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Triggers
Lotr Fellowship by jack.w3x
Variables
Initialization
Rivendell
speak friend
open gate to moria
exit
Frodo decision
Gimli words
secret library
secret shrine
helms deep
eomer comes
King of ghosts
Lurtz
pippin capture
merry capture
the march of ents
in isengard
in isengard Copia
in isengard Copia 2
in isengard Copia 3
in isengard Copia 3 Copia
at edoras
theoden wake up
Theoden leaves
wolfriders attack
merry fight for rohan
pippin fight for gondor
gandalf fight for gondor
frodo and sam
smeagol disappears
gollum fight
Life of gate
Life of gate in moria
Life of gate in mordor
Life of gate in cirith ungol
open gate of minas
open gate in cirith ungol
lifa of gate in minas
minas tirith
Witch king
Theoden
Rohan help
ghosts
move ents
move ents 2
barracks in minas
remove barracks
to the volcano
to the volcano Copia
mordor
frodo dies
Aragorn Dies
Borimir and Lurtz
Gandalf and Balrog
Gandalf the White
Frodo Cave Troll
Legolas Dies
Gimli Dies
Sam dies
test
Bill
Pippin Dies
Merry Dies
Galadrial Gifts
Help
Faramir borimir
The Ring Destroyed
Advices
go to wake theoden
dont use the gate yet
to the path od deads
gandalf in minas
pippin in minas
merry in pelennor
frodo in minas morgul
Sam in Minas Morgul
Remove icons of deads heroes
boromir
gandalf
Balin's tomb
rocks
Tomb entrance
Open gate tomb
cave troll death
Categoria senza titolo
Trigger senza nome 001
Plyer conditions
Left
Unused
Name
Type
is_array
initial_value
Rivendell
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 6.00 seconds
Game - Display to (All players) the text: The Meeting in Rivendell...
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from Elrond 1004 <gen> named Elrond : Play No sound and display This task has been placed before you all. Who will travel to Mordor to destroy the Ring? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ringbearer 0999 <gen> named Frodo : Play No sound and display I will take the Ring to Mordor. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Istari 1003 <gen> named Gandalf : Play No sound and display I will go with you, young Frodo. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Heir of Gondor 0994 <gen> named Aragorn : Play No sound and display You have my sword . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elf of Mirkwood 0996 <gen> named Legolas : Play No sound and display You have my bow . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dwarf 0997 <gen> named Gimli : Play No sound and display And my Axe . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Heir of Stewardship 0995 <gen> named Boromir : Play No sound and display If everyone agrees i can come with you too! I think i can be very useful for you! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hobbit 1000 <gen> named Sam : Play No sound and display Wait Frodo! I promised i would follow you so i'm coming too! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hobbit 1001 <gen> named Merry : Play No sound and display Me and Pippin are ready to go. Aren't we Pip? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hobbit 0106 <gen> named Pippin : Play No sound and display Off course. Ah, where are we going to go? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elrond 1004 <gen> named Elrond : Play No sound and display I present the Fellowship of nine. May your journey be swift and successful ... for the sake of Middle Earth. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Quest - Create a Required quest titled The journey of Mordor with the description The Fellowships task must not be forgotten. To accompany Frodo to Mount Doom where the ring must be destroyed. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
speak friend
Events
Unit - The Water Wacher 0557 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: SPEAK: "FRIEND" AND ENTER.
open gate to moria
Events
Player - Player 1 (Red) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing mellon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 4841 <gen>
exit
Events
Unit - A unit enters Exit1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit2 <gen>)
Frodo decision
Events
Unit - A unit enters Frodo_decision <gen>
Conditions
Actions
Trigger - Turn off Frodo_decision <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Heir of Gondor (Aragorn) named Aragorn at (Center of Frodo_decision <gen>) : Play No sound and display There's too much snow we can't go any longer.... we should take another way..! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Dwarf (Gimli) named Gimli at (Center of Frodo_decision <gen>) : Play No sound and display Let's go trough Moria! My brother and the dwarfs are very friendly and they will give us a lot of beer and food! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Istari (Gandalf) named Gandalf at (Center of Frodo_decision <gen>) : Play No sound and display I don't know if this is a good decision.... Anyway the decision spects to the ringbearer! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 6 (Orange) . Ringbearer (Frodo) named Frodo at (Center of Frodo_decision <gen>) : Play No sound and display .... we will pass trough Moria! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Gimli words
Events
Unit - A unit enters gimli_words <gen>
Conditions
(Triggering unit) Equal to Dwarf 0997 <gen>
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Trigger - Turn off Gimli_words <gen>
Cinematic - Send transmission to (All players) from a Player 6 (Orange) . Dwarf (Gimli) named Gimli at (Center of gimli_words <gen>) : Play No sound and display Nooooooooo!!!! What happened?? Who did this to my dear friends?? . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Heir of Gondor (Aragorn) named Aragorn at (Center of gimli_words <gen>) : Play No sound and display But... these are goblin's arrows..! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Istari (Gandalf) named Gandalf at (Center of gimli_words <gen>) : Play No sound and display ..the dwarves dug deeper than they would ...and they found ancient creatures! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Elf of Mirkwood (Legolas) named Legolas at (Center of gimli_words <gen>) : Play No sound and display Stay together! I feel we are not alone here...There is an evil presence...! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Trigger - Turn off (This trigger)
secret library
Events
Unit - A unit enters secret_place <gen>
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You found an ancient place full of treasures.
