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Triggers
Fellowship Quest (with skins).w3x
Variables
Initialization
Quests
Sharing boats
Gandalf the White
Shadowfax
Shadowfax Copy
Faramir boromir
faramir cannot
Frodo cannot
Sam cannot
Frodo and the Ring
Frodo and the Ring Copy
dark bridge cannot
Experience
Off kick triggers
Turn off red
Turn off blue
Turn off teal
Turn off purple
Turn off yellow
Turn off orange
Turn off green
Turn off pink
Turn off gray
On kick triggers
On red host
On blue host
On teal host
On purple host
On yellow host
On orange host
On green host
On pink host
On gray host
Red host
red kick teal
red kick blue
red kick yellow
red kick green
red kick orange
red kick pink
red kick purple
red kick gray
Blue host
blue kick teal
blue kick red
blue kick yellow
blue kick green
blue kick orange
blue kick pink
blue kick purple
blue kick gray
Teal host
teal kick blue
teal kick red
teal kick yellow
teal kick green
teal kick orange
teal kick pink
teal kick purple
teal kick gray
Purple host
purple kick teal
purple kick red
purple kick yellow
purple kick green
purple kick orange
purple kick pink
purple kick blue
purple kick gray
Yellow host
yellow kick teal
yellow kick red
yellow kick blue
yellow kick green
yellow kick orange
yellow kick pink
yellow kick purple
yellow kick gray
Orange host
orange kick teal
orange kick red
orange kick blue
orange kick green
orange kick yellow
orange kick pink
orange kick purple
orange kick gray
Green host
green kick teal
green kick red
green kick yellow
green kick blue
green kick orange
green kick pink
green kick purple
green kick gray
Pink host
pink kick teal
pink kick red
pink kick yellow
pink kick green
pink kick orange
pink kick blue
pink kick purple
pink kick gray
Gray host
gray kick teal
gray kick red
gray kick yellow
gray kick green
gray kick orange
gray kick pink
gray kick purple
gray kick blue
Leavers
Red left
Blue left
Teal left
Purple left
Yellow left
Orange left
Green left
Pink left
Gray left
Narsil/Anduril
Narsil begin forge
Narsil forging
narsil ignored
narsil congrats
Allies
Allies Helms Aragorn
Allies Helms Legolas
Allies Helms Gimli
Allies Helms Gandalf
Allies Minas Tirith Aragorn
Allies Minas Tirith Legolas
Allies Minas Tirith Gimli
Allies Ents Gandalf
Allies Ents Merry
Allies Ents Pippin
Allies Osgiliath2
Amon Hen
amon hen backdoor
amon hen backdoor Copy
Taming smeagol
departure
Frodo auto leave
sam auto leave
merry auto leave
Pippin auto leave
Boromir auto die
Borimir and Lurtz
Barad Dur
Frodo capture
Frodo save
Sam cannot Copy
Frodo turn off trigger
Black gate
challenge black gate Aragorn
challenge black gate Faramir
challenge black gate Legolas
challenge black gate Gimli
challenge black gate Gandalf
challenge black gate Merry
challenge black gate Pippin
black gate infinite monsters
Lothlorien
Galadrial Gifts leave1
Galadrial Gifts leave2
Galadrial Gifts leave3
Galadrial Gifts leave4
Galadrial Gifts leave5
Galadrial Gifts leave6
Galadrial Gifts leave7
Galadrial Gifts leave8
Galadrial Gifts8
Galadrial Gifts7
Galadrial Gifts6
Galadrial Gifts5
Galadrial Gifts4
Galadrial Gifts3
Galadrial Gifts2
Galadrial Gifts
Galadrial
Galadriel gate
Helms deep
Helms deep
Helms greet Aragorn
Helms greet Gandalf
Helms greet Legolas
Helms greet Gimli
Helms deep Gate
Helms Climb 1
Helms Climb 2
Helms Climb 3
Helms Climb 4
Helms Climb 5
Helms Climb 6
Helms Climb 7
Isengard
Palantir corrupt peregrin
Palantir corrupt Meriadoc
Ents reccomend Merry
Ents reccomend Pippin
Gandalf leaves
Ents welcome Merry
Ents welcome Pippin
Ents rage
Water rage
Quickbeam Merry
Quickbeam Pippin
Saruman destroyed
Orthanac destroyed
Mount doom
ring destoyed
mount doom
Minas Tirith
Angmar fellbeast dies
fight nazgul Gandalf
nazgul run
Minas greet west Pippin
Minas greet west Aragorn
Minas greet west Legolas
Minas greet west Gimli
Minas rear door
Denethor mad Aragorn
Denethor mad Legolas
Denethor mad Gimli
Denethor mad Merry
Denethor mad Pippin
Denethor mad Gandalf
Minas tirith
Minas tirith2
Minas tirith3
Minas tirith4
Minas tirith Rohan
Bergil
Dead Marshes
Crossroads frodo
Crossroads sam
Moria
Moria entrance
Moria entrance Copy
Balins tomb gate
Balins tomb defend
Frodo Cave Troll
balins tomb
balins tomb2
balins backdoor
Muhahaha
Moria back atk
balins backdoor2
balins backdoor3
balrog spawn Aragorn
balrog spawn Gandalf
balrog spawn Frodo
balrog spawn Sam
balrog spawn Merry
balrog spawn Pippin
balrog spawn Boromir
balrog spawn Legolas
balrog spawn Gimli
Gandalf and Balrog
enter
exit
Gullom peek
Gullom gone
Osgiliath
Faramir message
Osgiliath 1st wave
Osgiliath 2nd wave
Osgiliath 3rd wave
Osgiliath 4th wave
Nazgul osgiliath
Faramir Dies Copy
Faramir revived
Shelobs lair
FrodoTele
shelob
Shelob dead
Snow mountains
snow rage1
snow rage2
snow rage3
snow rage4
Undead dungeon
enter3
Undead spawn1
Undead spawn2
Undead spawn3
Undead spawn4
Undead spawn5
Undead spawn6
Undead spawn7
Undead spawn8
Undead spawn9
Undead challenge
Hero Deaths
Frodo dies
Aragorn Dies
Gandalf Dies
Boromir Dies
Legalos Dies
Gimli Dies
Sam dies
Pippin Dies
Merry Dies
Faramir Dies
Gandalf White dies
Name
Type
is_array
initial_value
Count1
integer
No
Count2
integer
No
Nazgul
integer
No
Quests
Events
Map initialization
Conditions
Actions
Set Variable Set Count1 = (Number of units in (Units in Fellowship <gen>))
Hero - Make Player 12 (Brown) Heroes gain 0.00 % experience from future kills
Player - Turn Gives bounty On for Player 12 (Brown)
Trigger - Turn off black_gate_infinite_monsters <gen>
Trigger - Turn off Moria_entrance_Copy <gen>
Trigger - Turn off Minas_tirith_Rohan <gen>
Trigger - Turn off Quickbeam_Merry <gen>
Trigger - Turn off Quickbeam_Pippin <gen>
Trigger - Turn off Faramir_Dies_Copy <gen>
Trigger - Turn off Narsil_forging <gen>
Trigger - Turn off narsil_ignored <gen>
Trigger - Turn off narsil_congrats <gen>
Trigger - Turn off Minas_greet_west_Aragorn <gen>
Trigger - Turn off Minas_greet_west_Gimli <gen>
Trigger - Turn off Minas_greet_west_Legolas <gen>
Trigger - Turn off Minas_greet_west_Pippin <gen>
Trigger - Turn off nazgul_run <gen>
Quest - Create a Required quest titled The One Ring with the description The Fellowship has only one quest. They must see the One Ring, and its carrier, safely to Mt. Doom. On the way there they will encounter enemies of all sorts. If Frodo Baggins is killed then the Quest is failed. Good luck and Have fun. A little role playing doesn't hurt either ;) , using icon path ReplaceableTextures\CommandButtons\BTNGoldRing.tga
Quest - Create a Optional quest titled Characters with the description |cffffcc00Frodo Baggins:|r Frodo son of Drogo is the bearer of the Ring of Power that the enemy seeks. He must destroy it in the fires of Mt. Doom in Mordor, homeland of the enemy. The enemy will do all that it takes to get his ring back. If Frodo is killed, then the Fellowship has failed . .|cffffcc00Aragorn:|r Aragorn son of Arathorn has the ability to heal his company. He is a major part of the game and can help the fellowship succeed. Aragorn is the Dunedain, Ranger, and a Warrior of the company. If Aragorn dies, the Fellowships hope is all but gone . . .|cffffcc00Boromir:|r Boromir son of Denethor is a very powerful Man of Gondor. He is a big contributer to the company as they embark their quest to destroy the ring. He carries the horn of anor that when sounded it can be heard many leagues away. But be weary, Boromir may have dark thoughts in his mind . . .|cffffcc00Samwise Gamgee:|r Sam plays a major role in the company as he is Master Frodo's servant and will travel with him to the end. Sam is especially important for the fellowships success as this hobbit can heal injured party members. He carries two healing herbs, instead of the usual one, just to be safe . . . , using icon path ReplaceableTextures\CommandButtons\BTNElfVillager.blp
Quest - Create a Optional quest titled Characters II with the description |cffffcc00Gandalf:|r Gandalf the Grey is the Fellowships guide and wizard. He knows most of all the lands of Middle Earth and knows which paths to choose. After meeting with Saruman the betrayer Gandalf chooses to go through an alternate route away from him. Gandalf has the ability to wield even GREATER power . . .|cffffcc00Legolas:|r Legolas along with Gandalf, are the only members in the Fellowship with ranged weapons. Legolas prince of Mirkwood has been sent by his father to Rivendell to hear the council of Elrond and report Gullom's disapearance. Legolas has a good eye and is quick with the bow . . .|cffffcc00Gimli:|r Gimli son of Gloin is a powerful dwarf. His strength is surperior to that of the company and can serve as a good warrior hewing orc heads. He has the ability stun his opponents into a stage of numbness with his powerful Dwarven Axe . . .|cffffcc00Merry Brandybuck:|r Meriadoc Brandybuck is one of the four Hobbits in the Fellowship that set out with Frodo from Buckland. This hobbit is very fast and strong that he can fight many orcs at once. He is important when battling against Isenguard and Mordor and meets up with powerful allies later on . . .|cffffcc00Pippin Took:|r Peregrin Took is also one of the four Hobbits in the Fellowship that set out with Frodo from the Shire. Pippin is a very good support character and helper to the fellowship. He is best friends with Merry and will fight along side with him. All four hobbits will travel and fight to the end with Frodo as going back to the shire would be punishment to them . . . , using icon path ReplaceableTextures\CommandButtons\BTNPriest.blp
Quest - Create a Optional quest titled Sharing boats with the description In one point of the game you will need to learn how to share boats with other players as there is not enough room for 8 boats to be sailing down the river.Press F11 and check the box under the share control column with the player you choose to share a boat with. NOTE: BOTH PLAYERS MUST SHARE CONTROL WITH EACH OTHER TO SHARE A BOAT. , using icon path ReplaceableTextures\CommandButtons\BTNTransport.blp
Quest - Create a Optional quest titled The Doors of Durin with the description The words are in the elven-tongue of the West, of Middle Earth in the elder days. They say only: "The Doors of Durin, Lord of Moria. Speak, friend, and enter". If you are a friend, speak the password, and the doors will open, and you can enter. I once knew every spell in all the tongues of Elves or Men or Orcs, that was ever used for such a purpose. The opening words were Elvish, like the writing on the arch: that seems certain. Annon edhellen, edro hi ammen! Fennas nogothrim, lasto beth lammen! Edro! Edro! Open! Open! Mellon! The opening word was inscribed on the archway all the time! The translation should have been: Say "Friend" and enter. I had only to speak the Elvish word for friend and the doors opened. Quite simple. , using icon path ReplaceableTextures\CommandButtons\BTNDemonGate.blp
Quest - Create a Optional quest titled Anduril with the description Anduril the Flame of the West.The Sword-that-was-Broken shall be reforged ere I set out to war. The true heir of Gondor must find the elvish smith and order him to to 'forge' the sword from the fragments of Narsil. , using icon path ReplaceableTextures\CommandButtons\BTNThunderclap.blp
Quest - Create a Optional quest titled References with the description Mr. UnderHander is the one who started and begun with the map so let him be recognized. , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Optional quest titled Author Pow23 with the description Pow23 would like to thank you for being patient till the final draft of the map comes out. All versions until the map is called FINAL are beta versions and can contain millions of bugs :)Please delete all old versions when Final comes out.Plus i would like to thank my beta map testers for inspiring me to finish my map with their awesome role playing.Finally i would like to thank you players for playing my game.Have Fun and Good Luck . . . , using icon path ReplaceableTextures\CommandButtons\BTNSeal.blp
Game - Hide creep camps on the minimap .
Game - Enable ally color button and Disable creep camp button
Item - Create Healing Herbs at (Random point in (Playable map area))
Item - Create Healing Herbs at (Random point in (Playable map area))
Item - Create Healing Herbs at (Random point in (Playable map area))
Item - Create Healing Herbs at (Random point in (Playable map area))
Item - Create Healing Herbs at (Random point in (Playable map area))
Item - Create Healing Herbs at (Random point in (Playable map area))
Item - Create Healing Herbs at (Random point in (Playable map area))
Item - Create Athelas at (Random point in (Playable map area))
Item - Create Athelas at (Random point in (Playable map area))
Item - Create Athelas at (Random point in (Playable map area))
Item - Create Athelas at (Random point in (Playable map area))
Wait 23.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Three Rings for the Elven-kings under the sky,
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Seven for the Dwarf-lords in their halls of stone,
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Nine for Mortal Men doomed to die,
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: One for the Dark Lord on his dark throne
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: In the Land of Mordor where the Shadows lie.
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: One Ring to rule them all, One Ring to find them,
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: One Ring to bring them all and in the darkness bind them
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: In the Land of Mordor where the Shadows lie.
Sharing boats
Events
Unit - A unit enters Sharing_boats <gen>
Conditions
Actions
Game - Display to (All players) for 50.00 seconds the text: At this point you will need to know how to share boats. Press F11 and check the box under the share control column with the player you choose to share a boat with. NOTE: BOTH PLAYERS MUST SHARE CONTROL WITH EACH OTHER TO SHARE A BOAT.Press F9 to re-read this section
Trigger - Turn off (This trigger)
Gandalf the White
Events
Unit - A unit enters Thewhitereturn <gen>
Conditions
(Grey Wizard 0211 <gen> is dead) Equal to True
Actions
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Camera - Pan camera for Player 5 (Yellow) to (Center of gandalf_white <gen>) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of gandalf_white <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of gandalf_white <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of gandalf_white <gen>) over 0 seconds
Game - Display to (All players) for 15.00 seconds the text: Gandalf the Grey has returned to Middle Earth as Gandalf the White. Their he shall remain until his task is complete.
Trigger - Turn off (This trigger)
Shadowfax
Events
Unit - A unit enters shadowfax_speed <gen>
Conditions
(Triggering unit) Equal to White Wizard 0181 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of shadowfax_speed_tele <gen>)
Camera - Pan camera for Player 5 (Yellow) to (Center of shadowfax_speed_tele <gen>) over 0 seconds
Game - Display to Player Group - Player 5 (Yellow) for 5.00 seconds the text: **Secret**
Trigger - Turn off (This trigger)
Shadowfax Copy
Events
Unit - A unit enters shadowfax_leave <gen>
Conditions
(Triggering unit) Equal to White Wizard 0181 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Camera - Pan camera for Player 5 (Yellow) to (Center of gondor_ally <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Faramir boromir
Events
Unit - A unit enters Faramir_respawn <gen>
Conditions
(Man of Gondor 0208 <gen> is dead) Equal to True
Actions
Unit - Change ownership of Captain of Gondor 0180 <gen> to Player 2 (Blue) and Change color
Unit - Remove Smeagol 0601 <gen> from the game
Camera - Pan camera for Player 2 (Blue) to (Center of Faramir_comes <gen>) over 0 seconds
Game - Display to (All players) for 10.00 seconds the text: The hobbits have found Boromir's brother Faramir . . .
Game - Display to Player Group - Player 6 (Orange) for 12.00 seconds the text: Where did that creature Smeagol go now . . .
Game - Display to Player Group - Player 7 (Green) for 12.00 seconds the text: Where did that creature Smeagol go now . . .
Trigger - Turn off (This trigger)
faramir cannot
Events
Unit - A unit enters Frodo_tele <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Faramir_cannot <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Faramir_cannot <gen>) over 0 seconds
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: Faramir must leave the hobbits to help defend Minas Morgul!
