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Triggers
Lothar WANTS You.w3x
Variables
Cinematics
Episode 1 Lothar WANTS You
Name
Type
is_array
initial_value
Episode 1 Lothar WANTS You
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Animation - Play Lothar Fan Footman 0001 <gen> 's stand 1 animation
Animation - Play Random Civilian 0002 <gen> 's stand 1 animation
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music Immediately
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Camera - . Apply . gg_cam_Intro for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Lothar Fan Footman 0001 <gen> named Lothar Fan Footman : Play UncleLotharWANTSYou <gen> and display Uncle Lothar WANTS You. . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_RandomCivilianMe for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Random Civilian 0002 <gen> named Random Civilian : Play No <gen> and display No. . Modify duration: Set to 1.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Intro for Player 2 (Blue) over 0 seconds
Unit - Pause Lothar Fan Footman 0001 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Lothar Fan Footman 0001 <gen> named Lothar Fan Footman : Play No sound and display ..... . Modify duration: Set to 1.00 seconds and Wait
Unit - Pause Random Civilian 0002 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Lothar Fan Footman 0001 <gen> named Lothar Fan Footman : Play UncleLotharWANTSYou <gen> and display Uncle Lothar WANTS You. . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_RandomCivilianMe for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Random Civilian 0002 <gen> named Random Civilian : Play No <gen> and display No. . Modify duration: Set to 1.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Intro for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_RandomCivilianMe for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Intro for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_RandomCivilianMe for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Intro for Player 2 (Blue) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Run for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Random Civilian 0054 <gen> to Move To . (Center of Chase <gen>)
Cinematic - Send transmission to (All players) from Random Civilian 0002 <gen> named Random Civilian : Play HelpHelpImBeingRepressed <gen> and display Help! Help! I'm Being Repressed! . Modify duration: Set to 1.25 seconds and Wait
Unit - Order Lothar Fan Footman 0055 <gen> to Move To . (Center of Chase <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Lothar Fan Footman 0001 <gen> named Lothar Fan Footman : Play LetMeHaveHim <gen> and display Let Me Have Him! . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Wait 2.30 seconds
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
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