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: You found an ancient place full of treasures.
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: You found an ancient place full of treasures.
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: You found an ancient place full of treasures.
Trigger - Turn off (This trigger)
secret shrine
Events
Unit - A unit enters secret_shrine <gen>
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You found an ancient shrine.
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: You found an ancient shrine.
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: You found an ancient shrine.
Quest - Display to Player Group - Player 8 (Pink) the Quest Update message: You found an ancient shrine.
Quest - Display to Player Group - Player 9 (Gray) the Quest Update message: You found an ancient shrine.
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: You found an ancient shrine.
Trigger - Turn off (This trigger)
helms deep
Events
Unit - A unit enters Helms_deep <gen>
Conditions
Actions
Unit - Create 50 . Urak-Hai for Player 12 (Brown) at (Center of isengard_attack <gen>) facing Default building facing degrees
Unit - Create 1 . Ugluck for Player 12 (Brown) at (Center of isengard_attack <gen>) facing Default building facing degrees
Unit - Create 30 . Warrior of Dunland for Player 12 (Brown) at (Center of isengard_attack <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: The Fortress of Helms Deep is under attack!
Unit - Create 10 . Elite Urak-Hai for Player 12 (Brown) at (Center of isengard_attack <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
eomer comes
Events
Unit - A unit enters eomer_arrives <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 7.00 seconds the text: Eomer: ROHIRRIM!!!
Game - Display to Player Group - Player 3 (Teal) for 7.00 seconds the text: Eomer: ROHIRRIM!!!
Game - Display to Player Group - Player 4 (Purple) for 7.00 seconds the text: Eomer: ROHIRRIM!!!
Game - Display to Player Group - Player 5 (Yellow) for 7.00 seconds the text: Eomer: ROHIRRIM!!!
Sound - Play TheHornOfCenarius <gen>
Unit - Create 60 Rider of Rohan for Player 10 (Light Blue) at (Center of eomer_units <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Eomer for Player 10 (Light Blue) at (Center of eomer_units <gen>) facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
King of ghosts
Events
Unit - King of the ghosts 0910 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1382 <gen>
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 3 (Teal) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 4 (Purple) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from a Player 12 (Brown) . King of the ghosts named King of the ghosts at (Center of Regione_032 <gen>) : Play No sound and display I decide to help you, but the deads will come when your race will be more near to us. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 3 (Teal) from a Player 12 (Brown) . King of the ghosts named King of the ghosts at (Center of Regione_032 <gen>) : Play No sound and display I decide to help you, but the deads will come when your race will be more near to us. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 4 (Purple) from a Player 12 (Brown) . King of the ghosts named King of the ghosts at (Center of Regione_032 <gen>) : Play No sound and display I decide to help you, but the deads will come when your race will be more near to us. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 3 (Teal) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 4 (Purple) : fade in over 2 seconds
Trigger - Turn off (This trigger)
Lurtz
Events
Unit - A unit enters Lurtz_words <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Trigger - Turn off Lurtz <gen>
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . (Unit-type of Lurtz 0150 <gen>) named Lurtz at (Center of lurtz <gen>) : Play No sound and display Kill everybody but don't touch the halflings, Saruman wants them alive! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Trigger - Turn off (This trigger)
pippin capture
Events
Unit - A unit enters pippin_capture <gen>
Conditions
(Triggering unit) Equal to Hobbit 0106 <gen>
Actions
Unit - Move Hobbit 0106 <gen> instantly to (Center of mer_pip_capture <gen>)
Quest - Display to Player Group - Player 9 (Gray) the Quest Update message: Use ents and destroy Isengard.
merry capture
Events
Unit - A unit enters merry_capture <gen>
Conditions
(Triggering unit) Equal to Hobbit 1001 <gen>
Actions
Unit - Move Hobbit 1001 <gen> instantly to (Center of mer_pip_capture <gen>)
Quest - Display to Player Group - Player 8 (Pink) the Quest Update message: Use ents and destroy Isengard.
