Blue) types a chat message containing -upgrade woodcutters (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off A1 <gen>
Trigger - Turn off A2 <gen>
Trigger - Turn off A3 <gen>
Trigger - Turn off A4 <gen>
Trigger - Turn off A5 <gen>
Trigger - Turn off A6 <gen>
Player - Add -10000 to Player 2 (Blue) . Current gold
Trigger - Turn on A1_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A4_Copy <gen>
Trigger - Turn on A5_Copy <gen>
Trigger - Turn on A6_Copy <gen>
Player 3 upgrade troops
Events
Player - Player 3 (Teal) types a chat message containing -upgrade woodcutters (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off A1 <gen>
Trigger - Turn off A2 <gen>
Trigger - Turn off A3 <gen>
Trigger - Turn off A4 <gen>
Trigger - Turn off A5 <gen>
Trigger - Turn off A6 <gen>
Player - Add -10000 to Player 3 (Teal) . Current gold
Trigger - Turn on A1_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A4_Copy <gen>
Trigger - Turn on A5_Copy <gen>
Trigger - Turn on A6_Copy <gen>
Player 4 upgrade troops
Events
Player - Player 4 (Purple) types a chat message containing -upgrade woodcutters (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off A1 <gen>
Trigger - Turn off A2 <gen>
Trigger - Turn off A3 <gen>
Trigger - Turn off A4 <gen>
Trigger - Turn off A5 <gen>
Trigger - Turn off A6 <gen>
Player - Add -10000 to Player 4 (Purple) . Current gold
Trigger - Turn on A1_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A4_Copy <gen>
Trigger - Turn on A5_Copy <gen>
Trigger - Turn on A6_Copy <gen>
Player 5 upgrade troops
Events
Player - Player 5 (Yellow) types a chat message containing -upgrade woodcutters (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off A1 <gen>
Trigger - Turn off A2 <gen>
Trigger - Turn off A3 <gen>
Trigger - Turn off A4 <gen>
Trigger - Turn off A5 <gen>
Trigger - Turn off A6 <gen>
Player - Add -10000 to Player 5 (Yellow) . Current gold
Trigger - Turn on A1_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A2_Copy <gen>
Trigger - Turn on A4_Copy <gen>
Trigger - Turn on A5_Copy <gen>
Trigger - Turn on A6_Copy <gen>
Player 7 upgrade troops
Events
Player - Player 7 (Green) types a chat message containing -upgrade gondor soldiers (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off B1 <gen>
Trigger - Turn off B2 <gen>
Trigger - Turn off B3 <gen>
Trigger - Turn off B4 <gen>
Trigger - Turn off B5 <gen>
Trigger - Turn off B6 <gen>
Player - Add -10000 to Player 7 (Green) . Current gold
Trigger - Turn on B1_Copy <gen>
Trigger - Turn on B2_Copy <gen>
Trigger - Turn on B3_Copy <gen>
Trigger - Turn on B4_Copy <gen>
Trigger - Turn on B5_Copy <gen>
Trigger - Turn on B6_Copy <gen>
Player 8 upgrade troops
Events
Player - Player 8 (Pink) types a chat message containing -upgrade gondor soldiers (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off B1 <gen>
Trigger - Turn off B2 <gen>
Trigger - Turn off B3 <gen>
Trigger - Turn off B4 <gen>
Trigger - Turn off B5 <gen>
Trigger - Turn off B6 <gen>
Player - Add -10000 to Player 8 (Pink) . Current gold
Trigger - Turn on B1_Copy <gen>
Trigger - Turn on B2_Copy <gen>
Trigger - Turn on B3_Copy <gen>
Trigger - Turn on B4_Copy <gen>
Trigger - Turn on B5_Copy <gen>
Trigger - Turn on B6_Copy <gen>
Player 9 upgrade troops
Events
Player - Player 9 (Gray) types a chat message containing -upgrade gondor soldiers (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off B1 <gen>
Trigger - Turn off B2 <gen>
Trigger - Turn off B3 <gen>
Trigger - Turn off B4 <gen>
Trigger - Turn off B5 <gen>
Trigger - Turn off B6 <gen>
Player - Add -10000 to Player 9 (Gray) . Current gold
Trigger - Turn on B1_Copy <gen>
Trigger - Turn on B2_Copy <gen>
Trigger - Turn on B3_Copy <gen>
Trigger - Turn on B4_Copy <gen>
Trigger - Turn on B5_Copy <gen>
Trigger - Turn on B6_Copy <gen>
Player 10 upgrade troops
Events
Player - Player 10 (Light Blue) types a chat message containing -upgrade gondor soldiers (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off B1 <gen>
Trigger - Turn off B2 <gen>
Trigger - Turn off B3 <gen>
Trigger - Turn off B4 <gen>
Trigger - Turn off B5 <gen>
Trigger - Turn off B6 <gen>
Player - Add -10000 to Player 10 (Light Blue) . Current gold
Trigger - Turn on B1_Copy <gen>
Trigger - Turn on B2_Copy <gen>
Trigger - Turn on B3_Copy <gen>
Trigger - Turn on B4_Copy <gen>
