//TESH.scrollpos=0
//TESH.alwaysfold=0
function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Unit2Integer takes unit u returns integer
local integer i = 0
local integer n = GetUnitTypeId(u)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Heroes_LastIndex
if udg_SaveLoad_Heroes[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Unit takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Heroes_LastIndex then
return udg_SaveLoad_Heroes[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Abilities_LastIndex
if udg_SaveLoad_Abilities[i] == a then
return i
endif
endloop
return SaveLoad_Id2CId(a)
endfunction
function SaveLoad_Integer2Ability takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Abilities_LastIndex then
return udg_SaveLoad_Abilities[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Color takes string s returns string
local integer i = StringLength(s)
local string c
local string r = ""
loop
set i = i - 1
set c = SubString(s,i,i + 1)
if c == "0" or c == "1" or c == "2" or c == "3" or c == "4" or c == "5" or c == "6" or c == "7" or c == "8" or c == "9" then
set r = "|cffffcc00" + c + "|r" + r
elseif c == "-" then
set r = "|cffdddddd-|r" + r
else
set r = c + r
endif
exitwhen i <= 0
endloop
return r
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode] then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_Color(SaveLoad_EncodeValues())
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Decoding sucessful")
return true
endif
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Decoding failed")
return false
endfunction
function Backstab_GetAngleDifference takes real a1, real a2 returns real
local real x
// The Modulo will get the co-terminal angle if the angle is less than -360 or greater than 360.
set a1=ModuloReal(a1,360)
set a2=ModuloReal(a2,360)
// makes sure angle 1 is the smaller angle. If it isn't it switches them.
if a1>a2 then
set x=a1
set a1=a2
set a2=x
endif
// Subtracts 360, to get the first negative co-terminal angle, this is then used in a comparison to check if the angle is greater than 180
set x=a2-360
if a2-a1 > a1-x then
// If it is, use the negative angle instead
set a2=x
endif
// Now, get the difference between the 2 angles.
set x=a1-a2
// If the difference is negative, make it positive and return it. If its positive, return it.
if (x<0) then
return -x
endif
return x
endfunction
Name | Type | is_array | initial_value |
AA_Blacksmith | unit | No | |
AA_MultiboardPos | integer | Yes | |
AA_Player | integer | No | |
AA_TimePlayed | integer | Yes | |
AA_TimePlayed2 | integer | Yes | |
AA_Visi | fogmodifier | Yes | |
Anti1Player | integer | No | |
Anti1PlayerSave | boolean | No | |
Backstab_Angle | real | No | |
Backstabbed | unit | Yes | |
Backstabber | unit | Yes | |
BackstabEffect | effect | No | |
Backstabtrig | trigger | Yes | |
caster | unit | No | |
Code | string | No | |
Code_All | string | No | |
Code_Gold | string | No | |
Code_Gold2 | string | No | |
Code_Gold3 | string | No | |
Code_GoldLength | integer | No | |
Code_Hero | string | Yes | |
Code_Hero2 | unitcode | Yes | |
Code_Hero3 | integer | No | |
Code_Item | string | Yes | |
Code_Item2 | itemcode | Yes | |
Code_Item3 | integer | No | |
Code_Item4 | string | Yes | |
Code_Last | integer | No | |
DD_Allow | boolean | No | |
DD_Allow2 | boolean | No | |
DD_Allow3 | boolean | No | |
DD_Armor | integer | Yes | |
DD_EnchantIndex | integer | No | |
DD_Item | itemcode | Yes | |
DD_ItemEnchanting1 | itemcode | Yes | |
DD_ItemEnchanting2 | itemcode | Yes | |
DD_ItemReqBok | string | Yes | |
DD_ItemReqBok2 | unitcode | Yes | |
DD_ItemReqIndex | integer | No | |
DD_Numb | integer | No | |
DD_ReqClasses | string | Yes | |
DD_ReqLevel | integer | Yes | |
DD_Weapon | integer | Yes | |
DeathTime | timer | Yes | |
DeathTime2 | timerdialog | Yes | |
Global_Array_16_String | string | Yes | |
Global_Unit_Group | group | No | |
Hero | unit | Yes | |
HomeTown | rect | Yes | |
Int | integer | No | |
IntegerC | integervar | No | |
Item_ID | integer | No | |
