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Triggers
LOTR Good vs Evil 2.1.w3x
Variables
Initialization
Start
Invulnerable
Effect 1
Effect 2
Effect 3
Effect 4
Effect 5
Effect 7
Effect 8
Effect 9
Effect 10
Effect 11
Effect 12
Ballista Towers Evil
Ballista Towers Good
Text
Vision
Camera
Start Gold
Gold Per Min
Spells
Reset Cooldown
No Teamkill
No Teamkill
Money
Money Copy
Money Copy Copy
Money Copy Copy 2
Money Copy Copy 3
Money Copy Copy 4
Money Copy Copy 5
Money Copy Copy 5 Copy
Money Copy Copy 5 Copy 2
Money Copy Copy 5 Copy 3
Money Copy Copy 5 Copy 4
Money Copy Copy 5 Copy 4 Copy
Money Copy Copy 6
Leaderboard
Hero Kills
Money 2
Money Copy Copy 7
Money Copy Copy 7 Copy
Money Copy Copy 7 Copy 2
Money Copy Copy 7 Copy 3
Money Copy Copy 7 Copy 4
Money Copy Copy 5 Copy Copy
Money Copy Copy 5 Copy Copy Copy
Money Copy Copy 5 Copy Copy Copy 2
Money Copy Copy 5 Copy Copy Copy 3
Money Copy Copy 5 Copy Copy Copy 4
Reviving
Revive Red
Revive Blue
Revive Teal
Revive Purple
Revive Yellow
Revive Orange
Revive Green
Revive Pink
Revive Gray
Revive Dark Green
Good Heroes
Aragorn
Legolas
Boromir
Frodo
Gandalf
Gimli
Theoden
Faramir
Galadriel
Evil Heroes
Ugluk
Gollum
Witch King
Saruman
Grishnakh
Grima
Lurtz
Ovatha
Ancient Balrog
Leavers
Red left
Blue left
Teal left
Purple left
Yellow left
Orange left
Green left
Pink left
Gray left
Dark Green left
Victory/Defeat
Good lose
Evil lose
Good win
Evil win
Defense
Good attack
Good attack 2
Good attack Elfwarden
Good attack Elfwarden 2
Evil attack
Evil attack Berserk
Evil attack 2
Evil attack Berserk 2
Orders
Name
Type
is_array
initial_value
Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Move your Elven Spirit/Wraith to the Hero you want. There is up to 9 different Heroes in each team. You can't repick.
Wait 11.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Each team has a fountain and shops on the corners.
Wait 11.00 seconds
Game - Display to (All players) for 10.00 seconds the text: You have to destroy your enemies camp to win.
Wait 11.00 seconds
Game - Display to (All players) for 10.00 seconds the text: You get gold if you kill enemy units. You get 50 gold for units and 250 gold if you kill an enemy Hero. You also get 50 gold every minute. Lumber is not used in this game.
Trigger - Missing string for 'DestroyTrigger'
Invulnerable
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Make Heir of Isildur 0114 <gen> Invulnerable
Unit - Make Prince of the Silvan Elves 0115 <gen> Invulnerable
Unit - Make Heir to the Steward of Gondor 0116 <gen> Invulnerable
Unit - Make Son of Drogo 0117 <gen> Invulnerable
Unit - Make White Wizard 0118 <gen> Invulnerable
Unit - Make Son of Glóin 0119 <gen> Invulnerable
Unit - Make Lord of the Mark 0120 <gen> Invulnerable
Unit - Make Captain of Gondor 0121 <gen> Invulnerable
Unit - Make Lady of Lorien 0154 <gen> Invulnerable
Unit - Make Captain of the Uruk-Hai 0190 <gen> Invulnerable
Unit - Make Slave of the One Ring 0191 <gen> Invulnerable
Unit - Make Lord of the Nazgûl 0192 <gen> Invulnerable
Unit - Make Wizard of Many Colors 0193 <gen> Invulnerable
Unit - Make Cunning General of Sauron's Forces 0194 <gen> Invulnerable
Unit - Make Traitor of Rohan 0195 <gen> Invulnerable
Unit - Make Scout of Isengard 0196 <gen> Invulnerable
Unit - Make Lord of Khand 0197 <gen> Invulnerable
Unit - Make Ancient Balrog 0225 <gen> Invulnerable
Unit - Make Minas Tirith 0009 <gen> Invulnerable
Unit - Make Barad'dur 0011 <gen> Invulnerable
Trigger - Missing string for 'DestroyTrigger'
Effect 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_HAND of Heir to the Steward of Gondor 0116 <gen> using war3mapImported\warlord_shield.mdx
Trigger - Missing string for 'DestroyTrigger'
Effect 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTHANDLEFT of Son of Drogo 0117 <gen> using war3mapImported\HobbitSword.mdx
Trigger - Missing string for 'DestroyTrigger'
Effect 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTHANDLEFT of Cunning General of Sauron's Forces 0194 <gen> using war3mapImported\nagaspear.mdx
Trigger - Missing string for 'DestroyTrigger'
Effect 4
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_WEAPON of Human Smith 0212 <gen> using Abilities\Spells\Items\AIfb\AIfbTarget.mdl
Trigger - Missing string for 'DestroyTrigger'
Effect 5
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_WEAPON of Human Smith 0211 <gen> using Abilities\Spells\Items\AIfb\AIfbTarget.mdl
Trigger - Missing string for 'DestroyTrigger'
Effect 7
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_WEAPON of Elven Lightbearer 0214 <gen> using Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
Trigger - Missing string for 'DestroyTrigger'
Effect 8
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_WEAPON of Elven Lightbearer 0213 <gen> using Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