Frodo cannot
Events
Unit - A unit enters Faramir_cannot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of Frodo_cannot <gen>)
Unit - Remove Smeagol 0601 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Frodo_cannot <gen>) over 0 seconds
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: You must leave Faramir to his duty now, you are on your own now
Sam cannot
Events
Unit - A unit enters Faramir_cannot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of Frodo_cannot <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Frodo_cannot <gen>) over 0 seconds
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: You must leave Faramir to his duty now, you are on your own nowProtect Mr. FRODO
Frodo and the Ring
Events
Unit - Ringbearer 0212 <gen> Begins casting an ability
Conditions
(Learned Hero Skill) Equal to Disappear
Actions
Set Variable Set Nazgul = (Random integer number between 1 and 8)
If (Nazgul Equal to 1) then do (Create 1 Nazgul (2nd) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Vampiric Aura
If (Nazgul Equal to 2) then do (Create 1 Nazgul (3rd) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Locust Swarm
If (Nazgul Equal to 3) then do (Create 1 Nazgul (4th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Phoenix
If (Nazgul Equal to 4) then do (Create 1 Nazgul (5th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
If (Nazgul Equal to 5) then do (Create 1 Nazgul (6th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Frost Nova
If (Nazgul Equal to 6) then do (Create 1 Nazgul (7th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Silence
If (Nazgul Equal to 7) then do (Create 1 Nazgul (8th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Life Drain
If (Nazgul Equal to 8) then do (Create 1 Nazgul (9th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Animate Dead
Frodo and the Ring Copy
Events
Unit - Ringbearer 0212 <gen> Begins casting an ability
Conditions
(Learned Hero Skill) Equal to The Rings Corruption
Actions
Set Variable Set Nazgul = (Random integer number between 1 and 8)
If (Nazgul Equal to 1) then do (Create 1 Nazgul (2nd) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Vampiric Aura
If (Nazgul Equal to 2) then do (Create 1 Nazgul (3rd) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Locust Swarm
If (Nazgul Equal to 3) then do (Create 1 Nazgul (4th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Phoenix
If (Nazgul Equal to 4) then do (Create 1 Nazgul (5th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
If (Nazgul Equal to 5) then do (Create 1 Nazgul (6th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Frost Nova
If (Nazgul Equal to 6) then do (Create 1 Nazgul (7th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Silence
If (Nazgul Equal to 7) then do (Create 1 Nazgul (8th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Life Drain
If (Nazgul Equal to 8) then do (Create 1 Nazgul (9th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Animate Dead
dark bridge cannot
Events
Unit - A unit enters No_one_can_enter_bridge_yet <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of no_one_can_enter_bridge2 <gen>)
Experience
Events
Unit - A unit enters experience_points <gen>
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 10.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 10.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 10.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 10.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 10.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 10.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 10.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 10.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 10.00 % experience from future kills
Trigger - Turn off (This trigger)
Turn off red
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off red_kick_blue <gen>
Trigger - Turn off red_kick_gray <gen>
Trigger - Turn off red_kick_green <gen>
Trigger - Turn off red_kick_orange <gen>
Trigger - Turn off red_kick_pink <gen>
Trigger - Turn off red_kick_purple <gen>
Trigger - Turn off red_kick_teal <gen>
Trigger - Turn off red_kick_yellow <gen>
Turn off blue
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off blue_kick_gray <gen>
Trigger - Turn off blue_kick_green <gen>
Trigger - Turn off blue_kick_orange <gen>
Trigger - Turn off blue_kick_pink <gen>
Trigger - Turn off blue_kick_red <gen>
Trigger - Turn off blue_kick_teal <gen>
Trigger - Turn off blue_kick_yellow <gen>
Trigger - Turn off blue_kick_purple <gen>
Turn off teal
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off teal_kick_blue <gen>
Trigger - Turn off teal_kick_gray <gen>
Trigger - Turn off teal_kick_green <gen>
Trigger - Turn off teal_kick_orange <gen>
Trigger - Turn off teal_kick_pink <gen>
Trigger - Turn off teal_kick_purple <gen>
Trigger - Turn off teal_kick_red <gen>
Trigger - Turn off teal_kick_yellow <gen>
Turn off purple
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off purple_kick_blue <gen>
Trigger - Turn off purple_kick_gray <gen>
Trigger - Turn off purple_kick_green <gen>
Trigger - Turn off purple_kick_orange <gen>
Trigger - Turn off purple_kick_pink <gen>
Trigger - Turn off purple_kick_red <gen>
Trigger - Turn off purple_kick_teal <gen>
Trigger - Turn off purple_kick_yellow <gen>
Turn off yellow
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off yellow_kick_blue <gen>
Trigger - Turn off yellow_kick_gray <gen>
Trigger - Turn off yellow_kick_green <gen>
Trigger - Turn off yellow_kick_orange <gen>
Trigger - Turn off yellow_kick_pink <gen>
Trigger - Turn off yellow_kick_purple <gen>
Trigger - Turn off yellow_kick_red <gen>
Trigger - Turn off yellow_kick_teal <gen>
Turn off orange
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off orange_kick_blue <gen>
Trigger - Turn off orange_kick_gray <gen>
Trigger - Turn off orange_kick_green <gen>
Trigger - Turn off orange_kick_pink <gen>
Trigger - Turn off orange_kick_purple <gen>
Trigger - Turn off orange_kick_red <gen>
Trigger - Turn off orange_kick_teal <gen>
Trigger - Turn off orange_kick_yellow <gen>
Turn off green
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off green_kick_blue <gen>
Trigger - Turn off green_kick_gray <gen>
Trigger - Turn off green_kick_orange <gen>
Trigger - Turn off green_kick_pink <gen>
Trigger - Turn off green_kick_purple <gen>
Trigger - Turn off green_kick_red <gen>
Trigger - Turn off green_kick_teal <gen>
Trigger - Turn off green_kick_yellow <gen>
Turn off pink
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off pink_kick_blue <gen>
Trigger - Turn off pink_kick_gray <gen>
Trigger - Turn off pink_kick_green <gen>
Trigger - Turn off pink_kick_orange <gen>
Trigger - Turn off pink_kick_purple <gen>
Trigger - Turn off pink_kick_red <gen>
Trigger - Turn off pink_kick_teal <gen>
Trigger - Turn off pink_kick_yellow <gen>
Turn off gray
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off gray_kick_blue <gen>
Trigger - Turn off gray_kick_green <gen>
Trigger - Turn off gray_kick_orange <gen>
Trigger - Turn off gray_kick_pink <gen>
Trigger - Turn off gray_kick_purple <gen>
Trigger - Turn off gray_kick_red <gen>
Trigger - Turn off gray_kick_teal <gen>
Trigger - Turn off gray_kick_yellow <gen>
On red host
Events
Player - Player 1 (Red) types a chat message containing 1. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on red_kick_blue <gen>
Trigger - Turn on red_kick_gray <gen>
Trigger - Turn on red_kick_green <gen>
Trigger - Turn on red_kick_orange <gen>
Trigger - Turn on red_kick_pink <gen>
Trigger - Turn on red_kick_purple <gen>
Trigger - Turn on red_kick_teal <gen>
Trigger - Turn on red_kick_yellow <gen>
On blue host
Events
Player - Player 2 (Blue) types a chat message containing 2. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on blue_kick_gray <gen>
Trigger - Turn on blue_kick_green <gen>
Trigger - Turn on blue_kick_pink <gen>
Trigger - Turn on blue_kick_orange <gen>
Trigger - Turn on blue_kick_purple <gen>
Trigger - Turn on blue_kick_red <gen>
Trigger - Turn on blue_kick_teal <gen>
Trigger - Turn on blue_kick_yellow <gen>
On teal host
Events
Player - Player 3 (Teal) types a chat message containing 3. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on teal_kick_blue <gen>
Trigger - Turn on teal_kick_gray <gen>
Trigger - Turn on teal_kick_green <gen>
Trigger - Turn on teal_kick_orange <gen>
Trigger - Turn on teal_kick_pink <gen>
Trigger - Turn on teal_kick_purple <gen>
Trigger - Turn on teal_kick_red <gen>
Trigger - Turn on teal_kick_yellow <gen>
On purple host
Events
Player - Player 4 (Purple) types a chat message containing 4. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on purple_kick_blue <gen>
Trigger - Turn on purple_kick_gray <gen>
Trigger - Turn on purple_kick_green <gen>
Trigger - Turn on purple_kick_orange <gen>
Trigger - Turn on purple_kick_pink <gen>
Trigger - Turn on purple_kick_red <gen>
Trigger - Turn on purple_kick_teal <gen>
Trigger - Turn on purple_kick_yellow <gen>
On yellow host
Events
Player - Player 5 (Yellow) types a chat message containing 5. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on yellow_kick_blue <gen>
Trigger - Turn on yellow_kick_gray <gen>
Trigger - Turn on yellow_kick_green <gen>
Trigger - Turn on yellow_kick_orange <gen>
Trigger - Turn on yellow_kick_pink <gen>
Trigger - Turn on yellow_kick_purple <gen>
Trigger - Turn on yellow_kick_red <gen>
Trigger - Turn on yellow_kick_teal <gen>
On orange host
Events
Player - Player 6 (Orange) types a chat message containing 6. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on orange_kick_blue <gen>
Trigger - Turn on orange_kick_gray <gen>
Trigger - Turn on orange_kick_green <gen>
Trigger - Turn on orange_kick_pink <gen>
Trigger - Turn on orange_kick_purple <gen>
Trigger - Turn on orange_kick_red <gen>
Trigger - Turn on orange_kick_teal <gen>
Trigger - Turn on orange_kick_yellow <gen>
On green host
Events
Player - Player 7 (Green) types a chat message containing 7. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on green_kick_blue <gen>
Trigger - Turn on green_kick_gray <gen>
Trigger - Turn on green_kick_orange <gen>
Trigger - Turn on green_kick_pink <gen>
Trigger - Turn on green_kick_purple <gen>
Trigger - Turn on green_kick_red <gen>
Trigger - Turn on green_kick_teal <gen>
Trigger - Turn on green_kick_yellow <gen>
On pink host
Events
Player - Player 8 (Pink) types a chat message containing 8. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on pink_kick_blue <gen>
Trigger - Turn on pink_kick_gray <gen>
Trigger - Turn on pink_kick_green <gen>
Trigger - Turn on pink_kick_orange <gen>
Trigger - Turn on pink_kick_purple <gen>
Trigger - Turn on pink_kick_red <gen>
Trigger - Turn on pink_kick_teal <gen>
Trigger - Turn on pink_kick_yellow <gen>
On gray host
Events
Player - Player 9 (Gray) types a chat message containing 9. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on gray_kick_blue <gen>
Trigger - Turn on gray_kick_green <gen>
Trigger - Turn on gray_kick_orange <gen>
Trigger - Turn on gray_kick_purple <gen>
Trigger - Turn on gray_kick_pink <gen>
Trigger - Turn on gray_kick_red <gen>
Trigger - Turn on gray_kick_teal <gen>
Trigger - Turn on gray_kick_yellow <gen>
red kick teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kicked!
red kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kicked!
red kick yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kicked!
red kick green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You are kicked!
red kick orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kicked!
red kick pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You are kicked!
red kick purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kicked!
red kick gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You are kicked!
blue kick teal
Events
Player - Player 2 (Blue) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kicked!
blue kick red
Events
Player - Player 2 (Blue) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kicked!
blue kick yellow
Events
Player - Player 2 (Blue) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kicked!
blue kick green
Events
Player - Player 2 (Blue) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You are kicked!
blue kick orange
Events
Player - Player 2 (Blue) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kicked!
blue kick pink
Events
Player - Player 2 (Blue) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You are kicked!
blue kick purple
Events
Player - Player 2 (Blue) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kicked!
blue kick gray
Events
Player - Player 2 (Blue) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You are kicked!
teal kick blue
Events
Player - Player 3 (Teal) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kicked!
teal kick red
Events
Player - Player 3 (Teal) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kicked!
teal kick yellow
Events
Player - Player 3 (Teal) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kicked!
teal kick green
Events
Player - Player 3 (Teal) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You are kicked!
teal kick orange
Events
Player - Player 3 (Teal) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kicked!
teal kick pink
Events
Player - Player 3 (Teal) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You are kicked!
teal kick purple
Events
Player - Player 3 (Teal) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kicked!
teal kick gray
Events
Player - Player 3 (Teal) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You are kicked!
purple kick teal
Events
Player - Player 4 (Purple) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kicked!
purple kick red
Events
Player - Player 4 (Purple) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kicked!
purple kick yellow
Events
Player - Player 4 (Purple) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kicked!
purple kick green
Events
Player - Player 4 (Purple) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You are kicked!
purple kick orange
Events
Player - Player 4 (Purple) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kicked!
purple kick pink
Events
Player - Player 4 (Purple) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You are kicked!
purple kick blue
Events
Player - Player 4 (Purple) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kicked!
purple kick gray
Events
Player - Player 4 (Purple) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You are kicked!
yellow kick teal
Events
Player - Player 5 (Yellow) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kicked!
yellow kick red
Events
Player - Player 5 (Yellow) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kicked!
yellow kick blue
Events
Player - Player 5 (Yellow) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kicked!
yellow kick green
Events
Player - Player 5 (Yellow) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You are kicked!
yellow kick orange
Events
Player - Player 5 (Yellow) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kicked!
yellow kick pink
Events
Player - Player 5 (Yellow) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You are kicked!
yellow kick purple
Events
Player - Player 5 (Yellow) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kicked!
yellow kick gray
Events
Player - Player 5 (Yellow) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You are kicked!
orange kick teal
Events
Player - Player 6 (Orange) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kicked!
orange kick red
Events
Player - Player 6 (Orange) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kicked!
orange kick blue
Events
Player - Player 6 (Orange) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kicked!
orange kick green
Events
Player - Player 6 (Orange) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You are kicked!
orange kick yellow
Events
Player - Player 6 (Orange) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kicked!
orange kick pink
Events
Player - Player 6 (Orange) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You are kicked!
orange kick purple
Events
Player - Player 6 (Orange) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kicked!
orange kick gray
Events
Player - Player 6 (Orange) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You are kicked!
green kick teal
Events
Player - Player 7 (Green) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kicked!
green kick red
Events
Player - Player 7 (Green) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kicked!
green kick yellow
Events
Player - Player 7 (Green) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kicked!
green kick blue
Events
Player - Player 7 (Green) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kicked!
green kick orange
Events
Player - Player 7 (Green) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kicked!
green kick pink
Events
Player - Player 7 (Green) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You are kicked!
green kick purple
Events
Player - Player 7 (Green) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kicked!
green kick gray
Events
Player - Player 7 (Green) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You are kicked!
pink kick teal
Events
Player - Player 8 (Pink) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kicked!
pink kick red
Events
Player - Player 8 (Pink) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kicked!
pink kick yellow
Events
Player - Player 8 (Pink) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kicked!
pink kick green
Events
Player - Player 8 (Pink) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You are kicked!
pink kick orange
Events
Player - Player 8 (Pink) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kicked!
pink kick blue
Events
Player - Player 8 (Pink) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kicked!
pink kick purple
Events
Player - Player 8 (Pink) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kicked!
pink kick gray
Events
Player - Player 8 (Pink) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You are kicked!
gray kick teal
Events
Player - Player 9 (Gray) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kicked!
gray kick red
Events
Player - Player 9 (Gray) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kicked!
gray kick yellow
Events
Player - Player 9 (Gray) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kicked!
gray kick green
Events
Player - Player 9 (Gray) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You are kicked!
gray kick orange
Events
Player - Player 9 (Gray) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kicked!
gray kick pink
Events
Player - Player 9 (Gray) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You are kicked!
gray kick purple
Events
Player - Player 9 (Gray) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kicked!
gray kick blue
Events
Player - Player 9 (Gray) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kicked!
Red left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player red has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Aragorn.
Trigger - Turn off (This trigger)
Blue left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player blue has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Boromir/Faramir.
Trigger - Turn off (This trigger)
Teal left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player teal has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Legolas.
Trigger - Turn off (This trigger)
Purple left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player purple has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Gimli.
Trigger - Turn off (This trigger)
Yellow left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player yellow has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Gandalf.
Trigger - Turn off (This trigger)
Orange left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player orange has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Frodo.
Trigger - Turn off (This trigger)
Green left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player green has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Sam.
Trigger - Turn off (This trigger)
Pink left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player pink has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Merry.
Trigger - Turn off (This trigger)
Gray left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Game - Display to (All players) for 15.00 seconds the text: Player gray has left!
Game - Display to (All allies of Player 1 (Red).) for 20.00 seconds the text: You have control over Pippin.
Trigger - Turn off (This trigger)
Narsil begin forge
Events
Unit - A unit enters blacksmith_call <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0207 <gen>
Actions
Game - Display to (All players) for 10.00 seconds the text: You see the blacksmith looking dumbly at you
Trigger - Turn on Narsil_forging <gen>
Trigger - Turn on narsil_ignored <gen>
Trigger - Turn off (This trigger)
Narsil forging
Events
Player - Player 1 (Red) types a chat message containing Forge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Remove (Item carried by Heir of Gondor 0207 <gen> in slot 1)
Game - Display to (All players) for 30.00 seconds the text: Ah yes Mr. Aragorn sir. I will have this sword forged anew. Expect it later delivered to you on your journey.
Unit Group - Pick every unit in (Units in blacksmith <gen> owned by Neutral Passive) and do (Order (Units in blacksmith <gen>) to Move To.(Center of blacksmith_destin <gen>))
Wait 2.00 seconds
Unit - Remove Smith 0883 <gen> from the game
Unit - Order Blacksmith 0884 <gen> to research Rhme (Unexpected type: 'techcode')
Wait 360.00 seconds
Unit - Move Elrond 0200 <gen> instantly to (Center of Elrondarwen_move <gen>)
Unit - Move Arwen 0199 <gen> instantly to (Center of Elrondarwen_move <gen>)
Trigger - Turn on narsil_congrats <gen>
Trigger - Turn off (This trigger)
narsil ignored
Events
Unit - A unit enters forging_ignored <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0207 <gen>
Actions
Trigger - Turn off Narsil_forging <gen>
Trigger - Turn off (This trigger)
narsil congrats
Events
Unit - A unit enters Narsil_congrats <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0207 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: Congratulations Aragorn son of Arathorn. Here is your sword forged anew. Anduril, the Flame of the West!