the march of ents
Events
Unit - A unit enters mer_pip_capture <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 9 (Gray) : fade out over 2 seconds
Trigger - Turn off the_march_of_ents <gen>
Cinematic - Send transmission to Player Group - Player 8 (Pink) from Treebeard 0502 <gen> named Treebeard : Play TheHornOfCenarius <gen> and display The last march of ents begins! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Treebeard 0502 <gen> named Treebeard : Play TheHornOfCenarius <gen> and display The last march of ents begins! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 9 (Gray) : fade in over 2 seconds
Trigger - Turn off (This trigger)
in isengard
Events
Unit - A unit enters in_isengard <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0994 <gen>
(Triggering unit) Equal to Elf of Mirkwood 0996 <gen>
(Triggering unit) Equal to Dwarf 0997 <gen>
(Triggering unit) Equal to Istari 1312 <gen>
Actions
Destructible - Kill Stone Wall 3358 <gen>
Trigger - Turn off (This trigger)
in isengard Copia
Events
Unit - A unit enters in_isengard <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0994 <gen>
Actions
Destructible - Kill Stone Wall 3358 <gen>
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Trigger - Turn off (This trigger)
in isengard Copia 2
Events
Unit - A unit enters in_isengard <gen>
Conditions
(Triggering unit) Equal to Elf of Mirkwood 0996 <gen>
Actions
Destructible - Kill Stone Wall 3358 <gen>
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Trigger - Turn off (This trigger)
in isengard Copia 3
Events
Unit - A unit enters in_isengard <gen>
Conditions
(Triggering unit) Equal to Dwarf 0997 <gen>
Actions
Destructible - Kill Stone Wall 3358 <gen>
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Trigger - Turn off (This trigger)
in isengard Copia 3 Copia
Events
Unit - A unit enters in_isengard <gen>
Conditions
(Triggering unit) Equal to Istari 1312 <gen>
Actions
Destructible - Kill Stone Wall 3358 <gen>
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Pan camera for (Picked player) to (Center of wall_of_isengard <gen>) over 3.00 seconds)
Trigger - Turn off (This trigger)
at edoras
Events
Unit - A unit enters edoras <gen>
Conditions
Actions
Destructible - Open Gate 0579 <gen>
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 5 (Yellow) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 3 (Teal) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 4 (Purple) : fade out over 2 seconds
Trigger - Turn off at_edoras <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Spellbreaker 0972 <gen> named Hama : Play No sound and display I am the guardian of the Theoden's door; Hama is my name. I exhort you to put here your weapons before go in. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Spellbreaker 0972 <gen> named Hama : Play No sound and display I am the guardian of the Theoden's door; Hama is my name. I exhort you to put here your weapons before go in. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Spellbreaker 0972 <gen> named Hama : Play No sound and display I am the guardian of the Theoden's door; Hama is my name. I exhort you to put here your weapons before go in. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Spellbreaker 0972 <gen> named Hama : Play No sound and display I am the guardian of the Theoden's door; Hama is my name. I exhort you to put here your weapons before go in. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 3 (Teal) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 4 (Purple) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 5 (Yellow) : fade in over 2 seconds
Trigger - Turn off (This trigger)
theoden wake up
Events
Unit - A unit enters Theoden_wake_up <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 5 (Yellow) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 4 (Purple) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 3 (Teal) : fade out over 2 seconds
Trigger - Turn off theoden_wake_up <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Son of Thengel 0268 <gen> named Theoden : Play No sound and display Dark have been recently my dreams....and i feel like i have just woken up...i would like you to come sooner Gandalf..! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Son of Thengel 0268 <gen> named Theoden : Play No sound and display Dark have been recently my dreams....and i feel like i have just woken up...i would like you to come sooner Gandalf..! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Son of Thengel 0268 <gen> named Theoden : Play No sound and display Dark have been recently my dreams....and i feel like i have just woken up...i would like you to come sooner Gandalf..! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Son of Thengel 0268 <gen> named Theoden : Play No sound and display Dark have been recently my dreams....and i feel like i have just woken up...i would like you to come sooner Gandalf..! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 3 (Teal) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 4 (Purple) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 5 (Yellow) : fade in over 2 seconds
Unit - Change ownership of Son of Thengel 0268 <gen> to Player 1 (Red) and Retain color
Trigger - Turn off (This trigger)
Theoden leaves
Events
Unit - A unit enters theoden_leaves <gen>
Conditions
Actions
Unit - Change ownership of Son of Thengel 0268 <gen> to Player 10 (Light Blue) and Retain color
Unit - Move Son of Thengel 0268 <gen> instantly to (Center of isengard_attack <gen>)