Trigger - Missing string for 'DestroyTrigger'
Effect 9
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_WEAPON of Shaman of Harad 0216 <gen> using Abilities\Spells\Items\OrbDarkness\OrbDarkness.mdl
Trigger - Missing string for 'DestroyTrigger'
Effect 10
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_WEAPON of Shaman of Harad 0215 <gen> using Abilities\Spells\Items\OrbDarkness\OrbDarkness.mdl
Trigger - Missing string for 'DestroyTrigger'
Effect 11
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_WEAPON of Orc Smith 0218 <gen> using Abilities\Spells\Items\AIfb\AIfbTarget.mdl
Trigger - Missing string for 'DestroyTrigger'
Effect 12
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_WEAPON of Orc Smith 0217 <gen> using Abilities\Spells\Items\AIfb\AIfbTarget.mdl
Trigger - Missing string for 'DestroyTrigger'
Ballista Towers Evil
Events
Time - Every 1.00 seconds of game time
Conditions
(Ballista Tower 0030 <gen> is dead) Equal to True
(Ballista Tower 0031 <gen> is dead) Equal to True
(Ballista Tower 0032 <gen> is dead) Equal to True
(Ballista Tower 0033 <gen> is dead) Equal to True
Actions
Unit - Make Barad'dur 0011 <gen> Vulnerable
Ballista Towers Good
Events
Time - Every 1.00 seconds of game time
Conditions
(Ballista Tower 0040 <gen> is dead) Equal to True
(Ballista Tower 0041 <gen> is dead) Equal to True
(Ballista Tower 0038 <gen> is dead) Equal to True
(Ballista Tower 0039 <gen> is dead) Equal to True
Actions
Unit - Make Minas Tirith 0009 <gen> Vulnerable
Text
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Aragorn at (Center of Aragorn <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Legolas at (Center of Legolas <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Boromir at (Center of Boromir <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Frodo at (Center of Frodo <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gandalf at (Center of Gandalf <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gimli at (Center of Gimli <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Théoden at (Center of Theoden <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Faramir at (Center of Faramir <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Galadriel at (Center of Galadriel <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ugluk at (Center of Ugluk <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gollum at (Center of Gollum <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Witch King at (Center of Witch_King <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Saruman at (Center of Saruman <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Grishnákh at (Center of Grishnakh <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Grima at (Center of Grima <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lurtz at (Center of Lurtz <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ovatha at (Center of Ovatha <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ancient Balrog at (Center of Ancient_Balrog <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Vision
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision_for_Good <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vision_for_Good <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vision_for_Good <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vision_for_Good <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Vision_for_Good <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Vision_for_Good <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Vision_for_Evil <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Vision_for_Evil <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Vision_for_Evil <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Vision_for_Evil <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Vision_for_Evil <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Vision_for_Evil <gen>
Trigger - Missing string for 'DestroyTrigger'
Camera
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Good_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Good_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Good_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Good_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Good_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Evil_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Evil_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Evil_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Evil_Heroes <gen>) over 0.01 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Evil_Heroes <gen>) over 0.01 seconds
Trigger - Missing string for 'DestroyTrigger'
Start Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 300