Item - Create Anduril at (Center of Anduril <gen>)
Item - Change ownership of (Last created item) to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
Allies Helms Aragorn
Events
Unit - A unit enters Helms_deep <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Trigger - Turn off Allies_Helms_Legolas <gen>
Trigger - Turn off Allies_Helms_Gandalf <gen>
Trigger - Turn off Allies_Helms_Gimli <gen>
Trigger - Turn off (This trigger)
Allies Helms Legolas
Events
Unit - A unit enters Helms_deep <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Trigger - Turn off Allies_Helms_Aragorn <gen>
Trigger - Turn off Allies_Helms_Gandalf <gen>
Trigger - Turn off Allies_Helms_Gimli <gen>
Trigger - Turn off (This trigger)
Allies Helms Gimli
Events
Unit - A unit enters Helms_deep <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Trigger - Turn off Allies_Helms_Aragorn <gen>
Trigger - Turn off Allies_Helms_Gandalf <gen>
Trigger - Turn off Allies_Helms_Legolas <gen>
Trigger - Turn off (This trigger)
Allies Helms Gandalf
Events
Unit - A unit enters Helms_deep <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Trigger - Turn off Allies_Helms_Aragorn <gen>
Trigger - Turn off Allies_Helms_Gimli <gen>
Trigger - Turn off Allies_Helms_Legolas <gen>
Trigger - Turn off (This trigger)
Allies Minas Tirith Aragorn
Events
Unit - A unit enters gondor_ally <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Trigger - Turn off Allies_Osgiliath2 <gen>
Trigger - Turn off Allies_Ents_Gandalf <gen>
Trigger - Turn off Allies_Minas_Tirith_Gimli <gen>
Trigger - Turn off Allies_Minas_Tirith_Legolas <gen>
Trigger - Turn off Allies_Ents_Merry <gen>
Trigger - Turn off Allies_Ents_Pippin <gen>
Trigger - Turn off (This trigger)
Allies Minas Tirith Legolas
Events
Unit - A unit enters gondor_ally <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Trigger - Turn off Allies_Osgiliath2 <gen>
Trigger - Turn off Allies_Ents_Gandalf <gen>
Trigger - Turn off Allies_Minas_Tirith_Aragorn <gen>
Trigger - Turn off Allies_Minas_Tirith_Gimli <gen>
Trigger - Turn off Allies_Ents_Merry <gen>
Trigger - Turn off Allies_Ents_Pippin <gen>
Trigger - Turn off (This trigger)
Allies Minas Tirith Gimli
Events
Unit - A unit enters gondor_ally <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Trigger - Turn off Allies_Osgiliath2 <gen>
Trigger - Turn off Allies_Minas_Tirith_Aragorn <gen>
Trigger - Turn off Allies_Ents_Gandalf <gen>
Trigger - Turn off Allies_Minas_Tirith_Legolas <gen>
Trigger - Turn off Allies_Ents_Pippin <gen>
Trigger - Turn off Allies_Ents_Merry <gen>
Trigger - Turn off (This trigger)
Allies Ents Gandalf
Events
Unit - A unit enters Ent_allies <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Trigger - Turn off Allies_Osgiliath2 <gen>
Trigger - Turn off Allies_Minas_Tirith_Aragorn <gen>
Trigger - Turn off Allies_Minas_Tirith_Legolas <gen>
Trigger - Turn off Allies_Minas_Tirith_Gimli <gen>
Trigger - Turn off Allies_Ents_Merry <gen>
Trigger - Turn off Allies_Ents_Pippin <gen>
Trigger - Turn off (This trigger)
Allies Ents Merry
Events
Unit - A unit enters Ent_allies <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Trigger - Turn off Allies_Osgiliath2 <gen>
Trigger - Turn off Allies_Minas_Tirith_Aragorn <gen>
Trigger - Turn off Allies_Ents_Gandalf <gen>
Trigger - Turn off Allies_Minas_Tirith_Gimli <gen>
Trigger - Turn off Allies_Minas_Tirith_Legolas <gen>
Trigger - Turn off Allies_Ents_Pippin <gen>
Trigger - Turn off (This trigger)
Allies Ents Pippin
Events
Unit - A unit enters Ent_allies <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Trigger - Turn off Allies_Osgiliath2 <gen>
Trigger - Turn off Allies_Minas_Tirith_Aragorn <gen>
Trigger - Turn off Allies_Minas_Tirith_Gimli <gen>
Trigger - Turn off Allies_Ents_Gandalf <gen>
Trigger - Turn off Allies_Minas_Tirith_Legolas <gen>
Trigger - Turn off Allies_Ents_Merry <gen>
Trigger - Turn off (This trigger)
Allies Osgiliath2
Events
Unit - A unit enters Faramir_cannot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Trigger - Turn off Allies_Minas_Tirith_Aragorn <gen>
Trigger - Turn off Allies_Ents_Gandalf <gen>
Trigger - Turn off Allies_Minas_Tirith_Gimli <gen>
Trigger - Turn off Allies_Minas_Tirith_Legolas <gen>
Trigger - Turn off Allies_Ents_Merry <gen>
Trigger - Turn off Allies_Ents_Pippin <gen>
Trigger - Turn off (This trigger)
amon hen backdoor
Events
Unit - A unit enters amon_hen_trig <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 14.00 seconds
Unit - Create 3 . Uruk-Hai for Neutral Hostile at (Center of amon_hen_backatk <gen>) facing Default building facing degrees
Unit - Create 3 . Sharman for Neutral Hostile at (Center of amon_hen_backatk <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in amon_hen_backatk <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of amon_hen_trig2 <gen>))
Trigger - Turn off (This trigger)
amon hen backdoor Copy
Events
Unit - A unit enters amon_hen_trig2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 3 . Uruk-Hai for Neutral Hostile at (Center of amon_hen_trig <gen>) facing Default building facing degrees
Unit - Create 3 . Warg Rider for Neutral Hostile at (Center of amon_hen_trig <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in amon_hen_trig <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Amon_more_monsters <gen>))
Unit - Create 3 . Sharman for Neutral Hostile at (Center of Amon_more_monsters <gen>) facing Default building facing degrees
Unit - Create 3 . Warg Rider for Neutral Hostile at (Center of Amon_more_monsters <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Amon_more_monsters <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of amon_hen_trig <gen>))
Wait 8.00 seconds
Unit - Create 5 . Uruk-Hai for Neutral Hostile at (Center of Amon_more_monsters <gen>) facing Default building facing degrees
Unit - Create 2 . Warg Rider for Neutral Hostile at (Center of Amon_more_monsters <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Amon_more_monsters <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of amon_hen_trig <gen>))
Trigger - Turn off (This trigger)
Taming smeagol
Events
Unit - Smeagol 0601 <gen> 's life becomes Less than 400.00
Conditions
Actions
Unit - Change ownership of Smeagol 0601 <gen> to Player 6 (Orange) and Change color
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Samwise and Frodo have been successful in taming Smeagol . . .
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: Samwise and Frodo have been successful in taming Smeagol . . .
Trigger - Turn off (This trigger)
departure
Events
Unit - Uruk-Hai Captain 0150 <gen> Dies
Conditions
Actions
Unit - Move Ringbearer 0212 <gen> instantly to (Center of Samfrodo <gen>)
Unit - Move Hobbit 0213 <gen> instantly to (Center of Samfrodo <gen>)
Camera - Pan camera for Player 6 (Orange) to (Center of Samfrodo <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Samfrodo <gen>) over 0 seconds
Game - Display to (All players) for 20.00 seconds the text: Frodo and Samwise have left the fellowship to destroy the ring on their own . . . The fellowship is broken . . .
Trigger - Turn off (This trigger)
Frodo auto leave
Events
Unit - A unit enters Hobbits_auto_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move Ringbearer 0212 <gen> instantly to (Center of Samfrodo <gen>)
Unit - Move Hobbit 0213 <gen> instantly to (Center of Samfrodo <gen>)
Camera - Pan camera for Player 6 (Orange) to (Center of Samfrodo <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Samfrodo <gen>) over 0 seconds
Game - Display to (All players) for 20.00 seconds the text: Frodo and Samwise have left the fellowship to destroy the ring on their own . . . The fellowship is broken . . .
Trigger - Turn off (This trigger)
sam auto leave
Events
Unit - A unit enters Hobbits_auto_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move Ringbearer 0212 <gen> instantly to (Center of Samfrodo <gen>)
Unit - Move Hobbit 0213 <gen> instantly to (Center of Samfrodo <gen>)
Camera - Pan camera for Player 6 (Orange) to (Center of Samfrodo <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Samfrodo <gen>) over 0 seconds
Game - Display to (All players) for 20.00 seconds the text: Frodo and Samwise have left the fellowship to destroy the ring on their own . . . The fellowship is broken . . .
Trigger - Turn off (This trigger)
merry auto leave
Events
Unit - A unit enters Hobbits_auto_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Move Hobbit 0214 <gen> instantly to (Center of mer_pip_capture <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of mer_pip_capture <gen>)
Camera - Pan camera for Player 8 (Pink) to (Center of mer_pip_capture <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of mer_pip_capture <gen>) over 0 seconds
Game - Display to (All players) for 15.00 seconds the text: Merry and Pippin are willing to let the Uruk-hai capture them
Game - Display to Player Group - Player 8 (Pink) for 35.00 seconds the text: Hurry Pippin into the WOODS, seek refuge here from the orcs of isen and find some help among the forest.
Game - Display to Player Group - Player 9 (Gray) for 35.00 seconds the text: Hurry Merry into the WOODS, seek refuge here from the orcs of isen and find some help among the forest.
Trigger - Turn off (This trigger)
Pippin auto leave
Events
Unit - A unit enters Hobbits_auto_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move Hobbit 0214 <gen> instantly to (Center of mer_pip_capture <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of mer_pip_capture <gen>)
Camera - Pan camera for Player 8 (Pink) to (Center of mer_pip_capture <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of mer_pip_capture <gen>) over 0 seconds
Game - Display to (All players) for 20.00 seconds the text: Merry and Pippin are willing to let the Uruk-hai capture them
Game - Display to Player Group - Player 8 (Pink) for 35.00 seconds the text: Hurry Pippin into the WOODS, seek refuge here from the orcs of isen and find some help among the forest.
Game - Display to Player Group - Player 9 (Gray) for 35.00 seconds the text: Hurry Merry into the WOODS, seek refuge here from the orcs of isen and find some help among the forest.
Trigger - Turn off (This trigger)
Boromir auto die
Events
Unit - A unit enters amon_hen_trig <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill Man of Gondor 0208 <gen>
Game - Display to (All players) for 15.00 seconds the text: Boromir sadly has died from all the slashes he has recieved from the orcs. . .
Trigger - Turn off (This trigger)
Borimir and Lurtz
Events
Unit - A unit comes within 300.00 of Uruk-Hai Captain 0150 <gen>
Conditions
(Triggering unit) Equal to Man of Gondor 0208 <gen>
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) for 25.00 seconds the text: Boromir was slain by the Urak-Hai captain Lurtz. The Fellowship of the Ring grows weary at the loss of another friend . . .
Wait 30.00 seconds
Unit - Move Hobbit 0215 <gen> instantly to (Center of mer_pip_capture <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of mer_pip_capture <gen>)
Camera - Pan camera for Player 8 (Pink) to (Center of mer_pip_capture <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of mer_pip_capture <gen>) over 0 seconds
Game - Display to Player Group - Player 1 (Red) for 35.00 seconds the text: Peregrin Took and Meriadoc Brandybuck have been captured by the Urak-Hai. Aragorn, Gimli, and Legolas go after them . . .
Game - Display to Player Group - Player 2 (Blue) for 35.00 seconds the text: Peregrin Took and Meriadoc Brandybuck have been captured by the Urak-Hai. Aragorn, Gimli, and Legolas go after them . . .
Game - Display to Player Group - Player 3 (Teal) for 35.00 seconds the text: Peregrin Took and Meriadoc Brandybuck have been captured by the Urak-Hai. Aragorn, Gimli, and Legolas go after them . . .
Game - Display to Player Group - Player 4 (Purple) for 35.00 seconds the text: Peregrin Took and Meriadoc Brandybuck have been captured by the Urak-Hai. Aragorn, Gimli, and Legolas go after them . . .
Game - Display to Player Group - Player 5 (Yellow) for 35.00 seconds the text: Peregrin Took and Meriadoc Brandybuck have been captured by the Urak-Hai. Aragorn, Gimli, and Legolas go after them . . .
Game - Display to Player Group - Player 6 (Orange) for 35.00 seconds the text: Peregrin Took and Meriadoc Brandybuck have been captured by the Urak-Hai. Aragorn, Gimli, and Legolas go after them . . .
Game - Display to Player Group - Player 7 (Green) for 35.00 seconds the text: Peregrin Took and Meriadoc Brandybuck have been captured by the Urak-Hai. Aragorn, Gimli, and Legolas go after them . . .
Game - Display to Player Group - Player 8 (Pink) for 35.00 seconds the text: Hurry Pippin into the WOODS, seek refuge here from the orcs of isen and find some help among the forest.
Game - Display to Player Group - Player 9 (Gray) for 35.00 seconds the text: Hurry Merry into the WOODS, seek refuge here from the orcs of isen and find some help among the forest.
Frodo capture
Events
Unit - A unit comes within 300.00 of Shagrat 0577 <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0212 <gen>
Actions
Hero - Drop (Item carried by Ringbearer 0212 <gen> in slot 2) from Ringbearer 0212 <gen> .
Hero - Drop gg_item_I00C_0294 from Ringbearer 0212 <gen> .
Unit - Move (Triggering unit) instantly to (Center of Frodo_dungeon <gen>)
Unit - Pause (Triggering unit)
Game - Display to (All players) for 25.00 seconds the text: Frodo has been captured by Shagrat and his army of orcs, Samwise hurry and save your master.
Frodo save
Events
Unit - A unit enters saving_frodo <gen>
Conditions
(Triggering unit) Equal to Hobbit 0213 <gen>
Actions
Destructible - Kill Foot Switch 3535 <gen>
Destructible - Destroy Dungeon Gate 2068 <gen>
Unit - Unpause Ringbearer 0212 <gen>
Trigger - Turn off (This trigger)
Sam cannot Copy
Events
Unit - A unit enters Sam_cannot2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of sam_going_to_save <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of sam_going_to_save <gen>) over 0 seconds
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: Master Samwise you cannot go to mount doom on your own, please save Mr. Frodo.
Frodo turn off trigger
Events
Unit - A unit enters sam_going_to_save <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Trigger - Turn off Sam_cannot_Copy <gen>
challenge black gate Aragorn
Events
Unit - A unit enters Calling_black_gate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off challenge_black_gate_Faramir <gen>
Trigger - Turn off challenge_black_gate_Legolas <gen>
Trigger - Turn off challenge_black_gate_Gimli <gen>
Trigger - Turn off challenge_black_gate_Gandalf <gen>
Trigger - Turn off challenge_black_gate_Merry <gen>
Trigger - Turn off challenge_black_gate_Pippin <gen>
Game - Display to (All players) for 25.00 seconds the text: I call upon you the Forces of Mordor. I challenge you and all of your worth!
Unit - Move Dwarf 0210 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Mirkwood Prince 0209 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Captain of Gondor 0180 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Heir of Gondor 0207 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move White Wizard 0181 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Change ownership of Heir of Gondor 0207 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Neutral Passive and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Neutral Passive and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Neutral Passive and Change color
Unit - Move Camera Man 0344 <gen> instantly to (Center of Camera_man <gen>)
Unit - Pause Camera Man 0344 <gen>
Unit - Change ownership of Camera Man 0344 <gen> to Player 1 (Red) and Change color
Camera - Pan camera for Player 1 (Red) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Calling_black_gate <gen>) over 0 seconds
Wait 30.00 seconds
Destructible - Open The Black Gate 1588 <gen>
Unit Group - Pick every unit in (Units in mordor_monsters <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters <gen>) to Attack Ground.(Center of Mordor_monsters_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters1 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters1 <gen>) to Attack Ground.(Center of mordor_monsters1_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters2 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters2 <gen>) to Attack Ground.(Center of mordor_monsters2_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters3 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters3 <gen>) to Attack Ground.(Center of mordor_monsters3_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters_4 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters_4 <gen>) to Attack Ground.(Center of Mordor_monsters4_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters5 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters5 <gen>) to Attack Ground.(Center of mordor_monsters5_move <gen>))
Wait 10.00 seconds
Unit - Change ownership of Heir of Gondor 0207 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Player 9 (Gray) and Change color
Unit - Remove Camera Man 0344 <gen> from the game
Trigger - Turn on black_gate_infinite_monsters <gen>
Trigger - Turn off (This trigger)
challenge black gate Faramir
Events
Unit - A unit enters Calling_black_gate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off challenge_black_gate_Aragorn <gen>
Trigger - Turn off challenge_black_gate_Legolas <gen>
Trigger - Turn off challenge_black_gate_Gimli <gen>
Trigger - Turn off challenge_black_gate_Gandalf <gen>
Trigger - Turn off challenge_black_gate_Merry <gen>
Trigger - Turn off challenge_black_gate_Pippin <gen>
Game - Display to (All players) for 25.00 seconds the text: I call upon you the Forces of Mordor. I challenge you and all of your worth!