Trigger - Turn off (This trigger)
wolfriders attack
Events
Unit - A unit enters wolfriders <gen>
Conditions
(Triggering unit) Equal to Son of Thengel 0268 <gen>
Actions
Unit - Create 20 . Orc wolfrider for Player 12 (Brown) at (Center of wolfriders_attack <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
merry fight for rohan
Events
Unit - A unit enters ents_region <gen>
Conditions
(Triggering unit) Equal to Hobbit 1001 <gen>
Actions
Unit - Remove Hobbit 1001 <gen> from the game
Unit - Create 1 . Hobbit (Merry) for Player 8 (Pink) at (Center of merry_fight <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
pippin fight for gondor
Events
Unit - A unit enters pippin_fight <gen>
Conditions
(Triggering unit) Equal to Hobbit 0106 <gen>
Actions
Unit - Remove Hobbit 0106 <gen> from the game
Unit - Create 1 . Hobbit (Pippin) for Player 9 (Gray) at (Center of Minas_tirith <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
gandalf fight for gondor
Events
Unit - A unit enters gandalf_fight_for_gondor <gen>
Conditions
(Triggering unit) Equal to Istari 1312 <gen>
Actions
Unit - Move Istari 1312 <gen> instantly to (Center of Minas_tirith <gen>)
Trigger - Turn off (This trigger)
frodo and sam
Events
Unit - A unit enters frodo_and_sam <gen>
Conditions
Actions
Unit - Change ownership of Smeagol 0564 <gen> to Player 6 (Orange) and Change color
Unit - Move Ringbearer 0999 <gen> instantly to (Center of frodo_tele <gen>)
Unit - Move Hobbit 1000 <gen> instantly to (Center of frodo_tele <gen>)
Unit - Move Smeagol 0564 <gen> instantly to (Center of frodo_tele <gen>)
Trigger - Turn off (This trigger)
smeagol disappears
Events
Unit - A unit enters evil_smeagol <gen>
Conditions
Actions
Unit - Move Smeagol 0564 <gen> instantly to (Center of Regione_064 <gen>)
Unit - Change ownership of Smeagol 0564 <gen> to Player 12 (Brown) and Change color
Trigger - Turn off (This trigger)
gollum fight
Events
Unit - A unit enters smeagol_fight <gen>
Conditions
Actions
Unit - Create 1 . Gollum for Player 12 (Brown) at (Center of smeagol_fight <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Life of gate
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 1382 <gen> Invulnerable
Life of gate in moria
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 4841 <gen> Invulnerable
Life of gate in mordor
Events
Map initialization
Conditions
Actions
Destructible - Make Black Gate 5099 <gen> Invulnerable
Life of gate in cirith ungol
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Gate 1188 <gen> Invulnerable
open gate of minas
Events
Unit - Champion of the warriors of dunland 0839 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Trigger - Turn off Open_gate_tomb <gen>
Wait 2 seconds
Destructible - Open Iron Gate 1407 <gen>
open gate in cirith ungol
Events
Unit - Shagrat 0263 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Destructible - Open Dungeon Gate 1188 <gen>
lifa of gate in minas
Events
Map initialization
Conditions
Actions
Destructible - Set life of Gate 3362 <gen> to 45000.00
minas tirith
Events
Unit - A unit enters Minas_tirith <gen>
Conditions
(Triggering unit) Not equal to Ringbearer 0999 <gen>
(Triggering unit) Not equal to Hobbit 1000 <gen>
Actions
Game - Display to (All players) for 30 seconds the text: Minas Tirith is Under Attack!!!
Unit - Create 15 . Mordor Orc for Player 12 (Brown) at (Center of minas_tirith_attack <gen>) facing Default building facing degrees
Unit - Create 1 . Armored troll for Player 12 (Brown) at (Center of minas_tirith_attack <gen>) facing Default building facing degrees
Unit Group - Order (Units in minas_tirith_attack <gen>) to Attack . Gate 3362 <gen>
Trigger - Turn off (This trigger)
Witch king
Events
Unit - Witch King 0261 <gen> Dies
Conditions
Actions
Unit - Create 1 . Witch king for Player 12 (Brown) at (Center of witch_king <gen>) facing Default building facing degrees
Theoden
Events
Unit - A unit enters Theoden_words <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Son of Thengel named Theoden at (Center of Rohan_help <gen>) : Play No sound and display GO ON THEODEN'S KNIGHTS!!! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Son of Thengel named Theoden at (Center of Rohan_help <gen>) : Play No sound and display CRUELS ACTIONS WAIT FOR YOU: FIRE AND MASSACRES! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Son of Thengel named Theoden at (Center of Rohan_help <gen>) : Play No sound and display LANCES ARE GOING TO BE MOVE AGAINST THE ENEMIES, SHIELD ARE GOING TO BE BREAK. AND THE DAY BEFORE THE DAWN WILL BE RED LIKE FIRE!!! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Son of Thengel named Theoden at (Center of Rohan_help <gen>) : Play No sound and display RIDE, RIDE! RIDE FOR GONDOR!!! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Trigger - Turn off (This trigger)
Rohan help
Events
Unit - A unit enters ents_region <gen>
Conditions
Actions
Sound - Play TheHornOfCenarius <gen>
Unit - Create 1 Son of Thengel for Player 11 (Dark Green) at (Center of Rohan_help <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Eomer for Player 11 (Dark Green) at (Center of Rohan_help <gen>) facing (Position of (Triggering unit))
Unit - Create 100 Rider of Rohan for Player 11 (Dark Green) at (Center of Rohan_help <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Rohan_help <gen>) to Move To . (Center of rohan_help2 <gen>)
Trigger - Turn off (This trigger)
ghosts
Events
Unit - A unit enters Ghosts <gen>
Conditions
Actions