Player - Set Player 2 (Blue) . Current gold to 300
Player - Set Player 3 (Teal) . Current gold to 300
Player - Set Player 4 (Purple) . Current gold to 300
Player - Set Player 5 (Yellow) . Current gold to 300
Player - Set Player 6 (Orange) . Current gold to 300
Player - Set Player 7 (Green) . Current gold to 300
Player - Set Player 8 (Pink) . Current gold to 300
Player - Set Player 9 (Gray) . Current gold to 300
Player - Set Player 11 (Dark Green) . Current gold to 300
Trigger - Turn off (This trigger)
Gold Per Min
Events
Time - Every (Random real number between 60.00 and 120.00) seconds of game time
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 50 to Player 6 (Orange) . Current gold
Player - Add 50 to Player 7 (Green) . Current gold
Player - Add 50 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 9 (Gray) . Current gold
Player - Add 50 to Player 11 (Dark Green) . Current gold
Reset Cooldown
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Reset Cooldowns
Actions
Unit - Reset ability cooldowns for (Casting unit) .
No Teamkill
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) belongs to an ally of (Owner of (Attacked unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Move To . (Center of Good_Heroes <gen>)
Money Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 3
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 4
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy 4 Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 6
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Hero Kills
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
Actions
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Player number of (Owner of (Killing unit)))
Game - Display to (All players) the text: (|cffff0000 + ((Name of (Owner of (Killing unit))) + ( has just OWNED + ((Name of (Owner of (Dying unit))) + and gains 250 gold!))))
Money Copy Copy 7
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 7 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 7 Copy 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 7 Copy 3
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 7 Copy 4
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy Copy Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy Copy Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy Copy Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Money Copy Copy 5 Copy Copy Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Revive Red
Events
Unit - A unit owned by Player 1 (Red) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
Wait 5.00 seconds
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Good <gen>) , Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Revive Blue
Events
Unit - A unit owned by Player 2 (Blue) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Good <gen>) , Show revival graphics
Camera - Pan camera for Player 2 (Blue) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Revive Teal
Events
Unit - A unit owned by Player 3 (Teal) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Good <gen>) , Show revival graphics
Camera - Pan camera for Player 3 (Teal) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Revive Purple
Events
Unit - A unit owned by Player 4 (Purple) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Good <gen>) , Show revival graphics
Camera - Pan camera for Player 4 (Purple) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Revive Yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Good <gen>) , Show revival graphics
Camera - Pan camera for Player 5 (Yellow) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Revive Orange
Events
Unit - A unit owned by Player 6 (Orange) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Evil <gen>) , Show revival graphics
Camera - Pan camera for Player 6 (Orange) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Revive Green
Events
Unit - A unit owned by Player 7 (Green) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Evil <gen>) , Show revival graphics
Camera - Pan camera for Player 7 (Green) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Revive Pink
Events
Unit - A unit owned by Player 8 (Pink) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Evil <gen>) , Show revival graphics
Camera - Pan camera for Player 8 (Pink) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Revive Gray
Events
Unit - A unit owned by Player 9 (Gray) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Evil <gen>) , Show revival graphics
Camera - Pan camera for Player 9 (Gray) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Revive Dark Green
Events
Unit - A unit owned by Player 11 (Dark Green) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) the text: DON´T LEAVE!Reviving Hero in about 1 min.Please wait.