ItemIDTypes | integer | Yes | |
Load_Hero | unitcode | No | |
Load_Item | itemcode | Yes | |
Load_Item2 | string | Yes | |
Load_Level | string | No | |
Load_Name | string | No | |
Load_Name2 | string | No | |
Load_Name3 | string | No | |
Loaded_Hero | boolean | Yes | |
NumberdName | integer | Yes | |
NumberdName1 | string | No | |
NumberdName2 | integer | Yes | |
NumberNamePlayer | player | No | |
PlayerLeft | boolean | Yes | |
Point | location | No | |
Point2 | location | No | |
Quest1 | integer | Yes | |
Quest10_1 | integer | Yes | |
Quest1_1 | integer | Yes | |
Quest1_2 | integer | Yes | |
Quest2 | integer | No | |
Quest2_1 | integer | Yes | |
Quest3_1 | integer | Yes | |
Quest4 | destructable | No | |
Quest4_1 | integer | Yes | |
Quest5 | integer | Yes | |
Quest5_1 | integer | Yes | |
Quest6_1 | integer | Yes | |
Quest7_1 | integer | Yes | |
Quest8 | integer | Yes | |
Quest8_1 | integer | Yes | |
Quest9_1 | integer | Yes | |
QuestEffect | effect | Yes | |
QuestFar | integer | Yes | |
Question_Hero | boolean | No | |
Question_Selected | boolean | No | |
Regions | rect | Yes | |
SapCaster | unit | Yes | |
Sappers | group | Yes | |
Save | integer | Yes | |
Save_Code | string | No | |
Save_CodeForPlayer | string | Yes | |
Save_Hero | unit | No | |
Save_Last_Selected | unit | Yes | |
Save_Level | string | No | |
Save_Level2 | string | No | |
Save_Name | string | No | |
Save_Name2 | string | No | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
SaveLoadBlockSize | integer | No | |
SaveLoadCharacterNumbers | string | Yes | |
SaveLoadCharacterSet | string | No | |
SaveLoadChecksumChar | string | No | |
SaveLoadChecksumCharCompare | string | No | |
SaveLoadCheckSumInt | integer | No | |
SaveLoadConversionDividedInt | integer | No | |
SaveLoadConversionInteger | integer | No | |
SaveLoadConversionRemainder | integer | No | |
SaveLoadEncryptedString | string | No | |
SaveLoadEncryptionKey | string | No | |
SaveLoadEncryptionKeyInt | integer | No | |
SaveLoadEncryptionNumbers | string | Yes | |
SaveLoadEncryptionSet | string | Yes | |
SaveLoadFinalString | string | No | |
SaveLoadHasLoaded | boolean | Yes | |
SaveLoadHeroesStored | unitcode | Yes | |
SaveLoadItemsStored | itemcode | Yes | |
SaveLoadMaxCharacters | integer | No | |
SaveLoadMaxEncryptionSets | integer | No | |
SaveLoadMaxHeroesStored | integer | No | |
SaveLoadMaxItemsStored | integer | No | |
SaveLoadMaxVariablesStored | integer | No | |
SaveLoadMultiple | integer | No | |
SaveLoadPlayerGroupFocus | force | No | |
SaveLoadPlayerHeroSingle | unit | Yes | |
SaveLoadPowerOfCurrent | integer | No | |
SaveLoadPowerOfMaxNumber | integer | No | |
SaveLoadPreEncryptionString | string | No | |
SaveLoadSlotsGold | integer | No | |
SaveLoadSlotsHero | integer | No | |
SaveLoadSlotsHeroLevel | integer | No | |
SaveLoadSlotsItem | integer | No | |
SaveLoadSlotsLumber | integer | No | |
SaveLoadTempStrings | string | Yes | |
SaveLoadTriggerErrored | boolean | No | |
SaveLoadVariablesStored | integer | Yes | |
schild | effect | Yes | |
Selector | unit | Yes | |
SpawnAmount | integer | No | |
Spell1 | unit | Yes | |
Spell1B | effect | Yes | |
Spell1C | unit | Yes | |
Spell2 | effect | Yes | |
StackCounter | integer | No | |
StackCounter2 | integer | No | |
SystemSpawn_RespawnUnit | unit | No | |
SystemSpawn_RespawnUnitIndex | integer | No | |
SystemSpawn_SpawnPointX | real | Yes | |
SystemSpawn_SpawnPointY | real | Yes | |
SystemSpawn_SpawnUnit | unit | Yes | |
tempGroup | group | No | |
tempInt | integer | No | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempLoc | location | Yes | |
tempPoint | location | No | |
tempRect | rect | No | |
TempUnit | unit | No | |
tempUnit | unit | No | |
TempUnitType | unitcode | No | |
UnitForce | force | No | |
UnitGroup | group | No | |
UnitGroup2 | group | No | |
Validate | boolean | No | |
zz_ConvertRealToInteger | integer | No | |
zz_DamageTextTime | real | No | |
zz_IntegerItemClassCheck | integer | No | |
zz_SpellTextTime | real | No |