Unit - Create 50 Ghost for Player 1 (Red) at (Center of ghosts_arrives <gen>) facing (Position of (Triggering unit))
Unit - Create 50 Ghost for Player 3 (Teal) at (Center of ghosts_arrives2 <gen>) facing (Position of (Triggering unit))
Unit - Create 50 Ghost for Player 4 (Purple) at (Center of ghosts_arrives3 <gen>) facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
move ents
Events
Unit - A unit enters ents_region <gen>
Conditions
Actions
Unit - Move Treebeard 0502 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0494 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0499 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0501 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0495 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0498 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0500 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0496 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0497 <gen> instantly to (Center of at_isengard <gen>)
move ents 2
Events
Unit - A unit enters move_ents <gen>
Conditions
Actions
Unit - Move Treebeard 0502 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0494 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0499 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0501 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0495 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0498 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0500 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0496 <gen> instantly to (Center of at_isengard <gen>)
Unit - Move Ent 0497 <gen> instantly to (Center of at_isengard <gen>)
barracks in minas
Events
Map initialization
Conditions
Actions
Destructible - Make Barricade 3359 <gen> Invulnerable
Destructible - Make Barricade 3360 <gen> Invulnerable
Destructible - Make Barricade 3361 <gen> Invulnerable
remove barracks
Events
Unit - Third of the nine 0753 <gen> Dies
Conditions
Actions
Destructible - Make Barricade 3359 <gen> Vulnerable
Destructible - Make Barricade 3360 <gen> Vulnerable
Destructible - Make Barricade 3361 <gen> Vulnerable
Destructible - Kill Barricade 3359 <gen>
Destructible - Kill Barricade 3360 <gen>
Destructible - Kill Barricade 3361 <gen>
to the volcano
Events
Unit - A unit enters Mordor <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0999 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of volcano <gen>)
Trigger - Turn off (This trigger)
to the volcano Copia
Events
Unit - A unit enters Mordor <gen>
Conditions
(Triggering unit) Equal to Hobbit 1000 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of volcano <gen>)
Trigger - Turn off (This trigger)
mordor
Events
Unit - A unit enters Mordor_army_trig <gen>
Conditions
(Triggering unit) Not equal to Ringbearer 0999 <gen>
(Triggering unit) Not equal to Hobbit 1000 <gen>
Actions
Destructible - Open Black Gate 5099 <gen>
Unit - Create 200 . Mordor Orc for Player 12 (Brown) at (Center of mordor_army <gen>) facing Default building facing degrees
Unit - Create 80 . Urak-Hai for Player 12 (Brown) at (Center of mordor_army <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
frodo dies
Events
Unit - Ringbearer 0999 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Display to (All players) for 30 seconds the text: The Ringbearer has been slain . . .
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Aragorn Dies
Events
Unit - Heir of Gondor 0994 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Aragorn son of Arathorn, heir of King Elendi, and rightful King of Gondor has fallen. Hope for the Fellowship quickly begins to fade . . .
Borimir and Lurtz
Events
Unit - A unit comes within 300.00 of Lurtz 0150 <gen>
Conditions
(Triggering unit) Equal to Heir of Stewardship 0995 <gen>
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) for 15.00 seconds the text: Borimir was slain by the Urak-Hai captain Lurtz. The Fellowship of the Ring grows weary at the loss of another friend . . .
Gandalf and Balrog
Events
Unit - A unit comes within 750.00 of Balrog 1144 <gen>
Conditions
(Triggering unit) Equal to Istari 1003 <gen>
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) for 15.00 seconds the text: Gandalf the Grey has been thrown into shadow by the Balrog of Moria. The Fellowship has now lost their only guide . . .
Gandalf the White
Events
Unit - A unit enters gandalf_white <gen>
Conditions
(Istari 1003 <gen> is dead) Equal to True
Actions
Unit - Change ownership of Istari 1312 <gen> to Player 5 (Yellow) and Change color
Game - Display to (All players) for 15.00 seconds the text: Gandalf the Grey has returned to Middle Earth as Gandalf the White. Their he shall remain until his task is complete.
Trigger - Turn off (This trigger)
Frodo Cave Troll
Events
Unit - A unit comes within 150.00 of Cave Troll 0105 <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0999 <gen>
Actions
Unit - Set life of (Triggering unit) to 25.00 %
Game - Display to (All players) for 15.00 seconds the text: The Cave Troll of Moria thrusted his long spear at the Ringbearer Frodo Baggins. The Fellowship turned their heads in horror. If it was not for his Mithrill Armor, Frodo would be dead . . .
Trigger - Turn off (This trigger)
Legolas Dies
Events
Unit - Elf of Mirkwood 0996 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Legaol son of Thranduil, has been slain . . .
Gimli Dies
Events
Unit - Dwarf 0997 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Gimli son of Gloin the Dwarf has been slain in the midst of battle . . .