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Wait 5.00 seconds)
Wait 5.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Revive_Hero_Evil <gen>) , Show revival graphics
Camera - Pan camera for Player 11 (Dark Green) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Aragorn
Events
Unit - A unit enters Aragorn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move Heir of Isildur 0114 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of Heir of Isildur 0114 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Heir of Isildur 0114 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Aragorn.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Legolas
Events
Unit - A unit enters Legolas <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move Prince of the Silvan Elves 0115 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of Prince of the Silvan Elves 0115 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Prince of the Silvan Elves 0115 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Legolas.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Boromir
Events
Unit - A unit enters Boromir <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move Heir to the Steward of Gondor 0116 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of Heir to the Steward of Gondor 0116 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Heir to the Steward of Gondor 0116 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Boromir.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Frodo
Events
Unit - A unit enters Frodo <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move Son of Drogo 0117 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of Son of Drogo 0117 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Son of Drogo 0117 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Frodo.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Gandalf
Events
Unit - A unit enters Gandalf <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move White Wizard 0118 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of White Wizard 0118 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make White Wizard 0118 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Gandalf.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Gimli
Events
Unit - A unit enters Gimli <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move Son of Glóin 0119 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of Son of Glóin 0119 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Son of Glóin 0119 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Gimli.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Theoden
Events
Unit - A unit enters Theoden <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move Lord of the Mark 0120 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of Lord of the Mark 0120 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Lord of the Mark 0120 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Théoden.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Faramir
Events
Unit - A unit enters Faramir <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move Captain of Gondor 0121 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of Captain of Gondor 0121 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Captain of Gondor 0121 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Faramir.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Galadriel
Events
Unit - A unit enters Galadriel <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Elven Spirit
Actions
Unit - Move Lady of Lorien 0154 <gen> instantly to (Center of Revive_Hero_Good <gen>)
Unit - Change ownership of Lady of Lorien 0154 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Lady of Lorien 0154 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 1 (Red).) for 10.00 seconds the text: An enemy has chosen Galadriel.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Good <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Ugluk
Events
Unit - A unit enters Ugluk <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Captain of the Uruk-Hai 0190 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Captain of the Uruk-Hai 0190 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Captain of the Uruk-Hai 0190 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen Ugluk.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Gollum
Events
Unit - A unit enters Gollum <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Slave of the One Ring 0191 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Slave of the One Ring 0191 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Slave of the One Ring 0191 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen Gollum.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Witch King
Events
Unit - A unit enters Witch_King <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Lord of the Nazgûl 0192 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Lord of the Nazgûl 0192 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Lord of the Nazgûl 0192 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen the Witch King.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Saruman
Events
Unit - A unit enters Saruman <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Wizard of Many Colors 0193 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Wizard of Many Colors 0193 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Wizard of Many Colors 0193 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen Saruman.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Grishnakh
Events
Unit - A unit enters Grishnakh <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Cunning General of Sauron's Forces 0194 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Cunning General of Sauron's Forces 0194 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Cunning General of Sauron's Forces 0194 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen Grishnákh.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Grima
Events
Unit - A unit enters Grima <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Traitor of Rohan 0195 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Traitor of Rohan 0195 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Traitor of Rohan 0195 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen Grima.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Lurtz
Events
Unit - A unit enters Lurtz <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Scout of Isengard 0196 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Scout of Isengard 0196 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Scout of Isengard 0196 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen Lurtz.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Ovatha
Events
Unit - A unit enters Ovatha <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Lord of Khand 0197 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Lord of Khand 0197 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Lord of Khand 0197 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen Ovatha.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Ancient Balrog
Events
Unit - A unit enters Ancient_Balrog <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wraith
Actions
Unit - Move Ancient Balrog 0225 <gen> instantly to (Center of Revive_Hero_Evil <gen>)
Unit - Change ownership of Ancient Balrog 0225 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Make Ancient Balrog 0225 <gen> Vulnerable
Unit - Remove (Entering unit) from the game
Game - Display to (All enemies of Player 6 (Orange).) for 10.00 seconds the text: An enemy has chosen Ancient Balrog.
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_Hero_Evil <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Red left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Red has left!
Trigger - Turn off (This trigger)
Blue left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Blue has left!
Trigger - Turn off (This trigger)
Teal left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Teal has left!
Trigger - Turn off (This trigger)
Purple left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Purple has left!
Trigger - Turn off (This trigger)
Yellow left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Yellow has left!
Trigger - Turn off (This trigger)
Orange left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Orange has left!
Trigger - Turn off (This trigger)
Green left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Green has left!
Trigger - Turn off (This trigger)
Pink left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Pink has left!