Unit - Move Dwarf 0210 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Mirkwood Prince 0209 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Captain of Gondor 0180 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Heir of Gondor 0207 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move White Wizard 0181 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Change ownership of Heir of Gondor 0207 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Neutral Passive and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Neutral Passive and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Neutral Passive and Change color
Unit - Move Camera Man 0344 <gen> instantly to (Center of Camera_man <gen>)
Unit - Pause Camera Man 0344 <gen>
Unit - Change ownership of Camera Man 0344 <gen> to Player 2 (Blue) and Change color
Camera - Pan camera for Player 1 (Red) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Calling_black_gate <gen>) over 0 seconds
Wait 30.00 seconds
Destructible - Open The Black Gate 1588 <gen>
Unit Group - Pick every unit in (Units in mordor_monsters <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters <gen>) to Attack Ground.(Center of Mordor_monsters_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters1 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters1 <gen>) to Attack Ground.(Center of mordor_monsters1_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters2 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters2 <gen>) to Attack Ground.(Center of mordor_monsters2_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters3 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters3 <gen>) to Attack Ground.(Center of mordor_monsters3_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters_4 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters_4 <gen>) to Attack Ground.(Center of Mordor_monsters4_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters5 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters5 <gen>) to Attack Ground.(Center of mordor_monsters5_move <gen>))
Wait 10.00 seconds
Unit - Change ownership of Heir of Gondor 0207 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Player 9 (Gray) and Change color
Unit - Remove Camera Man 0344 <gen> from the game
Trigger - Turn on black_gate_infinite_monsters <gen>
Trigger - Turn off (This trigger)
challenge black gate Legolas
Events
Unit - A unit enters Calling_black_gate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Trigger - Turn off challenge_black_gate_Aragorn <gen>
Trigger - Turn off challenge_black_gate_Faramir <gen>
Trigger - Turn off challenge_black_gate_Gimli <gen>
Trigger - Turn off challenge_black_gate_Gandalf <gen>
Trigger - Turn off challenge_black_gate_Pippin <gen>
Trigger - Turn off challenge_black_gate_Merry <gen>
Game - Display to (All players) for 25.00 seconds the text: I call upon you the Forces of Mordor. I challenge you and all of your worth!
Unit - Move Dwarf 0210 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Mirkwood Prince 0209 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Captain of Gondor 0180 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Heir of Gondor 0207 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move White Wizard 0181 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Change ownership of Heir of Gondor 0207 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Neutral Passive and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Neutral Passive and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Neutral Passive and Change color
Unit - Move Camera Man 0344 <gen> instantly to (Center of Camera_man <gen>)
Unit - Pause Camera Man 0344 <gen>
Unit - Change ownership of Camera Man 0344 <gen> to Player 3 (Teal) and Change color
Camera - Pan camera for Player 1 (Red) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Calling_black_gate <gen>) over 0 seconds
Wait 30.00 seconds
Destructible - Open The Black Gate 1588 <gen>
Unit Group - Pick every unit in (Units in mordor_monsters <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters <gen>) to Attack Ground.(Center of Mordor_monsters_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters1 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters1 <gen>) to Attack Ground.(Center of mordor_monsters1_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters2 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters2 <gen>) to Attack Ground.(Center of mordor_monsters2_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters3 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters3 <gen>) to Move To.(Center of mordor_monsters3_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters_4 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters_4 <gen>) to Attack Ground.(Center of Mordor_monsters4_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters5 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters5 <gen>) to Attack Ground.(Center of mordor_monsters5_move <gen>))
Wait 10.00 seconds
Unit - Change ownership of Heir of Gondor 0207 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Player 9 (Gray) and Change color
Unit - Remove Camera Man 0344 <gen> from the game
Trigger - Turn on black_gate_infinite_monsters <gen>
Trigger - Turn off (This trigger)
challenge black gate Gimli
Events
Unit - A unit enters Calling_black_gate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn off challenge_black_gate_Aragorn <gen>
Trigger - Turn off challenge_black_gate_Faramir <gen>
Trigger - Turn off challenge_black_gate_Gandalf <gen>
Trigger - Turn off challenge_black_gate_Legolas <gen>
Trigger - Turn off challenge_black_gate_Merry <gen>
Trigger - Turn off challenge_black_gate_Pippin <gen>
Game - Display to (All players) for 25.00 seconds the text: I call upon you the Forces of Mordor. I challenge you and all of your worth!
Unit - Move Dwarf 0210 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Mirkwood Prince 0209 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Captain of Gondor 0180 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Heir of Gondor 0207 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move White Wizard 0181 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Change ownership of Heir of Gondor 0207 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Neutral Passive and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Neutral Passive and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Neutral Passive and Change color
Unit - Move Camera Man 0344 <gen> instantly to (Center of Camera_man <gen>)
Unit - Pause Camera Man 0344 <gen>
Unit - Change ownership of Camera Man 0344 <gen> to Player 4 (Purple) and Change color
Camera - Pan camera for Player 1 (Red) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Calling_black_gate <gen>) over 0 seconds
Wait 30.00 seconds
Destructible - Open The Black Gate 1588 <gen>
Unit Group - Pick every unit in (Units in mordor_monsters <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters <gen>) to Attack Ground.(Center of Mordor_monsters_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters1 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters1 <gen>) to Attack Ground.(Center of mordor_monsters1_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters2 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters2 <gen>) to Attack Ground.(Center of mordor_monsters2_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters3 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters3 <gen>) to Attack Ground.(Center of mordor_monsters3_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters_4 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters_4 <gen>) to Attack Ground.(Center of Mordor_monsters4_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters5 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters5 <gen>) to Attack Ground.(Center of mordor_monsters5_move <gen>))
Wait 10.00 seconds
Unit - Change ownership of Heir of Gondor 0207 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Player 9 (Gray) and Change color
Unit - Remove Camera Man 0344 <gen> from the game
Trigger - Turn on black_gate_infinite_monsters <gen>
Trigger - Turn off (This trigger)
challenge black gate Gandalf
Events
Unit - A unit enters Calling_black_gate <gen>
Conditions
(Triggering unit) Equal to White Wizard 0181 <gen>
Actions
Trigger - Turn off challenge_black_gate_Aragorn <gen>
Trigger - Turn off challenge_black_gate_Faramir <gen>
Trigger - Turn off challenge_black_gate_Gimli <gen>
Trigger - Turn off challenge_black_gate_Legolas <gen>
Trigger - Turn off challenge_black_gate_Merry <gen>
Trigger - Turn off challenge_black_gate_Pippin <gen>
Game - Display to (All players) for 25.00 seconds the text: I call upon you the Forces of Mordor. I challenge you and all of your worth!
Unit - Move Dwarf 0210 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Mirkwood Prince 0209 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Captain of Gondor 0180 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Heir of Gondor 0207 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move White Wizard 0181 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Change ownership of Heir of Gondor 0207 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Neutral Passive and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Neutral Passive and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Neutral Passive and Change color
Unit - Move Camera Man 0344 <gen> instantly to (Center of Camera_man <gen>)
Unit - Pause Camera Man 0344 <gen>
Unit - Change ownership of Camera Man 0344 <gen> to Player 5 (Yellow) and Change color
Camera - Pan camera for Player 1 (Red) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Calling_black_gate <gen>) over 0 seconds
Wait 30.00 seconds
Destructible - Open The Black Gate 1588 <gen>
Unit Group - Pick every unit in (Units in mordor_monsters <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters <gen>) to Attack Ground.(Center of Mordor_monsters_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters1 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters1 <gen>) to Attack Ground.(Center of mordor_monsters1_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters2 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters2 <gen>) to Attack Ground.(Center of mordor_monsters2_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters3 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters3 <gen>) to Attack Ground.(Center of mordor_monsters3_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters_4 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters_4 <gen>) to Attack Ground.(Center of Mordor_monsters4_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters5 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters5 <gen>) to Attack Ground.(Center of mordor_monsters5_move <gen>))
Wait 10.00 seconds
Unit - Change ownership of Heir of Gondor 0207 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Player 9 (Gray) and Change color
Unit - Remove Camera Man 0344 <gen> from the game
Trigger - Turn on black_gate_infinite_monsters <gen>
Trigger - Turn off (This trigger)
challenge black gate Merry
Events
Unit - A unit enters Calling_black_gate <gen>
Conditions
(Triggering unit) Equal to Hobbit 0214 <gen>
Actions
Trigger - Turn off challenge_black_gate_Aragorn <gen>
Trigger - Turn off challenge_black_gate_Faramir <gen>
Trigger - Turn off challenge_black_gate_Gandalf <gen>
Trigger - Turn off challenge_black_gate_Gimli <gen>
Trigger - Turn off challenge_black_gate_Legolas <gen>
Trigger - Turn off challenge_black_gate_Pippin <gen>
Game - Display to (All players) for 25.00 seconds the text: I call upon you the Forces of Mordor. I challenge you and all of your worth!
Unit - Move Dwarf 0210 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Mirkwood Prince 0209 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Captain of Gondor 0180 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Heir of Gondor 0207 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move White Wizard 0181 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Change ownership of Heir of Gondor 0207 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Neutral Passive and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Neutral Passive and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Neutral Passive and Change color
Unit - Move Camera Man 0344 <gen> instantly to (Center of Camera_man <gen>)
Unit - Pause Camera Man 0344 <gen>
Unit - Change ownership of Camera Man 0344 <gen> to Player 8 (Pink) and Change color
Camera - Pan camera for Player 1 (Red) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Calling_black_gate <gen>) over 0 seconds
Wait 30.00 seconds
Destructible - Open The Black Gate 1588 <gen>
Unit Group - Pick every unit in (Units in mordor_monsters <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters <gen>) to Attack Ground.(Center of Mordor_monsters_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters1 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters1 <gen>) to Attack Ground.(Center of mordor_monsters1_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters2 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters2 <gen>) to Attack Ground.(Center of mordor_monsters2_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters3 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters3 <gen>) to Attack Ground.(Center of mordor_monsters3_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters_4 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters_4 <gen>) to Attack Ground.(Center of Mordor_monsters4_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters5 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters5 <gen>) to Attack Ground.(Center of mordor_monsters5_move <gen>))
Wait 10.00 seconds
Unit - Change ownership of Heir of Gondor 0207 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Player 9 (Gray) and Change color
Unit - Remove Camera Man 0344 <gen> from the game
Trigger - Turn on black_gate_infinite_monsters <gen>
Trigger - Turn off (This trigger)
challenge black gate Pippin
Events
Unit - A unit enters Calling_black_gate <gen>
Conditions
(Triggering unit) Equal to Hobbit 0215 <gen>
Actions
Trigger - Turn off challenge_black_gate_Aragorn <gen>
Trigger - Turn off challenge_black_gate_Faramir <gen>
Trigger - Turn off challenge_black_gate_Gandalf <gen>
Trigger - Turn off challenge_black_gate_Gimli <gen>
Trigger - Turn off challenge_black_gate_Legolas <gen>
Trigger - Turn off challenge_black_gate_Merry <gen>
Game - Display to (All players) for 25.00 seconds the text: I call upon you the Forces of Mordor. I challenge you and all of your worth!
Unit - Move Dwarf 0210 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Mirkwood Prince 0209 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Captain of Gondor 0180 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Heir of Gondor 0207 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Move White Wizard 0181 <gen> instantly to (Center of Calling_black_gate <gen>)
Unit - Change ownership of Heir of Gondor 0207 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Neutral Passive and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Neutral Passive and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Neutral Passive and Change color
Unit - Move Camera Man 0344 <gen> instantly to (Center of Camera_man <gen>)
Unit - Pause Camera Man 0344 <gen>
Unit - Change ownership of Camera Man 0344 <gen> to Player 9 (Gray) and Change color
Camera - Pan camera for Player 1 (Red) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Calling_black_gate <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Calling_black_gate <gen>) over 0 seconds
Wait 30.00 seconds
Destructible - Open The Black Gate 1588 <gen>
Unit Group - Pick every unit in (Units in mordor_monsters <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters <gen>) to Attack Ground.(Center of Mordor_monsters_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters1 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters1 <gen>) to Attack Ground.(Center of mordor_monsters1_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters2 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters2 <gen>) to Attack Ground.(Center of mordor_monsters2_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters3 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters3 <gen>) to Attack Ground.(Center of mordor_monsters3_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters_4 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters_4 <gen>) to Attack Ground.(Center of Mordor_monsters4_move <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in mordor_monsters5 <gen> owned by Player 12 (Brown)) and do (Order (Units in mordor_monsters5 <gen>) to Attack Ground.(Center of mordor_monsters5_move <gen>))
Wait 15.00 seconds
Unit - Change ownership of Heir of Gondor 0207 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Player 9 (Gray) and Change color
Unit - Remove Camera Man 0344 <gen> from the game
Trigger - Turn on black_gate_infinite_monsters <gen>
Trigger - Turn off (This trigger)
black gate infinite monsters
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
If ((Random integer number between 1 and 9) Equal to 1) then do (Create 6 Mordor Orc for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
If ((Random integer number between 1 and 9) Equal to 2) then do (Create 7 Easterlings for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
If ((Random integer number between 1 and 9) Equal to 3) then do (Create 3 Oliphant for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
If ((Random integer number between 1 and 9) Equal to 4) then do (Create 6 Olog-Hai for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
If ((Random integer number between 1 and 9) Equal to 5) then do (Create 5 Uruk-Hai Pikeman for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
If ((Random integer number between 1 and 9) Equal to 6) then do (Create 10 Hobgoblin for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
If ((Random integer number between 1 and 9) Equal to 7) then do (Create 1 Cave Troll for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
If ((Random integer number between 1 and 9) Equal to 8) then do (Create 8 Wargs for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
If ((Random integer number between 1 and 9) Equal to 9) then do (Create 7 Warg Rider for Player 12 (Brown) at (Center of Mordor_monsters_infinite <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit Group - Pick every unit in (Units in Mordor_monsters_infinite <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Infinite_attack <gen>))
Galadrial Gifts leave1
Events
Unit - A unit enters Aragorn_gift_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gifts_left <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gifts_left <gen>) over 0 seconds
Galadrial Gifts leave2
Events
Unit - A unit enters Boromir_gift_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gifts_left <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gifts_left <gen>) over 0 seconds
Galadrial Gifts leave3
Events
Unit - A unit enters Legolas_gift_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gifts_left <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gifts_left <gen>) over 0 seconds
Galadrial Gifts leave4
Events
Unit - A unit enters Gimli_gift_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gifts_left <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gifts_left <gen>) over 0 seconds
Galadrial Gifts leave5
Events
Unit - A unit enters Frodo_gift_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gifts_left <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gifts_left <gen>) over 0 seconds
Galadrial Gifts leave6
Events
Unit - A unit enters Sam_gift_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gifts_left <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gifts_left <gen>) over 0 seconds
Galadrial Gifts leave7
Events
Unit - A unit enters Merry_gift_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gifts_left <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gifts_left <gen>) over 0 seconds
Galadrial Gifts leave8
Events
Unit - A unit enters Pippin_gift_leave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gifts_left <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gifts_left <gen>) over 0 seconds
Galadrial Gifts8
Events
Unit - A unit enters Galad_gifts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move (Triggering unit) instantly to (Center of Pippingift <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Pippingift <gen>) over 0 seconds
Galadrial Gifts7
Events
Unit - A unit enters Galad_gifts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Move (Triggering unit) instantly to (Center of Merrygift <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Merrygift <gen>) over 0 seconds
Galadrial Gifts6
Events
Unit - A unit enters Galad_gifts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of Samgift <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Samgift <gen>) over 0 seconds
Galadrial Gifts5
Events
Unit - A unit enters Galad_gifts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of Frodogift <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Frodogift <gen>) over 0 seconds
Galadrial Gifts4
Events
Unit - A unit enters Galad_gifts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gimligift <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gimligift <gen>) over 0 seconds
Galadrial Gifts3
Events
Unit - A unit enters Galad_gifts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Legogift <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Legogift <gen>) over 0 seconds
Galadrial Gifts2
Events
Unit - A unit enters Galad_gifts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Boromirgift <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Boromirgift <gen>) over 0 seconds
Galadrial Gifts
Events
Unit - A unit enters Galad_gifts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Aragorngift <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Aragorngift <gen>) over 0 seconds
Galadrial
Events
Unit - A unit enters Galadriel_greet <gen>
Conditions
Actions
Wait 4.00 seconds
Set Variable Set Count2 = ((Number of units in (Units in Galadriel_greet <gen>)) - 2)
Game - Display to (All players) for 10.00 seconds the text: ((My hello! Welcome to Lorien, Elrond has told us that a party of + (String(Count1))) + ( set out. But yet there are only + ((String(Count2)) + of you.)))
Game - Display to (All players) for 15.00 seconds the text: My name is Galadriel queen of Lothlorien and i have gifts for all of you before you set out. Please step on the circle for your gifts.