Sam dies
Events
Unit - Hobbit 1000 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Samwise Gamgee, the gardener, friend, and companion of Frodo Baggins, has been killed by the evil forces of Sauron. Frodo finally begins to realize that this adventure is causing his friends much pain and suffering. He makes a decision to go to Mordor alone . . .
test
Events
Unit - A unit comes within 300.00 of Lurtz 0150 <gen>
Conditions
(Triggering unit) Equal to Lurtz 0150 <gen>
Actions
Game - Display to (All players) for (1 + 1.00) seconds the text: Lurtz: FIND THE HALFLINGS!!! AHHHHHHHHHHHH.... FIND THE HALFLINGS!!!!!!!!
Bill
Events
Unit - A unit enters Enter1 <gen>
Conditions
(Triggering unit) Equal to Bill 0493 <gen>
Actions
Unit - Remove Bill 0493 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Aragorn: mines is no place for a pony... dont worry sam he knows his way home...Sam: bye, bye, Bill
Pippin Dies
Events
Unit - Hobbit 0106 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Peregrin Took the Hobbit has been slain in battle . . .
Merry Dies
Events
Unit - Hobbit 1001 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Meriadoc Brandybuck of Buckland has been killed . . .
Galadrial Gifts
Events
Conditions
Actions
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Rules with the description The Fellowship has only one quest. They must see the One Ring, and its carrier, safetly to Mt. Doom. On the way they will have many encounter enemies of all sorts. If Frodo Baggins is killed then the Quest is Failed.This game follows the movies to almost every little detail. So if you've seen the movies, you have a little more knowledge of this game then everyone else. , using icon path ReplaceableTextures\CommandButtons\BTNGoldRing.tga
Quest - Create a Optional quest titled Characters with the description Frodo Baggins: Frodo Baggins is the bearer of the Ring of Power. He must destroy it in the fires of Mt. Doom. If he is killed, then the Fellowship has failed there quest.Aragorn: Aragorn son of Arathorn has the ability to heal. It is a major part of the game. If Aragorn dies, the Fellowships hope is all but gone . . .Borimir: Borimir son of Denethor is a very powerful individual. But be weary, he may die early.Samwise Gamgee: Sam is the Fellowships worrier. He carries two pieces of Lembas Bread, instead of the usual one, just to be safe.Gandalf: Gandalf is the Fellowships guide. He wields great power, but he has the ability to wield even GREATER power . . .Legolas: Legolas along with Gandalf, are the only members in the Fellowship wuth a ranged weapon. Legolas has very quick sped and a good eye with the bow.Gimli: Gimli son of Gloin is a powerful individual. His strength is so surperior that he can stun opponents into a stage of dumbness with his powerful Dwarven Axe.Merry Brandybuck: Merry is one of the four Hobbits in the Fellowship. Be careful around Amon Hen. The Urak-Hai have specific orders . . .Pippin Took: Pippin is also one of the four Hobbits in the Fellowship. Be careful around Amon Hen. The Urak-Hai have specific orders . . . , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.tga
Quest - Create a Optional quest titled Gifts from Galadrial with the description This list tells what items each character should get at Lothlorien. Don't be a dick and take them all.Frodo: >Elven Cloak< >Light of Galadrial<Sam: >Elven Cloak< >Elven Rope<Merry: >Elven Cloak< >Elven Dagger<Pippin: >Elven Cloak< >Elven Dagger<Aragorn: >NONE<Borimir: >NONE<Legolas: >Bow of Lorien<Gimli: >Galadrials Hair<Gandalf: >NONE< , using icon path ReplaceableTextures\CommandButtons\BTNSoulGem.tga
Quest - Create a Optional quest titled Secrets with the description There are 2 secret places that i put in the map. You should find them if you want become more powerful... , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Faramir borimir
Events
Unit - A unit enters Faramir_respawn <gen>
Conditions
(Heir of Stewardship 0995 <gen> is dead) Equal to True
Actions
Unit - Create 1 . Heir of Stewardship (Faramir) for Player 2 (Blue) at (Center of Faramir_respawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
The Ring Destroyed
Events
Unit - Gollum 0559 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_004 for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (Sway the camera target for (Picked player) with magnitude 350.00 and velocity 1800.00)
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Istari (Gandalf) named Gandalf at (Center of (Playable map area)) : Play No sound and display The Ringbearer has hurled the ring into the Cracks of Doom, Sauron has left his Guard down and it has decieved him. Middle-Earth has been cleansed of the Malice of the Dark Lord for all eternity. . Modify duration: Set to 15.00 seconds and Don't wait
Special Effect - Create a special effect at (Center of Mt_Doom <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Mt_Doom <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Regione_094 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_095 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_096 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_097 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.80 seconds
Sound - Play Heroic Victory .
Special Effect - Create a special effect at (Center of Mt_Doom <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Regione_094 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_095 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_096 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_097 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.80 seconds
Special Effect - Create a special effect at (Center of Mt_Doom <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Regione_094 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_095 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_096 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_097 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.80 seconds
Special Effect - Create a special effect at (Center of Mt_Doom <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Regione_094 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_095 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_096 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Regione_097 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Explode Barad-Dur 0269 <gen> .
Unit - Explode Second of the nine 1322 <gen> .
Unit - Explode First of the nine 1321 <gen> .