Trigger - Turn on B5_Copy <gen>
Trigger - Turn on B6_Copy <gen>
Player 11 upgrade troops
Events
Player - Player 11 (Dark Green) types a chat message containing -upgrade gondor soldiers (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off B1 <gen>
Trigger - Turn off B2 <gen>
Trigger - Turn off B3 <gen>
Trigger - Turn off B4 <gen>
Trigger - Turn off B5 <gen>
Trigger - Turn off B6 <gen>
Player - Add -10000 to Player 11 (Dark Green) . Current gold
Trigger - Turn on B1_Copy <gen>
Trigger - Turn on B2_Copy <gen>
Trigger - Turn on B3_Copy <gen>
Trigger - Turn on B4_Copy <gen>
Trigger - Turn on B5_Copy <gen>
Trigger - Turn on B6_Copy <gen>
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Trigger - Turn off A1_Copy <gen>
Trigger - Turn off A2_Copy <gen>
Trigger - Turn off A3_Copy <gen>
Trigger - Turn off A4_Copy <gen>
Trigger - Turn off A5_Copy <gen>
Trigger - Turn off A6_Copy <gen>
Trigger - Turn off B1_Copy <gen>
Trigger - Turn off B2_Copy <gen>
Trigger - Turn off B3_Copy <gen>
Trigger - Turn off B4_Copy <gen>
Trigger - Turn off B5_Copy <gen>
Trigger - Turn off B6_Copy <gen>
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
If ((Item-type of (Item carried by Carrier of The One Ring 0009 <gen> in slot 1)) Equal to The One Ring) then do (Turn on (This trigger)) else do (Do nothing)
Untitled Trigger 014
Events
Unit - A unit enters Mount_Doom <gen>
Conditions
Actions
Item - Make Invulnerable
Untitled Trigger 004
Events
Unit - Dies
Conditions
Actions
Destructible - Open
Untitled Trigger 016
Events
Map initialization
Conditions
Actions
Destructible - Make Invulnerable
Rivendell gate
Events
Map initialization
Conditions
Actions
Destructible - Open Elven Gate 3172 <gen>
Destructible - Open Elven Gate 0333 <gen>
Destructible - Open Elven Gate 1055 <gen>
Destructible - Open Elven Gate 0328 <gen>
Destructible - Open Elven Gate 1065 <gen>
Untitled Trigger 011
Events
Unit - A unit enters Tower_placement_1 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Siege Tower) then do (Change ownership of (Triggering unit) to (Random player from teamA) and Change color) else do (Do nothing)
Untitled Trigger 011 Copy
Events
Unit - A unit enters Tower_placement_1_Copy <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Siege Tower) then do (Change ownership of (Triggering unit) to (Random player from teamA) and Change color) else do (Do nothing)
Untitled Trigger 011 Copy 2
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Siege Tower) then do (Change ownership of (Triggering unit) to (Random player from teamA) and Change color) else do (Do nothing)
Untitled Trigger 011 Copy 3
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Siege Tower) then do (Change ownership of (Triggering unit) to (Random player from teamA) and Change color) else do (Do nothing)
Untitled Trigger 015
Events
Map initialization
Conditions
Actions
Player - Add -12 to Player 1 (Red) . Food cap
Misty Mountain in
Events
Unit - A unit enters Misty_Mountain_enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_063 <gen>)
Untitled Trigger 021
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Set life of Shade 0254 <gen> to 100 %
Untitled Trigger 020
Events
Unit - A unit enters Misty_Mountain_exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_064 <gen>)
Sauron
Events
Unit - A unit enters Osigiliath_circle <gen>
Conditions
Actions
If ((Triggering unit) Equal to Sauron's Soul 0397 <gen>) then do (Change ownership of Dead Camp 0416 <gen> to Player 1 (Red) and Change color) else do (Do nothing)
If ((Triggering unit) Equal to Sauron's Soul 0397 <gen>) then do (Change ownership of Dead Camp 0414 <gen> to Player 2 (Blue) and Change color) else do (Do nothing)
If ((Triggering unit) Equal to Sauron's Soul 0397 <gen>) then do (Change ownership of Dead Camp 0413 <gen> to Player 3 (Teal) and Change color) else do (Do nothing)
If ((Triggering unit) Equal to Sauron's Soul 0397 <gen>) then do (Change ownership of Dead Camp 0415 <gen> to Player 4 (Purple) and Change color) else do (Do nothing)
If ((Triggering unit) Equal to Sauron's Soul 0397 <gen>) then do (Change ownership of Dead Camp 0212 <gen> to Player 5 (Yellow) and Change color) else do (Do nothing)
Game - Display to teamB the text: Osgilliath has been taken over by Sauron. Beware Minas Tirith.