Trigger - Turn off (This trigger)
Galadriel gate
Events
Unit - A unit enters Galadriel_gate <gen>
Conditions
Actions
Destructible - Open Elven Gate 0539 <gen>
Trigger - Turn off (This trigger)
Helms deep
Events
Unit - Grima Wormtongue 0406 <gen> Dies
Conditions
Actions
Unit - Move Elf of Lorien 0277 <gen> instantly to (Center of Haldir <gen>)
Unit - Make Elf of Lorien 0277 <gen> Vulnerable
Unit - Change ownership of Elf of Lorien 0277 <gen> to Player 10 (Light Blue) and Change color
Unit - Change color of Elf of Lorien 0277 <gen> to Dark Green
Game - Display to (All players) for 25.00 seconds the text: The forces of Saruman are coming. Be prepared my warriors.
Wait 40.00 seconds
Unit - Create 10 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_atk1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_1 <gen>))
Unit - Create 10 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_atk2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_2 <gen>))
Unit - Create 10 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_atk3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_3 <gen>))
Unit - Create 10 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_atk4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk4 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_4 <gen>))
Unit - Create 10 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_atk5 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk5 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_5 <gen>))
Unit - Create 10 . Warrior of Dunland for Player 12 (Brown) at (Center of Helms_deep_atk7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk7 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_7 <gen>))
Unit - Create 10 . Warrior of Dunland for Player 12 (Brown) at (Center of Helms_deep_atk6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk6 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_6 <gen>))
Unit - Create 5 . Orc Catapult for Player 12 (Brown) at (Center of Helms_deep_attack <gen>) facing Default building facing degrees
Unit - Create 5 . Uruk-Hai Pikeman for Player 12 (Brown) at (Center of Helms_deep_attack <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_attack <gen> owned by Player 12 (Brown)) and do (Order (Units in Helms_deep_attack <gen>) to Patrol To.(Center of Wormtongue_helms <gen>))
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Catapult_attack <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Catapult_attack <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Wormtongue_helms <gen>))
Unit - Create 20 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_attack2 <gen>) facing Default building facing degrees
Unit - Create 10 . Warrior of Dunland for Player 12 (Brown) at (Center of Helms_deep_attack2 <gen>) facing Default building facing degrees
Unit - Create 3 . Uruk-Hai Pikeman for Player 12 (Brown) at (Center of Helms_deep_attack2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_attack2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Helms_attking_2 <gen>))
Unit Group - Pick every unit in (Units in Mauher <gen> owned by Player 12 (Brown)) and do (Order (Units in Mauher <gen>) to Patrol To.(Center of Wormtongue_helms <gen>))
Game - Display to (All players) for 30 seconds the text: The Fortress of Helms Deep is under attack!
Wait 33.00 seconds
Game - Display to (All players) for 30 seconds the text: Gandalf has left Helms Deep to find Eomer and his riders.
Unit - Move White Wizard 0181 <gen> instantly to (Center of Finding <gen>)
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Create 3 . Uruk-Hai Pikeman for Player 12 (Brown) at (Center of Helms_backatk <gen>) facing Default building facing degrees
Unit - Create 10 . Warrior of Dunland for Player 12 (Brown) at (Center of Helms_backatk <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_attack2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Wormtongue_helms <gen>))
Unit - Create 3 . Uruk-Hai Pikeman for Player 12 (Brown) at (Center of Helms_attking_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_attking_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_attking_2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Wormtongue_helms <gen>))
Unit - Create 6 . Soldier of Rohan for Player 10 (Light Blue) at (Center of helms_barracks <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in helms_barracks <gen> owned by Player 10 (Light Blue)) and do (Order (Last created unit group) to Patrol To.(Center of Helms_deep_attack <gen>))
Unit - Create 6 . Soldier of Rohan for Player 10 (Light Blue) at (Center of helms_backup <gen>) facing Default building facing degrees
Unit - Create 4 . Silvian Archer for Player 10 (Light Blue) at (Center of helms_backup <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in helms_backup <gen> owned by Player 10 (Light Blue)) and do (Order (Last created unit group) to Patrol To.(Center of Helms_deep_attack2 <gen>))
Wait 30.00 seconds
Unit - Create 20 . Warrior of Dunland for Player 12 (Brown) at (Center of Helms_deep_attack2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_attack2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Helms_attking_2 <gen>))
Unit - Create 20 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_attack <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_attack <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Wormtongue_helms <gen>))
Unit - Create 3 . Uruk-Hai Pikeman for Player 12 (Brown) at (Center of Helms_backatk <gen>) facing Default building facing degrees
Unit - Create 10 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_backatk <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_attack2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Wormtongue_helms <gen>))
Unit - Create 3 . Uruk-Hai Pikeman for Player 12 (Brown) at (Center of Helms_attking_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_attking_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Warrior of Dunland for Player 12 (Brown) at (Center of Helms_attking_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_attking_2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Wormtongue_helms <gen>))
Unit - Create 8 . Soldier of Rohan for Player 10 (Light Blue) at (Center of helms_barracks <gen>) facing Default building facing degrees
Unit - Create 4 . Silvian Archer for Player 10 (Light Blue) at (Center of helms_barracks <gen>) facing Default building facing degrees
Wait 45.00 seconds
Unit - Create 6 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_atk1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_1 <gen>))
Unit Group - Pick every unit in (Units in Upwall_1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of helms_backup <gen>))
Unit - Create 6 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_atk2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_2 <gen>))
Unit Group - Pick every unit in (Units in Upwall_2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of helms_backup <gen>))
Unit - Create 6 . Uruk-Hai for Player 12 (Brown) at (Center of Helms_deep_atk4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk4 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_4 <gen>))
Unit Group - Pick every unit in (Units in Upwall_4 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of helms_backup <gen>))
Unit - Create 5 . Warrior of Dunland for Player 12 (Brown) at (Center of Helms_deep_atk7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_atk7 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Move To.(Center of Climb_7 <gen>))
Unit Group - Pick every unit in (Units in Up_wall_7 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of helms_backup <gen>))
Unit - Create 10 . Soldier of Rohan for Player 10 (Light Blue) at (Center of helms_backup <gen>) facing Default building facing degrees
Unit - Create 5 . Silvian Archer for Player 10 (Light Blue) at (Center of helms_backup <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in helms_backup <gen> owned by Player 10 (Light Blue)) and do (Order (Last created unit group) to Patrol To.(Center of Helms_deep_attack <gen>))
Wait 30.00 seconds
Game - Display to (All players) for 30 seconds the text: Eomer and Gandalf has arrived to help Helms Deep!
Unit - Change ownership of Eomer son of Eomund 0508 <gen> to Player 10 (Light Blue) and Change color
Unit - Move Eomer son of Eomund 0508 <gen> instantly to (Center of Helms_deep_attack <gen>)
Unit - Change ownership of White Wizard 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Move White Wizard 0181 <gen> instantly to (Center of Helms_deep_attack <gen>)
Unit - Create 12 . Rider of Rohan for Player 10 (Light Blue) at (Center of Helms_deep_attack <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Helms_deep_attack <gen> owned by Player 10 (Light Blue)) and do (Order (Last created unit group) to Patrol To.(Center of Wormtongue_helms <gen>))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units in Helms_deep_attack <gen> owned by Player 10 (Light Blue)) and do (Order (Units in Helms_deep_attack <gen>) to Patrol To.(Center of Wormtongue_helms <gen>))
Trigger - Turn off (This trigger)
Helms greet Aragorn
Events
Unit - A unit enters Helms_deep <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0207 <gen>
Actions
Unit - Change ownership of Grima Wormtongue 0406 <gen> to Player 12 (Brown) and Change color
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Camera - Pan camera for Player 1 (Red) to (Center of helmsdeeprain <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of helmsdeeprain <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of helmsdeeprain <gen>) over 0 seconds
Trigger - Turn off Helms_greet_Gandalf <gen>
Trigger - Turn off Helms_greet_Legolas <gen>
Trigger - Turn off Helms_greet_Gimli <gen>
Trigger - Turn off (This trigger)
Helms greet Gandalf
Events
Unit - A unit enters Helms_deep <gen>
Conditions
(Triggering unit) Equal to White Wizard 0181 <gen>
Actions
Unit - Change ownership of Grima Wormtongue 0406 <gen> to Player 12 (Brown) and Change color
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Camera - Pan camera for Player 1 (Red) to (Center of helmsdeeprain <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of helmsdeeprain <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of helmsdeeprain <gen>) over 0 seconds
Trigger - Turn off Helms_greet_Aragorn <gen>
Trigger - Turn off Helms_greet_Gimli <gen>
Trigger - Turn off Helms_greet_Legolas <gen>
Trigger - Turn off (This trigger)
Helms greet Legolas
Events
Unit - A unit enters Helms_deep <gen>
Conditions
(Triggering unit) Equal to Mirkwood Prince 0209 <gen>
Actions
Unit - Change ownership of Grima Wormtongue 0406 <gen> to Player 12 (Brown) and Change color
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Camera - Pan camera for Player 1 (Red) to (Center of helmsdeeprain <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of helmsdeeprain <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of helmsdeeprain <gen>) over 0 seconds
Trigger - Turn off Helms_greet_Aragorn <gen>
Trigger - Turn off Helms_greet_Gandalf <gen>
Trigger - Turn off Helms_greet_Gimli <gen>
Trigger - Turn off (This trigger)
Helms greet Gimli
Events
Unit - A unit enters Helms_deep <gen>
Conditions
(Triggering unit) Equal to Dwarf 0210 <gen>
Actions
Unit - Change ownership of Grima Wormtongue 0406 <gen> to Player 12 (Brown) and Change color
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: There are quarells between Wormtongue and his masters.
Camera - Pan camera for Player 1 (Red) to (Center of helmsdeeprain <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of helmsdeeprain <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of helmsdeeprain <gen>) over 0 seconds
Trigger - Turn off Helms_greet_Aragorn <gen>
Trigger - Turn off Helms_greet_Gandalf <gen>
Trigger - Turn off Helms_greet_Legolas <gen>
Trigger - Turn off (This trigger)
Helms deep Gate
Events
Unit - A unit enters Helms_deep_gate <gen>
Conditions
Actions
Destructible - Destroy Gate 0747 <gen>
Trigger - Turn off (This trigger)
Helms Climb 1
Events
Unit - A unit enters Climb_1 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Upwall_1 <gen>)
Helms Climb 2
Events
Unit - A unit enters Climb_2 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Upwall_2 <gen>)
Helms Climb 3
Events
Unit - A unit enters Climb_3 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Upwall_3 <gen>)
Helms Climb 4
Events
Unit - A unit enters Climb_4 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Upwall_4 <gen>)
Helms Climb 5
Events
Unit - A unit enters Climb_5 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Up_wall_5 <gen>)
Helms Climb 6
Events
Unit - A unit enters Climb_6 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Upwall_6 <gen>)
Helms Climb 7
Events
Unit - A unit enters Climb_7 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Up_wall_7 <gen>)
Palantir corrupt peregrin
Events
Unit - Hobbit 0215 <gen> Acquires an item
Conditions
((Triggering unit) has an item of type Palintir of Orthanac) Equal to True
Actions
Unit - Pause (Triggering unit)
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: The power of the Palantir looks into your mind. All you can do is absorb the dark lords terror.
Set Variable Set Nazgul = (Random integer number between 1 and 8)
If (Nazgul Equal to 1) then do (Create 1 Nazgul (2nd) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Vampiric Aura
If (Nazgul Equal to 2) then do (Create 1 Nazgul (3rd) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Locust Swarm
If (Nazgul Equal to 3) then do (Create 1 Nazgul (4th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Phoenix
If (Nazgul Equal to 4) then do (Create 1 Nazgul (5th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
If (Nazgul Equal to 5) then do (Create 1 Nazgul (6th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Frost Nova
If (Nazgul Equal to 6) then do (Create 1 Nazgul (7th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Silence
If (Nazgul Equal to 7) then do (Create 1 Nazgul (8th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Life Drain
If (Nazgul Equal to 8) then do (Create 1 Nazgul (9th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Animate Dead
Wait 10.00 seconds
Unit - Unpause Hobbit 0215 <gen>
Palantir corrupt Meriadoc
Events
Unit - Hobbit 0214 <gen> Acquires an item
Conditions
((Triggering unit) has an item of type Palintir of Orthanac) Equal to True
Actions
Unit - Pause (Triggering unit)
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: The power of the Palantir looks into your mind. All you can do is absorb the dark lords terror.
Set Variable Set Nazgul = (Random integer number between 1 and 8)
If (Nazgul Equal to 1) then do (Create 1 Nazgul (2nd) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Vampiric Aura
If (Nazgul Equal to 2) then do (Create 1 Nazgul (3rd) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Locust Swarm
If (Nazgul Equal to 3) then do (Create 1 Nazgul (4th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Phoenix
If (Nazgul Equal to 4) then do (Create 1 Nazgul (5th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
If (Nazgul Equal to 5) then do (Create 1 Nazgul (6th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Frost Nova
If (Nazgul Equal to 6) then do (Create 1 Nazgul (7th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Silence
If (Nazgul Equal to 7) then do (Create 1 Nazgul (8th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Life Drain
If (Nazgul Equal to 8) then do (Create 1 Nazgul (9th) for Player 12 (Brown) at (Random point in (Playable map area)) facing (Position of (Triggering unit))) else do (Do nothing)
Hero - Learn skill for (Last created unit) : Animate Dead
Wait 10.00 seconds
Unit - Unpause Hobbit 0214 <gen>
Ents reccomend Merry
Events
Unit - A unit enters Ents_recommend <gen>
Conditions
(Triggering unit) Equal to Hobbit 0214 <gen>
Actions
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: It is recommended that u have gandalf with you before you pass this point
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: It is recommended that u have gandalf with you before you pass this point
Trigger - Turn off Ents_reccomend_Pippin <gen>
Trigger - Turn off (This trigger)
Ents reccomend Pippin
Events
Unit - A unit enters Ents_recommend <gen>
Conditions
(Triggering unit) Equal to Hobbit 0215 <gen>
Actions
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: It is recommended that u have gandalf with you before you pass this point
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: It is recommended that u have gandalf with you before you pass this point
Trigger - Turn off Ents_welcome_Merry <gen>
Trigger - Turn off (This trigger)
Gandalf leaves
Events
Unit - A unit enters Gandalf_leave <gen>
Conditions
(Triggering unit) Equal to White Wizard 0181 <gen>
Actions
Game - Display to (All players) for 15.00 seconds the text: Gandalf leaves to aid Peregin and Meriodoc in the battle against Saruman . . .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 2 seconds
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Special Effect - Destroy (Last created special effect)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gandalf_land <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Ents welcome Merry
Events
Unit - A unit enters Treebeard <gen>
Conditions
(Triggering unit) Equal to Hobbit 0214 <gen>
Actions
Unit - Change ownership of Uruk-Hai 0184 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Uruk-Hai 0124 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Uruk-Hai 0186 <gen> to Neutral Hostile and Change color
Trigger - Turn off Ents_welcome_Pippin <gen>
Trigger - Turn off (This trigger)
Ents welcome Pippin
Events
Unit - A unit enters Treebeard <gen>
Conditions
(Triggering unit) Equal to Hobbit 0215 <gen>
Actions
Unit - Change ownership of Uruk-Hai 0184 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Uruk-Hai 0124 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Uruk-Hai 0186 <gen> to Neutral Hostile and Change color
Trigger - Turn off Ents_welcome_Merry <gen>
Trigger - Turn off (This trigger)
Ents rage
Events
Unit - Uruk-Hai 0124 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) for 50.00 seconds the text: We hear your concerns BUT . . .We are slow folk and require time to think. Please be patient little hobbits while we discuss the matter at hand. Seek out Quickbeam for extra help against Saruman.
Game - Display to Player Group - Player 9 (Gray) for 50.00 seconds the text: We hear your concerns BUT . . .We are slow folk and require time to think. Please be patient little hobbits while we discuss the matter at hand. Seek out Quickbeam for extra help against Saruman.
Trigger - Turn on Quickbeam_Merry <gen>
Trigger - Turn on Quickbeam_Pippin <gen>
Wait 340.00 seconds
Game - Display to (All players) for 20.00 seconds the text: The ents have decided on Sarumans fate and heed to your call of need. Now there will be no mercy for Saruman and his forces.
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: Thank you for your patience brave Meriadoc.
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: Thank you for your patience master Peregrin.