Trigger - Turn off (This trigger)
Gray left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Gray has left!
Trigger - Turn off (This trigger)
Dark Green left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player Dark Green has left!
Trigger - Turn off (This trigger)
Good lose
Events
Unit - Minas Tirith 0009 <gen> Dies
Conditions
Actions
Wait 2 seconds
Trigger - Turn off Hero_Kills <gen>
Game - Defeat Player 1 (Red) with the message: You lost! Try again.
Game - Defeat Player 2 (Blue) with the message: You lost! Try again.
Game - Defeat Player 3 (Teal) with the message: You lost! Try again.
Game - Defeat Player 4 (Purple) with the message: You lost! Try again.
Game - Defeat Player 5 (Yellow) with the message: You lost! Try again.
Trigger - Turn off Good_win <gen>
Trigger - Turn off Revive_Red <gen>
Trigger - Turn off Revive_Blue <gen>
Trigger - Turn off Revive_Teal <gen>
Trigger - Turn off Revive_Purple <gen>
Trigger - Turn off Revive_Yellow <gen>
Unit - Kill Captain of Gondor 0121 <gen>
Unit - Kill Lord of the Mark 0120 <gen>
Unit - Kill Son of Glóin 0119 <gen>
Unit - Kill White Wizard 0118 <gen>
Unit - Kill Son of Drogo 0117 <gen>
Unit - Kill Heir to the Steward of Gondor 0116 <gen>
Unit - Kill Prince of the Silvan Elves 0115 <gen>
Unit - Kill Heir of Isildur 0114 <gen>
Unit - Kill Lady of Lorien 0154 <gen>
Evil lose
Events
Unit - Barad'dur 0011 <gen> Dies
Conditions
Actions
Wait 2 seconds
Trigger - Turn off Hero_Kills <gen>
Game - Defeat Player 6 (Orange) with the message: You lost! Try again.
Game - Defeat Player 7 (Green) with the message: You lost! Try again.
Game - Defeat Player 8 (Pink) with the message: You lost! Try again.
Game - Defeat Player 9 (Gray) with the message: You lost! Try again.
Game - Defeat Player 11 (Dark Green) with the message: You lost! Try again.
Trigger - Turn off Evil_win <gen>
Trigger - Turn off Revive_Orange <gen>
Trigger - Turn off Revive_Green <gen>
Trigger - Turn off Revive_Pink <gen>
Trigger - Turn off Revive_Gray <gen>
Trigger - Turn off Revive_Dark_Green <gen>
Unit - Kill Lord of Khand 0197 <gen>
Unit - Kill Scout of Isengard 0196 <gen>
Unit - Kill Traitor of Rohan 0195 <gen>
Unit - Kill Cunning General of Sauron's Forces 0194 <gen>
Unit - Kill Wizard of Many Colors 0193 <gen>
Unit - Kill Lord of the Nazgûl 0192 <gen>
Unit - Kill Slave of the One Ring 0191 <gen>
Unit - Kill Captain of the Uruk-Hai 0190 <gen>
Good win
Events
Unit - Barad'dur 0011 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Trigger - Turn off Evil_attack <gen>
Trigger - Turn off Evil_attack_Berserk <gen>
Trigger - Turn off Evil_attack_Berserk_2 <gen>
Trigger - Turn off Evil_attack_2 <gen>
Trigger - Turn off Good_attack_2 <gen>
Trigger - Turn off Good_attack_Elfwarden <gen>
Trigger - Turn off Good_attack_Elfwarden_2 <gen>
Trigger - Turn off Good_attack <gen>
Animation - Play Heir of Isildur 0114 <gen> 's Victory animation
Animation - Play Prince of the Silvan Elves 0115 <gen> 's Victory animation
Animation - Play Heir to the Steward of Gondor 0116 <gen> 's Victory animation
Animation - Play Son of Drogo 0117 <gen> 's Stand, Flesh, Second animation
Animation - Play White Wizard 0118 <gen> 's WESTRING_ANIMATION_STANDUPGRADEFIRST animation
Animation - Play Son of Glóin 0119 <gen> 's Morph animation
Animation - Play Lord of the Mark 0120 <gen> 's Spell animation
Animation - Play Captain of Gondor 0121 <gen> 's Victory animation
Animation - Play Lady of Lorien 0154 <gen> 's Victory animation
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Evil win
Events
Unit - Minas Tirith 0009 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Trigger - Turn off Evil_attack_2 <gen>
Trigger - Turn off Evil_attack_Berserk <gen>
Trigger - Turn off Evil_attack_Berserk_2 <gen>
Trigger - Turn off Evil_attack <gen>
Trigger - Turn off Good_attack_2 <gen>
Trigger - Turn off Good_attack_Elfwarden <gen>
Trigger - Turn off Good_attack_Elfwarden_2 <gen>
Trigger - Turn off Good_attack <gen>
Animation - Play Lord of Khand 0197 <gen> 's WESTRING_ANIMATION_SPELL animation
Animation - Play Scout of Isengard 0196 <gen> 's Victory animation
Animation - Play Traitor of Rohan 0195 <gen> 's WESTRING_ANIMATION_STANDWORK animation
