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Triggers
-=Lost Pig=- (by D.O.G., v1.0).w3x
Variables
Initialization
Melee Initialization
game over
victory
secret
secret2
Name
Type
is_array
initial_value
AP1_Player
player
No
Triggers and terrain made by D.O.G.
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set name of Player 1 (Red) to Lost pig
Player - Set name of Player 3 (Teal) to Zeppelin
Player - Set name of Player 2 (Blue) to Body-guards' camp
Unit - Make Zeppelin 0001 <gen> Invulnerable
Unit - Make Pig Farm 0015 <gen> Invulnerable
Unit - Make Guard Tower 0016 <gen> Invulnerable
Unit - Make Body-guard 0017 <gen> Invulnerable
Unit - Make Body-guard 0019 <gen> Invulnerable
Quest - Create a Required quest titled Lost Pig with the description , using icon path ReplaceableTextures\CommandButtons\BTNRazorback.blp
Quest - Create a quest requirement for (Last created quest) with the description 1) Bring Lost Pig to Pig Farm - 2) Lost Pig must survive
-------- -------------V I S I B I L I T Y---------------- --------
Visibility - Create an initially Enabled visibility modifier for AP1_Player emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_017 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_018 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_019 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_020 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_021 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_022 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_023 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_024 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_025 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_026 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_027 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_028 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_029 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_030 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_031 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_032 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_033 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_034 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_035 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_036 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_037 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_038 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_039 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_040 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_042 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_043 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_044 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_045 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_046 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across victory <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_047 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_048 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_049 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_050 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_051 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_053 <gen>
Quest - Display to (All players) the Quest Update message: - 1) Bring Lost Pig to Pig Farm - 2) Lost Pig must survive
Trigger - Turn on game_over <gen>
Trigger - Turn on victory <gen>
Trigger - Turn on secret2 <gen>
game over
Events
Unit - Lost Pig 0004 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Game Over!
victory
Events
Unit - A unit enters victory <gen>
Conditions
(Entering unit) Equal to Lost Pig 0004 <gen>
Actions
Quest - Create a quest requirement for (Last created quest) with the description 1) Bring Lost Pig to Pig Farm |cffC0C0C0(completed)|r - 2) Lost Pig must survive |cffC0C0C0(completed)|r
Quest - Display to (All players) the Quest Update message: - 1) Bring Lost Pig to Pig Farm |cffC0C0C0(completed)|r - 2) Lost Pig must survive |cffC0C0C0(completed)|r
Quest - Mark (Last created quest) as Completed
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
secret
Events
Destructible - Lever 0138 <gen> dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |c00ff8000NOTICE|r : Secret Lever has been found!
Game - Display to (All players) for 15.00 seconds the text: |c00ff8000NOTICE|r : Secret Lift has been activated!
Destructible - Set height of Elevator 0139 <gen> to 2
Destructible - Open All walls of Elevator 0139 <gen>
secret2
Events
Unit - Zeppelin 0001 <gen> Changes owner
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |c00ff8000NOTICE|r : Secret Goblin Zeppelin has been found!
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