Destructible - Pick every destructible in Ent_remove_forest <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in trees_destroy <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in waterman_spawn <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in waterman_spawn_Copy <gen> and do (Kill (Picked destructible))
Unit - Create 10 . Ents for Player 11 (Dark Green) at (Center of Ents_rage <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 10 . Ents for Player 11 (Dark Green) at (Center of Ents_rage_Copy <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage_Copy <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 10 . Ents for Player 11 (Dark Green) at (Center of Ents_rage_Copy_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage_Copy_3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 10 . Ents for Player 11 (Dark Green) at (Center of Ents_rage_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage_Copy_2 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 80 . Uruk-Hai for Player 12 (Brown) at (Center of at_isenguard <gen>) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Center of entsmerrypip <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of entsmerrypip <gen>) over 0 seconds
Wait 90.00 seconds
Unit - Create 10 . Ents for Player 11 (Dark Green) at (Center of Ents_rage <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 10 . Ents for Player 11 (Dark Green) at (Center of Ents_rage_Copy <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage_Copy <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 10 . Ents for Player 11 (Dark Green) at (Center of Ents_rage_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage_Copy_2 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 25 . Uruk-Hai for Player 12 (Brown) at (Center of at_isenguard <gen>) facing Default building facing degrees
Wait 90.00 seconds
Unit - Create 3 . Ents for Player 11 (Dark Green) at (Center of Ents_rage <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 3 . Ents for Player 11 (Dark Green) at (Center of Ents_rage_Copy <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage_Copy <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 10 . Uruk-Hai for Player 12 (Brown) at (Center of at_isenguard <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Water rage
Events
Destructible - Gate 3983 <gen> dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: The dam has been broken and water now flows into the territory of isenguard
Unit - Create 2 . Waterman for Player 11 (Dark Green) at (Center of waterman_spawn_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Waterman for Player 11 (Dark Green) at (Center of waterman_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in waterman_spawn_Copy <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit Group - Pick every unit in (Units in waterman_spawn <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit - Create 1 . Waterman for Player 11 (Dark Green) at (Center of Ents_rage_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Waterman for Player 11 (Dark Green) at (Center of Ents_rage_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Ents_rage_Copy <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Unit Group - Pick every unit in (Units in Ents_rage_Copy_2 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of at_isenguard <gen>))
Trigger - Turn off (This trigger)
Quickbeam Merry
Events
Unit - A unit enters Quickbeam <gen>
Conditions
(Triggering unit) Equal to Hobbit 0214 <gen>
Actions
Game - Display to Player Group - Player 8 (Pink) for 40.00 seconds the text: Ah yes. I will help you hobbits. In aid against Saruman you should destroy the "DAM" when the ents attack. The dam is loacted just west of us
Game - Display to Player Group - Player 9 (Gray) for 40.00 seconds the text: Ah yes. I will help you hobbits. In aid against Saruman you should destroy the "DAM" when the ents attack. The dam is loacted just west of us
Trigger - Turn off Quickbeam_Pippin <gen>
Trigger - Turn off (This trigger)
Quickbeam Pippin
Events
Unit - A unit enters Quickbeam <gen>
Conditions
(Triggering unit) Equal to Hobbit 0215 <gen>
Actions
Game - Display to Player Group - Player 8 (Pink) for 40.00 seconds the text: Ah yes. I will help you hobbits. In aid against Saruman you should destroy the "DAM" when the ents attack. The dam is loacted just west of us
Game - Display to Player Group - Player 9 (Gray) for 40.00 seconds the text: Ah yes. I will help you hobbits. In aid against Saruman you should destroy the "DAM" when the ents attack. The dam is loacted just west of us
Trigger - Turn off Quickbeam_Merry <gen>
Trigger - Turn off (This trigger)
Saruman destroyed
Events
Unit - Saruman 0391 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: "Behold I am not Gandalf the Grey whom you betrayed. I am Gandalf the White who has returned from death. You have no color now, and I cast you from the order and from the council."
Orthanac destroyed
Events
Unit - Orthanc 0000 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) for 30.00 seconds the text: Orthanac has been destroyed, quickly to the EAST to Minas Tirith, they will need all the help they can get.
Game - Display to Player Group - Player 9 (Gray) for 30.00 seconds the text: Orthanac has been destroyed, quickly to the EAST to Minas Tirith, they will need all the help they can get.
Game - Display to Player Group - Player 5 (Yellow) for 30.00 seconds the text: Orthanac has been destroyed, quickly to the EAST to Minas Tirith, they will need all the help they can get.
Trigger - Turn off Ents_rage <gen>
Trigger - Turn off Quickbeam_Merry <gen>
Trigger - Turn off Quickbeam_Pippin <gen>
Trigger - Turn on Minas_tirith_Rohan <gen>
Wait 100.00 seconds
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Move Hobbit 0214 <gen> instantly to (Center of Finding <gen>)
Game - Display to (All players) for 25.00 seconds the text: Merry has been seperated from his best friend Pippin to ride with the riders of Rohan.
ring destoyed
Events
Unit - Raging Gollum 0187 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Gullom along with the ONE Ring has been destoyed!Congratulations from Pow23
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
mount doom
Events
Unit - A unit enters Ringbearer_close <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Heir of Gondor 0207 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dwarf 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Mirkwood Prince 0209 <gen> to Neutral Passive and Change color
Unit - Change ownership of White Wizard 0181 <gen> to Neutral Passive and Change color
Unit - Change ownership of Captain of Gondor 0180 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0214 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hobbit 0215 <gen> to Neutral Passive and Change color
Camera - Pan camera for Player 1 (Red) to (Center of Ringbearer_close <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Ringbearer_close <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Ringbearer_close <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Ringbearer_close <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Ringbearer_close <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Ringbearer_close <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Ringbearer_close <gen>) over 0 seconds
Game - Display to (All players) for 30.00 seconds the text: Frodo has just entered Mount doom. The quest is about to conclude and all eyes are on the ring bearer.
Game - Display to Player Group - Player 6 (Orange) for 30 seconds the text: Precious . . . my preeeccious . . . ittt hasst itGIVE IT NOW!
Game - Display to Player Group - Player 7 (Green) for 30 seconds the text: Precious . . . my preeeccious . . . ittt hasst itGIVE IT NOW!
Trigger - Turn off (This trigger)
Trigger - Turn off black_gate_infinite_monsters <gen>
Angmar fellbeast dies
Events
Unit - Witch King on Fell Beast 0262 <gen> Dies
Conditions
Actions
Unit - Move Nazgul (1st) 0261 <gen> instantly to (Center of The_First_nazgul_spawn <gen>)
Unit Group - Pick every unit in (Units in The_First_nazgul_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Unit - Change ownership of Eowyn 1076 <gen> to Player 10 (Light Blue) and Change color
Unit - Move Eowyn 1076 <gen> instantly to (Center of Minas_heart <gen>)
Unit Group - Pick every unit in (Units of type Eowyn) and do (Order (Units of type Eowyn) to Attack.Nazgul (1st) 0261 <gen>)
Trigger - Turn off (This trigger)
fight nazgul Gandalf
Events
Unit - A unit enters Gandalf_order <gen>
Conditions
(Triggering unit) Equal to White Wizard 0181 <gen>
Actions
Game - Display to Player Group - Player 5 (Yellow) for 30.00 seconds the text: You see a dark winged beast riding towards minas tirith. Make haste and stop it from advancing any further.
Unit - Order Witch King on Fell Beast 0262 <gen> to Attack-Move To . (Center of Minas_baddies_spawn2 <gen>)
Trigger - Turn off Minas_greet_west_Aragorn <gen>
Trigger - Turn off Minas_greet_west_Gimli <gen>
Trigger - Turn off Minas_greet_west_Legolas <gen>
Trigger - Turn off Minas_greet_west_Pippin <gen>
Trigger - Turn on nazgul_run <gen>
Trigger - Turn off (This trigger)
nazgul run
Events
Unit - Witch King on Fell Beast 0262 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Unit - Order Witch King on Fell Beast 0262 <gen> to Move To . (Center of Ringbearer_close <gen>)
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: Good job the nazgul seems to have ran away
Destructible - Open Gate 1572 <gen>
Trigger - Turn off (This trigger)
Minas greet west Pippin
Events
Unit - A unit enters Minas_west_gate <gen>
Conditions
(Triggering unit) Equal to Hobbit 0215 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: Greetings traveler. I dont know whats ur business here but please come in and see our lord right away.
Destructible - Open Gate 1572 <gen>
Trigger - Turn off Minas_greet_west_Aragorn <gen>
Trigger - Turn off fight_nazgul_Gandalf <gen>
Trigger - Turn off Minas_greet_west_Gimli <gen>
Trigger - Turn off Minas_greet_west_Legolas <gen>
Trigger - Turn off (This trigger)
Minas greet west Aragorn
Events
Unit - A unit enters Minas_west_gate <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0207 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: Greetings traveler. I dont know whats ur business here but please come in and see our lord right away.
Destructible - Open Gate 1572 <gen>
Trigger - Turn off fight_nazgul_Gandalf <gen>
Trigger - Turn off Minas_greet_west_Gimli <gen>
Trigger - Turn off Minas_greet_west_Legolas <gen>
Trigger - Turn off Minas_greet_west_Pippin <gen>
Trigger - Turn off (This trigger)
Minas greet west Legolas
Events
Unit - A unit enters Minas_west_gate <gen>
Conditions
(Triggering unit) Equal to Mirkwood Prince 0209 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: Greetings traveler. I dont know whats ur business here but please come in and see our lord right away.
Destructible - Open Gate 1572 <gen>
Trigger - Turn off Minas_greet_west_Aragorn <gen>
Trigger - Turn off fight_nazgul_Gandalf <gen>
Trigger - Turn off Minas_greet_west_Gimli <gen>
Trigger - Turn off Minas_greet_west_Pippin <gen>
Trigger - Turn off (This trigger)
Minas greet west Gimli
Events
Unit - A unit enters Minas_west_gate <gen>
Conditions
(Triggering unit) Equal to Dwarf 0210 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: Greetings traveler. I dont know whats ur business here but please come in and see our lord right away.
Destructible - Open Gate 1572 <gen>
Trigger - Turn off Minas_greet_west_Aragorn <gen>
Trigger - Turn off fight_nazgul_Gandalf <gen>
Trigger - Turn off Minas_greet_west_Legolas <gen>
Trigger - Turn off Minas_greet_west_Pippin <gen>
Trigger - Turn off (This trigger)
Minas rear door
Events
Unit - A unit enters minas_rear_door <gen>
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: You may not leave this door.
Trigger - Turn off (This trigger)
Denethor mad Aragorn
Events
Unit - A unit enters Denethor_mad <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0207 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: How dare you bring me bad news that the orcs of Mordor are coming! You will DIE for that
Unit - Change ownership of Footman 1200 <gen> to Player 12 (Brown) and Change color
Trigger - Turn off Denethor_mad_Legolas <gen>
Trigger - Turn off Denethor_mad_Merry <gen>
Trigger - Turn off Denethor_mad_Pippin <gen>
Trigger - Turn off Denethor_mad_Gimli <gen>
Trigger - Turn off Denethor_mad_Gandalf <gen>
Trigger - Turn off (This trigger)
Denethor mad Legolas
Events
Unit - A unit enters Denethor_mad <gen>
Conditions
(Triggering unit) Equal to Mirkwood Prince 0209 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: How dare you bring me bad news that the orcs of Mordor are coming! You will DIE for that
Unit - Change ownership of Footman 1200 <gen> to Player 12 (Brown) and Change color
Trigger - Turn off Denethor_mad_Aragorn <gen>
Trigger - Turn off Denethor_mad_Gandalf <gen>
Trigger - Turn off Denethor_mad_Gimli <gen>
Trigger - Turn off Denethor_mad_Merry <gen>
Trigger - Turn off Denethor_mad_Pippin <gen>
Trigger - Turn off (This trigger)
Denethor mad Gimli
Events
Unit - A unit enters Denethor_mad <gen>
Conditions
(Triggering unit) Equal to Dwarf 0210 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: How dare you bring me bad news that the orcs of Mordor are coming! You will DIE for that
Unit - Change ownership of Footman 1200 <gen> to Player 12 (Brown) and Change color
Trigger - Turn off Denethor_mad_Aragorn <gen>
Trigger - Turn off Denethor_mad_Gandalf <gen>
Trigger - Turn off Denethor_mad_Legolas <gen>
Trigger - Turn off Denethor_mad_Merry <gen>
Trigger - Turn off Denethor_mad_Pippin <gen>
Trigger - Turn off (This trigger)
Denethor mad Merry
Events
Unit - A unit enters Denethor_mad <gen>
Conditions
(Triggering unit) Equal to Hobbit 0214 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: How dare you bring me bad news that the orcs of Mordor are coming! You will DIE for that
Unit - Change ownership of Footman 1200 <gen> to Player 12 (Brown) and Change color
Trigger - Turn off Denethor_mad_Aragorn <gen>
Trigger - Turn off Denethor_mad_Gandalf <gen>
Trigger - Turn off Denethor_mad_Gimli <gen>
Trigger - Turn off Denethor_mad_Legolas <gen>
Trigger - Turn off Denethor_mad_Pippin <gen>
Trigger - Turn off (This trigger)
Denethor mad Pippin
Events
Unit - A unit enters Denethor_mad <gen>
Conditions
(Triggering unit) Equal to Hobbit 0215 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: How dare you bring me bad news that the orcs of Mordor are coming! You will DIE for that
Unit - Change ownership of Footman 1200 <gen> to Player 12 (Brown) and Change color
Trigger - Turn off Denethor_mad_Aragorn <gen>
Trigger - Turn off Denethor_mad_Gandalf <gen>
Trigger - Turn off Denethor_mad_Gimli <gen>
Trigger - Turn off Denethor_mad_Legolas <gen>
Trigger - Turn off Denethor_mad_Merry <gen>
Trigger - Turn off (This trigger)
Denethor mad Gandalf
Events
Unit - A unit enters Denethor_mad <gen>
Conditions
(Triggering unit) Equal to White Wizard 0181 <gen>
Actions
Game - Display to (All players) for 20.00 seconds the text: How dare you bring me bad news that the orcs of Mordor are coming! You will DIE for that
Unit - Change ownership of Footman 1200 <gen> to Player 12 (Brown) and Change color
Trigger - Turn off Denethor_mad_Aragorn <gen>
Trigger - Turn off Denethor_mad_Gimli <gen>
Trigger - Turn off Denethor_mad_Legolas <gen>
Trigger - Turn off Denethor_mad_Merry <gen>
Trigger - Turn off Denethor_mad_Pippin <gen>
Trigger - Turn off (This trigger)
Minas tirith
Events
Unit - Footman 1200 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: The hosts of Mordor march as we speak there is not much time left my warriors . . .hurry be prepared for battle.Battle initiates in 3 min.
Countdown Timer - Create a timer window for (Last started timer) with title Minas Tirith:
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 150.00 seconds
Wait 30.00 seconds
Unit - Create 3 . Soldier of Gondor for Player 11 (Dark Green) at (Center of minas_backup2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 4 . Soldier of Gondor for Player 11 (Dark Green) at (Center of minas_backup3 <gen>) facing Default building facing degrees
Destructible - Open Gate 1571 <gen>
Wait 30.00 seconds
Unit - Create 5 . Soldier of Gondor for Player 11 (Dark Green) at (Center of minas_backup <gen>) facing Default building facing degrees
Unit - Move Rider of Gondor 0715 <gen> instantly to (Center of Minas_catapults3 <gen>)
Unit - Change ownership of Rider of Gondor 0715 <gen> to Player 11 (Dark Green) and Change color
Unit Group - Pick every unit in (Units in Minas_catapults3 <gen> owned by Player 11 (Dark Green)) and do (Order (Units in Minas_catapults3 <gen>) to Attack Ground.(Center of Minas_runto <gen>))
Wait 30.00 seconds
Unit - Create 2 . Rider of Gondor for Player 11 (Dark Green) at (Center of minas_backup2 <gen>) facing Default building facing degrees
Unit - Create 2 . Rider of Gondor for Player 11 (Dark Green) at (Center of minas_backup3 <gen>) facing Default building facing degrees
Unit - Move Rider of Gondor 0706 <gen> instantly to (Center of Minas_catapults3 <gen>)
Unit - Change ownership of Rider of Gondor 0706 <gen> to Player 11 (Dark Green) and Change color
Unit Group - Pick every unit in (Units in Minas_catapults3 <gen> owned by Player 11 (Dark Green)) and do (Order (Units in Minas_catapults3 <gen>) to Attack Ground.(Center of Minas_runto <gen>))
Wait 30.00 seconds
Unit - Create 3 . Rider of Gondor for Player 11 (Dark Green) at (Center of minas_backup <gen>) facing Default building facing degrees
Unit - Move Rider of Gondor 0701 <gen> instantly to (Center of Minas_catapults3 <gen>)
Unit - Change ownership of Rider of Gondor 0701 <gen> to Player 11 (Dark Green) and Change color
Unit Group - Pick every unit in (Units in Minas_catapults3 <gen> owned by Player 11 (Dark Green)) and do (Order (Units in Minas_catapults3 <gen>) to Attack Ground.(Center of Minas_runto <gen>))
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off (This trigger)
Minas tirith2
Events
Unit - A unit enters Minas_runto <gen>
Conditions
(Triggering unit) Equal to Rider of Gondor 0701 <gen>
Actions
Destructible - Close Gate 1571 <gen>
Unit - Order Witch King on Fell Beast 0262 <gen> to Patrol To . (Center of Minas_heart <gen>)
Game - Display to (All players) for 25.00 seconds the text: Minas Tirith is under attack!