Game - Display to teamA the text: Osgilliath has been taken over. Train some of their soldiers at the Dead Camp.
Trigger - Turn on
Trigger - Turn on
Aragorn
Events
Unit - A unit enters Osigiliath_circle <gen>
Conditions
Actions
If ((Triggering unit) Equal to Carrier of The One Ring 0009 <gen>) then do (Change ownership of Dead Camp 0416 <gen> to Player 7 (Green) and Change color) else do (Do nothing)
If ((Triggering unit) Equal to Carrier of The One Ring 0009 <gen>) then do (Change ownership of Dead Camp 0414 <gen> to Player 8 (Pink) and Change color) else do (Do nothing)
If ((Triggering unit) Equal to Carrier of The One Ring 0009 <gen>) then do (Change ownership of Dead Camp 0413 <gen> to Player 9 (Gray) and Change color) else do (Do nothing)
If ((Triggering unit) Equal to Carrier of The One Ring 0009 <gen>) then do (Change ownership of Dead Camp 0415 <gen> to Player 10 (Light Blue) and Change color) else do (Do nothing)
If ((Triggering unit) Equal to Carrier of The One Ring 0009 <gen>) then do (Change ownership of Dead Camp 0212 <gen> to Player 11 (Dark Green) and Change color) else do (Do nothing)
Game - Display to teamA the text: Osgilliath has been taken over by Aragorn. Beware Sauron's Armies.
Game - Display to teamB the text: Osgilliath has been taken over. Train some of their soldiers at the Dead Camp.
Trigger - Turn on
Trigger - Turn on
Theoden
Events
Unit - A unit enters Dismount_region <gen>
Conditions
Actions
If ((Triggering unit) Equal to King of Rohan 0299 <gen>) then do (Replace (Triggering unit) with a King of Rohan using The new unit's default life and mana) else do (Do nothing)
Eomer
Events
Unit - A unit enters Dismount_region <gen>
Conditions
Actions
If ((Triggering unit) Equal to Horselord 0298 <gen>) then do (Replace (Triggering unit) with a Horselord using The new unit's default life and mana) else do (Do nothing)
Gandalf
Events
Unit - A unit enters Dismount_region <gen>
Conditions
Actions
If ((Triggering unit) Equal to Gandalf the White 0294 <gen>) then do (Replace (Triggering unit) with a Gandalf the White using The new unit's default life and mana) else do (Do nothing)
Eowyen
Events
Unit - A unit enters Dismount_region <gen>
Conditions
Actions
If ((Triggering unit) Equal to Rider of Rohan 0150 <gen>) then do (Replace (Triggering unit) with a Rohan Soldier using The new unit's default life and mana) else do (Do nothing)
Theoden mount
Events
Unit - A unit comes within 200.00 of Stable 0417 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to King of Rohan) then do (Replace (Triggering unit) with a King of Rohan using The old unit's relative life and mana) else do (Do nothing)
Eomer mount Copy
Events
Unit - A unit comes within 200.00 of Stable 0417 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Horselord) then do (Replace (Triggering unit) with a Horselord using The old unit's relative life and mana) else do (Do nothing)
Uruk Hai
Events
Unit - A unit comes within 150.00 of Beastiary 0418 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Uruk-Hai) then do (Replace (Triggering unit) with a Uruk-Hai Horse Rider using The new unit's default life and mana) else do (Do nothing)
Player - Add -200 to (Owner of (Triggering unit)) . Current gold
Berzerker
Events
Unit - A unit comes within 150.00 of Beastiary 0418 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Uruk-Hai Berzerker) then do (Replace (Triggering unit) with a Uruk-Hai Horse Rider Berzerker using The new unit's default life and mana) else do (Do nothing)
Player - Add -200 to (Owner of (Triggering unit)) . Current gold
Woodcutter
Events
Unit - A unit comes within 150.00 of Beastiary 0418 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Orc Woodcutter) then do (Replace (Triggering unit) with a Warg Rider using The new unit's default life and mana) else do (Do nothing)
Player - Add -100 to (Owner of (Triggering unit)) . Current gold
Berzerker dis
Events