Unit - Explode Third of the nine 1323 <gen> .
Destructible - Kill Black Gate 5099 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Kill (Picked unit))
Wait 12.90 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.50 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Display to (All players) for 30 seconds the text: The Ring has been destoyed!
go to wake theoden
Events
Unit - A unit enters to_edoras <gen>
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Gandalf: We must go to Edoras to release Theoden by the curse of Saruman! Follow me....!
Quest - Display to Player Group - Player 3 (Teal) the Hint message: Gandalf: We must go to Edoras to release Theoden by the curse of Saruman! Follow me....!
Quest - Display to Player Group - Player 4 (Purple) the Hint message: Gandalf: We must go to Edoras to release Theoden by the curse of Saruman! Follow me....!
Quest - Display to Player Group - Player 5 (Yellow) the Hint message: Gandalf: We must go to Edoras to release Theoden by the curse of Saruman! Follow me....!
Trigger - Turn off (This trigger)
dont use the gate yet
Events
Unit - A unit enters gate_to_the_boats <gen>
Conditions
(King of the ghosts 0910 <gen> is alive) Equal to True
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: You should call the deads before go trough this gate....
Quest - Display to Player Group - Player 3 (Teal) the Hint message: You should call the deads before go trough this gate....
Quest - Display to Player Group - Player 4 (Purple) the Hint message: You should call the deads before go trough this gate....
to the path od deads
Events
Unit - A unit enters to_the_path_of_deads <gen>
Conditions
(Triggering unit) Equal to Heir of Gondor 0994 <gen>
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Aragorn: We must call the deads to fight again for Gondor or there won't be a chance for Minas Tirith....
Quest - Display to Player Group - Player 3 (Teal) the Hint message: Aragorn: We must call the deads to fight again for Gondor or there won't be a chance for Minas Tirith....
Quest - Display to Player Group - Player 4 (Purple) the Hint message: Aragorn: We must call the deads to fight again for Gondor or there won't be a chance for Minas Tirith....
Trigger - Turn off (This trigger)
gandalf in minas
Events
Unit - A unit enters Minas_tirith <gen>
Conditions
(Triggering unit) Equal to Istari 1312 <gen>
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: You have to defend Minas Tirith until Aragorn arrives.
Trigger - Turn off (This trigger)
pippin in minas
Events
Unit - A unit enters Minas_tirith <gen>
Conditions
(Triggering unit) Equal to Hobbit 0106 <gen>
Actions
Quest - Display to Player Group - Player 9 (Gray) the Quest Update message: You have to defend Minas Tirith until Aragorn arrives.
Trigger - Turn off (This trigger)
merry in pelennor
Events
Unit - A unit enters merry_fight <gen>
Conditions
(Triggering unit) Equal to Hobbit 1001 <gen>
Actions
Quest - Display to Player Group - Player 8 (Pink) the Quest Update message: Fight with rohan to save Minas Tirith from Mordor!
Trigger - Turn off (This trigger)
frodo in minas morgul
Events
Unit - A unit enters frodo_tele <gen>
Conditions
(Triggering unit) Equal to Ringbearer 0999 <gen>
Actions
Quest - Display to Player Group - Player 6 (Orange) the Quest Update message: You have to bring the ring to mordor, Sam and Smeagol will help you trough this dangerous road..!
Trigger - Turn off (This trigger)
Sam in Minas Morgul
Events
Unit - A unit enters frodo_tele <gen>
Conditions
(Triggering unit) Equal to Hobbit 1000 <gen>
Actions
Quest - Display to Player Group - Player 7 (Green) the Quest Update message: Help Frodo to bring the ring to Mordor, but be careful...Smeagol is not what you can call a reliable friend.....!
Trigger - Turn off (This trigger)
boromir
Events
Unit - Heir of Stewardship 0995 <gen> Dies
Conditions
Actions
Unit - Change ownership of Heir of Stewardship 0995 <gen> to Player 10 (Light Blue) and Retain color
gandalf
Events
Unit - Istari 1003 <gen> Dies
Conditions
Actions
Unit - Change ownership of Istari 1003 <gen> to Player 10 (Light Blue) and Retain color
rocks
Events
Map initialization
Conditions
Actions
Destructible - Make Rock Chunks 4628 <gen> Invulnerable
Destructible - Make Rock Chunks 1466 <gen> Invulnerable
Destructible - Make Rock Chunks 1465 <gen> Invulnerable
Destructible - Make Rock Chunks 1464 <gen> Invulnerable
Destructible - Make Rock Chunks 1462 <gen> Invulnerable
Destructible - Make Rock Chunks 1463 <gen> Invulnerable
Tomb entrance
Events
Unit - A unit enters Tomb_entrance <gen>
Conditions
Actions
Trigger - Turn off Tomb_entrance <gen>
Wait 7.00 seconds
Unit - Order Istari 1003 <gen> to Move To . (Center of balins_book <gen>)
Wait 4.00 seconds
Unit - Move Istari 1003 <gen> instantly to (Center of balins_book <gen>) , facing 45.00 degrees
Wait 3.00 seconds
Unit - Order Heir of Gondor 0994 <gen> to Move To . (Center of Aragorn_spot <gen>)
Unit Group - Order (Units in Aragorn_spot <gen>) to Hold Position
Quest - Display to (All players) the Quest Update message: They have taken the bridge!