Camera - Pan camera for Player 1 (Red) to (Center of Minas_heart <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Minas_heart <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Minas_heart <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Minas_heart <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Minas_heart <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Minas_heart <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Minas_heart <gen>) over 0 seconds
Wait 3.00 seconds
Unit - Create 6 . Mordor Orc for Player 12 (Brown) at (Center of Minas_west_gate <gen>) facing Default building facing degrees
Unit - Create 5 . Easterlings for Player 12 (Brown) at (Center of Minas_west_gate <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_west_gate <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of minas_tirith_critcal_points1 <gen>))
Unit - Create 6 . Mordor Orc for Player 12 (Brown) at (Center of minas_side_door <gen>) facing Default building facing degrees
Unit - Create 5 . Easterlings for Player 12 (Brown) at (Center of minas_side_door <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in minas_side_door <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of minas_tirith_critcal_points2 <gen>))
Unit - Create 6 . Olog-Hai for Player 12 (Brown) at (Center of Minas_baddies_spawn5 <gen>) facing Default building facing degrees
Unit - Create 2 . Oliphant for Player 12 (Brown) at (Center of Minas_baddies_spawn2 <gen>) facing Default building facing degrees
Unit - Create 2 . Oliphant for Player 12 (Brown) at (Center of Minas_baddies_spawn5 <gen>) facing Default building facing degrees
Unit - Create 5 . Mordor Orc for Player 12 (Brown) at (Center of Minas_baddies_spawn5 <gen>) facing Default building facing degrees
Unit - Create 6 . Wargs for Player 12 (Brown) at (Center of Minas_baddies_spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_baddies_spawn5 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of minas_tirith_critcal_points1 <gen>))
Unit Group - Pick every unit in (Units in Minas_baddies_spawn2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of minas_tirith_critcal_points2 <gen>))
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Minas_catapults2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_catapults2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of minas_backup3 <gen>))
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Minas_Catapults <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_Catapults <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of minas_backup2 <gen>))
Destructible - Destroy Gate 1571 <gen>
Destructible - Destroy Gate 1572 <gen>
Wait 40.00 seconds
Destructible - Destroy Gate 1574 <gen>
Trigger - Turn off (This trigger)
Minas tirith3
Events
Destructible - Gate 1574 <gen> dies
Conditions
Actions
Unit - Create 5 . Warg Rider for Player 12 (Brown) at (Center of minas_back_door <gen>) facing Default building facing degrees
Unit - Create 4 . Mordor Orc for Player 12 (Brown) at (Center of minas_back_door <gen>) facing Default building facing degrees
Unit - Create 3 . Olog-Hai for Player 12 (Brown) at (Center of minas_back_door <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in minas_back_door <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Bergil <gen>))
Unit - Create 3 . Olog-Hai for Player 12 (Brown) at (Center of Minas_west_gate <gen>) facing Default building facing degrees
Unit - Create 1 . Cave Troll for Player 12 (Brown) at (Center of Minas_west_gate <gen>) facing Default building facing degrees
Unit - Create 5 . Mordor Orc for Player 12 (Brown) at (Center of Minas_west_gate <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_west_gate <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Bergil <gen>))
Unit - Create 3 . Sharman for Player 12 (Brown) at (Center of minas_side_door <gen>) facing Default building facing degrees
Unit - Create 4 . Easterlings for Player 12 (Brown) at (Center of minas_side_door <gen>) facing Default building facing degrees
Unit - Create 1 . Oliphant for Player 12 (Brown) at (Center of minas_side_door <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in minas_side_door <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_bookshelf <gen>))
Unit - Create 2 . Cave Troll for Player 12 (Brown) at (Center of Minas_front_gate <gen>) facing Default building facing degrees
Unit - Create 4 . Mordor Orc for Player 12 (Brown) at (Center of Minas_front_gate <gen>) facing Default building facing degrees
Unit - Create 3 . Olog-Hai for Player 12 (Brown) at (Center of Minas_front_gate <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_front_gate <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Minas_catapults3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_catapults3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Wait 30.00 seconds
Destructible - Kill Barrel 3949 <gen>
Trigger - Turn off (This trigger)
Minas tirith4
Events
Destructible - Barrel 3949 <gen> dies
Conditions
Actions
Unit - Create 3 . Easterlings for Player 12 (Brown) at (Center of Minas_bookshelf <gen>) facing Default building facing degrees
Unit - Create 3 . Olog-Hai for Player 12 (Brown) at (Center of Minas_bookshelf <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_bookshelf <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Unit - Create 3 . Sharman for Player 12 (Brown) at (Center of Bergil <gen>) facing Default building facing degrees
Unit - Create 3 . Mordor Orc for Player 12 (Brown) at (Center of Bergil <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Bergil <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Unit - Create 2 . Oliphant for Player 12 (Brown) at (Center of Minas_catapults3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_catapults3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Trigger - Turn off dark_bridge_cannot <gen>
Trigger - Turn off (This trigger)
Minas tirith Rohan
Events
Unit - Footman 1200 <gen> Dies
Conditions
Actions
Wait 40.00 seconds
Game - Display to (All players) for 25.00 seconds the text: Since Rohan does not need to fend off the Uruk-Hai in Isenguarde they are here to aid Minas Tirith.
Wait 280.00 seconds
Game - Display to (All players) for 25.00 seconds the text: Rohan has come with aid!
Unit - Move Hobbit 0214 <gen> instantly to (Center of Minas_catapults3 <gen>)
Unit - Change ownership of Hobbit 0214 <gen> to Player 8 (Pink) and Change color
Camera - Pan camera for Player 8 (Pink) to (Center of Minas_catapults3 <gen>) over 0 seconds
Unit - Move King Theoden 0633 <gen> instantly to (Center of Minas_catapults3 <gen>)
Unit - Create 9 . Soldier of Rohan for Player 10 (Light Blue) at (Center of Minas_catapults3 <gen>) facing Default building facing degrees
Unit - Create 6 . Rider of Rohan for Player 10 (Light Blue) at (Center of Minas_catapults3 <gen>) facing Default building facing degrees
Unit - Move Hama 0743 <gen> instantly to (Center of Minas_catapults3 <gen>)
Unit Group - Pick every unit in (Units in Minas_catapults3 <gen> owned by Player 10 (Light Blue)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Unit - Create 6 . Rider of Rohan for Player 10 (Light Blue) at (Center of Minas_west_gate <gen>) facing Default building facing degrees
Unit - Create 6 . Rider of Rohan for Player 10 (Light Blue) at (Center of Minas_west_gate <gen>) facing Default building facing degrees
Unit - Move Eomer son of Eomund 0508 <gen> instantly to (Center of Minas_west_gate <gen>)
Unit Group - Pick every unit in (Units in Minas_west_gate <gen> owned by Player 10 (Light Blue)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Wait 24.00 seconds
Unit - Create 6 . Rider of Rohan for Player 10 (Light Blue) at (Center of Minas_west_gate <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_catapults3 <gen> owned by Player 10 (Light Blue)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Unit - Create 6 . Rider of Rohan for Player 10 (Light Blue) at (Center of Minas_catapults3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Minas_west_gate <gen> owned by Player 10 (Light Blue)) and do (Order (Last created unit group) to Patrol To.(Center of Minas_heart <gen>))
Trigger - Turn off (This trigger)
Bergil
Events
Unit - A unit enters Bergil <gen>
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Hi my names Bergil. Whats yours? I'm gonna help you guys defend Minas Tirith.
Trigger - Turn off (This trigger)
Crossroads frodo
Events
Unit - A unit enters crossroadsamfrodo <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0212 <gen>
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: On the sign it says SOUTH is to the dead marshes.
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: On the sign it says SOUTH is to the dead marshes.
Unit Group - Order (Units owned by Player 12 (Brown) of type Dancing Light) to Harvest . (Random destructible in Frodo_pass_rain <gen>)
Trigger - Turn off Crossroads_sam <gen>
Trigger - Turn off (This trigger)
Crossroads sam
Events
Unit - A unit enters crossroadsamfrodo <gen>
Conditions
(Triggering unit) Equal to Hobbit 0213 <gen>
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: On the sign it says SOUTH is to the dead marshes.
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: On the sign it says SOUTH is to the dead marshes.
Unit Group - Order (Units owned by Player 12 (Brown) of type Dancing Light) to Harvest . (Random destructible in Frodo_pass_rain <gen>)
Trigger - Turn off Crossroads_frodo <gen>
Trigger - Turn off (This trigger)
Moria entrance
Events
Unit - A unit enters Gandalf_door <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gandalf_door2 <gen>)
Unit - Pause (Triggering unit)
Unit - Make Elf of Lorien 0277 <gen> Invulnerable
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gandalf_door2 <gen>) over 0 seconds
Game - Display to (All players) for 35.00 seconds the text: The words are in the elven-tongue of the West, of Middle Earth in the elder days. They say only: "The Doors of Durin, Lord of Moria. Speak, friend, and enter". If you are a friend, speak the password, and the doors will open, and you can enter.
Trigger - Turn on Moria_entrance_Copy <gen>
Moria entrance Copy
Events
Player - Player 5 (Yellow) types a chat message containing Mellon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0319 <gen>
Unit - Unpause Grey Wizard 0211 <gen>
Trigger - Turn off Moria_entrance <gen>
Trigger - Turn off (This trigger)
Balins tomb gate
Events
Unit - A unit enters Balin_tomb_gate <gen>
Conditions
Actions
Destructible - Open Demonic Gate 1963 <gen>
Trigger - Turn off (This trigger)
Balins tomb defend
Events
Unit - A unit enters Balin_defend <gen>
Conditions
Actions
Destructible - Close Demonic Gate 1963 <gen>
Unit - Move Ringbearer 0212 <gen> instantly to (Center of Balin_defend <gen>)
Unit - Move Dwarf 0210 <gen> instantly to (Center of Balin_defend <gen>)
Unit - Move Mirkwood Prince 0209 <gen> instantly to (Center of Balin_defend <gen>)
Unit - Move Heir of Gondor 0207 <gen> instantly to (Center of Balin_defend <gen>)
Unit - Move Man of Gondor 0208 <gen> instantly to (Center of Balin_defend <gen>)
Unit - Move Hobbit 0214 <gen> instantly to (Center of Balin_defend <gen>)
Unit - Move Hobbit 0213 <gen> instantly to (Center of Balin_defend <gen>)
Unit - Move Grey Wizard 0211 <gen> instantly to (Center of Balin_defend <gen>)
Unit - Move Hobbit 0215 <gen> instantly to (Center of Balin_defend <gen>)
Game - Display to (All players) for 30 seconds the text: Here is written on the tomb:Balin son of Fundin Lord of Moria
Camera - Pan camera for Player 1 (Red) to (Center of Balin_defend <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Balin_defend <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Balin_defend <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Balin_defend <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Balin_defend <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Balin_defend <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Balin_defend <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Balin_defend <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Balin_defend <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Frodo Cave Troll
Events
Unit - A unit comes within 150.00 of Cave Troll 0105 <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0212 <gen>
Actions
Unit - Set life of (Triggering unit) to 25.00 %
Game - Display to (All players) for 15.00 seconds the text: The Cave Troll of Moria thrusted his long spear at the Ringbearer Frodo Baggins. If it was not for his Mithrill Armor, Frodo would be dead . . .
Trigger - Turn off (This trigger)
balins tomb
Events
Unit - Book of Summoning Pedestal 1201 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: We cannot get out. They have taken the Bridge and second hall. Frar and Loni and Nali fell there. The watcher in the water took Oin. WE CANNOT GET OUT. The end comes, and then drums, drums in the deep.
Wait 30.00 seconds
Game - Display to (All players) for 30.00 seconds the text: BOOM DOOM BOOM DOOM!There is NO escape
Unit - Create 10 . Goblin for Neutral Hostile at (Center of Balinambush_4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_4 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Unit - Create 10 . Hobgoblin for Neutral Hostile at (Center of Balinambush_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_3 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Unit - Create 10 . Goblin for Neutral Hostile at (Center of Balinambush_5 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_5 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Unit - Create 10 . Hobgoblin for Neutral Hostile at (Center of Balinambush_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_2 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Unit - Create 12 . Goblin for Neutral Hostile at (Center of Balinambush_0 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_0 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Unit - Create 12 . Goblin for Neutral Hostile at (Center of Balinambush_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_1 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Unit - Create 12 . Goblin for Neutral Hostile at (Center of Balinambush_7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_7 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Unit - Create 12 . Goblin Archer for Neutral Hostile at (Center of Balinambush_6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_6 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Wait 10.00 seconds
Destructible - Destroy Demonic Gate 1963 <gen>
Wait 40.00 seconds
Unit - Create 4 . Goblin Archer for Neutral Hostile at (Center of balin_backatk <gen>) facing Default building facing degrees
Unit - Create 10 . Goblin for Neutral Hostile at (Center of balin_backatk <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in balin_backatk <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balrog_spawn <gen>))
Unit - Create 12 . Goblin for Neutral Hostile at (Center of Balinambush_6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_6 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinstomb <gen>))
Wait 20.00 seconds
Unit - Create 5 . Goblin Archer for Neutral Hostile at (Center of balin_backatk <gen>) facing Default building facing degrees
Unit - Create 10 . Hobgoblin for Neutral Hostile at (Center of balin_backatk <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in balin_backatk <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balrog_spawn <gen>))
Trigger - Turn off (This trigger)
balins tomb2
Events
Unit - A unit enters balinambush2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 8 . Goblin for Neutral Hostile at (Center of Balinambush_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Goblin Archer for Neutral Hostile at (Center of Balinambush_8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_8 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of balinambush2 <gen>))
Unit - Create 10 . Goblin for Neutral Hostile at (Center of Balinambush_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balinambush_3 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of balinambush2 <gen>))
Unit - Create 4 . Goblin Archer for Neutral Hostile at (Center of Cave_troll <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Cave_troll <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of balinambush2 <gen>))
Trigger - Turn off (This trigger)
balins backdoor
Events
Unit - A unit enters balinbackdoor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 10 . Goblin for Neutral Hostile at (Center of Moria_backdoor_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Moria_backdoor_spawn <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Moria_attack <gen>))
Unit - Create 10 . Hobgoblin for Neutral Hostile at (Center of Moria_backdoor_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Moria_backdoor_spawn <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Moria_attack <gen>))
Trigger - Turn off (This trigger)
Muhahaha
Events
Unit - A unit enters MUHAHAHAHA <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Sound - Play N01Archimonde30 <gen>
Trigger - Turn off (This trigger)
Moria back atk
Events
Unit - A unit enters Moria_back_atk_trig <gen>
Conditions
Actions
Unit - Create 10 . Goblin for Neutral Hostile at (Center of balinbackdoor <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in balinbackdoor <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Moria_back_atk_trig_target <gen>))
Unit - Create 10 . Hobgoblin for Neutral Hostile at (Center of balinbackdoor <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in balinbackdoor <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Moria_back_atk_trig_target <gen>))
Trigger - Turn off (This trigger)
balins backdoor2
Events
Unit - A unit enters balinbackdoor2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 10 . Goblin for Neutral Hostile at (Center of balinbackdoor <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in balinbackdoor <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Cave_troll <gen>))
Trigger - Turn off (This trigger)
balins backdoor3
Events
Unit - Goblin Archer 0074 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Create 10 . Goblin for Neutral Hostile at (Center of balinbackdoor2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in balinbackdoor <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of Balinambush_1 <gen>))
Trigger - Turn off (This trigger)
balrog spawn Aragorn
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0207 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Boromir <gen>
Trigger - Turn off balrog_spawn_Gimli <gen>
Trigger - Turn off balrog_spawn_Legolas <gen>
Trigger - Turn off balrog_spawn_Merry <gen>
Trigger - Turn off balrog_spawn_Pippin <gen>
Trigger - Turn off balrog_spawn_Sam <gen>
Trigger - Turn off balrog_spawn_Gandalf <gen>
Trigger - Turn off balrog_spawn_Frodo <gen>
Trigger - Turn off (This trigger)
balrog spawn Gandalf
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Grey Wizard 0211 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Frodo <gen>
Trigger - Turn off balrog_spawn_Aragorn <gen>
Trigger - Turn off balrog_spawn_Merry <gen>
Trigger - Turn off balrog_spawn_Pippin <gen>
Trigger - Turn off balrog_spawn_Sam <gen>
Trigger - Turn off balrog_spawn_Boromir <gen>
Trigger - Turn off balrog_spawn_Gimli <gen>
Trigger - Turn off balrog_spawn_Legolas <gen>
Trigger - Turn off (This trigger)
balrog spawn Frodo
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0212 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Aragorn <gen>
Trigger - Turn off balrog_spawn_Gandalf <gen>
Trigger - Turn off balrog_spawn_Merry <gen>
Trigger - Turn off balrog_spawn_Pippin <gen>
Trigger - Turn off balrog_spawn_Sam <gen>
Trigger - Turn off balrog_spawn_Boromir <gen>
Trigger - Turn off balrog_spawn_Gimli <gen>
Trigger - Turn off balrog_spawn_Legolas <gen>
Trigger - Turn off (This trigger)
balrog spawn Sam
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Hobbit 0213 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Aragorn <gen>
Trigger - Turn off balrog_spawn_Frodo <gen>
Trigger - Turn off balrog_spawn_Gandalf <gen>
Trigger - Turn off balrog_spawn_Merry <gen>
Trigger - Turn off balrog_spawn_Pippin <gen>
Trigger - Turn off balrog_spawn_Boromir <gen>
Trigger - Turn off balrog_spawn_Gimli <gen>
Trigger - Turn off balrog_spawn_Legolas <gen>
Trigger - Turn off (This trigger)
balrog spawn Merry
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Hobbit 0214 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Aragorn <gen>
Trigger - Turn off balrog_spawn_Frodo <gen>
Trigger - Turn off balrog_spawn_Gandalf <gen>
Trigger - Turn off balrog_spawn_Pippin <gen>
Trigger - Turn off balrog_spawn_Sam <gen>
Trigger - Turn off balrog_spawn_Boromir <gen>
Trigger - Turn off balrog_spawn_Gimli <gen>
Trigger - Turn off balrog_spawn_Legolas <gen>
Trigger - Turn off (This trigger)
balrog spawn Pippin
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Hobbit 0215 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Aragorn <gen>
Trigger - Turn off balrog_spawn_Frodo <gen>
Trigger - Turn off balrog_spawn_Gandalf <gen>
Trigger - Turn off balrog_spawn_Merry <gen>
Trigger - Turn off balrog_spawn_Sam <gen>
Trigger - Turn off balrog_spawn_Boromir <gen>
Trigger - Turn off balrog_spawn_Gimli <gen>
Trigger - Turn off balrog_spawn_Legolas <gen>
Trigger - Turn off (This trigger)
balrog spawn Boromir
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Man of Gondor 0208 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Aragorn <gen>
Trigger - Turn off balrog_spawn_Frodo <gen>
Trigger - Turn off balrog_spawn_Gandalf <gen>
Trigger - Turn off balrog_spawn_Gimli <gen>
Trigger - Turn off balrog_spawn_Legolas <gen>
Trigger - Turn off balrog_spawn_Merry <gen>
Trigger - Turn off balrog_spawn_Pippin <gen>
Trigger - Turn off balrog_spawn_Sam <gen>
Trigger - Turn off (This trigger)
balrog spawn Legolas
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Mirkwood Prince 0209 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Aragorn <gen>
Trigger - Turn off balrog_spawn_Frodo <gen>
Trigger - Turn off balrog_spawn_Boromir <gen>
Trigger - Turn off balrog_spawn_Gandalf <gen>
Trigger - Turn off balrog_spawn_Gimli <gen>
Trigger - Turn off balrog_spawn_Merry <gen>
Trigger - Turn off balrog_spawn_Pippin <gen>
Trigger - Turn off balrog_spawn_Sam <gen>
Trigger - Turn off (This trigger)
balrog spawn Gimli
Events
Unit - A unit enters moriabalrogfog <gen>
Conditions
(Triggering unit) Equal to Dwarf 0210 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: THE BALROG IS COMING . . ."Over the bridge!' cried Gandalf. 'This is a foe beyond any of you. I must hold the narrow way. FLY YOU FOOLS!' "
Unit - Create 1 . Balrog for Player 12 (Brown) at (Center of Balrog_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Balrog_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Attack-Move To.(Center of Gandalfbalrog <gen>))
Trigger - Turn off balrog_spawn_Aragorn <gen>
Trigger - Turn off balrog_spawn_Boromir <gen>
Trigger - Turn off balrog_spawn_Frodo <gen>
Trigger - Turn off balrog_spawn_Gandalf <gen>
Trigger - Turn off balrog_spawn_Legolas <gen>
Trigger - Turn off balrog_spawn_Merry <gen>
Trigger - Turn off balrog_spawn_Pippin <gen>
Trigger - Turn off balrog_spawn_Sam <gen>
Trigger - Turn off (This trigger)
Gandalf and Balrog
Events
Unit - A unit enters Exit1 <gen>
Conditions
(Triggering unit) Equal to Grey Wizard 0211 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Gandalfbalrog <gen>)
Game - Display to (All players) for 30.00 seconds the text: Gandalf must stay behind and defend his fellowship from the balrog.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gandalfbalrog <gen>) over 0 seconds
enter
Events
Unit - A unit enters Enter1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter2 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Enter2 <gen>) over 0 seconds
exit
Events
Unit - A unit enters Exit1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit2 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Exit2 <gen>) over 0 seconds
Gullom peek
Events
Unit - A unit enters Gullom_peek <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0212 <gen>
Actions
Unit - Move Gollum 0600 <gen> instantly to (Center of Gullom_peeking <gen>) , facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
Gullom gone
Events
Unit - Gollum 0600 <gen> 's life becomes Less than 400.00
Conditions
Actions
Unit - Remove Gollum 0600 <gen> from the game
Trigger - Turn off (This trigger)
Faramir message
Events
Unit - A unit enters Faramir_cannot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to Player Group - Player 2 (Blue) for 30.00 seconds the text: You have been ordered by Lord Denethor to retake the city of Osgiliath. Give your life and travel North to do so.