Animation - Play Cunning General of Sauron's Forces 0194 <gen> 's Victory animation
Animation - Play Wizard of Many Colors 0193 <gen> 's Victory animation
Animation - Play Lord of the Nazgûl 0192 <gen> 's Spell animation
Animation - Play Slave of the One Ring 0191 <gen> 's Victory animation
Animation - Play Captain of the Uruk-Hai 0190 <gen> 's Victory animation
Animation - Play Ancient Balrog 0225 <gen> 's Victory animation
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Good attack
Events
Time - Every (Random real number between 30.00 and 60.00) seconds of game time
Conditions
Actions
Unit - Create 4 . Gondor Swordsman for Player 10 (Light Blue) at (Center of Good_Attacks_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Elven Archer for Player 10 (Light Blue) at (Center of Good_Attacks_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Good_Attacks_2 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Good <gen>))
Good attack 2
Events
Time - Every (Random real number between 30.00 and 60.00) seconds of game time
Conditions
Actions
Unit - Create 4 . Gondor Swordsman for Player 10 (Light Blue) at (Center of Good_Attacks_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Elven Archer for Player 10 (Light Blue) at (Center of Good_Attacks_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Good_Attacks_1 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Good <gen>))
Good attack Elfwarden
Events
Time - Every (Random real number between 30.00 and 90.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Elf-warden for Player 10 (Light Blue) at (Center of Good_Attacks_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Good_Attacks_1 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Good <gen>))
Good attack Elfwarden 2
Events
Time - Every (Random real number between 30.00 and 90.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Elf-warden for Player 10 (Light Blue) at (Center of Good_Attacks_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Good_Attacks_2 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Good <gen>))
Evil attack
Events
Time - Every (Random real number between 30.00 and 60.00) seconds of game time
Conditions
Actions
Unit - Create 4 . Orc Warrior for Player 12 (Brown) at (Center of Evil_Attacks_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbowman for Player 12 (Brown) at (Center of Evil_Attacks_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Evil_Attacks_1 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Evil <gen>))
Evil attack Berserk
Events
Time - Every (Random real number between 30.00 and 90.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Uruk-Hai Berserker for Player 12 (Brown) at (Center of Evil_Attacks_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Evil_Attacks_1 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Evil <gen>))
Evil attack 2
Events
Time - Every (Random real number between 30.00 and 60.00) seconds of game time
Conditions
Actions
Unit - Create 4 . Orc Warrior for Player 12 (Brown) at (Center of Evil_Attacks_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbowman for Player 12 (Brown) at (Center of Evil_Attacks_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Evil_Attacks_2 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Evil <gen>))
Evil attack Berserk 2
Events
Time - Every (Random real number between 30.00 and 90.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Uruk-Hai Berserker for Player 12 (Brown) at (Center of Evil_Attacks_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Evil_Attacks_2 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Evil <gen>))
Orders
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Good_Attacks_2 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Good <gen>))
Unit Group - Pick every unit in (Units in Good_Attacks_2 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Good <gen>))
Unit Group - Pick every unit in (Units in Evil_Attacks_1 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Evil <gen>))
Unit Group - Pick every unit in (Units in Evil_Attacks_2 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Move_Evil <gen>))
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