Wait 4.00 seconds
Unit - Order Heir of Stewardship 0995 <gen> to Move To . (Center of Boromir_spot <gen>)
Unit Group - Order (Units in Boromir_spot <gen>) to Hold Position
Quest - Display to (All players) the Quest Update message: And the second hall...
Wait 4.00 seconds
Unit - Order Dwarf 0997 <gen> to Move To . (Center of Gimli_spot <gen>)
Unit Group - Order (Units in Gimli_spot <gen>) to Hold Position
Quest - Display to (All players) the Quest Update message: We have barred the door...
Wait 4.00 seconds
Unit - Order Elf of Mirkwood 0996 <gen> to Move To . (Center of legolas_spot <gen>)
Unit Group - Order (Units in legolas_spot <gen>) to Hold Position
Quest - Display to (All players) the Quest Update message: The ground shakes.
Wait 4.00 seconds
Quest - Display to (All players) the Quest Update message: Drums.
Unit - Order Ringbearer 0999 <gen> to Move To . (Center of hobbit_spot <gen>)
Unit - Order Hobbit 1000 <gen> to Move To . (Center of hobbit_spot <gen>)
Unit - Order Hobbit 0106 <gen> to Move To . (Center of hobbit_spot <gen>)
Unit - Order Hobbit 1001 <gen> to Move To . (Center of hobbit_spot <gen>)
Wait 4.00 seconds
Quest - Display to (All players) the Quest Update message: Drums in the deep.
Wait 4.00 seconds
Quest - Display to (All players) the Quest Update message: We cannot get out.
Wait 4.00 seconds
Quest - Display to (All players) the Quest Update message: Shadows move in the dark..
Wait 4.00 seconds
Quest - Display to (All players) the Quest Update message: We cannot get out.
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: They are coming.
Wait 6.00 seconds
Destructible - Close Gate 0985 <gen>
Destructible - Make Gate 0985 <gen> Vulnerable
Destructible - Set life of Gate 0985 <gen> to 3000.00
Unit - Create 25 . Goblin for Neutral Hostile at (Center of Tomb_attack <gen>) facing 90.00 degrees
Unit - Create 10 . Mordor Orc for Neutral Hostile at (Center of Tomb_attack <gen>) facing 90.00 degrees
Unit - Create 5 . Goblin Archer for Neutral Hostile at (Center of Tomb_attack <gen>) facing 90.00 degrees
Unit Group - Order (Units in Tomb_attack <gen>) to Attack . Gate 0985 <gen>
Wait 5.00 seconds
Unit Group - Order (Units in Tomb_attack <gen>) to Attack-Move To . (Center of Tomb_entrance <gen>)
Wait 15.00 seconds
Unit - Create 6 . Goblin Archer for Neutral Hostile at (Center of tomb_side2 <gen>) facing 90.00 degrees
Unit - Create 6 . Goblin Archer for Neutral Hostile at (Center of tomb_side1 <gen>) facing 90.00 degrees
Unit - Create 8 . Goblin for Neutral Hostile at (Center of back_of_tomb <gen>) facing 90.00 degrees
Unit - Move Cave Troll 0105 <gen> instantly to (Center of Tomb_attack <gen>)
Unit Group - Order (Units in Tomb_attack <gen>) to Attack-Move To . (Center of Tomb_entrance <gen>)
Open gate tomb
Events
Unit - Goblin 0023 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Trigger - Turn off Open_gate_tomb <gen>
Wait 2 seconds
Destructible - Open Gate 0985 <gen>
cave troll death
Events
Unit - Cave Troll 0105 <gen> Dies
Conditions
Actions
Destructible - Make Rock Chunks 4628 <gen> Vulnerable
Destructible - Make Rock Chunks 1466 <gen> Vulnerable
Destructible - Make Rock Chunks 1465 <gen> Vulnerable
Destructible - Make Rock Chunks 1464 <gen> Vulnerable
Destructible - Make Rock Chunks 1463 <gen> Vulnerable
Destructible - Make Rock Chunks 1462 <gen> Vulnerable
Destructible - Kill Rock Chunks 4628 <gen>
Destructible - Kill Rock Chunks 1466 <gen>
Destructible - Kill Rock Chunks 1465 <gen>
Destructible - Kill Rock Chunks 1464 <gen>
Destructible - Kill Rock Chunks 1463 <gen>
Destructible - Kill Rock Chunks 1462 <gen>
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Escape <gen>) over 3.00 seconds)
Trigger senza nome 001
Events
Conditions
Actions
Player Group - Remove Player 1 (Red) from (All players) .
Left
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies) else do (Do nothing)
Unused
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies) else do (Do nothing)
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