Unit - A unit enters Warg_region <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Uruk-Hai Horse Rider Berzerker) then do (Replace (Triggering unit) with a Uruk-Hai Berzerker using The new unit's default life and mana) else do (Do nothing)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Uruk Hai dis Copy
Events
Unit - A unit enters Warg_region <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Uruk-Hai Horse Rider) then do (Replace (Triggering unit) with a Uruk-Hai using The new unit's default life and mana) else do (Do nothing)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Woodcutter dis
Events
Unit - A unit enters Warg_region <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Warg Rider) then do (Replace (Triggering unit) with a Orc Woodcutter using The new unit's default life and mana) else do (Do nothing)
Player - Add 100 to (Owner of (Triggering unit)) . Current gold
Untitled Trigger 006
Events
Unit - Spider of Darkness 0355 <gen> Dies
Conditions
Actions
Unit - Create 100 . Giant Spider for Neutral Hostile at (Center of Shelobs_home <gen>) facing Default building facing degrees
Topleft
Events
Unit - A unit enters Tower_placement_1 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Siege Tower) then do (Turn on Top_left <gen>) else do (Do nothing)
Top left
Events
Unit - A unit enters Board_1 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Not equal to Siege Tower) then do (Move (Triggering unit) instantly to (Center of Boarding_Fort_1 <gen>)) else do (Do nothing)
Topleft Middle
Events
Unit - A unit enters Tower_placement_1_Copy <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Siege Tower) then do (Turn on Top_left_Middle <gen>) else do (Do nothing)
Top left Middle
Events
Unit - A unit enters Board_1_Copy <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Not equal to Siege Tower) then do (Move (Triggering unit) instantly to (Center of Boarding_Fort_4 <gen>)) else do (Do nothing)
Topright Middle Copy
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Siege Tower) then do (Turn on Top_right_Middle_Copy <gen>) else do (Do nothing)
Top right Middle Copy
Events
Unit - A unit enters Region_058 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Not equal to Siege Tower) then do (Move (Triggering unit) instantly to (Center of Boarding_Fort_3 <gen>)) else do (Do nothing)
Topright Copy
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Equal to Siege Tower) then do (Turn on Top_right_Copy <gen>) else do (Do nothing)
Top right Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
Actions
If ((Unit-type of (Triggering unit)) Not equal to Siege Tower) then do (Move (Triggering unit) instantly to (Center of Boarding_Fort_2 <gen>)) else do (Do nothing)
Untitled Trigger 017
Events
Unit - A unit enters prisoner_placement <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to (Random player from teamA)) then do (Move (Triggering unit) instantly to (Center of Prision <gen>)) else do (Do nothing)
Wait 0.10 seconds
Unit - Kill (Triggering unit)
Wait 0.10 seconds
Hero - Instantly revive (Triggering unit) at (Center of Item_arrival <gen>) , Hide revival graphics
Untitled Trigger 018
Events
Unit - A unit enters Prision <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to (Random player from teamA)) then do (Move (Triggering unit) instantly to (Center of Item_arrival <gen>)) else do (Move (Triggering unit) instantly to (Center of Prision <gen>))
Untitled Trigger 019
Events
Player - Player 1 (Red) types a chat message containing -Elvis Presley Hound Dog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Untitled Trigger 022
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Make Demonic Gate 0316 <gen> Invulnerable
Untitled Trigger 023
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Destructible - Open Demonic Gate 0316 <gen>
Untitled Trigger 024
Events
Game - The in-game time of day becomes Equal to 6.00
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