Trigger - Turn off (This trigger)
Osgiliath 1st wave
Events
Unit - A unit enters Osgiliath_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 5 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 6 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 8 . Rider of Gondor for Player 11 (Dark Green) at (Center of Osgiliath <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath_enemy_spawn <gen>))
Trigger - Turn off (This trigger)
Osgiliath 2nd wave
Events
Unit - A unit enters Osgiliath_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 8 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 8 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 8 . Rider of Gondor for Player 11 (Dark Green) at (Center of Osgiliath <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath_enemy_spawn2 <gen>))
Trigger - Turn off (This trigger)
Osgiliath 3rd wave
Events
Unit - A unit enters Osgiliath_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 10 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 7 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 7 . Rider of Gondor for Player 11 (Dark Green) at (Center of Osgiliath <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath_enemy_spawn3 <gen>))
Trigger - Turn off (This trigger)
Osgiliath 4th wave
Events
Unit - A unit enters Osgiliath_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 10 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 9 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 9 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Wait 10.00 seconds
Unit - Create 10 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 9 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Unit - Create 9 . Mordor Orc for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Trigger - Turn off Faramir_Dies <gen>
Trigger - Turn on Faramir_Dies_Copy <gen>
Trigger - Turn off (This trigger)
Nazgul osgiliath
Events
Unit - Mordor Orc 0881 <gen> Dies
Conditions
Actions
Unit - Create 1 . Nazgul (2nd) for Player 12 (Brown) at (Center of Osgiliath_enemy_spawn <gen>) facing Default building facing degrees
Hero - Learn skill for (Last created unit) : Vampiric Aura
Unit Group - Pick every unit in (Units in Osgiliath_enemy_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Osgiliath <gen>))
Trigger - Turn off (This trigger)
Faramir Dies Copy
Events
Unit - Captain of Gondor 0180 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Faramir has been slain at Osgiliath and his body has been dragged to the alter of heroes to be revived.
Camera - Pan camera for Player 2 (Blue) to (Center of Minas_heart <gen>) over 0 seconds
Unit - Change ownership of Altar of Kings 0583 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Farm 1205 <gen> to Player 2 (Blue) and Change color
Faramir revived
Events
Unit - Captain of Gondor 0180 <gen> Finishes reviving
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Altar of Kings 0583 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Farm 1205 <gen> to Player 11 (Dark Green) and Change color
Trigger - Turn on Faramir_Dies <gen>
FrodoTele
Events
Unit - A unit enters Frodo_tele <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Frodo_tele2 <gen>)
Unit - Remove Smeagol 0601 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Frodo_tele2 <gen>) over 0 seconds
shelob
Events
Unit - A unit enters Shelob_enter <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0212 <gen>
Actions
Unit - Create 1 . Gollum for Player 12 (Brown) at (Center of Smeagol <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Move Shelob 0699 <gen> instantly to (Center of Shelob_spawn <gen>)
Unit - Change ownership of Shelob 0699 <gen> to Player 12 (Brown) and Change color
Unit Group - Pick every unit in (Units in Shelob_spawn <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Smeagol <gen>))
Wait 6.00 seconds
Game - Display to (All players) for 30 seconds the text: Frodo is in DANGER, Samwise help him
Trigger - Turn off (This trigger)
Shelob dead
Events
Unit - Shelob 0699 <gen> 's life becomes Less than 100.00
Conditions
Actions
Unit - Remove Shelob 0699 <gen> from the game
Game - Display to (All players) for 20.00 seconds the text: Shelob escaped to the darkness and was never heard of again.\
Wait 5.00 seconds
Destructible - Open Gate 1568 <gen>
Trigger - Turn off (This trigger)
snow rage1
Events
Unit - A unit enters Snow_trig <gen>
Conditions
Actions
Unit - Create 8 . Hobgoblin for Neutral Hostile at (Random point in snow_spawn3 <gen>) facing Default building facing degrees
Unit - Create 4 . Dire wolves for Neutral Hostile at (Random point in snow_spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in snow_spawn3 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of snow_spawn2 <gen>))
Unit - Create 7 . Hobgoblin for Neutral Hostile at (Random point in snow_spawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Dire wolves for Neutral Hostile at (Random point in snow_spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in snow_spawn2 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of snow_spawn3 <gen>))
Trigger - Turn off (This trigger)
snow rage2
Events
Unit - A unit enters snow_spawntrig <gen>
Conditions
Actions
Unit - Create 9 . Hobgoblin for Neutral Hostile at (Random point in snow_spawn5 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in snow_spawn5 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of snow_spawntrig <gen>))
Unit - Create 4 . Hobgoblin for Neutral Hostile at (Random point in snow_spawn4 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire wolves for Neutral Hostile at (Random point in snow_spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in snow_spawn4 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of snow_spawntrig <gen>))
Trigger - Turn off (This trigger)
snow rage3
Events
Unit - A unit enters snow_revenge <gen>
Conditions
Actions
Unit - Create 12 . Hobgoblin for Neutral Hostile at (Random point in snow_revenge2 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire wolves for Neutral Hostile at (Random point in snow_revenge2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in snow_revenge2 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of snow_revenge <gen>))
Trigger - Turn off (This trigger)
snow rage4
Events
Unit - A unit enters snow_trig2 <gen>
Conditions
Actions
Unit - Create 14 . Hobgoblin for Neutral Hostile at (Random point in snow_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in snow_spawn <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of snow_trig2 <gen>))
Unit - Create 9 . Hobgoblin for Neutral Hostile at (Center of snow_revenge2 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire wolves for Neutral Hostile at (Center of snow_revenge2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in snow_revenge2 <gen> owned by Neutral Hostile) and do (Order (Last created unit group) to Patrol To.(Center of snow_trig2 <gen>))
Trigger - Turn off (This trigger)
enter3
Events
Unit - A unit enters Enter3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit3 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Exit3 <gen>) over 0 seconds
Undead spawn1
Events
Unit - Skeleton Archer 0933 <gen> Dies
Conditions
Actions
Unit - Create 4 . Lesser Skeleton for Player 12 (Brown) at (Center of Undead_spawn1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn1 <gen> owned by Player 12 (Brown)) and do (Order (Units in Undead_spawn1 <gen>) to Patrol To.(Center of Undead_trig1 <gen>))
Unit - Create 2 . Greater Dark Skeleton for Player 12 (Brown) at (Center of undead_spawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Greater Dark Skeleton for Player 12 (Brown) at (Center of undead_spawn2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Undead spawn2
Events
Unit - A unit enters Undead_trig1 <gen>
Conditions
(Triggering unit) Equal to Dwarf 0210 <gen>
Actions
Unit - Create 5 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Greater Dark Skeleton for Player 12 (Brown) at (Center of Undead_spawn1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn1 <gen> owned by Player 12 (Brown)) and do (Order (Units in Undead_spawn1 <gen>) to Patrol To.(Center of Undead_spawn3 <gen>))
Unit - Create 2 . Lesser Skeleton for Player 12 (Brown) at (Center of Undead_spawn3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Undead spawn3
Events
Unit - A unit enters Undead_trig3 <gen>
Conditions
(Triggering unit) Equal to Mirkwood Prince 0209 <gen>
Actions
Unit - Create 5 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_trig2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_trig2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_trig3 <gen>))
Trigger - Turn off (This trigger)
Undead spawn4
Events
Unit - A unit enters Undead_trig4 <gen>
Conditions
(Triggering unit) Equal to Mirkwood Prince 0209 <gen>
Actions
Unit - Create 2 . Wraith for Player 12 (Brown) at (Center of undead_spawn44 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Skeleton for Player 12 (Brown) at (Center of undead_spawn44 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in undead_spawn44 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_trig5 <gen>))
Unit - Create 1 . Greater Dark Skeleton for Player 12 (Brown) at (Center of Undead_spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn4 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_trig2 <gen>))
Unit - Create 2 . Dark Skeleton for Player 12 (Brown) at (Center of Undead_trig5 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_trig2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_trig2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_spawn4 <gen>))
Trigger - Turn off (This trigger)
Undead spawn5
Events
Unit - A unit enters Undead_trig5 <gen>
Conditions
(Triggering unit) Equal to Dwarf 0210 <gen>
Actions
Unit - Create 3 . Skeleton Archer for Player 12 (Brown) at (Center of undead_spawn44 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in undead_spawn44 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_trig5 <gen>))
Unit - Create 2 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_spawn5 <gen>) facing Default building facing degrees
Unit - Create 2 . Lesser Skeleton for Player 12 (Brown) at (Center of Undead_spawn5 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_trig2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_spawn5 <gen>))
Trigger - Turn off (This trigger)
Undead spawn6
Events
Unit - A unit enters Undead_trig5 <gen>
Conditions
(Triggering unit) Equal to Dwarf 0210 <gen>
Actions
Unit - Create 5 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_spawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn6 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_trig6 <gen>))
Unit - Create 2 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_spawn5 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghost for Player 12 (Brown) at (Center of Undead_spawn5 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn5 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_spawn6 <gen>))
Trigger - Turn off (This trigger)
Undead spawn7
Events
Unit - Skeleton Archer 0945 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Unit - Create 2 . Wraith for Player 12 (Brown) at (Center of Undead_spawn6 <gen>) facing Default building facing degrees
Unit - Create 3 . Dark Skeleton for Player 12 (Brown) at (Center of Undead_spawn6 <gen>) facing Default building facing degrees
Unit - Create 1 . Greater Dark Skeleton for Player 12 (Brown) at (Center of Undead_spawn6 <gen>) facing Default building facing degrees
Unit - Create 2 . Lesser Skeleton for Player 12 (Brown) at (Center of Undead_spawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn6 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_books <gen>))
Unit - Create 2 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_spawn7 <gen>) facing Default building facing degrees
Unit - Create 2 . Wraith for Player 12 (Brown) at (Center of Undead_spawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn7 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_books <gen>))
Trigger - Turn off (This trigger)
Undead spawn8
Events
Unit - Skeleton Archer 0940 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Create 2 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_spawn7 <gen>) facing Default building facing degrees
Unit - Create 5 . Lesser Skeleton for Player 12 (Brown) at (Center of Undead_spawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn7 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_spawn8 <gen>))
Unit - Create 3 . Greater Dark Skeleton for Player 12 (Brown) at (Center of Undead_spawn8 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Undead spawn9
Events
Unit - Greater Dark Skeleton 0832 <gen> Dies
Conditions
Actions
Wait 40.00 seconds
Unit - Create 2 . Skeleton Archer for Player 12 (Brown) at (Center of Undead_spawn8 <gen>) facing Default building facing degrees
Unit - Create 2 . Wraith for Player 12 (Brown) at (Center of Undead_spawn8 <gen>) facing Default building facing degrees
Unit - Create 4 . Greater Dark Skeleton for Player 12 (Brown) at (Center of Undead_spawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_spawn8 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Undead_target <gen>))
Trigger - Turn off (This trigger)
Undead challenge
Events
Unit - A unit enters Undead_challenge <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0207 <gen>
Actions
Game - Display to (All players) for 25.00 seconds the text: "Fight for me!" cried Aragorn. As he brandished his steel against the undead one.
Trigger - Turn off (This trigger)
Frodo dies
Events
Unit - Ringbearer 0212 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Game - Defeat Player 2 (Blue) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Game - Defeat Player 3 (Teal) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Game - Defeat Player 4 (Purple) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Game - Defeat Player 5 (Yellow) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Game - Defeat Player 6 (Orange) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Game - Defeat Player 7 (Green) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Game - Defeat Player 8 (Pink) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Game - Defeat Player 9 (Gray) with the message: The Ringbearer has been slain . . .Sauron engulfs the land . . .
Aragorn Dies
Events
Unit - Heir of Gondor 0207 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Aragorn son of Arathorn, heir of King Elendi, and rightful King of Gondor has fallen. Hope for the Fellowship quickly begins to fade . . .
Gandalf Dies
Events
Unit - Grey Wizard 0211 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Gandalf the Grey has been thrown into the shadow . . .The fellowship has lost their only guide
Boromir Dies
Events
Unit - Man of Gondor 0208 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Boromir son of Denethor has been slain . . .
Legalos Dies
Events
Unit - Mirkwood Prince 0209 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Legolas son of Thranduil, has been slain . . .
Gimli Dies
Events
Unit - Dwarf 0210 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Gimli son of Gloin the Dwarf has been slain in the midst of battle . . .
Sam dies
Events
Unit - Hobbit 0213 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Samwise Gamgee, the gardener, friend, and companion of Frodo Baggins, has been killed by the evil forces of Sauron. Frodo must now carry the ring to Mordor alone.
Pippin Dies
Events
Unit - Hobbit 0215 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Peregrin Took the Hobbit has been slain in battle . . .
Merry Dies
Events
Unit - Hobbit 0214 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Meriadoc Brandybuck of Buckland has been killed . . .
Faramir Dies
Events
Unit - Captain of Gondor 0180 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Faramir heir to stewardship and brother to Boromir has been slain in battle . . .
Gandalf White dies
Events
Unit - White Wizard 0181 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Gandalf the White and returner from the shadow has been slain . . .
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